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July 12, 2008 12:45

4,296 posts(s)

Administator

 

It’s definitely interesting to have RubySoccer fully working on cell phones, Hugo. This is something we can work on as the game becomes more solid.

Thanks for the feedback.

 

July 12, 2008 11:50

85 posts(s)

Donator

 

Sorry, be easy on my words :)

The drag and drop players feature is not possible…
The match replay feature is not possible…

The transfer page shows as I see it in pc browsers, the team player page is also fine, I had negotiated contracts with my players, but I tested both contract and loan and it works, the drop down boxes (type of transfer/squad associated to match) pop up a list with the available selections to choose, it’s very easy to navigate in ruby!

The drag and drop feature doesn’t work, which was a bit disappointing, but I understand that it might not be compatible due to the zoom feature of the phone, in opposite you can zoom in transfers or player page easily to check players in detail and come back to the whole page…

About the match replay, I wasn’t expecting to work, the result was the expected…

I took 3 photos of the transfer and player squad page, if you’d like to check it. The bright is not the same as looking at the display but it gives the idea.

Perhaps gabriel and danilo could decide to give full support on ruby to cell phones (it could be an interesting idea).

If anyone wants more tests just ask, it’s a new toy, I have the time for it now :)

Cheers

 

July 12, 2008 10:29

120 posts(s)

Donator

 

Hugo, are you able to drop and drag players in the lineup page on the iPhone???

Do the “transfer” pages format correctly?

Does the team player page format correctly?

I tried a bunch of phones (Verizon USA)… including BlackBerrys and other “web enabled” phones… none could do what I needed to do on Rubysoccer. I finally gave up and got a cheap Moto phone.

 

July 11, 2008 09:20

4,296 posts(s)

Administator

 

That’s good news, we are everywhere :-)

 

July 11, 2008 09:18

4,296 posts(s)

Administator

 

Hi Rafael,

I’m really sad about this bug, I’ve worked on it a couple months ago and everything seemed to be working fine on my test environment, but I guess it never worked on our real environment. I still need to investigate what is wrong with the logic I’ve added. I agree this is a very annoying bug :-(

Cheers!

 

July 11, 2008 09:15

4,296 posts(s)

Administator

 

We have prizes on our future enhancements list, but as Toni said it must be done very carefully.

 

July 11, 2008 08:50

85 posts(s)

Donator

 

ruby on iphone 3g :)))) works great (on safari)

 

July 11, 2008 07:41

124 posts(s)

 

I´m afraid it could unbalance the financial side of the game too quickly.

Now there is some kind of bigger stadium for cup finals and of course you make more money the more rounds you play in the cups. Yeah, it is always nice to win prize money, but if prize money is added, it should be done very carefully so that it doesn´t take the fun away from the game.

I think most people would like to avoid a situation where two or three clubs have +500M in the bank while the rest have around 5-10M.

Of course there could be some prize money for winning the league. But just stay realistic. :)

 

July 10, 2008 23:40

18 posts(s)

 

It’s not always possible to be here before each match I play.

when a player is injured or suspended, the system automatically arranges another player so complete the squad. usually, they pick a left side defender to replace any unavailable player – what ruins my tactical system. It stolen some points away from me and almost took my figueirense away from libertadores this season.

well… I’d like to know if is there some tactical rule to avoid the system to do it, replacing the unavailable player by another from the same position to occupy the same tactical function. If there isn’t, here’s another suggestion to improve this great game!

best!

 

July 10, 2008 21:12

27 posts(s)

 

When do we start getting prize money for winning the league and cups.

 

July 10, 2008 14:25

4,296 posts(s)

Administator

 

The risk of injuries is higher for low stamina players. Maybe it’s not high enough. A “not match fit” sounds good also. We’ll review this subject.

Thanks thorpedo!

 

July 10, 2008 14:19

637 posts(s)

 

I was looking for new players when I saw players with stamina like 3, 4 or 17 without injuries. I think this is ridiculous. In real life a player with stamina “3” has a very big chance for an injury of half a season.
I suggest a “not match fit” if a player has a stamina below 50. The player can’t play matches anymore untill his stamina reached again a stamina of 51.
Also the injuries of players with a stamina below 85 must be longer and the risk for injuries must be much higher.
I think this a reasonable solution.

Cheers

 

July 08, 2008 22:32

4,296 posts(s)

Administator

 

I’ve just added a mechanism to translate automatic in-game messages (like proposal rejected, friendly invitation, player sold, etc). Almost all of them are already translated to Portuguese. There are a couple fixes yet to be done. Unfortunately you’ll be receiving message codes in your real email instead of the actual message content in the meanwhile.

Sorry for the inconvenience.

 

July 08, 2008 21:07

1,003 posts(s)

Administator

 

i could swear i had answered this topic… good thing that Gabriel did not take that for granted. :D
cheers!

