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June 28, 2008 15:29

4,306 posts(s)

Administator

 

Yes, here’s an example on FastTicker:

http://www.rubysoccer.com/game/player_stats/1179

To reach that screen you should click the player’s name and then in the Players Statistics link.

 

June 28, 2008 13:47

375 posts(s)

 

Can we see the player’s main stats (goals scored in different competitions and disciplinary points) on the main page of his info ?

 

June 28, 2008 12:56

130 posts(s)

 

Yep, it definitely is still there… my performance is “nada mal” and my passing frequency is “frequentemente”. :)

 

June 27, 2008 10:15

1,003 posts(s)

Administator

 

I don’t think this functionality will be out there that fast. But everybody should start thinking about the ages of the team players right now. You guys don’t have to go crazy and get rid of all your old guys, just include the age worry in your management duties and you won’t have any problems.
cheers!

 

June 27, 2008 08:41

4,306 posts(s)

Administator

 

Fair enough. :-)

 

June 27, 2008 07:49

29 posts(s)

Donator

 

I just hope it doesn’t affect the old players now, because I`ve used the actual rules of the game and put together a team full of elders. I could easily accept that all new players and the ones transfered should have that effect over them, but not the ones already in a team.

 

June 27, 2008 03:12

828 posts(s)

 

http://listing-index.ebay.com/games/ManagerSim.html

 

June 26, 2008 15:07

130 posts(s)

 

Sorry about the late response. What i was getting in portuguese is the performance too. Sometimes i got the styles in portuguese, in the tactics screen (longo, frequente, etc), but that seems to be ok now. Not sure though, as i sometimes get a thing at home and other at work, dont know if it’s an IP thing or a browser thing (FF here and IE at work).
Cheers.

 

June 26, 2008 14:34

4,306 posts(s)

Administator

 

You’re not the first one to report the performance being displayed in portuguese thorpedo. At least on this case I have some ideas on how to solve it.

 

June 26, 2008 10:54

637 posts(s)

 

I normally have english as language, also for my board. But since this morning “your peformance” is in I guess portuguese. All the rest is still in english.

Cheers

 

June 26, 2008 10:00

1,003 posts(s)

Administator

 

can you get us a few screenshots?

 

June 26, 2008 09:28

4,306 posts(s)

Administator

 

Which parts are you seeing in portuguese Ricardo?

 

June 26, 2008 09:27

4,306 posts(s)

Administator

 

official matches played, goals, MotM and Ratings we already have on player statistics screen…red cards are not exactly there, but we do have disciplinary points…1 yellow card = 1 DPs and 1 red card = 2 DPs :-)

 

June 26, 2008 05:17

130 posts(s)

 

I’m sorry for bringing this up, but this way i don’t have to start a new topic.

Where is the “select language” box? I can’t seem to find it anywhere, must’ve missed it somehow. It’s just that it’s really annoying having everything in english, then getting few parts in portuguese. :(

Cheers.

 

June 26, 2008 04:51

387 posts(s)

 

- official matches played
- Goals
- Assists
- MotM
- Ratings
- Red cards

 

June 26, 2008 02:06

375 posts(s)

 

I would like to know if the player played any friendly matches :)

 

June 25, 2008 22:55

1,003 posts(s)

Administator

 

I would like to know what you guys would like to see covered in our new player history screen. Notice that we only have been storing data regarding the transfers lately, so the available info is very limited for now.

cheers!

 

June 25, 2008 22:55

1,003 posts(s)

Administator

 

Our previous player history is now called player statistics. Player history now refers to information regarding transfers involving that player. For now we only cover transfers made from team to team and from free transfers to team. I will add code to cover the player birth later this week.

 

June 25, 2008 11:45

37 posts(s)

 

I think that Speed should decrease with aging, and Stamina should take a little longer to increase on older players… as they get older, managers would have to “spare” them a bit, as they would get tired quicker than young players.

Not so sure about the other skills; as Rafael said, it’s reasonable to expect that some skills are maintained (or even improved) until retirement… Keeping and Passing, for instance.

 

June 25, 2008 08:11

4,306 posts(s)

Administator

 

You’re absolutely right, Rafael. We are going to make older players decrease their skills and you have a good point about gaining some due to experience. Not sure how we’ll handle these things yet but we’ll try to make it in such a way that it is still possible for old players to increase some skills, specially if they haven’t reached their maximum potential yet…even though this is not likely to happen :-)

 

June 24, 2008 23:03

18 posts(s)

 

about aging consequences…

since young players can only improve or stay the same, I assume you guys intend to make older players decrease their skills after some time.

so, as a suggestion about that, I’d like to remember that old players, in real life, lose physical skills, but they can, sometimes, also gain some of it as a result of experience and as a way to adapt themselves to new physical conditions. Maldini, Gamarra, Romario are examples of it.

what we see in rubysoccer is that a player, after certain age, just keeps the same skills. The only difference is that an older player often gets injured. So, when you guys change the system about aging consequences, I hope you think about what I said.

Best!

 

June 24, 2008 20:05

4,306 posts(s)

Administator

 

Player transfers are now allowed between users that use or have used in the past the same computer or network to access RubySoccer. There is a value restriction though to prevent cheating trades of overpriced players. This is an experimental change due to the large number of fair users who cannot trade with friends and the small number of teams we currently have, if this prove to be a bad decision for the game we can always go back to the way things worked before.

 

June 24, 2008 19:41

1,003 posts(s)

Administator

 

What a syncronized team we have! Now you have 2 answers to help you :).

 

June 24, 2008 19:40

1,003 posts(s)

Administator

 

Alban,
The answer is possibly. The more games you manage to involve your player, the more experience he will gain. After a while, you will notice that some attributes will “go blue” on your player list. Those have evolved since the last tick. The amount evolved is not a fix number, and all players have their potential when born. Of course that it is easier to evolve in the beginning of the career and, in a near future, we will implement the consequences of aging.
As your question was not that specific, I’ve tried to give a high level answer. If you have any other questions feel free to ask.
cheers!

 

June 24, 2008 19:40

4,306 posts(s)

Administator

 

Hard to tell, you have to make him play lots of matches and watch his skills grow. There are 3 basic ways to know a player has reached his maximum: he doesn’t improve anymore even after playing lots of matches [the exact number is secret ;-)] or he suddenly improves much more than usual or when he improves none of the important attributes raise (it means a keeper improving anything but keeping, passing or speed, or a non-goalkeeper improving only keeping).

Scouts and Coaches will help on player potential evaluation, they are on our priority list of features to be added.

Cheers!

 

June 24, 2008 18:25

375 posts(s)

 

Can we get more information on the players’ skills ?
In particular, I am interested how to know if a young player will grow into a star ? And when ? :)

 

June 23, 2008 16:22

637 posts(s)

 

Ok. Thanks.

 

June 23, 2008 13:53

4,306 posts(s)

Administator

 

This is not a bug, he has reached his maximum potential, that’s the only situation where a player can improve that much :-)

Cheers!

 

June 23, 2008 12:49

637 posts(s)

 

My player Cuccinato (Genoa – fastticker) has a increase of his tackle skill from 87 to 94 in 1 tick. I’m very happy with it :-) but I was wondering that this increase isn’t a bit much for 1 tick. Is this a bug? Does this mean he won’t increase anymore.
Cheers

 

June 23, 2008 11:13

4,306 posts(s)

Administator

 

Oh, right, we have a bug entered for that :-)