A co-worker suggested highest bid…interesting for star players, not so good for regular players as nobody would buy them (in this case we would either release them for free after the auction period is over or destroy as we’re doing now). The player destruction is like a faster way, but an auction area in the transfers pages wouldn’t be bad ;-)
Cheers!
I don’t like the idea of destroying players either. Why destroy ? Let’s sell them for highest bid :)
Awesome, thanks.
Solved!
cheers
Same problem here.
For sale:
Rodriguez Bencomo
Age: 27
Position: D
Side: C
Keeping: 32
Tackle: 81
Passing: 65
Shooting: 51
Speed: 79
Dribble: 62
Control: 72
$2,804,873
Adel Boutry
Age: 27
Position: D
Side: C
Keeping: 44
Tackle: 85
Passing: 75
Shooting: 66
Speed: 68
Dribble: 67
Control: 69
$5,266,992
Sileno Trillo
Age: 28
Position: D
Side: L
Keeping: 41
Tackle: 86
Passing: 66
Shooting: 61
Speed: 77
Dribble: 54
Control: 77
$6,201,368
Bento Rosa
Age: 34
Position: D
Side: C
Keeping: 42
Tackle: 84
Passing: 65
Shooting: 68
Speed: 78
Dribble: 74
Control: 74
$2,834,873
same here…
Same for me, but i got a page ‘Not Found’.
I don’t know if it’s just my current computer, but I get a page not found/error 404 whenever I offer a contract, with either IE or firefox. Kinda annoying as I’ve got guys up for renewal, and a few decent free transfers I could use.
Your point about not firing players to save their salaries makes sense Rafael, but remember our first action is downgrade departments, so a team would lose all departments before having these players sold. Maybe we could destroy the star players first (or higher wages) to discourage this use of the bankruptcy system.
The money injection is to give the next manager to get the team a chance to improve it. Imagine a situation where you start managing a team with 14 non youth players and 10 millions negative, what can you expect from this? Of course in a long term you could recover the team from this situation, but I thought most people wouldn’t be happy with that. Of course I may be wrong :-)
I’d like to read other people opinion, we can always change things when you guys are not happy with some particular logic or rule.
Thanks for your suggestions!
I don’t like this bankrupt system.
It’s hard to sell a regular player… I guess it’s better not to renew players contracts or releasing them for free as it happens when a team can’t pay a player salary… That’s my suggestion.
this “destruction” of a player is unfair… a bankrupted player doesn’t need to worry about finances because he will receive some money from the game board just because he is bankrupted, while an honest manager is obliged to sell players to balance finances. and it’s not always that the market is interested in our players… many times I fired second class players just to save their salaries. If I knew that they could be “destroyed” like you suggest, I’d never fired them… By the way, I’d never spent 3 seasons searching for financial balance.
My point is that the game engine should not “help” this players and teams.
I also don’t like this “cleaning the house” idea after a manager is fired. You know, the game engine should not inject money on teams without no purpose . Since this game don’t do this for teams who wins titles or achieves good positions, I don’t see why a bankrupted team should recive money like this.
So, if a team bankrupts, let it be. raise another team from “third division” and close the bankrupted one. Or let the bankrupted team playing with 13 players and no money until someone shows up to clean the mess.
That’s my point!
Best!
Watch your finance, you may end up being fired for bankruptcy!
When a team balance becomes negative, the following steps will happen to revert the situation (notice the process stops as soon as the balance becomes positive again):
1) Physio department will be downgraded
2) Coaching department will be downgraded
3) Transfer listed players will be “sold” and will retire, highest wages first (at least 14 non-youth players will be left)
4) Non keepers players will be "sold"and will retire, highest wages first (at least 13 non-keepers, non-youth players will be left)
5) Keepers players will be "sold"and will retire, highest wages first (at least 1 non-youth keeper will be left)
6) Loaned players will be "sold"and will retire, highest wages first
If that’s not enough, the manager will be fired and the team restructured:
1) Wages will be reduced to normal levels when applicable
2) Money injection so the team is back on regular financial situation
Cheers!
I’m currently working on bankruptcy. Here is what will happen when a team’s balance becomes negative:
1) Physioterapy department will be downgraded
2) Coaching department will be downgraded
3) Non-keepers players will be “sold” by their current value or estimated value, whatever is bigger. The team receives the money and the player is destroyed, as if he has retired. If the player was loaned no compensation will be paid for the team who had loaned the player. Transfer listed and players with high wages will be sold first. At least 13 players will be left.
