I have a Blackberry Pearl 8120, it does support Java, I have logged in to Rubysoccer.com from my phone and it works great, my service provider is T-Mobile (in the US)
Does anyone here access Rubysoccer with an iPhone or BlackBerry or some other web enabled cellphone?
If you do… please tell me what model of phone, your cell provider, and how it works for you. (or doesn’t work for you!)
I really want an iPhone… but I don’t think it will run java… so I don’t think Ruby will “work” on it.
Thanks.
Watch your performance! If you go to The Board screen you’ll see a new section was added: Your Peformance. The sentence in this section will give you an ideia of what The Board thinks about your job. You’ll receive messages for extremely good or extremely bad results, in the Board’s opinion. Keep getting too many bad results (even if they don’t explicitly send you bad result messages) and you’ll receive a final warning. After that you’d better start getting better results or you’ll be fired. Be aware that some Boards are more demanding than others.
We expect the game to become more dynamic with this new feature. Also you can now have some hope that you may be able to get your favorite team if their manager is fired for not doing so well. New related features will be added in the future regarding job applications and maybe even invitations to manage a team.
Enjoy!
I agree with you thorpedo and the reason for that is probably cause they don’t shoot very often. I think some changes when a foul or corner kick will be taken might help with that. In real life midfielders and defenders go to attack when a corner or foul will be taken and in our engine it’s very rare. Of course there are other ways to improve that and we’ll work on them, this is just an initial approach :-)
Cheers!
Now the end of the season in fastticker is almost there I have looked to the number of goals made by midfielders (and defenders). It’s very low. All the goals are made by attackers, so if your attacker has a bad season or even a bad period you can lose many points in the ranking.
In real life midfielders (and defenders) also score goals and this isn’t so in the game. I think the chance that midfielders score in a match must be higher. The midfielder must have a reasonable shooting skill of course. Otherwise the secondary shooting skill of e.g. 75 of an defender/midfielder is worthless.
Cheers
This is likely to change over time, tactics and the match engine will evolve continuously. We’ll try to make it the most configurable we can without making it too complex :-)
Cheers!
Thanks for the hospitality and quick answers which are very helpful.
I am very concerned about the answr #3 – will this always be like this ? Isn’t it better to slit in defense-midfield-attack lines ?
Welcome Alban! Here are the answers:
1) There is no exact ratio for value/wage even though the calculation is similar. It is important to notice that the player value and wage may become inaccurate over time. When a player is transfered his value temporarily changes to the transfer value. The wage a player will accept depends on how much is his current wage. Free players tend to accept less than a similar player that has a team. In the other hand, players with high wages may accept reductions, but not necessarily to a “fair” value. It is a gradual process.
2) I don’t have a perfect answer for that, personally I tend to consider all attributes when buying a player. The important thing is know how each attribute is used during the match.
Speed → running and taking action before opponents
Dribble → avoiding tackles
Control → running with the ball and controlling the ball when intercepting passes
3) What you said makes sense, specially for passing and shooting, as the distance influences the accuracy. Note that these tactics apply to all players, so if, for instance, your midfielders have good passing but everyone else have awful passing skills they may miss more long passes. Sometimes it’s worth it, sometimes not.
4) Yes, friendlies are not counted in the players statistics. Scouts or coaches (to be added soon) will help you in evaluating a player potential.
5) The player has individual potential on each skill and that’s not influenced by the player position. The player position influences the starting value for the attributes. The only difference between an M and a DM for instance is that the DM’s tackle tend to start with a higher value than the M’s tackle, but their passing tend to start with similar values. That means a DM will usually be a more complete player than a M. Of course that is not always true :-)
Hope this helps!
Hello, I am new to this game, but I like it :)
I have some questions, can anyone answer them, plz ?
Here they are:
1) What is the ratio for value/wage ? I mean, if a player on the free transfer list value is 1,000,000, the ideal wage he will accept (without other bids) should be 1,000,000/x = y ?
2) How do the secondary attributes influence the performance of the players ? What’s the most important secondary skills for Ds/Ms/As/GKs ?
3) At the moment there are 4 options for tactics besides the formation, they are:
- Passing style
- Passing frequency
- Shooting distance
- Tackling intensity
I assume that if my midfield has higher passing skill, I’d better choose “long” and “frequent” and if their passing is bad, I’d better choose “short” and “rare”. If my attackers’ shooting is good, the distance will be “long” and vice versa, same with the defense. Am I right ?
4)If I want to sign a young player from the free transfers’ list, I check his stats and it sais he had no matches in his career, can this mean that he had played 102498 friendly matches and didn’t improve and was fired and he is useless to me but I can’t check it out ?
5) If the potential of the players’ is counted in points, does this mean, for example “the player has 100 points of his potential left” and does this mean that an MA or DM will have their passing skill lower than a pure M ?
Thanks in advance :) Maybe the answers will be useful for other human players, not only me :)
I like this ideia, sometimes I want to write something that everybody can see about my team or players :-)
I might be wrong but by quickly looking at the match engine I couldn’t find a situation where an offside wouldn’t be detected on purpose, even though I remember me and Danilo discussing whether or not we’d include this possibility. There is a chance that one of your defenders moved before the pass, giving the attacker conditions to receive the ball in a good position. Unfortunately these intermediate movements are not stored and therefore not displayed in the replay. That would be my best guess. If you see that happens more often let us know so we can perform a deeper investigation.
Cheers!
Maybe you can also add the possiblility to mark a specific player. So not only mark player but e.g. mark attacker on position C+1. So that defender (or player) only take care of that specific opposite player. That can be a possibility to hold the playmaker of the opposite team out of the game.
