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July 20, 2008 16:20

375 posts(s)

 

I liked the 10 level idea too

 

July 20, 2008 13:45

387 posts(s)

 

done & working. thanks!

 

July 20, 2008 12:53

120 posts(s)

Donator

 

I’m at the point where I start to cringe a little when I see we’ve gained some new managers. Because I’m wondering if they’re “real” new managers and that they might do some dumb stuff accidentally. Or even worse… they’re “fake” new managers, doing bad stuff intentionally.

I don’t want to feel bad about getting new managers!!!

I’d also like the “values” for players needs to be tweak to better represent their true value.

 

July 20, 2008 12:40

120 posts(s)

Donator

 

I like the idea. I’m not sure how it will work… maybe it might need to be “tweaked” a little as we go along… but you guys have been great about making changes. So, I’m all for trying it.

 

July 20, 2008 12:32

120 posts(s)

Donator

 

My version updated itself to 3.0.1 and is working fine. Maybe try to re-install?

 

July 20, 2008 12:01

5 posts(s)

Donator

 

I agree with Dave. He is leaking the team and he probly is going to abandon that team soon.We need a minium selling prices for star players.

 

July 20, 2008 11:40

387 posts(s)

 

I updated yesterday to Fox3. Now the drag & drop in formations isn’t possible anymore …

 

July 20, 2008 11:31

120 posts(s)

Donator

 

I’m not suggesting we use those exact parameters… but something like that. Maybe something easier?

core less than 80… any price.
core 80-84… 90% of value
core 85+… 100% of value
age 34+… any price.

 

July 20, 2008 11:24

120 posts(s)

Donator

 

the first line should say:
core rating, less than 80, any age, can be sold for any price

 

July 20, 2008 11:23

120 posts(s)

Donator

 

Minimum selling prices need to be tied to the player’s ability, not just an abitrary % of his “value”. The “board” needs to make better decisions about minimum selling prices!

*
core rating <80 , any age , can be sold for any price
core rating 80-84, age 16-19, can sell for 100% of value
core rating 80-84, age 20-30, can sell for 90% of value
core rating 80-84, age 30-33, can sell for 75% of value
core rating >85 , age 16-33, can sell for 100% of value
core rating any , age 34+ , can sell for any price

“core rating”
KPG for goalie
TAC for defenders
PAS for midfielders
SHO for attackers
*

 

July 20, 2008 10:33

120 posts(s)

Donator

 

Now Sienna in slow ticker has a brand new manager… selling very good players… for very low prices…

 

July 20, 2008 00:42

4,296 posts(s)

Administator

 

I’ll see what I can do…won’t promise anything, it’s past midnight here :)

 

July 19, 2008 23:33

120 posts(s)

Donator

 

still stuck… somebody give the server a kick!

 

July 19, 2008 22:43

120 posts(s)

Donator

 

seems stuck at 5%…

 

July 19, 2008 12:29

4,296 posts(s)

Administator

 

1st concrete suggestion

Teams will have 3 departments: coaching, scouting and physio. Each department will start at level 0, meaning they’re useless and cost nothing. Departments can be improved until level 10 and every improvement has a cost associated with it. The higher the department level higher is the maintenance cost, as follows.

Scouting
Level      Maintenance Cost      Cost for level improvement
   0            0                                                15,000
   1            1,500                                          23,000
   2            2,300                                          35,000
   3            3,500                                          52,000
   4            5,200                                          79,000
   5            7,900                                          110,000
   6            11,000                                        170,000
   7            17,000                                        260,000
   8            26,000                                        400,000
   9            40,000                                        600,000
   10          60,000                                        N/A

Physio
Level      Maintenance Cost      Cost for level improvement
   0            0                                                46,000
   1            4,600                                          70,000
   2            7,000                                          100,000
   3            10,000                                        150,000
   4            15,000                                        230,000
   5            23,000                                        350,000
   6            35,000                                        530,000
   7            53,000                                        800,000
   8            80,000                                        1,200,000
   9            120,000                                      1,800,000
   10          180,000                                      N/A

Coaching
Level      Maintenance Cost      Cost for level improvement
   0            0                                                78,000
   1            7,800                                          110,000
   2            11,000                                        170,000
   3            17,000                                        260,000
   4            26,000                                        390,000
   5            39,000                                        590,000
   6            59,000                                        880,000
   7            88,000                                        1,300,000
   8            130,000                                      2,000,000
   9            200,000                                      3,000,000
   10          300,000                                      N/A

Using these numbers you can see that all departments at level 10 would have a maintenance cost of 540,000, but with 105,000 you can have all 3 on level 6, which seems pretty reasonable, or even a level 8 coaching dept. for 130,000.

