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August 29, 2008 10:17

4,296 posts(s)

Administator

 

Sorry about that, I know you have a few interesting announcements to make soon so I decided to write something cool about the game anniversary ;)

 

August 29, 2008 09:54

1,003 posts(s)

Administator

 

Phew, what a year! Thank you all for your support and keep your ideas coming! Gabriel didn’t leave a lot for me to say, so let me add here that I would like to see more people participating in this forum. A great community is what makes a great game!

cheers!

 

August 29, 2008 08:26

4,296 posts(s)

Administator

 

Today is a great day for RubySoccer. It all started 1 year ago, a single dimension with 4 countries was all that we had. Every other tick would get stuck due to bugs in our match engine, players processing and many other places. We didn’t have many users, but your suggestions and alerts about bugs helped us improve the game and get to where we stand today.

Now we have 184 users spread in our 2 dimensions with 8 countries each, international competitions, player, team and manager history, match strategies, manager and team rankings, coaching and physio departments, bankruptcy, manager performance evaluation, player loans and lots of other enhancements. And there is much more to come!

Nothing would have been possible without the support from our users. I just wanna say thank you to all of you guys, specially the ones that are here since day 1. Let’s grow this game together and have a lot of fun!

Cheers!

 

August 28, 2008 22:09

4,296 posts(s)

Administator

 

Fair enough, I’ve fixed that :)

Leagues are the only competitions where we save the champion at the end of the season instead of doing that right after the last round. We’ll change that.

Cheers!

 

August 28, 2008 20:05

120 posts(s)

Donator

 

Hey, I won the league championship with Torino in slow ticker in season 6… I left AFTER all the league games were completed (but before all the friendlies were over). Francisco Campanacho took over and it lists HIM as the winning manager??? That’s not right!!!! I took that team to the title, not him!!!! :)

 

August 28, 2008 19:29

4,296 posts(s)

Administator

 

The coefficient idea is interesting and is a possible solution for the current unbalance. Adding more south american countries, well probably you’re right, it would make the competition more interesting in South America. The thing is, our system should work when we have ALL european and south american countries, then it will be like 10 SA x 50 EU but the competition should be pretty good. The number of clubs participating is dynamic in South America, but starting in the third place, which we don’t have yet ;)

I’m still confident we’ll be able to add more countries soon. Let’s see.

Thanks for your suggestions Alban, we’ll discuss that and maybe implement a temporary workaround to make this more balanced.

 

August 28, 2008 18:03

25 posts(s)

 

Well I am going to be the first in this forum, I need a goalkeeper, with more than 82 in keeping and less than 20 years. Please send me a message in the game if you are interested in selling.

Txs
Regards

 

August 28, 2008 17:57

53 posts(s)

 

Just to register that I’ve already apologized with Mr. Alban! He seems to be a nice guy!

 

August 28, 2008 17:55

375 posts(s)

 

So, European teams don’t have a chance against Brazil because of the competition, but isn’t it unrealistic ? Only strong competition should make strong teams. Why not implement coefficient ? For example, playing against clubs from strong countries will have a 1.+ point coefficient, but playing against Argentina (or another very weak county) will multiply your points by 0.7 or something like that.

I believe that it can also be good for game balance to add 3 more South American countries to make it 5 against 5. At first Brazil will dominate, but countries #2 and #3 in SA will also produce good youths and maybe managers will migrate from Argentina nad France there =)

I agree you are right saying that the lack of managers has a huge negative effect on the game balance, but maybe at least increase the number of clubs participating in CS and LA for Brazil and decrease this number for Argentina (not 10 v 10 but 14 v 6, dynamic numbers…)

 

August 28, 2008 13:43

4,296 posts(s)

Administator

 

But the country score is the average score of its teams, not the sum, so it doesn’t matter how many international places a country have. In some cases it may even be worse to have too many teams if some of them are not strong enough to score points on international competitions. What really makes the ranking unbalanced for Brazil right now is the lack of managers on Argentina :D

Cheers!

 

August 28, 2008 10:49

637 posts(s)

 

I understand your point. In Europe is a round more. But in Europe there are maximum 7 international places (4x CL and 3x UEFA) and in South America there are 10 international places (5 Lib. and 5 Sudam.).

