The tick ran 2 times. It should not happen again.
cheers!
Should be fixed by now, let me know if you still see anything strange.
Cheers!
Thanks Diogo, it was also reported on this topic. Working on it.
Thanks for reporting guys, working on it.
I believe there as been a bug in this dimension i would like to know if u can solve it…
i’m managing palermo an i qualified to champions league, but i received two mensages telling me that my game was against paris-st, and other saying that i was going to play against espanyol :S:S:S:S, well i dont think i can play 2 games one after another for the same round, against different teams. the matches are scheldule (sorry for english xD) and i think its better to solve it before i play :D…
best regards, Diogo Feliciano
Friendlies needed again on both dimensions!
Portsmouth (Fast) Palermo (Medium)
Thank you.
hehe, you’re right, Ricardo.
CL & league match at the same day, puh, will be tough! ;) That’s not a bug, it’s a challenge!
Not only that, Phil, check out your scheduled matches. You’re playing the Champions qualifier against Blackpool at turns 101 and 102, and against Benfica at turns 104 and 105… note that you also have league matches at turns 102 and 105.
Something went wrong, everyone’s seeded twice, check it by clicking a country on the country ranking page.
Cheers.
in fast ticker. after season break all teams have double info on their league position in the team history.
Very difficult to say. But I would guess 2 months. We still have to finish the current package of changes and need to plan a new one.
cheers!
Sorry, but what does this mean … ? When is a group stage to expect ?
Thanks in advance guys.
We were given this suggestion before, it’s not a bad idea but will require some time to implement as we’re not ready for group stage yet :)
It’s worth trying, even for Libertadores we could have 2 groups of 4 after the pre-round. Group stages mean more money and most important, more fun!
Cheers!
a group stage in CL would be great, even just with 6 existing nations. Currently we have 21 starters in CL (the pre-round included). Why don’t we implement a group stage (4 groups, each with 4 teams) instead of the “round of 16”. the first 2 teams of each group go to the quarterfinals. fixtures could be:
Pre-round: 83, 86
Goup matches: 92, 95, 101, 104, 110, 113
QF: Turns 119 / 122 etc.
What do you think?
HEader is a good Improvement!
Congratulations!
Stramazi
Have you checked out our most recent addition, headers? Maybe the teams are now using formations with wingers against you that were very unusual before. Another possibility is that other teams simply changed the way they played and are now beating your previously winner strategy. :)
Cheers!
Hey.
My team, Man Utd has lately a behaviour that i find very suspicious. I’ve been lost games against teams that are much weaker than mine. Since i used the same players and tatics that started the season (and i made some good results the first games) i don’t understand what’s happening. In this last games i cannot make more than 10 shoots per game. Any ideias on this?
you’re right, we can’t copy real life with just 9 skills ;)
i’m ok with the “heading” for headers. but what you mean with “in the air” is not to mix up with headings on the goal …
@Philipp: I know what you mean but in real life there are good keepers who are very good on their line but less in the air to catch headers and the opposite. In Belgium we have for example Stijn Stijnen (keeper of Club Brugge), a good keeper – very good on his goalline but a bitt less in the air.
I think we also need this difference in the game. But with the skill we have for keepers I think it’s difficult to make this realistic. I think using speed for shots and heading for headers is a good solution to realise this in the game. So I think this is the basic of a keeper in the game.
In reallife a GK needs also speed for headers, I know, but then you can’t realise the difference that there is in the game.
Let’s say that this speed is a part of the Keepingskill in the game. In real life there is nothing as a keepingskill.
I agree that a goallie maybe need other special skills for the situations you say.
thanks for considering our suggestions and making some changes!
sorry for bugging again, but i still don’t understand why a goalie needs a really different qualification for saving headers (than for shots) ?
If you have a 60-40 skill relation (keeping – speed) for shots, you still need speed (reaction time) for headings aswell, plus maybe a heading-defending skill (but which, in RL ??): 60-20-20 would be more reasonable.
If you’re looking for situations where goalies need special skills, we need to consider maybe these aswell:
- 1-on-1 situation (dribbling skill to avoid being played off)
- free kicks (heading skill for jumping & controll for positioning of the defenders)
- penalties ( …)
What do you think?
