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July 24, 2008 21:12

1,003 posts(s)

Administator

 

keep the suggestions coming guys. I will start implementing this probably on next week. This will be very useful when I start.
cheers!

 

July 24, 2008 21:07

1,003 posts(s)

Administator

 

a sua sugestão não é difícil de implementar, e acho que é interessante. vou adicionar à nossa lista. obrigado!

 

July 24, 2008 19:23

7 posts(s)

 

eu jogo travian(www.travian.pt) e no jogo tem um funcionalidade mto show para saber se sua msg foi lida.
mas para isso deveria ter 1º uma forma de ver as msg enviadas como uma opção de msg enviadas.
ai para a msg enviada ficaria como não lida até ele ler a msg clicando no link para ver a msg essa mensagem ou excluindo então para mim que enviou apareceria como lida….

mas é só uma sugestão…

abr e parabens pelo jogo….

 

July 24, 2008 05:33

130 posts(s)

 

In Individual Tactics, i’d like to be able to choose:

Tackling – easy, medium, hard.
Shooting – close, normal, far.
Passing – short, medium, long.
Marking – man on man, zonal.
Positioning – with and without ball.
Crossing – yes, no. If yes, from deep or entering the area.
Playmaker – yes, no.

And of course, selecting the kickers.

Cheers.

 

July 24, 2008 02:28

1 posts(s)

 

Good suggestion presented ….Dirceu Semighini…Excellent idea…

 

July 23, 2008 23:01

4,296 posts(s)

Administator

 

About subs and squad selection in friendlies it’s likely to change in order to select your worst players automatically when the squad is incomplete or someone is injured.

 

July 23, 2008 21:21

120 posts(s)

Donator

 

Hugo, I was having the same problem with the subs in friendlies…. CPU always picking the best attacker or mid or def… so set up a sub!!!

Pick a guy you don’t use much, and make HIM the sub for any injury to a D or M or A. Just set it up in the “formation strategies” for your reserve lineup (or whatever you call your friendly lineup).

BTW… I’m OK with whatever you want to do with the individual tactics. I mostly would like to pick who takes the penalty kicks.

 

July 23, 2008 20:48

85 posts(s)

Donator

 

I think this matter is well driven, I agree with most of people!
Please, arrange some time to give us a SQUAD BENCH too!!! I’m a bit tired and frustrated with the cpu always moving my (only) 90 defender to friendlies… Since the begin of this season he (only 90 I have, defender) is (un)officially my sub for friendlies, and he’s doing such a great job I even moved him out of the A team because of his stamina…
Cheers

 

July 23, 2008 19:42

1,003 posts(s)

Administator

 

Henrique, old managersim will sure have a great influence. So all the things you have mentioned are very good candidates – but we will always try to improve the idea in general.
cheers

 

July 23, 2008 19:27

55 posts(s)

Donator

 

Tatics for corners would be good.

[]

 

July 23, 2008 19:26

18 posts(s)

 

Here’s my suggestions:

1- personal orders about passing, running and kicking. General orders like we have nowadays makes players who can’t pass to pass and who can’t run to run, just to follow general tactics.

2- defensive orders: man to man or zone defense.

3- going to: some tactical order saying “when the player x gets the ball, run though the left/right side and cross the ball”. nowadays, the game engine makes it difficult to use the sides of the field, since all offensive players tend to go to the center. because of it sided attackers are cheap and useless. It also makes almost all teams (at least in brazilian league) to use similar tactics. It’s boring.

 

July 23, 2008 19:24

6 posts(s)

 

In my opinion should have:
Select penalty kick/fault player option
offside positioning tatic
what should happen to the tatic when the team own the ball and when the team doesn’t own the ball.

 

July 23, 2008 19:24

7 posts(s)

 

haverar a possibilidade de marcação homem-a-homem…
ou 2jogadores marcarem um do outro time….
imagino isso por uma marcação melhor quando vc joga com um time mto melhor que o seu

 

July 23, 2008 19:20

42 posts(s)

Donator

 

In the “keep it simple” approach I was thinking something like the old ManagerSim; individual player positioning when attacking and when defending. And also like ManagerSim who shoots the free kicks, penalties and corners.

