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October 23, 2008 23:19

1,003 posts(s)

Administator

 

That would give game advantage for our donators, going against our initial policy of not giving any advantage for anybody. For curiosity, I would like to hear more opinions around that subject. Anyone else?

 

October 23, 2008 21:19

120 posts(s)

Donator

 

That is a very interesting concept!

 

October 23, 2008 21:18

120 posts(s)

Donator

 

and in my last game I have my 3-4-3 again… and the players end up in a 4-3-3? I have NO formation strategies in this game. No players got injured. But one of my midfielders ends up playing D?

And maybe it’s just me… but my results are not coming out as they were before… and the game feels “not quite right” to me this season.

 

October 23, 2008 21:13

120 posts(s)

Donator

 

well… that’s weird… I didn’t setup my players to change positions during the game, and I didn;t have any injuries during the game… so they all should have ended in the same positions they started. ???

 

October 22, 2008 16:16

24 posts(s)

Donator

 

You’re welcome! BTW, looking at a few games I managed to correct my team’s flaws. The result was a 3-3 draw away vs the champs and a 7-1 victory over what I thought was a somewhat strong opponent… soooo, also there I had “some sort of success”!

 

October 22, 2008 10:13

1,003 posts(s)

Administator

 

It would be frustrating to not try, at least! We will try to come up with a nice design for this, give it a chance and, if we fail, we will remove it from the game.

cheers!

 

October 22, 2008 10:11

1,003 posts(s)

Administator

 

Thanks for the tips, Onyros!

cheers

 

October 22, 2008 09:16

4,296 posts(s)

Administator

 

We have another enhancement regarding the use of wingers, you’d be able to choose if your team should player more on the sides using the wingers, more in the center or mixed.

 

October 22, 2008 09:14

4,296 posts(s)

Administator

 

The reason for that is the position displayed alongside the player names is the position where the player ended the match, not the one he started it. Maybe we should change that to avoid confusion :)

 

October 22, 2008 06:56

120 posts(s)

Donator

 

I have played in many different leagues, in many different sports, and I have found that swap deals ALWAYS end up causing problems.

Even with a “commissioner” to look at every deal… it becomes a problem.

In my opinion, no swap deals.

(and trust me, I LOVE to trade!)

 

October 22, 2008 03:12

375 posts(s)

 

what about making it happen that not only LC, C and RC sides star to be used ? =)

I don’t like that almost all field players chase the ball inside this 3 squares width. I want more complex tactics to be used, I need fast wingers, great crossers, defenders like Roberto Carlos, which can run through the whole field and be a real threat to the opponent’s GK.

 

October 21, 2008 21:47

120 posts(s)

Donator

 

In the report for my last game in medium ticker (Mallorca):

http://www.rubysoccer.com/game/match_report/184551

It is reported that I used a 3-4-3 setup, which is what I did set up. But the positions listed for the players in the match show I have 2 d, 4 mid, 4 attackers! And I lost this game 6-0. I’ve never lost a game like that before. So… I’m wondering if something went wrong?

 

October 21, 2008 20:44

4,296 posts(s)

Administator

 

The corner kick tactic is already in our plans, not sure where it will fit in the formation pages though :D

 

October 21, 2008 20:16

24 posts(s)

Donator

 

Hehe, sorry! I should have meant 3/4 of success! What that means is that, even though it works with Gecko-based browsers, it won’t work with Webkit based ones, nor will it work with Opera. And the thing with OpenJDK is that its browser plugin isn’t registered as a JRE in those browsers as well.

So, whenever I need to use proper Sun’s Java – Portuguese IRS for instance – I have to reinstall it, rather than try to use OpenJDK as a browser extension. It just won’t work.

Also, sort of success means that, even though it does work now, it’s butt-ugly :P

But hey!, this is very specific. I suppose most people will use Windows, and the few that will use Linux will probably use Ubuntu (like your server does). I haven’t tested the behaviour under Ubuntu, but if it is buggy as in Arch, I’ll post the workaround as well.

