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June 30, 2008 14:35

1,003 posts(s)

Administator

 

We had some downtime a while ago. The problem was with our service provider. Everything seems to be solved now.

cheers

 

June 29, 2008 22:55

4,311 posts(s)

Administator

 

We don’t have any near term plans to improve the number of youths, but I don’t think this change would be hard to implement. The youth skills are generated based on the country performance in the international competitions. A country staying at the top of the ranking for a few seasons tends to generate better youths than the ones in the bottom of the ranking. The second factor to consider is the team division, first division teams get better youths than second division teams.

You’re absolutely right about higher difference when more countries are added. Using our current formula the base difference would be 9 at most if we had 20 countries. Expand that to 50 european plus 10 south american countries and we’d have 29 at most between the best and the worst countries. This gives room for even more countries from other continents. Of course this formula can change in the future if necessary, only time will tell :-)

Cheers!

 

June 29, 2008 17:19

1,003 posts(s)

Administator

 

these bugs are all related to our internationalization plugin. I will take a look on that as soon as I have a chance.
cheers

 

June 29, 2008 17:15

1,003 posts(s)

Administator

 

Moved from “Improvements”. Written by Alban Yazyk.

Will it be possible to have ,ore than 6 youth players at 1 team ?
Do teams in countries with smaller divisions (Portugal, 16 teams) have more chances to get a star player than teams in large divisions ?
I think if you add more countries (if there are 20+), it will be essencial to change youth’s skills to higher difference.

 

June 28, 2008 23:29

4,311 posts(s)

Administator

 

A new global country ranking is now available. The continental rankings will be used to decide how many spots each country will have in the international competitions while the global ranking will be used to slowly change youth players quality. In order to create this global ranking the international score teams receive for wins and draws has been changed in a tentative to balance both continents. On MediumTicker the scores will be kept the same until next season as international competition have already started.

We have two goals with this global ranking:

1) Try to give an overview of your country performance worldwide;
2) Reduce the difference between youth players around the world (the base value for the skills were between 80 and 75, now they will be slowly increased to be between 80 and 77)

This is our first approach to global ranking. I’m pretty sure there are lots of other ways to do that and we’ll be happy to hear your suggestions to improve this in the future.

Cheers!

 

June 28, 2008 23:14

4,311 posts(s)

Administator

 

First of all welcome, Kwegert!

Your consistency suggestion is very interesting. Would it be like a hidden attribute? We have some ideas regarding player morale as well. The second suggestion would also add something to the game, but I’m afraid it will fit better when we have player attributes decreasing with age or resting.

Hope you enjoy the game and stick with us to see it grow. Lots of improvements coming. Thanks for your suggestions!

 

June 28, 2008 20:49

1 posts(s)

 

Hey all,

Just new to the game but I figured I would put my two cents in. I am also an old SS vet and found the teams packed with superstar 19 year olds rediculous, but aside from that a fun little game. Now as far as player improvment goes, slowing things down is great, heaven most players seem to hit stride in their mid twenties. How about something to control player “consistency” in the background, some value that will affect how the players other attributes work during a match. Consistency could be something that grows with age or is liked with age somehow (player attrib for match = consistency-20+base attrib).

One other suggestion would be to have the classic “fails to live up to potential” player pop up occasionally. You know the type the wonderkid who ends up pubing too much and turns to a flop.

Great looking game anyway, good luck in the development.
Kris

 

June 28, 2008 15:29

4,311 posts(s)

Administator

 

Yes, here’s an example on FastTicker:

http://www.rubysoccer.com/game/player_stats/1179

To reach that screen you should click the player’s name and then in the Players Statistics link.

 

June 28, 2008 13:47

375 posts(s)

 

Can we see the player’s main stats (goals scored in different competitions and disciplinary points) on the main page of his info ?

 

June 28, 2008 12:56

130 posts(s)

 

Yep, it definitely is still there… my performance is “nada mal” and my passing frequency is “frequentemente”. :)

 

June 27, 2008 10:15

1,003 posts(s)

Administator

 

I don’t think this functionality will be out there that fast. But everybody should start thinking about the ages of the team players right now. You guys don’t have to go crazy and get rid of all your old guys, just include the age worry in your management duties and you won’t have any problems.
cheers!

 

June 27, 2008 08:41

4,311 posts(s)

Administator

 

Fair enough. :-)

 

June 27, 2008 07:49

29 posts(s)

Donator

 

I just hope it doesn’t affect the old players now, because I`ve used the actual rules of the game and put together a team full of elders. I could easily accept that all new players and the ones transfered should have that effect over them, but not the ones already in a team.