 

July 23, 2008 19:02

1,003 posts(s)

Administator

 

Time to talk about I. Tactics. As we don’t want a very complex game here, this will probably be the last tab, from that perspective, on rubysoccer. I already have a good idea of what I would like to do, but I don’t want to kick-off the subject: I first want to know what other possibilities are you guys expecting from the team match intelligence perspective.
Speak up!
cheers


É hora de falarmos de táticas individuais. Como nós não queremos um jogo muito complexo, essa provavelmente será a última aba, nesse sentido, no rubysoccer. Eu já tenho uma boa idéia do que eu gostaria de fazer, mas eu não quero iniciar o assunto: primeiro quero saber que outras possibilidades vocês esperam do ponto de vista da inteligência do time para a partida.
Manifestem-se!
Abraço

 

July 23, 2008 10:14

4,296 posts(s)

Administator

 

Certo, vou observar suas partidas pra tentar descobrir o que pode ter acontecido.

=====

I’ll pay attention to Baudamix matches and try to figure out what have happened.

 

July 23, 2008 10:13

4,296 posts(s)

Administator

 

Samir is right, it must be done step by step, so to move your coach dept from 0 to 10 would cost you 8,778,000, plus a maintenance cost of 300,000 every 3 turns when you are on level 10. We haven’t planned a period for the upgrade to complete, it would be done instantly, the only limitation for that is your financial situation should be at least regular after the upgrade is done.

Cheers!

 

July 23, 2008 10:05

55 posts(s)

Donator

 

I think it needs to be step by step. Also, once you ask for an upgrade it shouldn’t be done in one turn. It will not make sense. In 9 turns you moved from a team with no department to a 100% one. It should take some turns to do it. Maybe incremental.

[]

 

July 23, 2008 08:16

7 posts(s)

 

obrigado por me responder….
sim isso aconteceu ontem….
e fiquei com 4 jogadores fora……
obrigado + uma vez lepa atenção…
abr

 

July 23, 2008 07:48

17 posts(s)

 

Do you have to upgrade step by step or lets say jump from level 0 to 10?
3M is nothing for most of the teams and they will probably get level 10 right away.

 

July 23, 2008 00:03

5 posts(s)

Donator

 

That bug never happend to me, but a friend of mine said it happend to him already. I thought he was wrong but now this…

 

July 22, 2008 22:41

4,296 posts(s)

Administator

 

Você viu acontecer isso de novo? Se sim temos que investigar pois realmente é um bug sério.

Abraço.

=====

Baudamix says cards received on friendlies are having effect on league matches. If he or anybody else can confirm that is happening please let us know as it would be a serious bug.

 

July 22, 2008 22:16

7 posts(s)

 

veio esse bug é mto errado…

seu time joga um amistoso e se algum jogador leva cartão ele vai para a liga e prejudica o seu time e jogo

 

July 21, 2008 22:35

4,296 posts(s)

Administator

 

Right after staff departments, JD. I have some good ideas and have received some interesting suggestions about bankruptcy. I know some CPU teams were left in a really bad situation, we’ll work on that.

Cheers!

 

July 21, 2008 16:23

42 posts(s)

Donator

 

Please introduce bankruptcy soon … dificult to bid/compete with a team that manages to have around 600K monthly salaries

 

July 21, 2008 10:42

4,296 posts(s)

Administator

 

Exactly, Philipp. They lose 3 points on all skills.

 

July 21, 2008 09:46

387 posts(s)

 

so a RC only gets penalty when playing on position “L” and a LC when playing on “R”, right? How many points?

 

July 21, 2008 05:27

7 posts(s)

 

Agreed the 10 level idea is simple and does’nt complicate matters

 

July 20, 2008 21:17

4,296 posts(s)

Administator

 

Already working on it, let’s see how it goes :-D

 

July 20, 2008 20:25

4,296 posts(s)

Administator

 

I’ve contacted the manager and will get back to you guys. About the minimum price I agree it’s not very realistic a simple % over the estimated value, that is likely to change and your suggestion is simple and interesting Dave.

Cheers!