So in South America you can in general earn more points. So they have a big advantance for youths, etc…

So is this system balanced? I don’t think so. Now with the same points system South American teams can earn more points in general (all together).

 

August 28, 2008 09:30

4,296 posts(s)

Administator

 

Another thing to add in our game help :)

We’ve changed the point calculation system when we decided to unify the country ranking. As Champions League and UEFA Cup have one round more than Libertadores and Sudamericana the european teams would have the chance to earn more points than south american teams, unbalancing our ranking.

In the old system, a victory was worth 2 points while a draw was worth 1 point and there were some 1 point awards for advancing to another round on some competitions, so a team that qualified for the first round and won all matches in the competition would get:

22 points on Champions League
21 points on UEFA Cup
17 points on LA
17 points on CS

The idea in the new system is that the maximum points you can get in each competition is the same, 100, so we mapped the 1 point in the old system to a different value depending on the competition in this new system.

old system → new system
1 point → 100 / maximum_points_in the competition

For Champions League: 1 point → 100 / 22 = 4.545
For UEFA Cup: 1 point → 100 / 21 = 4.762
For Libertadores: 1 point → 100 / 17 = 5.882
For Sudamericana: 1 point → 100 / 17 = 5.882

Hope this helps.

 

August 28, 2008 09:16

4,296 posts(s)

Administator

 

It is. In the average there is a 3 point difference in each skill if you compare youths generated in the best positioned countries with those from the worst positioned countries. Let me give you an example (I’ll add that to the help later):

Consider a defender youth generated on the best positioned country. If you don’t consider the random factor, these will be youth attributes and improvement potential in parenthesis:

tackle = 70 (20)
passing = 60 (20)
shooting = 60 (20)
speed = 70 (20)
dribble = 70 (20)
control = 70 (20)

For the worst positioned country you just subtract 3 from these values, the potential is the same, +20. Remember that the player may not reach his maximum potential if you don’t have a good coaching department. A level 4 department for instance should be enough to unlock half this potential. With the random factor, the same player could look like this:

tackle = 68 (18)
passing = 64 (10)
shooting = 58 (25)
speed = 72 (18)
dribble = 72 (10)
control = 64 (12)

Hope this helps.

 

August 28, 2008 04:02

53 posts(s)

Donator

 

Hello all!

This is like a market!! :)

Best regards!
Javier.

 

August 28, 2008 03:48

29 posts(s)

Donator

 

I noticed there was a big change on the way the points a team earns in international competitions is calculated.
Could someone explain me the new system?

Tks

 

August 28, 2008 02:09

375 posts(s)

 

Is it possible for the weaker countries to get players with 90+ stats at all ?

 

August 27, 2008 21:14

4,296 posts(s)

Administator

 

Correct, coaching help players to improve faster and to reach higher skills. The limit for coaching level is 10. Without coaching the players will still improve, but slower and it is likely they will reach their maximum potential with lower skills. For now they only improve playing matches, but we may change that in the future.

For a more detailed explanation about coaching and physios you can go to our game help.

 

August 27, 2008 19:25

5 posts(s)

 

for what I understood the young players can grow more with a strong coaching team… right?
what is the limit for the level of the coaching team?
And they only grow if you invest in coaching team? Can they grow without that and without playin?
My team is very young and I want to see them grow much as possible :)

 

August 27, 2008 18:45

4,296 posts(s)

Administator

 

Youth’s quality is based on the country’s teams international performance throughout the seasons and the team’s division. If you look at the country ranking you’ll see that Germany is not well positioned, so this is the reason. If the german teams starts to perform better on Champions League and UEFA Cup the generated youths will gradually get better.

Cheers!

 

August 27, 2008 18:31

23 posts(s)

 

Damn when i look in a lot of countries i see a lot of good youth….my best youth player in all these seasons has been like 70 with a value of 200k….hows that possible? I mean this is my third championship in a row,youth gets a chance etc…what is wrong?

 

August 27, 2008 08:34

11 posts(s)

 

I’m looking for an attacker +80 shooting. Transfer or Loan!

Max transferprice: 3.000.000,-
Max Loan wage: 6.000,-/8.000,-

(Manager Werder Bremen)

 

August 27, 2008 05:45

387 posts(s)

 

i’m absolutely pro “stars”. They should be given not just to players with great stats, but also with qualities like
- ~10 years in the club
- team captain/ important for team building
- show biz qualities/ “beckham”
- etc.