If you decide to downgrade a department you will receive back a percentage of the amount you paid to upgrade it, I was thinking of something around 25%. So let’s say you have a level 10 coaching department and wants to move it back to level 9, you’ll receive back 750,000 of the 3,000,000 you spent to upgrade it from 9 to 10.

If anybody feels totally uncomfortable with these numbers and idea please let us know. This is just a start point for me to implement it, we can adapt everything if it doesn’t work so well. By the way, sponsorships values will be raised a little bit, they’re too flat right now, you jump for example from something around 100,000 to something around 200,000 at once, I’ll make the intermediate values be used.

Cheers!

 

July 19, 2008 10:25

4,296 posts(s)

Administator

 

@Polat: yes, scouts are used to find players you specify, the way you specify the parameters is not defined yet

@Rodrigo: the largest amount I found a team has earned in 3 turns was 280,000 only considering merchandise, sponsorship, player wages and ground maintenance…if we add the stadium income this number can double. So per your suggestion we’d need something between 140,000 and 280,000 to have 1 department at 100%, not that different from the suggestions we have here. Let’s see how this poll ends, and as always we can change the way things work if we realize the values are not good :)

 

July 19, 2008 03:39

1,003 posts(s)

Administator

 

I also hate very complex games, Rodrigo. The idea here is to have all ideas done in a simple way, so we can have a simple but fairly complete game. We really liked ManagerSim, so our plan is to have the good ideas they had there and improve whatever we can.

 

July 19, 2008 02:13

18 posts(s)

 

Gabriel, I don’t know if you guys can do it, but at first I should say that this value, ath this moment, should be lower in medium than in fast. I say that because the medium player market is still weak and the only way to make money is spending a lot less money than you earn.

I have a big team and I spend only 160,000/week in wages. It’s not real paying to coaches+scouts+physios a lot more than you pay for players. Besides, if I earn in a very very good week only 800,000 (and I have a big stadium for the medium ticker and, as I’m in the fourth place of the game ranking on Brazil , I am probably earning a lot more in sponsors and products selling than the majority), how in the world could I spend 900,000/week or even 600,000?

Would it be possible to do a research in teams incomes and find out how much does the richer one earn? So, if we find out that this value is $1 million, than we could fix that, to have a department at 100% will cost 500.000 (50%).

PS: I stopped playing CM for the same reason.

 

July 18, 2008 23:31

8 posts(s)

Donator

 

Achei muito alto tbém o valor para cada departamento, a folha salarial do meu time é em torno de 540,000 que ja é um valor muito alto, então chegar a pagar por 3 departamentos 900,000 eu acho muito, na minha opinião 100,000 pelos 3 departamentos e um deles estando em 100% seria um preço mais justo.

espero ter ajudado,

abraços,
ps: se alguem puder traduzir pro inglês eu agradeço, meu inglês é quase zero… :P

 

July 18, 2008 23:05

27 posts(s)

 

what is a scout suppose to do, does it find players that you specify.

 

July 18, 2008 22:57

53 posts(s)

 

I Agree with Rafael Pereira,

200K or 300K per turn is too high, if we don’t get more incomes from sponsors or other ways.
I reafirm that something between 50 to 150 K is enough! My team is not so big, so new player are alway bad players (till now, I’ve got only 2 boys playing in main team) and I have to apply expensive payment to win the competitions on transfers! This take all of my money, and I guess the others little teams too!

 

July 18, 2008 22:49

4,296 posts(s)

Administator

 

@Rafael: apenas investir nos departamentos, não haverá contratação de profissionais. Quanto a economia, sabemos que precisamos tomar alguns cuidados pra não desbalancear o jogo, mas o feedback dos usuários é sempre importante :)

In English: Rafael asked if we’ll need to hire coaches, scouts and physios or only invest in the departments, and the answer is only invest. He also made some comments about being careful with the economy as a new expense could be a bad thing to the players market, to which I replied saying we’re aware that we must take care to not unbalance the game, but the users feedback is always important.

