i like the idea of taking the money out of the AI teams. because it’s annoying to see those teams building dthe biggest stadiums. this should be a privilege – to good, real managed, teams!
players attitude & team morale should be top on list.
As I understand it, players have a limited number of evolutions and currently improve by playing matches. In order for a match to count the player has to play at least 30 minutes, but it makes no difference whether they play 30 or 90 minutes in one game. This seems to be leading to friendlies where teams will replace the whole team in order to improve more players at the same time. Ideally, if a player played longer then they should get more experience.
My suggestion is that players should improve based on number of match minutes they play. The increments could be either at a fixed number of minutes for all players or randomly generated for each player, so for instance a new youth player might increase after 30 minutes, then 100 minutes then 250 minutes, then 600 minutes etc. until reaching their maximum potential. This way if they get more match time then they will improve quicker. If you make lots of substitutions then more players will improve but at a slower rate.
Also, I think you said that eventually players would improve through being coached even without playing any matches. When this is implemented you could say that each tick a player would increase by the equivalent of 5 or 10 minutes of match time experience.
cheers!
Great idea. I suggested before that the coach could email to indicate when a player had reached his potential and wouldn’t improve anymore, but I like this idea much better.
You could ask the coach for a report on one of your players who would then give details on his expected potential and current rate of progress etc. The coaching level could influence the speed that the report comes back and maybe even the level of detail or accuracy.
I think this should be the job of the coach, but then again I think we also need to find more for the scout to do as I currently have no interest in having a scouting department at all!
I also agree with Alban, keep up the good work!
I’m already fixing some bugs in the match engine before improving it, which will be my next step ;)
Thanks for the feedback!
Thanks for the feedback guys. Morale is something we’ll have Onyros, but it will probably be related to not being in the first squad for a while…the better the player more unsatisfied he will be if he’s not playing regularly. Another suggestion I have received regarding high wages is that teammates should demand high wages on contract renewal when a high wage players exists in the squad. That makese sense and is more likely to be implemented :)
My goalkeeper:
Jamie Hewitt
Position: G
Side: -
Keeping: 87
Tackle: 39
Passing: 61
Shooting: 40
Speed: 72
Dribble: 68
Control: 68
Header: 80
Aggressiveness: 36
Stamina: 98
The player who scored five of the 7goals of liverpool:
Lazaro Quintanilla Marmole
Position: A
Side: C
Keeping: 43
Tackle: 73
Passing: 75
Shooting: 82
Speed: 78
Dribble: 77
Control: 74
Header: 80
Aggressiveness: 6
Stamina: 94
you should review serious the match engine!!!!
I think the board don’t have to interfere on the wages.
If it’s manager’s responsability, he must do it right. If a bad manager wants to pay milions, let it be. Sooner or later he’ll be fired and/or the bankruptcy rules will be applied.
Yeah, I think the board should have a stricter influence on players’ wages. Maybe to the point of vetoing certain amounts offered to certain player, because as it is, I could offer as much as 1M per week to a player, and given the amounts we’re working with, it’s unrealistic.
I also think that unbalanced wages should affect the teams – dunno if you’re thinking about implementing morale and everything, but it would be high on my wishlist – something to the likes of having players feeling unsatisfied if a new player of similar or even worse talent is signed with a ridiculously higher wage.
I mean, how do those poor old Criciúma players feel when they have a team mate earning 100 times more than they do?
Either a terrible keeper or superb strikers…or luck!
All numbers should go down after a few tweaks we have planned for the match engine. ;)
Cheers!
Ah, ok ! I was just looking for any algorithm…paranoia =)
Man Utd 4 × 7 Liverpool
4-4-2 formation 4-3-3
49% possession 51%
23 shots 16
21 shots on target 14
71% accurrate passes 50%
63% effective tackles 60%
2 corners 1
10 offsides 1
12 fouls 44
does this supose to be a joke?
Half of shots on target by liverpool ended in goal… loloolol
44 fouls? is this really soccer?
This is the highest wage I’ve ever seen. Maybe the Board could be more restrictive about this…I don’t know. But Alban is right about one thing, this is a good way of getting money out of the game…hehehe.
Wow. incredible. 795 thousand??? That’s about twice my entire team payroll for just one player.
My most overpaid player is on the transfer list because he’s earning 41 thousand, and that was one contract I inherited from the previous manager.
This is probably getting out of hand, shouldn’t something be done about this?
There is no algorithm, we display it in the order returned by the database :P
I know, we could display it the same way they were on last season (except for promoted/relegated clubs), we simply haven’t worked on this yet :)
What’s the algorithm of building the league table after the season tick ?
Pay 795k wage per week to a player worth 70k ! As the wages are paid and never return, this beats the inflation by 35M a year !