4) Same will happen for keepers. At least 1 keeper will be left.
Notice that not all these steps may happen, as soon as the team’s balance becomes non-negative this process stops. If in the end the team’s balance is still negative the manager is fired (if there was a manager) and the team is financially restructured, with all players wages adjusted to a fair value and receiving enough money to be in a regular financial situation.
Be prepared ;-)
It is possible Jesus, if I’m not mistaken SSIM list was based on the players’ value. This could be a good start point. In fact, we have the whole newspaper idea on our list of enhancements, this Hot Prospect list can definitely be there!
Cheers!
What I also miss is the the area where all the Hot Prospects were, in SSIM ther was a place in the Newspaper where it listed all the Hot Prospects (Youth Players) for the Nation, it was a report of the best Youth Players that had the potential of becoming great players in a future,
is it possible to get the stats and Rank Youth Players from every nation and decide on the best players and come up with a list?
A schedule is not a doable thing for us, anyway :(. We can only work on RubySoccer on our free time, which is unpredictable.
cheers!
Hehe, I just hope these updates will help me to promote back to the Série A =))
I think there was a great of fun in Soccersim in developing talented young players into megastars.
So it is in real life – some players reach their maximum when they are almost at the end of their career.
I would like attributes to grow until maybe 23 years, but I also think that players should be able to add a bit more points than their potential after a high number of international matches, cup finals and etc. Experience should make them better, smarter, increase their average rating. I think something like that is presented in Fifa Manager series, I’d say that some attributes will not grow, like speed, for example, but other should improve.
Indeed. That’s why I suggest a coach report. Separated of the coach department.
But if there would be a poll for this subject I would vote against. I think the game is better the way it is right now.
I just don’t understand. If lvl 10 coaching helps to see the potential, everyone will invest in coaching. And then young players will get enormous wages….and it will all spoil the game I think
I think mustafa’s idea is better.
I also agree with Alban about knowing the player level. Altough I understand Polat. Maybe a coach report every… i don’t know 48 turns… is a possibility. That’s 3 times every season. This coach report gives a hint about the level of some players.
e.g. Player x has to play more matches. Player Y won’t improve much. Things like that…
This way you know something about the level of your players but not much. So the game is still fun…
Let the system pick every coach report 5 players random. Then there will be players who have more coach reports and there will be ones who have none. But that’s part of the game.
So there is a possibility that the system gives a coach report of most of your players in 2 seasons. (6 times coach report x 5 players every report = +/- 30 players possible.
Cheers
Fair enough. cheers..
Whats so fun about that Alban, the game will be to unrealistic mate. sit back and enjoy dont make it to PREDICTABLE as you said earlier. :) You never know it might also influence the financial system. :( We dont want that do we
Excelent idea Mustafa and thanks for agreeing with me. Top bloke. ;)
I agree with Mr. Alemdar on this one and i think that you should know what level your youth is at DEPENDING on what level your coach and i also love the idea about extending the group stages of the european cups. groups of 4, 1 match each, keep it simple. I just thought of something and i relised the difference of level 10 and level 9 coaching is barely anything exept that level 10 you need $100,000 more money per 3 turns. no offence but thats a jipp. I think it would be a great insentive if you give the level 10 coaching the right to see what level there youths are at.
That is good enough as long as we know when the player has reached his maximum potential. What inflation mate all there is to it is theres more variety to the game there is a soccersim game on another site that has 20 different countries. How sick is that. And also the european cups would be interesting. I also want to add that i would like the champions league to have group stages now and to make it go for longer as it is much more important than the other cups. To me its more important than the league.
Cheers…
I wanted to add that adding new leagues will possibly influence the game’s economy critically, I mean I am afraid of the inflation.
And staff departments is a very good tool against the inflation, that was very smart ;)
Hi Polat,
I have to agree with Alban, knowing the player level may spoil some fun in trying to improve players. Knowing that a player has reached his maximum from coaches is a possibility, I’ll consider that.
About new leagues we are not getting sick of you, I’m really looking forward for adding them, we are just waiting for more managers to get teams so we don’t have lots of CPU teams when new countries are added. We’ve been getting lots of new users lately and after finishing our coming soon list we’ll advertise the game somehow. I believe we’ll be able to add new countries soon, FastTicker should get them first though, as the number of CPU teams is lower there.
Cheers!
Im sure in real life the coaches will relise that the player is not improveing and i would like to have an idea were my players are heading. I dont want to waste my money on useless players inspecially when money nowerdays is harder to earn.