but…if he gets all 80s, will his value be about 25M ? Or this was made to make Top Country players expensive before implementing more countries ? And he will not be valued more than 5-7M ?
I’d say his 3-turn wage would be something around 3k or 4k :)
i give you 10M for him :DD
Excellent Goalie for Sale
Drop in your offers, price is negotiable …
Stuart White G
..29 years
..Keeping…91 <——
…Speed…..77 <——
From the admin thread:
“Player Estimated Value: will definitely rise for most players”
Today I got a new youth:
Cláudio Alcântara
Position: DA
Side: L
Keeping: 47
Tackle: 64
Passing: 62
Shooting: 63
Speed: 62
Dribble: 68
Control: 67
Header: 67
Aggressiveness: 62
Nothing special (except he is all-round weak =))
But his value
Estimated Value: $3,039,642
Will I have to offer him 200k wages in a season ?
Sounds pretty good. I’d like to hear other opinions about this change.
Why build new seats when in real life we can build new stadiums ! With large shops, cafes, sometimes with training centres.
I’d better spend 500M at once to wait 3 seasons and get 80k seats, +100k sponsorship (more ad space) and +150k merchandise (shops, cafes, rent…)
I would make 3 options:
1) 500M – wait for 4 seasons, get 80k seats, get one of 3 options:
a) + 250k in spons/merch ABOVE what you get
b) + 2 youths
c) -20% of wages, will be paid by sponsors
2) 250M – wait for 3 seasons, get 60k seats, get one of 3 options:
a) + 150k in spons/merch ABOVE what you get
b) + 1 youth
c) -10% of wages, will be paid by sponsors
3) 100M – wait for 2 seasons, get 45k seats, get one option:
a) + 80k in spons/merch ABOVE what you get
Of course, it will be possible to expand your stadiums after that or even get a new one, but the options will not sum up.
Following yesterday changes we now have new calculations for sponsorship, merchandise (again), player wages and player values. Again, the reason for these changes are to prepare the game for more countries with realistic values for poor teams and players. Let’s look at each change separately.
Sponsorship: hasn’t changed much, shouldn’t even be noticed
Merchandise: we moved back to a value similar to what we had before…maybe the value will decrease a little for top teams
Player Expected Wage: won’t change much for good players, top players wage can raise a little while average and bad players wage will probably rise
Player Estimated Value: will definitely rise for most players
Now we are one step closer to adding more countries :)
Ok, that would also be a good option. Than i’ve got to wait till the scouts are added into the game. Thanks for your explanation.
Thanks for your suggestions Alban, they sound really interesting. We’ll discuss all of them and see what and how to implement them.
Cheers!
I would love to see some great changes in current transfer system. As far as I know we have a new club evaluation system now. It works for all clubs, with or without managers. So, I would like to see this implemented:
1) Nowadays AI clubs spend too much in stadium expansion, let them spend it in departments or (better) into buying the right players. If the evaluation system works (89 sho striker with GOOD secondary skills now is valued more than 91 sho striker with BAD or WORSE secondaries), if we add that older players should be valued less, AI clubs can start smart transfers.
2) I am not sure if the current situation can bring an AI club to bankrupcy, but if it does, they should transfer list their best players, because any club should avoid bankrupcy if possible.
3) If a manager let his team go bankrupt, he shouldn’t be allowed to apply for a job in any club from the highest division.
4) I think that transfer system in MS was more flexible, which means it was more comfortable and better (sorry, that’s my opinion). That is why I would love to be able to make a bid on a player out of the transfer list. I don’t want to send in-game mail and beg other managers. I just want to make a bid and see if they accept it, withdraw, or ask for more money.
5) Let’s make an option for the selling manager to choose if he accepts system “highest bid wins”. And make the minimum step at least 10% of the transfer price.
6) Clauses and players’ happiness. Why not make a connection between the player’s willingness to stay or leave the club and the board’s team evaluation ? For example this evaluation will show the player if he is the only star in a weak club, or if his club doesn’t play him much or doesn’t show good results.
7) Cheaters issues. Let’s say, None of us liked some transfers when good players were sold for very low cash. Ok, let the board make minimum and maximum transfer margins for any player. Maybe considering the whole game market. That’s not that difficult, just you can’t sell a young good player for 0,5M or even 1M. And you cannot buy a player who has no chance to develop and who is way worse than your current squad players. The board should send a letter: “why do you want to buy X for 5M ? We have a lot of better players”
8) Loans. I think we should get paid for letting strong players play and bring victories for another club. For example, if my 88 sho striker or 89 kep GK helped a French club win the title or reach other goals, I should get more tahn just the player’s wages.
Thanks ;)
I’m exactly in the same situation as you Filipe, but unfortunately merchandise value will change again soon :(
The reason for that is the change of players values and acceptable wages that will also take place. More information on that soon.
Cheers!
Hi there,
The overwhelmingly powerful clubhouse Desportivo das Aves, from the Portuguese Superliga has a few players available that I’m announcing here, given our reconstruction.
