Just remember they still don’t work during the matches ;)
I agree with you guys but I have another solution planned for that: give the attackers the chance to move back if they realize they’re offside, which is more realistic :)
Cheers!
well, that was blocked but we have decided to make it available. everybody can now start editing their individual tactics :). have fun!
oh, ok then!
vlw velho!
I totally agree, some teams plays with formation 0-6-4, 0-5-5 for exemple.
Regards!
Hy,
I suggest that managers would have to put a minimun players in each part of the field.
I do that because some managers just play without any players in defence area and make with that a lot off-sides for the opposite team. This take of the competitiveness for the game, without saying that its unreal!
Maybe 2 players for defense side, 2 for the m iddle and 1 for the attack would be a minimum demanded player.
Thanks
Regard
Don’t worry Wakrat, these Individual Tactis are not being applied during the matches yet, we’ll make sure they’re working correctly by the time they start affecting the matches.
Abraço. :)
Ok good… I will be the king of ties :)
hello Gabriel!
when i try to change setings at the “Individual Tactics” page, they dont work. An exclamation mark appears saying that i must try again, I’ve done everything to change it (even used IE!) and nothing happened. I use firefox V.1.9.0.3. (i think its the last update). If you could fix this, i’d appreciate it!
abraço!
This is a known problem Pedro, but it’s good that you mention it again to remind us the urgency of that. We have some plans to make it easier to score on some situations and also headers may affect that when we include them in the match.
Cheers!
In my last five games (and only ones in the game so far…:)) there was only 1 goal!!!!
Cup – Real Sociedad 0 Barcelona 0
Cup – Barcelona 1 Real Sociedad 0
National -Granada 0 Barcelona 0
National – Xerez 0 Barcelona 0
Cup – Celta Vigo 0 Barcelona 0
Is this normal? As I look to the League Table I really don’t see many goals… I prefer ties 5-5 :)
It is not predicted, but if a player has less skill points to improve it’s possible that he reaches his maximum before the 39 improvements. If a player has 100 skill points to improve and increase 3 points every time he will need only 34 improvements to reach his maximum.
does every player has 39 times an improvement or are some predicted to have less?
It is possible, but in the average they won’t. A player will have a total of 140 points to improve in the average, 20 per skill, so he needs to improve 3.6 points every time his skills increase to earn all 140 points after his possible 39 improvements. Of course some players will have less than 140 points to improve or you can be lucky to have a player always improving a high number of skills at once even without a level 10 department. In such cases you will be able to reach the player peak. Was that clear enough? :)
Cheers!
Here I have a young promising english player for you :
Nick McCoy
Age 20
English
Passing 73
Shooting 73
I need money so I want to transfer him.
Let me know if you are interested in him.
Hi Gabriel,
In an other topic you have mentioned something about coaches also effecting the players reaching their potential. Here is the direct quote".. Remember that the player may not reach his maximum potential if you don’t have a good coaching department. A level 4 department for instance should be enough to unlock half this potential."
So if a team doesnt have lvl 10 coaching department there is no way that a youth can reach his peak no matter how many games he plays?
Thanks in advance
JUst checking, my best one was like 70 if i remember correctly and i was able to get him like 76 at most….while other teams have players to 90+…no wonder it is hard to win from them in CL and thus we end up in a cirkel in which the german team always gets beat :S
would be very kind, thx :)
It’s still the brazilian system, Philipp. My intention is to use country specific rules on RubySoccer in the future…maybe we can use goal difference for now, I agree it’s more common that number of victories :)
is it a big deal to change the criteria for the ranking in league tables? Status quo is, when teams have the same number of points the number of wins is the 2nd ranking decider. That’s not common, so why don’t change it to goal difference or direct-matchup?
I remember you said it’s the brazilian system, but i had look to the current standings in Serie A & and there’s no such rule active. Or am i wrong?
Hmmm, we have (or had) a bug entered for that…I thought it was a one time event but as we can see this is still happening in some very specific situation…
Thanks for reporting, Philipp.
obviously i had agreed (or others have agreed) on 2 friendlies at turn 20 (fastticker). so i had the same line-up at:
20 Arsenal 1×0 Hertha BSC Berlin Lost Friendly
20 Leixões 0×4 Hertha BSC Berlin Won Friendly
Yes, I’ve just checked it, works fine ! Thanks !!
It should be working now!
cheers!
Also an ex-managersim and soccersim manager…I managed for long years Valencia in Fulltest
I started about one day in this new game, and i’m with Bolton
Excelent work by the creators in this game
cheers
The time limitation sounds reasonable. I’ll add that to our list of improvements.
Thanks!
regarding the rule not allowing to buy a player your team sold (years ago) before.
i would suggest to delete this rule or to assign a time limitation to this rule. e.g. after 2 years it’s aloud to buy him back.
or if you sold/released a player as a youth (not finally reached his improvement limits), you’re able to buy him back someday.
Oh, so the generation algorithm indeed tries to balance the positions of new players . Ok, thank you all for the answers and tips : D
Just to clarify the odds involved in youth position when he is generated:
11,1% → goalkeeper
33,3% → defender
33,3% → midfielder
22,2% → attacker
I think Dave is right !
Besides, having 3 youth goalkeepers means you have 3 times more chances to develop one of them into a very good player ;)