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September 12, 2008 11:47

37 posts(s)

 

Hi Gabriel,

I can’t agree that 12% of board satisfaction after six wins and one draw on seven games is realistic.
I must say once again that I don’t think this criteria is fair to those who manage to build great squads. They’re always penalized, because even if you have the best squad in your country, it’s 99,999% certain (and natural!) that you won’t win each and every game. It doesn’t happen in real life, but it seems that we’re expected to do that on RubySoccer :)

Why don’t you think about evaluating at the end of the season the level of accomplishment of the board expectations? Because the way things are right now, it doesn’t seem impossible to win the championship or the champions league and be fired…
This seems much more realistic for me. Real life football and business world work like this; they give you a goal, and you are judged on whether you accomplished or not. No one cares if you win 2-0 or 5-0… as long as you win.

 

September 12, 2008 08:38

4,312 posts(s)

Administator

 

There is a logic behind that but I agree it’s not smart at all. An AI team expands its stadium cause it knows it will be full if they have a good performance. Clearly we have to change that, specially after the addition of departments. Also, AI teams don’t loan players yet and the buy logic must be improved, as Alban pointed out. I have a few ideas but haven’t created an enhancement in our system. Let me do that now. Suggestions are welcome, as always :)

Cheers!

 

September 12, 2008 07:45

375 posts(s)

 

Well, don’t you remember that AI teams can, for example, spend 6M on a 86kep GK though they have a 85kep GK ?=)

The problem is to make AI clubs transfers smarter, but it is a huge problem and not only for this game =)

 

September 12, 2008 07:10

387 posts(s)

 

ok, could be a reason. but not a good conclusion. i mean no small town club with a rotten team would put all effort in building an oversized stadium in the countyside in first place. just a club with a “catastrophy”-mode for the board.
investment should follow the “value chain” spuad quality > good results > bigger audience (demand) > bigger stadium needed.

 

September 12, 2008 04:07

375 posts(s)

 

This was the only tool to stop the inflation before staff departments, I think. Now, however, there is an option to make AI teams to develop staff departments.

 

September 12, 2008 03:34

387 posts(s)

 

i often see teams with no real manager expanding their stadium capacities (to bigger stadiums than from “normal” teams). is that healthy for their economy and the balance of the gameworld?
(e.g. in Ft Germany: TuS Koblenz no manager since day 1, but expanding to 47.000, Kickers Offenbach (same) 46.400 …)
i mean after 10 seasons a new manager takes over a team with no cash, cheap&small squad, but a shiny 50.000 seater …

 

September 11, 2008 13:58

4,312 posts(s)

Administator

 

game game is a new manager as I could see, he probably simply didn’t check his team in time to renew the contract. If it’s someone trying to cheat I really doubt he/she will be successful with so many managers making proposals ;)

Cheers!

 

September 11, 2008 13:55

4,312 posts(s)

Administator

 

Hahahahahahah! You’re right Philipp, I’ve got it wrong. Anyway, the ideas I have is not to make youths worse or improve less, just to change a little bit the improvement rules. That’s something that we’ll think carefully about, don’t worry.

Cheers!

 

September 11, 2008 12:45

85 posts(s)

Donator

 

This player is available in the market for free… game game is or was the name of the manager… It doesn’t look normal to me to loose a player like that…

 

September 11, 2008 11:57

387 posts(s)

 

No, Gabriel. I guess Alban tried to say that he has some young players for sale with great stats ;)
So no change on the improvement logic needed … it’s still hard enough to have get great youth

 

September 11, 2008 10:32

4,312 posts(s)

Administator

 

I agree, I’ll add an enhancement to our list to review players improvement logic, they’re improving too fast. Any changes we made will be properly announced.

 

September 11, 2008 09:37

375 posts(s)

 

Just many young players with high stats for sale

 

September 11, 2008 09:26

375 posts(s)

 

woof !!!

Thanks a lot, what a relief =)))

I will remember this…yes, I will be careful with “cancel”,“release” buttons in future =)

 

September 11, 2008 09:19

4,312 posts(s)

Administator

 

Everything should be ok now. I’ll add the “are you sure…yes/no?” dialog box to make sure it doesn’t happen again. Be careful in the meanwhile ;)

Cheers!

 

September 11, 2008 02:36

375 posts(s)

 

I had 2 turns left until my 38200-39200 seats construction finish and I clicked by mistake “cancel construction” button =(

Is it possible to reverse situation ?
Looks like I lost about 3.5M just for nothing =(

I know I am stupid but it was a mistake, didn’t want to click there. Too bad there is no java box “are you sure…yes/no ?”

 

September 11, 2008 00:33

828 posts(s)

 

marcus4president youtube

its my hobby but i figured you guys may like it

if so then add me k :)

btw im so glad this sim has cured my managersim needs :D

 

September 10, 2008 09:36

4,312 posts(s)

Administator

 

This announcement is for Spanish speakers!

