We’ve found a potential cheater and fired him from his team. He says he’s not guilty and we don’t have enough evidence to say he is, but the punishment was given and the reasons explained to him.
I hope you guys find the cheater related to this act soon.
And sorry for the mess.
Currency is not in our plans but offside trap is. For now you can try to manually create an offside trap strategy by using Individual Tactics (telling your defenders to go forward), even though it can be too risky.
About new countries, we’re just waiting for a few more users to join the game so we don’t end up with lots of AI controlled teams.
Thanks,
and Allrighty then! :-D Just that you are introducing first, things in concepts, before implementing them into real game, it’s good.
I hope you still have an ultimate goal to make game very real, so in future there will be some currency, and maybe offside trap possibility in tactics? :-) or I have just not found it yet….
Oh, and more countries from Europe and Americas. :-) balancing a game world can take some loads of time I believe.
BR
Kalle
Top countries will soon become crowded. That’s excellent for competition! Who will get the last AI club in Brazil? :D
p.s.: you could have posted this in the FT forum, at least we’d have a topic other than players for sale or loan ;)
Assists is something we don’t record yet, but we definitely will.
Just for the manager may be ok. I’ll add this enhancement to our list.
Cheers!
would be a nice to see how many assists players have made. in the statistics of team and player.
i really would appreciate to have in the players statistics section an info how many friendlies a player has played. Maybe the info is just shown when you are owner/manager of the player.
Sounds nice, I’ll add this to our list of enhancements.
Cheers!
indeed
yup.
Looks like there was a massive “intrusion” =)
Brazil has 39 managers, only 1 AI club. And the whole FT has 138 managers !
I would like to see team history like in MS. It would be very interesting to see all player transfers/free transfers and other important events in a special section.
Newspaper on the way! Our first newspaper section is Managers at risk, there you’ll find a list of managers whose job is at risk and will be able to apply for a job on their teams. This application will only be processed if the manager end up being fired, if his/her performance gets better you’ll receive a message saying your application was rejected.
By the way, managers are now fired only if somebody is interested in managing his/her team.
Welcome aboard! Hope you enjoy RubySoccer and stick with us as the game improves!
In fact there is no currency, we only use the $ symbol to represent money cause it’s well known. You can call it Ruby Money if you want ;)
Cheers!
Hello all!
I’m newbie to this game but have played that soccersim, and later managersim.
First impression from this game is promising, but so far I have no team yet…
I noticed all player values were in USD. Is there any options to change it to EUR? or GBP? (…good ol’ managersim)
Cheers, and keep developing….
Best regards,
Kalle
thanks, I would like to see more flexibility ;)
Interesting, I’ll probably adjust that for new players, existing players would be a harder task.
Cheers!
Looks like 70% can play on sides but only 50% can play in the centre. I would reajust that for sure ! =) Maybe even for existing players =)
L- 10
R – 10
C – 30
LC – 20
RC – 20
LR – 10
?
Here’s the current distribution:
L → 20%
R → 20%
C → 30%
LC → 10%
RC → 10%
LR → 10%
We can either adjust those percentages or do something like you said where a player would acquire a new position. I’d go for the first option to keep things simple ;)
Cheers!
I think it is unreal that so few players play C or RC/LC in Rubysoccer. I have too many L or R players and very few central.
Can it be changed somehow ?
For example, can ML become MLC after playing 100 matches on LC position ? This would help a lot.
And I think just in real life there are much more central players than in Rubysoccer.
Sounds good to me, should work.
We are planning to not fire the manager if nobody is interested. There will be a place where everybody can check the teams whose manager’s performance is below 10% and apply for a job. If the manager performance drops to 0% he won’t be fired unless somebody is applying for a job, in which case the best applier will be hired and the current manager will be fired. How does that sound?
Why is it that after a manager is fired the minimum period for him to re-apply for his team is 1 season and not shorter?
I mean the main reason of firing managers is to give other managers who are interested in the team the chance to apply to a favorite team.
But if nobody is interested/applies within, let’s say, 12 turns (in FT) the interest is fullfilled and the old manager should have the chance to re-apply and being hired again.
It is already applied for existing players, new generated youths will take too long to reach their 30s ;)
“Old players will start to have their skills slowly decreased. More details can be found in the game help.”
Will this apply to all existing players or just to the new generated youths ?
Old players will start to have their skills slowly decreased. More details can be found in the game help.
In English: http://www.rubysoccer.com/mediawiki/index.php/Players_Evolution
Em Português: http://www.rubysoccer.com/mediawiki/index.php/Evolu%C3%A7%C3%A3o_dos_Jogadores
For sale:
Joe Scrivens
Idade: 25
Posição: G
Lado: -
Goleiro: 85
Roubada: 37
Passe: 74
Chute: 49
Velocidade: 73
Drible: 67
Controle: 83
Header: 80
Agressividade: 38
Vigor: 100
Price: $ 5,750,00
Juanito Caceo
Idade: 27
Posição: D
Lado: R
Goleiro: 50
Roubada: 82
Passe: 70
Chute: 70
Velocidade: 90
Drible: 79
Controle: 84
Header: 80
Agressividade: 10
Vigor: 99
Price: $ 1,500,000
Leigh Engwell
Idade: 26
Posição: M
Lado: L
Goleiro: 43
Roubada: 67
Passe: 82
Chute: 73
Velocidade: 78
Drible: 74
Controle: 68
Header: 80
Agressividade: 28
Vigor: 99
Price: $ 2,050,22
No, the expectation is solely based on your team’s quality compared to your opponents.
Regards.