—> D R – Inocencio Amaro da Silveira -22, KPG:41 TAC:85 PAS:63 SHO:56 SPE:81 DRI:65 CTR:74 HEA: 80 AGG:33 SOLD TO WATFORD
—> DM L – Arquímede Blazquez – 22, KPG:45 TAC:86 PAS:79 SHO:69 SPE:73 DRI:71 CTR:81 HEA:80 AGG:62 SOLD TO BOCA JUNIORS
—> A L – Vítor Goes – 26, KPG:38 TAC:64 PAS:66 *SHO:92 SPE:82 DRI:81 CTR:72 HEA:80 AGG:32
Also – Chris Boyes, an 80 passing central midfielder, as well as Aaron Thompson, an 83 passing central midfielder.
Have a few more available, just let me know if you’re interested in anyone. For the right price, everyone’s available.
Great attackers on Glorioso’s transfer list, high prices but huge player’s potential… Players out of transfer list also negotiable, for reasonable prices :D
Best regards
Filipe Silva, Benfica
Nice, my Merchandise rise from 100k to 300k. Now we are talking :D
But I guess board will expect more the next season, there goes my 100% performance :P
Regards
A big club would be a team with excellent players in the squad, which probably will bring success and titles. I just used the term in a generic way, no specific meaning for the game ;)
It is possible Javier, we have thought about it in the past. Our main concern is that we don’t want the game to become too complicated, it’s hard to find a balance between interesting features and options against useless extra features. Personally I don’t like this kind of micro management of training, but hey I’m not the only one playing here, if most of you guys think it’s a good idea I don’t see why not implementing it :)
Cheers!
“Merchandise value calculation has been changed to reduce the difference between the big clubs and small clubs.”
What’s a big club? Is it just depending on the league / nation points ? If it is so i would suggest to relate the merchandise value and the “big” for clubs on national success (champions, cup winners) and international glory (uefa points for the club)!
Hello!
I’m thinking about some of the Alban’s comments, and… Gabriel, do you think it would be possible to train the players for a specific position and a specific skill?I mean, currently we can develop some level of “general coaching” and I’m sure you’ll develop something similar to MS, where we could assign some coaches about a specific feature but…
do you think that the next step could be to improve a specific weak skill of a player?
Imagine a super striker with more than 89 in all the features but that he is tremendously slow with 50 as speed, perhaps we could assign a coach to improve that skill…
Best regards!
Javier.
Hello!
I agree Phillipp, it’s a very interesting improvement. If you can have a look to all the matches (offcial and friendlies) that a player has played you can imagine if he can improve his skill or it’s difficult…
Best regards!
Javier.
Merchandise value calculation has been changed to reduce the difference between the big clubs and small clubs. This may sound strange right now but remember that when smaller countries are added today’s small clubs will probably become big or medium clubs and the small countries clubs would receive a ridiculous merchandise amount like 10 or 20 (not 10k, 20k) using our previous formula. With this change, most teams will start receiving a higher merchandise income, top teams shouldn’t be much affected.
Another important related change is the board expectation and manager performance evaluation, starting next season. The way the board looked at the squad was not very realistic. As an example, an attacker with shooting 90 and 50 in all other skills would be considered better than an attacker with 89 in all skills. Now the player is evaluated considering all his skills, even though the main skill is still more important and each position has different weights for secondary skills.
Cheers!
This is something that has been discussed a while ago. We don’t want to make it easier to find a good player so we would use scouts for that. When coaching and physioterapy departments were added scouting was supposed to be added as well, but we decided to put it on hold until we can find a good way to implement it. I have some ideas like being able to do one search every x turns where x would depend on your scouting department level. We’ll see :)
Cheers!
Hi,
Can you create a tool that will make it easier to search for players on suspicious qualities of players?
Now, if we want a defender whit 80+ in tackle, We’ve to search in every country. Maybe if you can create a tool it will make it easier to find only the players whit the skills you select.
We’ve found a potential cheater and fired him from his team. He says he’s not guilty and we don’t have enough evidence to say he is, but the punishment was given and the reasons explained to him.
I hope you guys find the cheater related to this act soon.
And sorry for the mess.
Currency is not in our plans but offside trap is. For now you can try to manually create an offside trap strategy by using Individual Tactics (telling your defenders to go forward), even though it can be too risky.
About new countries, we’re just waiting for a few more users to join the game so we don’t end up with lots of AI controlled teams.
Thanks,
and Allrighty then! :-D Just that you are introducing first, things in concepts, before implementing them into real game, it’s good.
I hope you still have an ultimate goal to make game very real, so in future there will be some currency, and maybe offside trap possibility in tactics? :-) or I have just not found it yet….
Oh, and more countries from Europe and Americas. :-) balancing a game world can take some loads of time I believe.
BR
Kalle
Top countries will soon become crowded. That’s excellent for competition! Who will get the last AI club in Brazil? :D
p.s.: you could have posted this in the FT forum, at least we’d have a topic other than players for sale or loan ;)
Assists is something we don’t record yet, but we definitely will.
Just for the manager may be ok. I’ll add this enhancement to our list.
Cheers!