 

July 18, 2008 22:14

18 posts(s)

 

Buying!

I need a midfielder
passing +85
max age 30
paying until 5millions, depending on the player other skills

best!

 

July 18, 2008 20:42

18 posts(s)

 

cara… 300k por departamento é muito caro.

eu não pagaria isso nem pelos 3 departamentos, quanto mais por um só. meu time não custa isso! a não ser que essa nova despesa seja compensada pelo aumento ou por alguma nova fonte de renda, o investimento não vale a pena.

mesmo a melhora na qualidade dos jogadores não traria tanto retorno financeiro, já que o mercado de compra e venda de jogadores vai ficar deprimido mais uma vez já com a criação dessa nova despesa mensal. isso já aconteceu na época da diminuição dos estádios e pode acontecer outra vez.

claro, um departamento top pode custar mais caro, mas deveria ser possível manter departamentos bons por um preço razoável. talvez 100k/tick pelos três.

uma pergunta… teremos que contratar os profissionais do departamento ou apenas investir neles?

abraços!

 

July 18, 2008 19:20

4,296 posts(s)

Administator

 

@Hugo: nice suggestion, I’ll probably make scouting cheaper than coaching…it is also an interesting option for teams with less money, to invest on scouting to find good players to buy or loan. About skill limits, average players won’t become superstars because of coaches, the ideia is that they will help some players go a little further…not all players, and less developed skills will probably tend to have a greater extra development than high skills…for example, a 90 attacker with 60 in speed could become a 91 attacker with 70 speed with coaching…these numbers are just to give you an idea, I’ve not came up with any kind of formula yet :)

 

July 18, 2008 19:15

4,296 posts(s)

Administator

 

Não deveria acontecer isso, cartões em amistosos não representam nenhum tipo de suspensão em jogos futuros. O que pode ter acontecido é seu jogador que ficou suspenso pra partida oficial ter tomado dois amarelos em partidas diferentes anteriormente na mesma competição. Caso ainda tenha problemas é só falar que investigamos melhor.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

The complaint is about red cards on friendlies becoming suspensions on official matches…this is not supposed to happen, cards in friendlies do not represent any kind of suspension in future matches. What may have happened is that the player suspended for the official match has received two yellow cards in distinct previous matches in the same competition.

 

July 18, 2008 17:12

85 posts(s)

Donator

 

I’ll be short I promise…
I believe to understand why scouts will evaluate our own squad, so scouts can value something, but I don’t see any logic in it! Coaches should do it, and should be more expensive too…
I totally agree with luís and henrique, 100% is perfection and requires loads of money, the game must remain KISS.
So, about costs, to me scouts should be less expensive and more generaly available to every 1st 2nd division team, the hard part is to acquire them and no scout will solve that. 100K
Physios at 100% for 300K is at reason! My perspective is to avoid top departments to everyone for no more than short periods.
Finally coaches, they should also evaluate the squad, be more expensive… 500K would sound fair to me.
I am sure even at 900K that managers exist to pay this amount! Not me for sure…
One thing worries me, will players still have limits? I know they had, with coaches will the biggest clubs appear with all players around 90-100 skills?
Cheers

 

July 18, 2008 16:45

387 posts(s)

 

200k for each department

 

July 18, 2008 16:18

4,296 posts(s)

Administator

 

Just a few comments:

>>coaches: used to make players improve faster and a little beyond their current limits (probably no action taken from managers, it will happen automatically based on the dept level)
>>scouts: used to find players AND to evaluate how much a player still has to improve (this might encourage investments in scouting dept)
>>physios: faster healing from injuries and reduced chance of becoming injured (to encourage the use of physios we have the fact that injuries may happen during training and keepers may become injured)

@nsg1974: About the varying maximum based on the squad size, I liked that, we may discuss maximum variations later, for this topic’s question let’s consider the amount necessary in the worst case :D

@Henrique: I’ve also stopped playing CM because of its complexity so don’t expect it to be similar in any way…and if it does please tell us! ;)

 

July 18, 2008 16:16

42 posts(s)

Donator

 

I’m not very fond of the “departments idea”. I stopped playing Championship Manager because of its complexity…
So, in the matter being discussed, I abstain.