 

June 27, 2008 03:12

828 posts(s)

 

http://listing-index.ebay.com/games/ManagerSim.html

 

June 26, 2008 15:07

130 posts(s)

 

Sorry about the late response. What i was getting in portuguese is the performance too. Sometimes i got the styles in portuguese, in the tactics screen (longo, frequente, etc), but that seems to be ok now. Not sure though, as i sometimes get a thing at home and other at work, dont know if it’s an IP thing or a browser thing (FF here and IE at work).
Cheers.

 

June 26, 2008 14:34

4,311 posts(s)

Administator

 

You’re not the first one to report the performance being displayed in portuguese thorpedo. At least on this case I have some ideas on how to solve it.

 

June 26, 2008 10:54

637 posts(s)

 

I normally have english as language, also for my board. But since this morning “your peformance” is in I guess portuguese. All the rest is still in english.

Cheers

 

June 26, 2008 10:00

1,003 posts(s)

Administator

 

can you get us a few screenshots?

 

June 26, 2008 09:28

4,311 posts(s)

Administator

 

Which parts are you seeing in portuguese Ricardo?

 

June 26, 2008 09:27

4,311 posts(s)

Administator

 

official matches played, goals, MotM and Ratings we already have on player statistics screen…red cards are not exactly there, but we do have disciplinary points…1 yellow card = 1 DPs and 1 red card = 2 DPs :-)

 

June 26, 2008 05:17

130 posts(s)

 

I’m sorry for bringing this up, but this way i don’t have to start a new topic.

Where is the “select language” box? I can’t seem to find it anywhere, must’ve missed it somehow. It’s just that it’s really annoying having everything in english, then getting few parts in portuguese. :(

Cheers.

 

June 26, 2008 04:51

387 posts(s)

 

- official matches played
- Goals
- Assists
- MotM
- Ratings
- Red cards

 

June 26, 2008 02:06

375 posts(s)

 

I would like to know if the player played any friendly matches :)

 

June 25, 2008 22:55

1,003 posts(s)

Administator

 

I would like to know what you guys would like to see covered in our new player history screen. Notice that we only have been storing data regarding the transfers lately, so the available info is very limited for now.

cheers!

 

June 25, 2008 22:55

1,003 posts(s)

Administator

 

Our previous player history is now called player statistics. Player history now refers to information regarding transfers involving that player. For now we only cover transfers made from team to team and from free transfers to team. I will add code to cover the player birth later this week.

 

June 25, 2008 11:45

37 posts(s)

 

I think that Speed should decrease with aging, and Stamina should take a little longer to increase on older players… as they get older, managers would have to “spare” them a bit, as they would get tired quicker than young players.

Not so sure about the other skills; as Rafael said, it’s reasonable to expect that some skills are maintained (or even improved) until retirement… Keeping and Passing, for instance.

 

June 25, 2008 08:11

4,311 posts(s)

Administator

 

You’re absolutely right, Rafael. We are going to make older players decrease their skills and you have a good point about gaining some due to experience. Not sure how we’ll handle these things yet but we’ll try to make it in such a way that it is still possible for old players to increase some skills, specially if they haven’t reached their maximum potential yet…even though this is not likely to happen :-)

 

June 24, 2008 23:03

18 posts(s)

 

about aging consequences…

since young players can only improve or stay the same, I assume you guys intend to make older players decrease their skills after some time.

so, as a suggestion about that, I’d like to remember that old players, in real life, lose physical skills, but they can, sometimes, also gain some of it as a result of experience and as a way to adapt themselves to new physical conditions. Maldini, Gamarra, Romario are examples of it.

what we see in rubysoccer is that a player, after certain age, just keeps the same skills. The only difference is that an older player often gets injured. So, when you guys change the system about aging consequences, I hope you think about what I said.

Best!

 

June 24, 2008 20:05

4,311 posts(s)

Administator

 

Player transfers are now allowed between users that use or have used in the past the same computer or network to access RubySoccer. There is a value restriction though to prevent cheating trades of overpriced players. This is an experimental change due to the large number of fair users who cannot trade with friends and the small number of teams we currently have, if this prove to be a bad decision for the game we can always go back to the way things worked before.

 

June 24, 2008 19:41

1,003 posts(s)

Administator

 

What a syncronized team we have! Now you have 2 answers to help you :).