Hi,
Looking at the tactical screen there are 5 lateral zones left being number 1 and right being number 5. Watching the match replays you would realize if you field a player on that zones on the wings you would see that they have no impact on the game, they run up and down like headless chickens.
I would say it would be nice to see some improvement on this, especially after heading skill is included in the game. The next generation of players surely will include some players over 80 heading skill so its common sense to think that those players will have a great impact on the games.
If wingers can be included in the near future it will make things much more interesting dont you think?
For instance, midfielders with high speed and dribbling would be best to field on these zones and additionally attackers, defenders and golies with high heading skill will be an asset to any team. This will surely impact the transfer market bringing more activity and make the game more sophisticated.
Maybe its not really related to the topic but i lost a game against a team playing 0-3-7 formation without any defenders. Its kinda annoying :p
Yeah, regarding results… I had two very close games looking at the statistics, I even had more ball possession in both those games and more or less the same number of shots, yet I ended up losing 4-1. My goalkeeper isn’t THAT bad :P
Almost 23 minutes now, still ticking
New basic tactics stuff!
Managers are now able to select corner kick, free kick (direct shots) and penalty kick takers for each formation. If you select a player that is not available during the match the old rules will be used (best passing for corners, player who suffered the foul for free kicks and penalty kicks). For now what matters for corner kick takers is passing, for penalty kick takers is shooting and for free kick takers (shots) is 80% shooting and 20% control.
Dave, do you have any individual tactics set up where a midfielder would move back for instance?
We have been receiving some comments regarding that. We are both completing other new stuff right now, but we are going to “attack” the match again just after that – that won´t take long, hang on guys. Thanks and keep the feedback coming!
cheers!
That would give game advantage for our donators, going against our initial policy of not giving any advantage for anybody. For curiosity, I would like to hear more opinions around that subject. Anyone else?
That is a very interesting concept!
and in my last game I have my 3-4-3 again… and the players end up in a 4-3-3? I have NO formation strategies in this game. No players got injured. But one of my midfielders ends up playing D?
And maybe it’s just me… but my results are not coming out as they were before… and the game feels “not quite right” to me this season.
well… that’s weird… I didn’t setup my players to change positions during the game, and I didn;t have any injuries during the game… so they all should have ended in the same positions they started. ???
You’re welcome! BTW, looking at a few games I managed to correct my team’s flaws. The result was a 3-3 draw away vs the champs and a 7-1 victory over what I thought was a somewhat strong opponent… soooo, also there I had “some sort of success”!
It would be frustrating to not try, at least! We will try to come up with a nice design for this, give it a chance and, if we fail, we will remove it from the game.
cheers!
Thanks for the tips, Onyros!
cheers
We have another enhancement regarding the use of wingers, you’d be able to choose if your team should player more on the sides using the wingers, more in the center or mixed.
The reason for that is the position displayed alongside the player names is the position where the player ended the match, not the one he started it. Maybe we should change that to avoid confusion :)
I have played in many different leagues, in many different sports, and I have found that swap deals ALWAYS end up causing problems.
Even with a “commissioner” to look at every deal… it becomes a problem.
In my opinion, no swap deals.
(and trust me, I LOVE to trade!)
what about making it happen that not only LC, C and RC sides star to be used ? =)
I don’t like that almost all field players chase the ball inside this 3 squares width. I want more complex tactics to be used, I need fast wingers, great crossers, defenders like Roberto Carlos, which can run through the whole field and be a real threat to the opponent’s GK.
In the report for my last game in medium ticker (Mallorca):
http://www.rubysoccer.com/game/match_report/184551
It is reported that I used a 3-4-3 setup, which is what I did set up. But the positions listed for the players in the match show I have 2 d, 4 mid, 4 attackers! And I lost this game 6-0. I’ve never lost a game like that before. So… I’m wondering if something went wrong?
The corner kick tactic is already in our plans, not sure where it will fit in the formation pages though :D
Hehe, sorry! I should have meant 3/4 of success! What that means is that, even though it works with Gecko-based browsers, it won’t work with Webkit based ones, nor will it work with Opera. And the thing with OpenJDK is that its browser plugin isn’t registered as a JRE in those browsers as well.
So, whenever I need to use proper Sun’s Java – Portuguese IRS for instance – I have to reinstall it, rather than try to use OpenJDK as a browser extension. It just won’t work.
Also, sort of success means that, even though it does work now, it’s butt-ugly :P
But hey!, this is very specific. I suppose most people will use Windows, and the few that will use Linux will probably use Ubuntu (like your server does). I haven’t tested the behaviour under Ubuntu, but if it is buggy as in Arch, I’ll post the workaround as well.
For now, those 0.15% of people using Arch Linux and playing Rubysoccer: install OpenJDK, use Firefox or Kazehakase.
Nice idea. We are planning more functionalities in the individual tactics screen, so keep the ideas coming!
cheers
Sorry but i dont get this " youths are developing too fast" thing. I mean i have players still improving after playing 80+ games even at the age of 20. How is that fast? I dont know maybe i have been unlucky.Off course in real life it can take longer but would you make the game boring to make it more realistic?
Another thing is that when you start playing you have no choice but put your faith in young players because only crappy teams with no capital are available to manage. If you already have a decent team i think its ok to sing a veteran to improve your team, especially if that player can put you in the hall of fame. Even Arsene Wenger signs veterans like silvestre :p
By the way i support the idea of players developing more playing official games than friendlies and playing more minutes. Maybe its best to make the process harder but not longer.
Cheers
Well they can move just two squares away from their original position. Maybe the developers can add more stuff like central defenders(or any player with good heading skill) going to the penalty box during a corner kick etc…
What about granting access to a very small test server, probably with 1 league, for a fixed amount, 10-15$ per month to testers who want to reach success in tactical questions ?
The difference should be the number of ticks – very many…or in ability to make own ticks. For example, a dimension with only 2 teams, both available for 1 tester, who will be able to set the team and click “tick”. And check the game replay ;) Hmm…maybe each 5 test games should cost 5$ ? If you don’t like the term “cost”, it can still be just donations to support the main server.
What do you mean by “some sort of success?”?
cheers!
Hey, we all are still testers, so maybe we can start sharing any game tricks ? ;)
For example, I tried to send LC and RC forward left and right, with medium shooting and normal passes, but…not many header goals.
I mean, it just didn’t work as I thought in real life would.
I didn’t want to open a new topic on this one. I haven’t been able to watch a full match replay to finetune a few things in my team’s tactics ever since I joined.
I’m using Arch Linux, and none of the browsers I tried worked, especially the Gecko based ones which crash and everything.
I have the Java Runtime Environment installed and I’ve thrown every browser I have at it, with no success – Opera, Firefox, Kazehakase, Epiphany, Midori, etc.
Is this a known bug or is it something new? Is there any way to circumvent this, without having to resort to virtualization?
edit: Sorry, just noticed that this wasn’t filed under “Bugs”, but was on the General forum instead. I managed to have some sort of success by replacing Sun’s JRE with OpenJDK, it works with Gecko browsers, just not with Opera.
the player value also has market influences so yes, it is.
cheers!
One my oldest player (http://www.rubysoccer.com/game/player_info/8012) decrease 1 point in one of his skill, but the palyer’s value increased. Is it normal???