For now, those 0.15% of people using Arch Linux and playing Rubysoccer: install OpenJDK, use Firefox or Kazehakase.

 

October 21, 2008 19:33

1,003 posts(s)

Administator

 

Nice idea. We are planning more functionalities in the individual tactics screen, so keep the ideas coming!

cheers

 

October 21, 2008 18:26

241 posts(s)

 

Sorry but i dont get this " youths are developing too fast" thing. I mean i have players still improving after playing 80+ games even at the age of 20. How is that fast? I dont know maybe i have been unlucky.Off course in real life it can take longer but would you make the game boring to make it more realistic?

Another thing is that when you start playing you have no choice but put your faith in young players because only crappy teams with no capital are available to manage. If you already have a decent team i think its ok to sing a veteran to improve your team, especially if that player can put you in the hall of fame. Even Arsene Wenger signs veterans like silvestre :p

By the way i support the idea of players developing more playing official games than friendlies and playing more minutes. Maybe its best to make the process harder but not longer.

Cheers

 

October 21, 2008 17:48

241 posts(s)

 

Well they can move just two squares away from their original position. Maybe the developers can add more stuff like central defenders(or any player with good heading skill) going to the penalty box during a corner kick etc…

 

October 21, 2008 16:27

375 posts(s)

 

What about granting access to a very small test server, probably with 1 league, for a fixed amount, 10-15$ per month to testers who want to reach success in tactical questions ?

The difference should be the number of ticks – very many…or in ability to make own ticks. For example, a dimension with only 2 teams, both available for 1 tester, who will be able to set the team and click “tick”. And check the game replay ;) Hmm…maybe each 5 test games should cost 5$ ? If you don’t like the term “cost”, it can still be just donations to support the main server.

 

October 21, 2008 15:39

1,003 posts(s)

Administator

 

What do you mean by “some sort of success?”?
cheers!

 

October 21, 2008 15:36

375 posts(s)

 

Hey, we all are still testers, so maybe we can start sharing any game tricks ? ;)

For example, I tried to send LC and RC forward left and right, with medium shooting and normal passes, but…not many header goals.

I mean, it just didn’t work as I thought in real life would.

 

October 21, 2008 11:10

24 posts(s)

Donator

 

I didn’t want to open a new topic on this one. I haven’t been able to watch a full match replay to finetune a few things in my team’s tactics ever since I joined.

I’m using Arch Linux, and none of the browsers I tried worked, especially the Gecko based ones which crash and everything.

I have the Java Runtime Environment installed and I’ve thrown every browser I have at it, with no success – Opera, Firefox, Kazehakase, Epiphany, Midori, etc.

Is this a known bug or is it something new? Is there any way to circumvent this, without having to resort to virtualization?

edit: Sorry, just noticed that this wasn’t filed under “Bugs”, but was on the General forum instead. I managed to have some sort of success by replacing Sun’s JRE with OpenJDK, it works with Gecko browsers, just not with Opera.

 

October 21, 2008 10:42

1,003 posts(s)

Administator

 

the player value also has market influences so yes, it is.
cheers!

 

October 21, 2008 10:39

57 posts(s)

 

One my oldest player (http://www.rubysoccer.com/game/player_info/8012) decrease 1 point in one of his skill, but the palyer’s value increased. Is it normal???

 

October 21, 2008 09:54

1,003 posts(s)

Administator

 

Great comments guys!
cheers

 

October 21, 2008 07:35

4,296 posts(s)

Administator

 

Nice posts guys. Here are my comments:

1) Player age has no influence in the match logic, except for the fact that older players get injured more easily than young ones.

2) I think people are over reacting to the old players skill decreasing process, I think that is likely to change when old players give some kind of bonus to the whole team due to their experience. In real life I’d like to have some experienced players in my team to play an international competition for instance, so the bonus makes sense.

