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October 25, 2008 23:26

58 posts(s)

 

In my point of view, when a team plays with no defender means that his goalkeeper will be face-to-face against attackers most of the time. In this situation it would be reasonable that this goalkeeper has some kind of penalty, like a 50% drop in his keeping skills and also the team had a penalty on its defensive points.

 

October 25, 2008 17:50

1,003 posts(s)

Administator

 

The unfinished Statistics Computer is available! Unfinished because I wanted to start receiving feedback on what else you guys think it would be interesting to have there.
For now it is possible to see the statistics of 5 teams/managers using the following criteria:
- Include or not friendlies
- Only include games that were played against a specific team
- Only include games that were played against a specific manager (you have to user the forum user name there for now)
- Only include games that were played against a specific team and manager

The finished screen will (probably) have:
- Better look, feel and usability
- Season filter
- Competition type filter
- Translations

Hope you guys enjoy this new screen! And remember 2 things: feedback and it is not finished yet!

 

October 24, 2008 21:04

4,323 posts(s)

Administator

 

I totally agree. We have planned some tactical options to better explore the use of wingers, maybe I can do some small tweaks even before those options are implemented ;)

Thanks for your suggestions!

 

October 24, 2008 21:03

4,323 posts(s)

Administator

 

We’ll probably have to do something more aggressive against such formations, it’s completely unrealistic but sometimes it does work here.

 

October 24, 2008 21:02

4,323 posts(s)

Administator

 

Small problem I left on last update, it’s fixed by now :)

 

October 24, 2008 19:43

241 posts(s)

 

Hi,

Looking at the tactical screen there are 5 lateral zones left being number 1 and right being number 5. Watching the match replays you would realize if you field a player on that zones on the wings you would see that they have no impact on the game, they run up and down like headless chickens.

I would say it would be nice to see some improvement on this, especially after heading skill is included in the game. The next generation of players surely will include some players over 80 heading skill so its common sense to think that those players will have a great impact on the games.

If wingers can be included in the near future it will make things much more interesting dont you think?

For instance, midfielders with high speed and dribbling would be best to field on these zones and additionally attackers, defenders and golies with high heading skill will be an asset to any team. This will surely impact the transfer market bringing more activity and make the game more sophisticated.

 

October 24, 2008 19:06

241 posts(s)

 

Maybe its not really related to the topic but i lost a game against a team playing 0-3-7 formation without any defenders. Its kinda annoying :p

 

October 24, 2008 18:50

24 posts(s)

Donator

 

Yeah, regarding results… I had two very close games looking at the statistics, I even had more ball possession in both those games and more or less the same number of shots, yet I ended up losing 4-1. My goalkeeper isn’t THAT bad :P

 

October 24, 2008 18:23

375 posts(s)

 

Almost 23 minutes now, still ticking

 

October 24, 2008 17:59

4,323 posts(s)

Administator

 

New basic tactics stuff!

Managers are now able to select corner kick, free kick (direct shots) and penalty kick takers for each formation. If you select a player that is not available during the match the old rules will be used (best passing for corners, player who suffered the foul for free kicks and penalty kicks). For now what matters for corner kick takers is passing, for penalty kick takers is shooting and for free kick takers (shots) is 80% shooting and 20% control.

 

October 24, 2008 07:31

4,323 posts(s)

Administator

 

Dave, do you have any individual tactics set up where a midfielder would move back for instance?

 

October 23, 2008 23:22

1,003 posts(s)

Administator

 

We have been receiving some comments regarding that. We are both completing other new stuff right now, but we are going to “attack” the match again just after that – that won´t take long, hang on guys. Thanks and keep the feedback coming!
cheers!

 

October 23, 2008 23:19

1,003 posts(s)

Administator

 

That would give game advantage for our donators, going against our initial policy of not giving any advantage for anybody. For curiosity, I would like to hear more opinions around that subject. Anyone else?

 

October 23, 2008 21:19

120 posts(s)

Donator

 

That is a very interesting concept!

 

October 23, 2008 21:18

120 posts(s)

Donator

 

and in my last game I have my 3-4-3 again… and the players end up in a 4-3-3? I have NO formation strategies in this game. No players got injured. But one of my midfielders ends up playing D?

And maybe it’s just me… but my results are not coming out as they were before… and the game feels “not quite right” to me this season.

 

October 23, 2008 21:13

120 posts(s)

Donator

 

well… that’s weird… I didn’t setup my players to change positions during the game, and I didn;t have any injuries during the game… so they all should have ended in the same positions they started. ???

 

October 22, 2008 16:16

24 posts(s)

Donator

 

You’re welcome! BTW, looking at a few games I managed to correct my team’s flaws. The result was a 3-3 draw away vs the champs and a 7-1 victory over what I thought was a somewhat strong opponent… soooo, also there I had “some sort of success”!

