Regarding the last changes in the value algorithm, i agree with the new formula except for goal keeper. My 90 keeping goalie is now quoted around 1,2 M… in my opinion, that’s not even close to his real value.
I kinda feel that too…I’ll review this later so that main skills have more influence on player average skill calculation.
Thanks Amac!
Exactly, a +6 means a total increase of 6 points, it can be 6 points in one attribute, 2 in one and 4 in another one, 1 on 6 different attributes…any combination.
I can’t say for sure about the past, but definitely on the last occasion keeping was the only skill to improve and it only improved by +1. I’m fairly sure it was the same the time before.
Are you saying that the amount of improvement defined in the wiki is a TOTAL increase rather than per attribute? I interpreted it as each attribute had a separate chance of increasing by different amounts during each step up. Do you mean that a +6 increase for example could be 6 separate attributes each increasing by +1?
The main skills are highly underrated in this formula i think. For example i have a 90 passing mid valued at 700k and a 78 passing mid at 4.7M.
Yes the second one has very good secondaries but still doesnt make too much sense that 78 passer is valued 4M more than a 90 passer.
By the way i rotated these players this season to see who will perform better.The played the same position. The player with 90 passing averaged 9.2 in 21 games. The one with 78 averaged 8.2 in 22 games.
Just my 2 cents.
We finally found a good formula for player estimated value calculation. It will change dynamically based on the transfers between human managed teams and its parameters are dimension specific. All other calculations like wages, merchandise and sponsorship remain the same for now.
Cheers!
Thanks ! =)
It was very exciting ! I’ve just counted, this season in 380 matches 1045 goals were scored. That means 2.75 goals a match. Previous season wasn’t that rich – only 635 goals and 1.67 goals a match average.
A 65% growth !
Thought my team’s stats aren’t #1, I am totally happy ! =)
i’ll always edit the first post for updates …
The purpose of a dynamic formula is to have an estimated value close to the real market value and use similar ideas for wages, sponsorship and merchandise calculation…but these are a different subject.
In the future we’ll have a star player concept that will give a boost to the player value.
Your stadium is always full cause you have good players and were always in the top of the league table this season :D
Well, why should the formula be dynamic ? It wont fight the inflation and will not affect wages and merchandise. So I don’t think it is good to take the transfers into consideration. The market is rather free today – clubs with money buy worthy players. And looks like everyone is getting richer and richer all the time, maybe not Cruciuma in FT, lol =)
But expensive players should exist. Ones like Zidane, Figo, Sheva, Vieri. Once you buy one of superstars, you get media attention, merchandise money, full stadiums…
By the way, don’t you think that it should be a bit harder to fill the stadiums ? Mine is always full.
What about the other skills? Has he improved other skills?
I have coaching level 10 and according to the wiki there is a 0% chance of a player improving by +1. If I understand this correctly then when a player improves he must improve by at least +2 and possibly as much as +6.
My keeper had keeping of 90 and improved by a single point to 91. I had assumed that maybe he had reached his maximum, but a few turns later he has improved again by a single point to 92 so this can’t have been the case.
Could you check the logic for coaching please? It looks like it’s not working as described in the wiki.
cheers,
Neil.
Brazil
10 x Cruzeiro
1 x Flamengo
1 x Botafogo
1 x Goiás
1 x America-RN
Happy now? :)
Congratulations by the way, the brazilian league was really exciting this season!
1) No.
2) No. Wage demands formula will be implemented and announced later ;)
3) Discussing with a friend the formula I was going implement we ended up with new ideas that will probably make the values increase. More on that when I have made the preliminary calculations.
Add me ! Add me ! =))
I have questions, Gabriel !
1) Will this value decrease influence our merchandise income ? If yes, I am against changes !
2) Will it also change wage demands ?
3) It is kinda boring to see every player valued below 3M. We need players worth 10, 15, 20, even more million, because it is exciting !!!!
Can you make all their values higher ? I also think the difference between average and top players should be bigger !
Lee Lightfoot
Age: 17
Club: Man Utd
Position: M
Side: C
Passing: 84
Speed: 74
Dribble: 78
Control: 82
Header: 80
He’s still improving!!!
Price: 6M
Check also the other players for sale
Cheers
I’m about to change again player value calculation as we agreed it can stay the way it is now. With the change I have in mind all player values will be immediately recalculated using the new formula and this new formula will be dynamic, meaning it will change according to the player transfers that are currently happening. As a consequence, each dimension will have its own dynamic formula.
What I could observe with the data collected from the last 100 players transfer is that the player estimated values will decrease dramatically, as most transfers do not involve top players. This scenario is likely to change over time as new countries with weaker players are added to the game. For now, I see top players’ estimated value around 2.2M, average players from 800k to 1.3M and weakest players around 400k.
If anyone has anything against these changes or another suggestion on how to calculate player estimated value please feel free to tell us. Another option is to remove the player estimated value, but I think it’s fun to have it.
Cheers!
It’s the player who received the foul.
Hehe, ok !
And what decides who will perform the FK ?
Sorry, where I said “you can give any kind of order” I meant “you can’t give” :P
I have a couple of young ones for sale:
—> Luís António Miguel, 18 years old – already at TAC:80
—> Nicky Jackson, 18 years old – already at PAS:80
João Tó Figueira, 19 years old, an 89 tackling specialist is also available… for the right price.
And then there are a few other young and promising players, as well, plus proven midfielder Felipe Lages – PAS:85.
Any order ? How ?! =)
My main striker has 90 control, looks like he can be a godlike freekick scorer =)
I ended up buying a defender, I already have the 5th best attack in the league, but also the 4th worst defense :P
I wanted to surprise you guys and properly announce it when we allow free kick takers to be selected (as well as for penalty kicks and corner kicks). The answer is yes, keepers use the same skills as in a regular shot, 60% keeping and 40% speed. The free kick taker in the other hand uses 80% shooting and 20% control.
Free kicks are always direct shots when near the goal, otherwise they’re always high balls, meaning they can result in a header. For now you can give any kind of order on free kicks Alban, it’s a fixed behavior, but it’s an interesting enhancement for the future, if not too complex ;)
Cheers!
I think same skills as an ordinary shot, 60% kep + 40% spe.
And heading if it becomes a high pass or a cross. But can it ? Would be great if it were possible to order players make crosses or shoot directly in different situations !
Not for now, he ended the season on a high note :)
You have one MC I’m very interested in, wanna negotiate that?
I just saw Ascoli score on a freekick. Suprise! I didn’t know there were already freekicks in the game. You work quicker then I can see :-)
Which skills does a goalkeeper need to catch freekicks? Also 60% Keeping and 40% speed+heading?
Cheers
Nice! Thanks for the info Philipp! While we don’t have this hall of fame in game it’s cool to see it in the forums :D
Hi Kalle,
Bids for non listed players are on our plans, as well as some kind of BCC contract clause (and other clauses). Morale, definitely! We feel we’re almost done with what we consider basic functionality, then we’ll be able to start working on more interesting things like that :)
Stadium expansion cost is not exponential, but linear. You pay 100,000 for 100 seats when your stadium is smaller than 10,000 seats and 1,000,000 for the same 100 seats when it’s bigger than 90,000. The construction time also increases, in the previous example it would take 1 turn to build 100 seats for the small stadium and 10 turns for the bigger stadium.
Cheers!