3) Indeed, youths are developing too fast. The minutes system suggested in another topic in combination with the match competition bonus (or penalty) will “fix” that.

 

October 21, 2008 01:25

375 posts(s)

 

The problem is we know that our players are doomed to lose their skills starting at the age of 31. This is psychology: “Ahha, my great all-round MC will decrease skills in 1 season, I need to get rid of him now…”

People sale great players to acquire promising youths. But I think in a couple of seasons all of us will be full of very good young players. And the whole dimension will be filled with stars. WHy ? Because currently it is enough to play 30 minutes in a friendly match to improve. I think if it were more difficult to improve without playing many many official matches, we wouldn’t face this problem soon. Or even ever !

 

October 20, 2008 20:07

24 posts(s)

Donator

 

One of the good things of having a fast ticker in Rubysoccer is the fact that some people take a more long term view on their teams’ construction. There are a few good examples of teams planning mostly for the future, developing young players to their maximum and sometimes even sacrificing results now, to win later.

I have been trying to do a hybrid: I’ve signed a few promising young players – all I could muster – and I’ve also signed a few veterans with solid skills to try for a better campaign in the current season.

Strangely enough, I managed to acquire a very good MC, for a ridiculous price, I suppose because he’s already 30. But he’s still a great player all around, the kind that we see selling for millions in some transfer markets. I have a good core of veterans, and a good developing squad of young players waiting for their opportunity. At least on paper!

But then I started looking around at other models of success around, specifically in the Portuguese league, which is where I’m playing: Benfica won, surprisingly, the title with a squad composed of under 23 players. Right now, Benfica’s older player is 23! So, I’ve been looking around and found that most successful teams are already starting younger players, and ditching veterans for very low amounts.

Which makes me think I may have followed the wrong approach, especially after supposedly forming a solid team and already having lost to a recently promoted team in the Portuguese Cup.

Am I using a really bad tactic (which is a distinct possibility), or should I be starting my young ones instead and get rid of the vets? Is there anything in the code that prizes playing young players over older ones?

If that is so, I think that’s a little unrealistic. Good teams are generally comprised of a mix of young players and veterans alike, sometimes just mainly veterans (AC Milan is an example). I also agree with someone’s post around here, that not all skills should decline with age. Physical skills do decline with age, but mostly technical skills may improve with age, depending on the player’s type, sometimes even with some correlation: faster players tend to develop other skills so their careers last longer – passing, control, etc.

I’d just like to see veterans being more valued in Rubysoccer, so it doesn’t transform into a teenager footballer’s game, as much as I like that people are planning long term instead of always trying to just win now.

 

October 20, 2008 19:39

24 posts(s)

Donator

 

I especially agree with Philipp’s idea, that someone should act as “Commissioner” by making sure that swap deals are evenly balanced, in order to avoid cheating. I have proposed similar swap deals, with the same mechanic Alban mentioned – buying and selling at very high values to avoid “interception” – but as he also mentioned it would affect market values. I’m not that sure that would be a bad thing. Afterall, just like in real life, the football market is a speculators’ market, and transfer values should be affected by such deals, otherwise the swap deals effect would be pretty meaningless on the overall market.

I surely wouldn’t want to see a player I had agreed on signing being snagged by someone offering him a 750k salary :P

Also, a big con in swaping players by trading them for insane amounts of money: just imagine if someone backs out of buying after you’ve committed to buy the other player for a very large sum… ;)

 

October 20, 2008 17:02

25 posts(s)

 

I think we should permit this, it happens in real life, so here it should also happen. I found this tool very interesting.

Regards!!!

 

October 20, 2008 14:07

4,296 posts(s)

Administator

 

Isso eh normal, movemos as partidas antigas pro historico, em breve teremos um icone de computador de estatisticas pra que sejam visualizadas. Concordo que fica estranho não aparecer as partidas…vamos ver se damos um jeito nisso :)

Abraço.