Sorry, evil joke, but didn’t anyone notice that Cruciuma is drowning in debts ? But don’t decrease it ! Just put on a free transfer list and wait for another 500k+ wages offer ! And we will be saved from the inflation.
updated
For SALE! … the young & restless:
.
“A defender with shooting skillz!”
José Gimenez Cantero
Age: 21
Nationality: Spain
Club: Hertha BSC Berlin
Estimated Value: $6,821,058
Position: DA
Side: L
Tackle: 91 <———
Passing: 68
Shooting: 83 <——
Speed: 73 <—
Dribble: 74 <—
Control: 82 <——
Header: 80 <——
Aggressiveness: 50
Stamina: 100
.
.
“A superb offensive ALLROUNDER for the midfield”
Bento Osório
Age: 22
Nationality: Brazil
Club: Hertha BSC Berlin
Estimated Value: $6,749,989
Position: M
Side: LR
Tackle: 74 <—
Passing: 80 <——
Shooting: 83 <——
Speed: 83 <——
Dribble: 76 <—
Control: 81 <——
Header: 80 <——
Aggressiveness: 1 <——
Stamina: 100
I know what happened. It should not happen in the next season tick. Lets see. But don’t worry, your “lost” game info is already in our statistics computer :), which is a new functionality we will have soon.
cheers!
A bug happened in the medium ticker reinicializing… The last game which appears for me (Corinthians 2 × 1 Internacional), in turn 144, is from a season diferent of the last one. My last friendly was against São Paulo and, if I try to access it by the mail, a message of “file not found” appears.
It’s not a big deal, but it’s a little bug.
Cheers,
Rodrigo.
Heheh, I’ll update the wiki :)
Currently there is no way to know a player has reached his maximum, maybe an email from coaching in some situations is acceptable as a future enhancement.
When several players improve the amount is calculated separately for each player.
There is no difference in playing 90 or 30 minutes, they will improve the same way.
Cheers!
double post by me (http://www.rubysoccer.com/forums/1/topics/638):
in the end finance, players/team improvement and league position are the most important facts. if you lose with 2 or 3 goals difference should be that important, if you still fullfil the expectations. But sure if your team loses by 4 or more goals board (in RL) isn’t happy aswell, so this take should effect again.
in the end finance, players/team improvement and league position are the most important facts. if you lose with 2 or 3 goals difference should be that important, if you still fullfil the expectations. But sure if your team loses by 4 or more goals board (in RL) isn’t happy aswell, so this take should effect again.
OK, perhaps needs to be clearer in the wiki for dummies like me!
I guess as in this instance he only improved one attribute by +1 that he must have reached his maximum. Do we have any other way of knowing whether he has reached his potential other than keep training? Maybe an email from the coaching staff?
If several players improve on the same turn, is the logic calculated separately for each player or do they all improve by the same amount?
I notice that players have to play for at least 30 minutes for the match to count towards improvement, will a player improve faster for playing 90 minutes instead of 30 or is it the same? If it is the same then I might as well make good use of the substitutions!
cheers,
Currently these factors have no influence on the % performance, the only thing that changes the performance are the match results, the expected result (based on the teams quality) against the real result. I have 2 main ideas to change that:
1) Keep using expected match results to influence % performance but add a modifier based on financial situation, competition position against board expectation, improvement of the squad.
2) Stop using match results and periodically analyze all other factors listed above to update % performance
what’s the influence of the capital on the % performance?
what’s the influence of the current league position compared to the boards expectation?
The idea is that, if you qualified for CL instead of relegating you already earned lots of points in your performance as you probably had victories against theoretically stronger team , that’s why we don’t give any bonus or penalties according to the expectation, we use it only to give the manager an idea of how strong his/her team is compared to the opponents. I’m not saying we can’t give bonus/penalties, it’s just not as simple as it seems :)
Optionally we could change the performance points system to be directly linked to the expectations, meaning it won’t change based on single match results, but based on accomplishment of board expectations.
Thanks for pointing the misspelling on “Your Performance”, thorpedo.
Keepers value had always been a concern, usually they had high values as just a few skills were used in the calculation, now that we’ve changed that their value is pretty low. We’ll review each skill influence in the calculation, not only for keepers so I guess this is likely to change.
Thanks, Jorge!
i agree. Vice versa i would add some points (%) when you do better than expected: like you’ve qualified for CL when your board said “avoid relegation”.
My international board expectation is “reach the final” (in fastticker). I lost in the semi’s but when I look to my Performance it has only decreased with 1%. I think the impact of the non-realization of your board’s expectations must be higher. Let’s say 5% for each round you are away from your goal.
Example: Expectation: reach final → loose in semis = -5%
→ loose in quarter = -10%
→ etc
This can also be used for national cups. For leagues we can use -1% for each place below the expectation. What do you think?
Cheers
Btw: In the board screen “Your Peformance” has to be “Your Performance”. A tick error I guess.