Following some users suggestions we now have a new formula for keepers defenses:
shots → 60% keeping and 40% speed
headers → 60% keeping and 40% header
Too many changes for one day, we know, but the game needed it ;)
Yes Rodrigo, this “all running together” should stop when we implement a better player marking logic.
@thorpedo: here’s what we have after my changes, in the international cup round we had 16 matches, 58 goals scored (3,625 per match)…from these 12 where headers (20,8%)…looks much better now :D
Cheers!
Sounds like a good suggestion guys, this 60% keeping and 40% secondary skill. I’ll seriously consider implementing it :)
Thanks!
I agree with Philipp. But heading, could be used as a second abililty, like the jumping on Football Manager. Speed should be important, too.
After the first match, besides the high number of heading goals, what I saw is that another thing has to be changed: the players have to start passing the ball to the wingers, ‘cause the ball is passed almost every time in the center. I don’t know if it happened only in the game I saw (I’ll watch more)
The other thing that needs change I hope that can happen with the individual tatics: the players have to stop running together to the same ball and start playing in sectors. This will force managers to stop putting every player at just one line in the center…
Gabriel, you said that you’re working to improve the player marking… is this improvement related to this “all running together”?
Cheers!
I don’t know why, but my team got back to normal in this season. Can it be explained?
And Javier, my attackers have good other stats, too, and the problem is that in the last season they suddenly stop scoring. In fact, my main attacker had been the top scorer in the season before. Did he forget how to score?
It happened with all attackers and only in official games. Ver strange!
Thank god it’s not happening anymore!!
I have some other things to say about the game’s dynamic , but I’ll open an other topic for that. The new heading ability deserves it!
I agree with Philipp. I meant the same but only posted a possible solution.
@ Philipp: I saw your post in the “header topic”. I wanted to make it more practical.
i don’t think “some keepers are better on defending shots rather than headers and vice-versa” !
there’s no big difference between saving a header and saving a shot – you need mostly the quality to save. It’s not like you need the hands for one type of shot and the feet to save the other type of ball (header) …
@thorpedo: your approach is close to what i suggested earlier http://www.rubysoccer.com/forums/1/topics/681
Let’s see what the increase of non-headerchances will do.
I suggest that keepers have a mainskill “keeping” and 2 second skills namely “speed” (because a GK has to be fast to the ground to save shots) and “heading”.
For shots a GK uses for example 60% "keeping"skill and 40% "speed"skill.
For headers a GK uses for example 60% "keeping"skill and 40% "heading"skill.
The percentages can be changed off course.
This sounds more logical to me then 2 mainskills. Allthough I understand what you mean.
i thought twice about the changes, and i’m not loving the idea that keepers need a special skill to save a header. That’s not like in real life. But in real life football you might need a higher ability in reactivity/speed and controll of the penalty area (specially to prevent some headers).
So i would keep savings mainly related to keeping ability, even for headers. But would define a 2nd (modest) skill as a support to save headings.
We understand that Dot, but after discussing that between us and with some co-workers who play the game we decided to make keepers use their Header attribute to defend headers. It makes sense if you think of it, some keepers are better on defending shots rather than headers and vice-versa, but most importantly, it is interesting for the game in the long term, when a new generation of players with different values on header skill will be out there. I will have the same problem as you, I have 2 keepers with 92 in keeping, and now 80 in header.
It’s unfair for some, fair for others, but exactly the same change for everybody, we hope you understand our intentions and how hard it is to find a balanced way to add such big features. I’m sure your keeper will still help you even with 80 in header ;)
Cheers!
Copied from Improvements topic, posted by Dot
“Hi!
I’m wondering if is really fair that the Keepers should user their Header attribute to keep headings. This is bad because any current regular atacker can be in the same level with all current keepers. Thinking in this line, Keepers should use their Shooting attribute to catch shoots… But not, Headings and Shootings are both attack moves and keepers should use only one attribute to cath them.
In my case, I have a 100 kpg keeper. But this means nothing to headings, because a 63 shotting youth can easily do headings with 80 HEA, and my keeper has the same 80 HEA to try to keep the ball.
This is really unfair. I hope that you, admins, get my point.
Thanks."