 

October 22, 2008 10:13

1,003 posts(s)

Administator

 

It would be frustrating to not try, at least! We will try to come up with a nice design for this, give it a chance and, if we fail, we will remove it from the game.

cheers!

 

October 22, 2008 10:11

1,003 posts(s)

Administator

 

Thanks for the tips, Onyros!

cheers

 

October 22, 2008 09:16

4,323 posts(s)

Administator

 

We have another enhancement regarding the use of wingers, you’d be able to choose if your team should player more on the sides using the wingers, more in the center or mixed.

 

October 22, 2008 09:14

4,323 posts(s)

Administator

 

The reason for that is the position displayed alongside the player names is the position where the player ended the match, not the one he started it. Maybe we should change that to avoid confusion :)

 

October 22, 2008 06:56

120 posts(s)

Donator

 

I have played in many different leagues, in many different sports, and I have found that swap deals ALWAYS end up causing problems.

Even with a “commissioner” to look at every deal… it becomes a problem.

In my opinion, no swap deals.

(and trust me, I LOVE to trade!)

 

October 22, 2008 03:12

375 posts(s)

 

what about making it happen that not only LC, C and RC sides star to be used ? =)

I don’t like that almost all field players chase the ball inside this 3 squares width. I want more complex tactics to be used, I need fast wingers, great crossers, defenders like Roberto Carlos, which can run through the whole field and be a real threat to the opponent’s GK.

 

October 21, 2008 21:47

120 posts(s)

Donator

 

In the report for my last game in medium ticker (Mallorca):

http://www.rubysoccer.com/game/match_report/184551

It is reported that I used a 3-4-3 setup, which is what I did set up. But the positions listed for the players in the match show I have 2 d, 4 mid, 4 attackers! And I lost this game 6-0. I’ve never lost a game like that before. So… I’m wondering if something went wrong?

 

October 21, 2008 20:44

4,323 posts(s)

Administator

 

The corner kick tactic is already in our plans, not sure where it will fit in the formation pages though :D

 

October 21, 2008 20:16

24 posts(s)

Donator

 

Hehe, sorry! I should have meant 3/4 of success! What that means is that, even though it works with Gecko-based browsers, it won’t work with Webkit based ones, nor will it work with Opera. And the thing with OpenJDK is that its browser plugin isn’t registered as a JRE in those browsers as well.

So, whenever I need to use proper Sun’s Java – Portuguese IRS for instance – I have to reinstall it, rather than try to use OpenJDK as a browser extension. It just won’t work.

Also, sort of success means that, even though it does work now, it’s butt-ugly :P

But hey!, this is very specific. I suppose most people will use Windows, and the few that will use Linux will probably use Ubuntu (like your server does). I haven’t tested the behaviour under Ubuntu, but if it is buggy as in Arch, I’ll post the workaround as well.

For now, those 0.15% of people using Arch Linux and playing Rubysoccer: install OpenJDK, use Firefox or Kazehakase.

 

October 21, 2008 19:33

1,003 posts(s)

Administator

 

Nice idea. We are planning more functionalities in the individual tactics screen, so keep the ideas coming!

cheers

 

October 21, 2008 18:26

241 posts(s)

 

Sorry but i dont get this " youths are developing too fast" thing. I mean i have players still improving after playing 80+ games even at the age of 20. How is that fast? I dont know maybe i have been unlucky.Off course in real life it can take longer but would you make the game boring to make it more realistic?

Another thing is that when you start playing you have no choice but put your faith in young players because only crappy teams with no capital are available to manage. If you already have a decent team i think its ok to sing a veteran to improve your team, especially if that player can put you in the hall of fame. Even Arsene Wenger signs veterans like silvestre :p

By the way i support the idea of players developing more playing official games than friendlies and playing more minutes. Maybe its best to make the process harder but not longer.

Cheers

 

October 21, 2008 17:48

241 posts(s)

 

Well they can move just two squares away from their original position. Maybe the developers can add more stuff like central defenders(or any player with good heading skill) going to the penalty box during a corner kick etc…

 

October 21, 2008 16:27

375 posts(s)

 

What about granting access to a very small test server, probably with 1 league, for a fixed amount, 10-15$ per month to testers who want to reach success in tactical questions ?

The difference should be the number of ticks – very many…or in ability to make own ticks. For example, a dimension with only 2 teams, both available for 1 tester, who will be able to set the team and click “tick”. And check the game replay ;) Hmm…maybe each 5 test games should cost 5$ ? If you don’t like the term “cost”, it can still be just donations to support the main server.