So in the end merchandise & sponsorship should depend on a certain level on the amount of stars in the team.

 

August 27, 2008 03:14

375 posts(s)

 

I think it is a good idea. But I would like like it to be some kind of “hero status”, earned by the players for great performance (best goalscorer, safiest gk’s, hardest tacklers, hat-trick heroes. Because some players with good stats perform worse (maybe because of managers). This will make players more unique, now they are all alike

 

August 26, 2008 22:41

1,003 posts(s)

Administator

 

Now that we have that subject back, maybe some of you may want to tell us your opinion about the need(?) of star marks…
cheers!

 

August 26, 2008 19:36

4,296 posts(s)

Administator

 

Just one more comment on number 2, we have added coaching recently and all players generated after that have a higher potential than previous existing players in the average. This potential can be developed by teams with high level coaching departments so in a few seasons we should have some star players as you mentioned, even though we don’t use the silver and golden stars system ManagerSim used to have. As Danilo said, we may add the star system later :)

Welcome to RubySoccer!

 

August 26, 2008 17:31

1,003 posts(s)

Administator

 

hi Pedro,

Welcome to RS. Here are some comments:

1 – We are working to add more stuff to the tactics screen. But though this game was really inspired in managersim, our tactics are planned to be more flexible. The offensive / defensive behavior, for example, is something we already have – and may be controlled at a player level. You just have to put your players in the +1 (offensive) / 0 (neutral) / -1 (defensive) squares. During the game, you can modify all that based on conditions.
The defense/offense options (changes according to ball possession – or the arrows, like you said) are being developed, along with other few points you have mentioned (and some that you havent). To finish the planned functionalities for our tactics / strategies is definitely one of our top priorities (along with improving the match engine), and we will do all that as soon as we can.

2 – We have plans to add star players to the game. We still have some higher priorities to take care, but I hope we can do that one fast too.

We have a bugzilla to track our plans and activities. You can go there= anytime to see what is happening. The ones in red are the next priorities (everytime we finish a package of red issues we define a new one and mark the issues in red there).

 

August 26, 2008 17:03

5 posts(s)

 

I’m a former ManagerSim user, and I apreciate very much the work you did here… very nice to see the same struture that kept me hours and hours in my laptop, the times that i waited until 3:00 am to see a result or to buy a player….
You have here a good structure and I now that this is going to grow and that you will have soon as may countrys and users as ManSim did.
Just two opinions for now :

1 – You should have as fast as you can a better tactics screen… if possible with defense options, ofensive options, type of play ( defensive, cautious,offensive, all ofensive ), long balls, direct ball, playmaker, defend a specific player from the oposite team, AND MOST IMPORTANT to put arrows in the positions screen so we can define what player is more offensive and attacks more and the ones that play more cautions and defensive…
Don’t forget the bench… because i didn’t found a way to select players for that (maybe it already exists)

2 – We need to see MEGA PLAYERS… in ManagerSim we had players and GREAT PLAYERS, I remeber that I sold in FULLTEST Margaglio to Real Madrid for 180 Millions, but the guy had 3 silver stars, 99 shooting and 86 overall, and he was not the best player… for what i see where there’s good goalkeepers but few or none MEGA STARS in any position ( maybe I’m wrong )!!!!

 

August 25, 2008 22:27

4,296 posts(s)

Administator

 

Dimension specific forums created. Now we have a place to discuss dimension specific subjects like players for sale, interesting matches discussion, championships won, etc. A Dimension Forum icon is available inside a dimension in the top right corner, right beside the existing Forums icon, it will take you directly to that dimension specific Forum.

Cheers!

 

August 25, 2008 07:29

387 posts(s)

 

FOR SALE:
Marco José Bernardo
Age: 28

Position: MA
Side: R

Tackle: 61
Passing: 82
Shooting: 75

Speed: 66
Dribble: 79
Control: 79

Aggressiveness: 51

Price: 2,45 M

 

August 25, 2008 07:27

387 posts(s)

 

FOR SALE:
Douglas Vilela
Age: 22

Position: MD
Side: L

Tackle: 80
Passing: 81
Shooting: 73

Speed: 73
Dribble: 71
Control: 72

Aggressiveness: 11