“Merchandise value calculation has been changed to reduce the difference between the big clubs and small clubs.”
What’s a big club? Is it just depending on the league / nation points ? If it is so i would suggest to relate the merchandise value and the “big” for clubs on national success (champions, cup winners) and international glory (uefa points for the club)!
Hello!
I’m thinking about some of the Alban’s comments, and… Gabriel, do you think it would be possible to train the players for a specific position and a specific skill?I mean, currently we can develop some level of “general coaching” and I’m sure you’ll develop something similar to MS, where we could assign some coaches about a specific feature but…
do you think that the next step could be to improve a specific weak skill of a player?
Imagine a super striker with more than 89 in all the features but that he is tremendously slow with 50 as speed, perhaps we could assign a coach to improve that skill…
Best regards!
Javier.
Hello!
I agree Phillipp, it’s a very interesting improvement. If you can have a look to all the matches (offcial and friendlies) that a player has played you can imagine if he can improve his skill or it’s difficult…
Best regards!
Javier.
Merchandise value calculation has been changed to reduce the difference between the big clubs and small clubs. This may sound strange right now but remember that when smaller countries are added today’s small clubs will probably become big or medium clubs and the small countries clubs would receive a ridiculous merchandise amount like 10 or 20 (not 10k, 20k) using our previous formula. With this change, most teams will start receiving a higher merchandise income, top teams shouldn’t be much affected.
Another important related change is the board expectation and manager performance evaluation, starting next season. The way the board looked at the squad was not very realistic. As an example, an attacker with shooting 90 and 50 in all other skills would be considered better than an attacker with 89 in all skills. Now the player is evaluated considering all his skills, even though the main skill is still more important and each position has different weights for secondary skills.
Cheers!
This is something that has been discussed a while ago. We don’t want to make it easier to find a good player so we would use scouts for that. When coaching and physioterapy departments were added scouting was supposed to be added as well, but we decided to put it on hold until we can find a good way to implement it. I have some ideas like being able to do one search every x turns where x would depend on your scouting department level. We’ll see :)
Cheers!
Hi,
Can you create a tool that will make it easier to search for players on suspicious qualities of players?
Now, if we want a defender whit 80+ in tackle, We’ve to search in every country. Maybe if you can create a tool it will make it easier to find only the players whit the skills you select.
We’ve found a potential cheater and fired him from his team. He says he’s not guilty and we don’t have enough evidence to say he is, but the punishment was given and the reasons explained to him.
I hope you guys find the cheater related to this act soon.
And sorry for the mess.
Currency is not in our plans but offside trap is. For now you can try to manually create an offside trap strategy by using Individual Tactics (telling your defenders to go forward), even though it can be too risky.
About new countries, we’re just waiting for a few more users to join the game so we don’t end up with lots of AI controlled teams.
Thanks,
and Allrighty then! :-D Just that you are introducing first, things in concepts, before implementing them into real game, it’s good.
I hope you still have an ultimate goal to make game very real, so in future there will be some currency, and maybe offside trap possibility in tactics? :-) or I have just not found it yet….
Oh, and more countries from Europe and Americas. :-) balancing a game world can take some loads of time I believe.
BR
Kalle
Top countries will soon become crowded. That’s excellent for competition! Who will get the last AI club in Brazil? :D
p.s.: you could have posted this in the FT forum, at least we’d have a topic other than players for sale or loan ;)
Assists is something we don’t record yet, but we definitely will.
Just for the manager may be ok. I’ll add this enhancement to our list.
Cheers!
would be a nice to see how many assists players have made. in the statistics of team and player.
i really would appreciate to have in the players statistics section an info how many friendlies a player has played. Maybe the info is just shown when you are owner/manager of the player.
Sounds nice, I’ll add this to our list of enhancements.
Cheers!
indeed
yup.
Looks like there was a massive “intrusion” =)
Brazil has 39 managers, only 1 AI club. And the whole FT has 138 managers !
I would like to see team history like in MS. It would be very interesting to see all player transfers/free transfers and other important events in a special section.
Newspaper on the way! Our first newspaper section is Managers at risk, there you’ll find a list of managers whose job is at risk and will be able to apply for a job on their teams. This application will only be processed if the manager end up being fired, if his/her performance gets better you’ll receive a message saying your application was rejected.
By the way, managers are now fired only if somebody is interested in managing his/her team.
Welcome aboard! Hope you enjoy RubySoccer and stick with us as the game improves!
In fact there is no currency, we only use the $ symbol to represent money cause it’s well known. You can call it Ruby Money if you want ;)
Cheers!
Hello all!
I’m newbie to this game but have played that soccersim, and later managersim.
First impression from this game is promising, but so far I have no team yet…
I noticed all player values were in USD. Is there any options to change it to EUR? or GBP? (…good ol’ managersim)
Cheers, and keep developing….
Best regards,
Kalle
thanks, I would like to see more flexibility ;)
Interesting, I’ll probably adjust that for new players, existing players would be a harder task.
Cheers!
Looks like 70% can play on sides but only 50% can play in the centre. I would reajust that for sure ! =) Maybe even for existing players =)
L- 10
R – 10
C – 30
LC – 20
RC – 20
LR – 10
?
Here’s the current distribution:
L → 20%
R → 20%
C → 30%
LC → 10%
RC → 10%
LR → 10%
We can either adjust those percentages or do something like you said where a player would acquire a new position. I’d go for the first option to keep things simple ;)
Cheers!
I think it is unreal that so few players play C or RC/LC in Rubysoccer. I have too many L or R players and very few central.
Can it be changed somehow ?
For example, can ML become MLC after playing 100 matches on LC position ? This would help a lot.
And I think just in real life there are much more central players than in Rubysoccer.
Sounds good to me, should work.
We are planning to not fire the manager if nobody is interested. There will be a place where everybody can check the teams whose manager’s performance is below 10% and apply for a job. If the manager performance drops to 0% he won’t be fired unless somebody is applying for a job, in which case the best applier will be hired and the current manager will be fired. How does that sound?