Thanks to Javier Palacian we now have RubySoccer translated to Spanish, you can change your language in the user settings page to ‘es’. You have to login again for the changes to take effect. Now your Spanish-speakers friends which don’t speak English have no excuses to not play RubySoccer. Spread the word and bring them to have some fun with us! ;)

We have German and Portugal’s Portuguese translations going on right now. These will be announced as soon as they’re ready. If you wanna volunteer to translate RubySoccer to your language just send us an in-game message or post a message in the Improvements Discussion topic.

Gracias Javier! Excellent job!

 

September 10, 2008 05:14

387 posts(s)

 

1. no, LC loses zero points in C (aswell in L, LC, RC) just in R (he gets “-3”)
2. points that will reduced from each skill (shoo, pass, tack, etc.); e.g. players skills “88-57-70” will be in a match “85-54-67” with a 3 point penalty

 

September 10, 2008 04:25

387 posts(s)

 

  • Excellent Attacker for Sale *

Drop in your offers, in some cases prices are negotiable …

Just Scoring machines ! (1.Bundesliga goals/matches)

LEFTCENTERRIGHT
Pessoa (106/248) – Soveral (18/36) – Lusa (40/105)

Iran Pessoa A L
..28 years
..Shooting..83 <—-
…Dribble…89 <——
…Speed…..83 <—
…Control…85 <—-

Daniel Soveral AD C
..21 years
..Shooting..84 <—-
…Dribble…79 <—
…Speed…..75 <—
…Control…77 <—

Cruz Lusa A R
..26 years
..Shooting..88 <——
…Dribble…79 <—
…Speed…..80 <—
…Control…82 <—-

 

September 10, 2008 03:58

50 posts(s)

 

So if I play a LC player in C will he lose points? does he have to play exactly LC?

And what points do you mean? His match rating points?

 

September 09, 2008 20:57

4 posts(s)

 

I’m using IE 7. I checked and now it’s seems to work well :D

Good Job

 

September 09, 2008 20:41

4,312 posts(s)

Administator

 

Fixed.

Thanks for reporting!

 

September 09, 2008 18:22

5 posts(s)

 

Hi

I’ve already seen this bug too. I was using Internet Exploder 7 :D

 

September 09, 2008 16:47

4,312 posts(s)

Administator

 

Your last sentence summarizes it, for a big team it’s really hard to improve the board opinion. It’s kinda realistic if you think of it as you’re always expected to win. We are already working on the difficult to score, the first improvement will be headers. Keepers will use their header attribute instead of keeping to defend headers. There are other plans to make keepers get injured (even though it won’t be common) or make it harder for a keeper to defend if there are 2 shots in a row, no defenders between the attacker and keeper, etc.

Anyway, there is room for improvement and your feedback is very important. If you end up being fired I’m sure you’ll have a good time accepting a new challenge in another club ;)

Cheers!

 

September 09, 2008 16:41

4,312 posts(s)

Administator

 

Hi André,

We’ll have to investigate that, which browser are you using?

 

September 09, 2008 13:22

25 posts(s)

 

Hi,

I think that somenthing must be done with this. As you know is quite difficult to score a goal so this way of evaluating is a little bit unfair. For example I won 6 matches, 1 draw with 17 GF and 1 GA and my Performance is 12 (at the begining of the season I think it was 7)!!!!! last turn my performance was 11, I won 4×0 (with 29 shoots on target) and it only increased 1 point, so the expectation was 3×0 or more.

It is just a comment, I accept the rules as they are but please take a look at this because is very dificult for big teams to increase our valoration

Regards

 

September 09, 2008 11:32

4 posts(s)

 

Hi mates.

I was checking the colorize option that we have in our players list screen and when I uncheck this option, occurs a javascript error in the page. I checked the error and his an “Invalid argument” error.

Best Regards,
André Santos

 

September 08, 2008 13:09

4,312 posts(s)

Administator

 

Headers are on the way, gentleman ;)

 

September 08, 2008 13:00

4 posts(s)

 

I have the same problem. In my last 7 games I din’t score any goal

24 Betis 0 × 0 Sevilla Tie League Report
25 Betis 0 × 0 Manchester United Tie Friendly Report
27 Valencia 1 × 0 Betis Lost League Report
28 Manchester United 0 × 0 Betis Tie Friendly Report
30 Betis 0 × 0 La Coruña Tie League Report
32 Zaragoza 1 × 0 Betis Lost Friendly Report
33 Villarreal 2 × 0 Betis Lost League Report

 

September 07, 2008 17:44

42 posts(s)

 

Looking for a A R with shooting + 80

In loan or sale!