would be a nice to see how many assists players have made. in the statistics of team and player.
i really would appreciate to have in the players statistics section an info how many friendlies a player has played. Maybe the info is just shown when you are owner/manager of the player.
Sounds nice, I’ll add this to our list of enhancements.
Cheers!
indeed
yup.
Looks like there was a massive “intrusion” =)
Brazil has 39 managers, only 1 AI club. And the whole FT has 138 managers !
I would like to see team history like in MS. It would be very interesting to see all player transfers/free transfers and other important events in a special section.
Newspaper on the way! Our first newspaper section is Managers at risk, there you’ll find a list of managers whose job is at risk and will be able to apply for a job on their teams. This application will only be processed if the manager end up being fired, if his/her performance gets better you’ll receive a message saying your application was rejected.
By the way, managers are now fired only if somebody is interested in managing his/her team.
Welcome aboard! Hope you enjoy RubySoccer and stick with us as the game improves!
In fact there is no currency, we only use the $ symbol to represent money cause it’s well known. You can call it Ruby Money if you want ;)
Cheers!
Hello all!
I’m newbie to this game but have played that soccersim, and later managersim.
First impression from this game is promising, but so far I have no team yet…
I noticed all player values were in USD. Is there any options to change it to EUR? or GBP? (…good ol’ managersim)
Cheers, and keep developing….
Best regards,
Kalle
thanks, I would like to see more flexibility ;)
Interesting, I’ll probably adjust that for new players, existing players would be a harder task.
Cheers!
Looks like 70% can play on sides but only 50% can play in the centre. I would reajust that for sure ! =) Maybe even for existing players =)
L- 10
R – 10
C – 30
LC – 20
RC – 20
LR – 10
?
Here’s the current distribution:
L → 20%
R → 20%
C → 30%
LC → 10%
RC → 10%
LR → 10%
We can either adjust those percentages or do something like you said where a player would acquire a new position. I’d go for the first option to keep things simple ;)
Cheers!
I think it is unreal that so few players play C or RC/LC in Rubysoccer. I have too many L or R players and very few central.
Can it be changed somehow ?
For example, can ML become MLC after playing 100 matches on LC position ? This would help a lot.
And I think just in real life there are much more central players than in Rubysoccer.
Sounds good to me, should work.
We are planning to not fire the manager if nobody is interested. There will be a place where everybody can check the teams whose manager’s performance is below 10% and apply for a job. If the manager performance drops to 0% he won’t be fired unless somebody is applying for a job, in which case the best applier will be hired and the current manager will be fired. How does that sound?
Why is it that after a manager is fired the minimum period for him to re-apply for his team is 1 season and not shorter?
I mean the main reason of firing managers is to give other managers who are interested in the team the chance to apply to a favorite team.
But if nobody is interested/applies within, let’s say, 12 turns (in FT) the interest is fullfilled and the old manager should have the chance to re-apply and being hired again.
It is already applied for existing players, new generated youths will take too long to reach their 30s ;)
“Old players will start to have their skills slowly decreased. More details can be found in the game help.”
Will this apply to all existing players or just to the new generated youths ?
Old players will start to have their skills slowly decreased. More details can be found in the game help.
In English: http://www.rubysoccer.com/mediawiki/index.php/Players_Evolution
Em Português: http://www.rubysoccer.com/mediawiki/index.php/Evolu%C3%A7%C3%A3o_dos_Jogadores
For sale:
Joe Scrivens
Idade: 25
Posição: G
Lado: -
Goleiro: 85
Roubada: 37
Passe: 74
Chute: 49
Velocidade: 73
Drible: 67
Controle: 83
Header: 80
Agressividade: 38
Vigor: 100
Price: $ 5,750,00
Juanito Caceo
Idade: 27
Posição: D
Lado: R
Goleiro: 50
Roubada: 82
Passe: 70
Chute: 70
Velocidade: 90
Drible: 79
Controle: 84
Header: 80
Agressividade: 10
Vigor: 99
Price: $ 1,500,000
Leigh Engwell
Idade: 26
Posição: M
Lado: L
Goleiro: 43
Roubada: 67
Passe: 82
Chute: 73
Velocidade: 78
Drible: 74
Controle: 68
Header: 80
Agressividade: 28
Vigor: 99
Price: $ 2,050,22
No, the expectation is solely based on your team’s quality compared to your opponents.
Regards.
Hy Everybody,
If a Team win the championship, league, Sudamericana, Libertadores, etc.. the board will go to charge more in the next season?
Regards
Right, a general improvement on player negotiation would be interesting, for sure. I’ll add that to our list.
Cheers!
maybe different teams should have different wage limits to offer to each player. And even if they make different offers, players should decide basing on the club’s class, squad competition, etc.
Nice suggestion Alban.
Rodrigo, we can adjust the wage limit allowed by the board. In the past this limit was based on the player quality and what happened was that all teams offered high wages which were rejected by the board and reduced it until reaching the maximum allowed, so all offers had the same wage proposal. We need to find a good formula for that.
Cheers!
For Sale:
David Spittle
Position: G
29 years
Keeping: 92
Speed: 81
Header: 80
Price: 8,600,000
I agree. Besides, I think the wage limit allowed by the board is too high and still allows unrealistic wages.
I think we should to be more careful about that, ’cause this fact was one of the main problems in MS.
Good to know, ’cause I was trying to make an offside trap using the new individual tactics ( a fair one, instead of playing with zero players in defence… kkk ). For the register, it worked fair well except when a rebound happened. :-)
Cheers!
PS: If you want to check the facts, the game in which I did was Santos 1 × 2 Corinthians, medium ticker, league game.