Cheers
Hello Everyone,
I think that we need some feature that can allow us as team managers to put comments about the team, so that everyoine could see them, for examlpe we can tell everyone of the teams prformance on recent matches, also con teams current forms, it a player needs to be notices he can name it so that everyone else can see that player and recognize what a great job he is doing. I think that this feature could add a little more exitment to the game.
Just a suggestion…
What do you Think?
How does the offside detection work?
I saw the first half of the match replay in detail, and it seems that a player offside is clearly detected, except for my opponents first goal :)
If you check the match replay:
http://www.rubysoccer.com/game/match_report/110976
1) You can see “Campelo” and “C. De” position, “C. De” is inside the area almost facing my goal keeper, far away from all defenders, this happened at minute 6:30, even F. Vito is offside, only Beaudoin is inline with the defenders!
2) I had a few offsides checked and confirmed, all detected by game engine, and in my goal at minute 38:50 my strikers are inline with defenders (just like beaudoin), a clear goal!
Can the game engine miss offsides detection or is it just a bug?
Cheers…
Yep, but just for now :). I plan to change that very soon.
Danilo has just fixed that, now if you select a non-default formation and click in the Strategies link you’ll see that formation strategies. It is important to note that if you are looking at a formation strategies screen and change to another formation you’ll be taken to that formation’s squad screen first.
Cheers!
That’s true guys, we’ll take care of that.
Thanks!
Yeah, thorpedo is right! The Formation Strategies page always shows the default formation, so if you want to change your other formation strategies now, you have to set these formations as default to access their strategies…
I like your new formation screen but i think there’s a bug in it.
I can change to other formations e.g. “cup” than my default squad for the formation but if I want to take the ‘strategie page’ for this cup formation it doesn’t work. It always gives my default strategie, also when I choose the “cup” one in the selection screen.
Or do I something wrong….
Cheers
It is now possible to choose your default formation. I’ve started a design change on our formation screen – the main objective was to open some space to the new stuff that will arrive. The incomplete version is online so you guys can suggest changes or just tell us your opinion.
Hi, thanks. I will let you know if anything.
Best Regards.
Hard to tell Jota. The only reasons I can think for this change are:
1) The one you already mentioned, the player was automatically replaced cause he was unavailable (we have no way to check red carded players after the match has happened, but if you say he was not red carded we believe you :) )
2) You have another 352 formation that was setup instead of your default one (I see that your only 352 formation at the moment is your youth formation and the players in it are not the same you pasted here)
3) A very rare bug :(
I hope it is not option 3, but please let us know if strange replacements like this one happen again.
Cheers!
Hi, just one doubt:
I have seen the below match report, that as the report shows the formation of Totteham is 3-5-2, in the formation that keeps saved is 3-4-3 and the player Guido Martinez de Aguirre is not on it and instead the attacker L. Monte; I have check if he was injured, or red card or something, but this is not the case..
I know that if the player is injured or had red card then it is replaced automatically but as I said I cannot see any of the issues.. Just to know the reason of this change just a question, not important issue..
Thanks, best regards.
Date: Season 5, Turn 52
Competition: National Cup
Attendance: 76736 (Neutral Ground)
Tottenham Hotspur
G Adílson Esteves 8.3
D David Leeson 10.0
D Ian Woodthorpe 7.3
D Paul Cross 6.1
M Fabiano Portela 7.7
M Richard Porter 10.0
M Shaun Noone 10.0
M Marc Walsh 9.0
M Tomás Azambuja 7.5
M Guido Martínez De Aguirre 2.9
A Jon Pritchard 9.9
A Fernando Castañiza 7.3
Manager: Jota MG
1 × 3
3-5-2 formation 4-4-2
54% possession 46%
14 shots 18
7 shots on target 16
55% accurrate passes 56%
53% effective tackles 61%
2 corners 1
5 offsides 3
34 fouls 16
Bolton Wanderers
G Philip Harvey 7.1
D * David Barrick 10.0
D Robert Duffy 6.1
D Gary Evans 5.8
D Jake Shamlian 10.0
M Dagoberto Araújo 7.7
M David Nguyen 6.3
M Dave Wrack 9.7
M Oscar Severino 9.4
A Justin Theobald 9.9
A Liberto Sanz Niño 3.8
Manager: Joao Cardoso
6 min: Theobald (a) scores
35 min: Theobald (a) scores
48 min: Castañiza (h) scores
51 min: The referee shows L. Sanz (a) a yellow card.
59 min: Theobald (a) scores
70 min: Azambuja (h) replaces S. Noone (h)
Also an ex-managersim manager. But only the last 2 years of the game…
Dirk
Hi, thanks Javier Palacian for your reply.
I am agree with the fact that the rules are the same for everyone.
Best Regards. Cheers.
The guy is playing with the rules in his hands :-)
I’ve already replied in another topic about how hard it is to score a goal, that will be sorted out. Let’s see what happens when we add headers to the game.
Cheers!
I must agree with you Javier, we have to decrease the number of shots on goal and make it easier to score. We’ll work on the match engine after our critical fixes/enhancements pack announced recently.
Cheers!
We had to get rid of all our existent match replays. All new match replays will stay on the server for one week. The reason for both statements is lack of disk space.
cheers!
eheheh….i was a managersim manager xD
i had the best team in spanish league…Salamanca…i got all my players in free transfer , i got to first division and the title was always mine… i got really upset when it ended because i had a really good team :)
best regards…diogo…
I also think you must be patient. I think your biggest problem is that you don’t score so may goals. But that’s a trend in the whole game. Less goals than before. I have the luxury of 3 top strikers.
But the competition in Italy is very close so with a few wins your back in the european league places.