 

July 07, 2008 22:36

4,296 posts(s)

Administator

 

Currently not, Danilo just told me a few minutes ago he thinks it should. Kinda make sense, an aggressive player would be like a team playing with hard tackling strategy.

 

July 07, 2008 20:47

29 posts(s)

Donator

 

Does aggression have any positive effect, like play with more “intent”?

 

July 07, 2008 20:45

29 posts(s)

Donator

 

Just warn us soon enough ;-)

 

July 07, 2008 04:09

53 posts(s)

Donator

 

Hi Gabriel,

ok, thank you very much!
Bye bye,
J.

 

July 06, 2008 12:13

18 posts(s)

 

You did it!
Thank you!
Now I can enlarge my stadium with some discount!

 

July 05, 2008 13:37

4,296 posts(s)

Administator

 

Excellent feedback, looks like option 3 is the way to go. Keep the suggestions guys, I’ll use them as I implement it :-)

Cheers!

 

July 05, 2008 13:36

4,296 posts(s)

Administator

 

Hi Javier,

We haven’t changed anything in the match simulation recently. I guess this was simply a lucky night for most teams who played at home. The results today were more reasonable, except for the number of 0-0 scores. I used to see that in MediumTicker, Brazil. The truth is sometimes it’s too hard to score. Let’s see how headers (which will be added soon) will behave before changing anything.

Cheers!

 

July 05, 2008 07:20

53 posts(s)

Donator

 

Hi all,

I don’t lnow if we have using new modifications in the game, but if seen this strange results in Fast game, in regular Spanish league:

Valladolid 2 x 0 Elche
Betis 3 x 0 Espanyol
La Coruña 1 x 0 Valencia
Barcelona 0 x 0 Zaragoza
Almeria 2 x 0 Osasuna
Atletico Madrid 4 x 0 Getafe
Recreativo Huelva 10 x 0 Villarreal
Real Sociedad 0 x 0 Tenerife
Racing Santander 3 x 0 Levante
Real Murcia 1 x 0 Sevilla

I’m very happy however, because my last 4 matches with my Atletico de Madrid I finished with 0-0, but today… ufff..

And we have even a 10-0!! :)
And have you seen that the games that play the math out of his own stadium couldn’t score a single goal?

What’s happening?

Best regards!
Javier. (Faster game: Atletico de Madrid)

 

July 05, 2008 04:57

25 posts(s)

 

I think that the best option is 3. We dont need to be obses with SoccerSim. Diferent ways can be funnier!!!!

 

July 05, 2008 02:42

27 posts(s)

 

Option 3 is better i mean looking for players is enough i dont want to be spending to much time looking for a scout etc. I also agree with Phillip’s idea were we still have to pay a fee even if we have upgraded them.

 

July 05, 2008 02:28

1 posts(s)

 

I’m 100% behind option 3, sort of lets you tailor what you want trained and still keeps your time free for player hunting. Also keeps it simple which I imagine is nice from the coding side ;)

 

July 04, 2008 23:19

11 posts(s)

 

That would be great.

I can’t wait to be able to put a few guys on my bench as subs without resorting to tactics to every single occasion. :)

 

July 04, 2008 23:10

130 posts(s)

 

Taking Phillip amd Thorp’s idea, if the value was progressive (making it REALLY hard to maintain the “coaching performance” at 100%, we would have to spend more and more, making it a good way to take money out of the game, if having 100% at coaching would mean better youths, or faster developing in players. I believe everyone would be willing to pay, having those in exchange.

Lets say that you’d start noticing a deficit in coaches work when their “potential” was below 90%. That could be a few weeks after you started investing on your coaches less that X% of your monthly revenue. I think the value should change depending on various factors, including country, club’s financial situation, board expectations, etc.

Cheers.

 

July 04, 2008 23:04

11 posts(s)

 

Hi Gabriel,

I loved having staff in SoccerSim and would love to have it back. Option 1 is a must. I don’t particularly agree with Option 2, as I’d like coaches to be realistic as well with their skills and talents increasing and decreasing accordingly with age, experience, hidden potential. Also, coaches might not WANT to coach for a smaller league forever and maybe would like to have a chance to change their work environments. Option 3 is perfect.

I have a 4th suggestion, what about personality types? Ambitious, Greedy, Patriotic, Patient…etc?

 

July 04, 2008 21:44

55 posts(s)

Donator

 

I would preffer option 3.

[]

 

July 04, 2008 20:07

4,296 posts(s)

Administator

 

Teams will now have some discounts when expanding their stadiums with a larger number of seats at once. It will work as follows:

100 seats – 0%
200 seats – 1%
300 seats – 2%
400 seats – 3%
500 seats – 4%
600 seats – 5%
700 seats – 6%
800 seats – 7%
900 seats – 8%
1000 seats – 9%