Hi Gabriel,
I can’t agree that 12% of board satisfaction after six wins and one draw on seven games is realistic.
I must say once again that I don’t think this criteria is fair to those who manage to build great squads. They’re always penalized, because even if you have the best squad in your country, it’s 99,999% certain (and natural!) that you won’t win each and every game. It doesn’t happen in real life, but it seems that we’re expected to do that on RubySoccer :)
Why don’t you think about evaluating at the end of the season the level of accomplishment of the board expectations? Because the way things are right now, it doesn’t seem impossible to win the championship or the champions league and be fired…
This seems much more realistic for me. Real life football and business world work like this; they give you a goal, and you are judged on whether you accomplished or not. No one cares if you win 2-0 or 5-0… as long as you win.
There is a logic behind that but I agree it’s not smart at all. An AI team expands its stadium cause it knows it will be full if they have a good performance. Clearly we have to change that, specially after the addition of departments. Also, AI teams don’t loan players yet and the buy logic must be improved, as Alban pointed out. I have a few ideas but haven’t created an enhancement in our system. Let me do that now. Suggestions are welcome, as always :)
Cheers!
Well, don’t you remember that AI teams can, for example, spend 6M on a 86kep GK though they have a 85kep GK ?=)
The problem is to make AI clubs transfers smarter, but it is a huge problem and not only for this game =)
ok, could be a reason. but not a good conclusion. i mean no small town club with a rotten team would put all effort in building an oversized stadium in the countyside in first place. just a club with a “catastrophy”-mode for the board.
investment should follow the “value chain” spuad quality > good results > bigger audience (demand) > bigger stadium needed.
This was the only tool to stop the inflation before staff departments, I think. Now, however, there is an option to make AI teams to develop staff departments.
i often see teams with no real manager expanding their stadium capacities (to bigger stadiums than from “normal” teams). is that healthy for their economy and the balance of the gameworld?
(e.g. in Ft Germany: TuS Koblenz no manager since day 1, but expanding to 47.000, Kickers Offenbach (same) 46.400 …)
i mean after 10 seasons a new manager takes over a team with no cash, cheap&small squad, but a shiny 50.000 seater …
game game is a new manager as I could see, he probably simply didn’t check his team in time to renew the contract. If it’s someone trying to cheat I really doubt he/she will be successful with so many managers making proposals ;)
Cheers!
Hahahahahahah! You’re right Philipp, I’ve got it wrong. Anyway, the ideas I have is not to make youths worse or improve less, just to change a little bit the improvement rules. That’s something that we’ll think carefully about, don’t worry.
Cheers!
This player is available in the market for free… game game is or was the name of the manager… It doesn’t look normal to me to loose a player like that…
No, Gabriel. I guess Alban tried to say that he has some young players for sale with great stats ;)
So no change on the improvement logic needed … it’s still hard enough to have get great youth
I agree, I’ll add an enhancement to our list to review players improvement logic, they’re improving too fast. Any changes we made will be properly announced.
Just many young players with high stats for sale
woof !!!
Thanks a lot, what a relief =)))
I will remember this…yes, I will be careful with “cancel”,“release” buttons in future =)
Everything should be ok now. I’ll add the “are you sure…yes/no?” dialog box to make sure it doesn’t happen again. Be careful in the meanwhile ;)
Cheers!
I had 2 turns left until my 38200-39200 seats construction finish and I clicked by mistake “cancel construction” button =(
Is it possible to reverse situation ?
Looks like I lost about 3.5M just for nothing =(
I know I am stupid but it was a mistake, didn’t want to click there. Too bad there is no java box “are you sure…yes/no ?”
marcus4president youtube
its my hobby but i figured you guys may like it
if so then add me k :)
btw im so glad this sim has cured my managersim needs :D
This announcement is for Spanish speakers!
Thanks to Javier Palacian we now have RubySoccer translated to Spanish, you can change your language in the user settings page to ‘es’. You have to login again for the changes to take effect. Now your Spanish-speakers friends which don’t speak English have no excuses to not play RubySoccer. Spread the word and bring them to have some fun with us! ;)
We have German and Portugal’s Portuguese translations going on right now. These will be announced as soon as they’re ready. If you wanna volunteer to translate RubySoccer to your language just send us an in-game message or post a message in the Improvements Discussion topic.
Gracias Javier! Excellent job!
1. no, LC loses zero points in C (aswell in L, LC, RC) just in R (he gets “-3”)
2. points that will reduced from each skill (shoo, pass, tack, etc.); e.g. players skills “88-57-70” will be in a match “85-54-67” with a 3 point penalty
Drop in your offers, in some cases prices are negotiable …
Just Scoring machines ! (1.Bundesliga goals/matches)
LEFT – CENTER – RIGHT
Pessoa (106/248) – Soveral (18/36) – Lusa (40/105)
Iran Pessoa A L
..28 years
..Shooting..83 <—-
…Dribble…89 <——
…Speed…..83 <—
…Control…85 <—-
Daniel Soveral AD C
..21 years
..Shooting..84 <—-
…Dribble…79 <—
…Speed…..75 <—
…Control…77 <—
Cruz Lusa A R
..26 years
..Shooting..88 <——
…Dribble…79 <—
…Speed…..80 <—
…Control…82 <—-
So if I play a LC player in C will he lose points? does he have to play exactly LC?
And what points do you mean? His match rating points?
I’m using IE 7. I checked and now it’s seems to work well :D
Good Job
Fixed.
Thanks for reporting!
Hi
I’ve already seen this bug too. I was using Internet Exploder 7 :D
Your last sentence summarizes it, for a big team it’s really hard to improve the board opinion. It’s kinda realistic if you think of it as you’re always expected to win. We are already working on the difficult to score, the first improvement will be headers. Keepers will use their header attribute instead of keeping to defend headers. There are other plans to make keepers get injured (even though it won’t be common) or make it harder for a keeper to defend if there are 2 shots in a row, no defenders between the attacker and keeper, etc.
Anyway, there is room for improvement and your feedback is very important. If you end up being fired I’m sure you’ll have a good time accepting a new challenge in another club ;)
Cheers!
Hi André,
We’ll have to investigate that, which browser are you using?
Hi,
I think that somenthing must be done with this. As you know is quite difficult to score a goal so this way of evaluating is a little bit unfair. For example I won 6 matches, 1 draw with 17 GF and 1 GA and my Performance is 12 (at the begining of the season I think it was 7)!!!!! last turn my performance was 11, I won 4×0 (with 29 shoots on target) and it only increased 1 point, so the expectation was 3×0 or more.
It is just a comment, I accept the rules as they are but please take a look at this because is very dificult for big teams to increase our valoration
Regards
Hi mates.
I was checking the colorize option that we have in our players list screen and when I uncheck this option, occurs a javascript error in the page. I checked the error and his an “Invalid argument” error.
Best Regards,
André Santos
Headers are on the way, gentleman ;)
I have the same problem. In my last 7 games I din’t score any goal
24 Betis 0 × 0 Sevilla Tie League Report
25 Betis 0 × 0 Manchester United Tie Friendly Report
27 Valencia 1 × 0 Betis Lost League Report
28 Manchester United 0 × 0 Betis Tie Friendly Report
30 Betis 0 × 0 La Coruña Tie League Report
32 Zaragoza 1 × 0 Betis Lost Friendly Report
33 Villarreal 2 × 0 Betis Lost League Report
Looking for a A R with shooting + 80
In loan or sale!