Great comments guys!
cheers
Nice posts guys. Here are my comments:
1) Player age has no influence in the match logic, except for the fact that older players get injured more easily than young ones.
2) I think people are over reacting to the old players skill decreasing process, I think that is likely to change when old players give some kind of bonus to the whole team due to their experience. In real life I’d like to have some experienced players in my team to play an international competition for instance, so the bonus makes sense.
3) Indeed, youths are developing too fast. The minutes system suggested in another topic in combination with the match competition bonus (or penalty) will “fix” that.
The problem is we know that our players are doomed to lose their skills starting at the age of 31. This is psychology: “Ahha, my great all-round MC will decrease skills in 1 season, I need to get rid of him now…”
People sale great players to acquire promising youths. But I think in a couple of seasons all of us will be full of very good young players. And the whole dimension will be filled with stars. WHy ? Because currently it is enough to play 30 minutes in a friendly match to improve. I think if it were more difficult to improve without playing many many official matches, we wouldn’t face this problem soon. Or even ever !
One of the good things of having a fast ticker in Rubysoccer is the fact that some people take a more long term view on their teams’ construction. There are a few good examples of teams planning mostly for the future, developing young players to their maximum and sometimes even sacrificing results now, to win later.
I have been trying to do a hybrid: I’ve signed a few promising young players – all I could muster – and I’ve also signed a few veterans with solid skills to try for a better campaign in the current season.
Strangely enough, I managed to acquire a very good MC, for a ridiculous price, I suppose because he’s already 30. But he’s still a great player all around, the kind that we see selling for millions in some transfer markets. I have a good core of veterans, and a good developing squad of young players waiting for their opportunity. At least on paper!
But then I started looking around at other models of success around, specifically in the Portuguese league, which is where I’m playing: Benfica won, surprisingly, the title with a squad composed of under 23 players. Right now, Benfica’s older player is 23! So, I’ve been looking around and found that most successful teams are already starting younger players, and ditching veterans for very low amounts.
Which makes me think I may have followed the wrong approach, especially after supposedly forming a solid team and already having lost to a recently promoted team in the Portuguese Cup.
Am I using a really bad tactic (which is a distinct possibility), or should I be starting my young ones instead and get rid of the vets? Is there anything in the code that prizes playing young players over older ones?
If that is so, I think that’s a little unrealistic. Good teams are generally comprised of a mix of young players and veterans alike, sometimes just mainly veterans (AC Milan is an example). I also agree with someone’s post around here, that not all skills should decline with age. Physical skills do decline with age, but mostly technical skills may improve with age, depending on the player’s type, sometimes even with some correlation: faster players tend to develop other skills so their careers last longer – passing, control, etc.
I’d just like to see veterans being more valued in Rubysoccer, so it doesn’t transform into a teenager footballer’s game, as much as I like that people are planning long term instead of always trying to just win now.
I especially agree with Philipp’s idea, that someone should act as “Commissioner” by making sure that swap deals are evenly balanced, in order to avoid cheating. I have proposed similar swap deals, with the same mechanic Alban mentioned – buying and selling at very high values to avoid “interception” – but as he also mentioned it would affect market values. I’m not that sure that would be a bad thing. Afterall, just like in real life, the football market is a speculators’ market, and transfer values should be affected by such deals, otherwise the swap deals effect would be pretty meaningless on the overall market.
I surely wouldn’t want to see a player I had agreed on signing being snagged by someone offering him a 750k salary :P
Also, a big con in swaping players by trading them for insane amounts of money: just imagine if someone backs out of buying after you’ve committed to buy the other player for a very large sum… ;)
I think we should permit this, it happens in real life, so here it should also happen. I found this tool very interesting.
Regards!!!
Isso eh normal, movemos as partidas antigas pro historico, em breve teremos um icone de computador de estatisticas pra que sejam visualizadas. Concordo que fica estranho não aparecer as partidas…vamos ver se damos um jeito nisso :)
Abraço.
Gabriel,
Agora nao aparece as temporadas anteriores.
Victor
Se vc estava se referindo ao MediumTicker sim, estava com problema e acabo de arrumar. Obrigado por avisar :)
Ola Gabriel,
Esta com problema a Copa Nacional ?
Victor
The idea of swap deals sounds good in theory but i agree that it may cause some problems, What will happen would be a group of veteran managers or real life buddies trading their better players between each other and all others will be left out never given a chance to get a good player.
I really don’t support this kind of transfers… I think this gives more problems (cheats) than advantages… in “real life” this happens, but online I don’t like it… I will not do it, but If everyone is ok, for me… no problems.
For sale!!!! 2M
David Jorge De Vera
Edad: 29Nacionalidad: Spain
Club: Recreativo Huelva
Club anterior: -
Valor estimado: $3,863,550
Posición: M
Lado: C
Portero: 45
Defensa: 72
Pase: 83
Tiro: 71
Velocidad: 79
Regate: 60
Control: 88
Juego aéreo: 80
Agresividad: 45
Energía: 100
dont have a real “pro” for swap deals yet.
but if it’s allowed i suggest a “tool” that is supervised by an official. So each application for a arranged deal would be given to Gabriel or an other determined person (after both parties have confirmed the conditions of the deal). If the conditions are plausible the deal gets complete.
a con: the power of the free market will be weakened. not every player will be on the market before he become transfered.
I think there should be an official “tool”. Nowadays if we want to swap players, especially good one (why swap bad ones ?), we have to transfer list them and buy. So we make the transfer price high, like 20M or more, to prevent other teams to “intercept” a player. But the game’s value system takes transfer prices into consideration, such swap deals with 2 players transferred for 50M each will increase the average value of every player in the dimension.
I also think it would be easier if the newspaper could cover all transfers and deals, also if team history showd us all transfers of the club in last 150-200 ticks. Nothing is better in finding cheat than the opinion of other managers, though sometimes they make wrong accusations.
I’d like to hear some opinions about swap deals. RubySoccer currently doesn’t have any rule or support for them. A swap deal is when you give one or more players and optionally some money in exchange for another player(s).
As we don’t have any mechanism for such deals I know some people are trading at their own risk. What I want to disscuss here is, is it worth having an official trading “tool” in the game? Should trades be completely forbidden? What are the pros and cons?
Let’s see what are the opinions around here :)
Working on it.
Working on it.
The penalty is -3 in all skills. :)
Still updating, 4h 30 min minimum …
for example: http://www.rubysoccer.com/forums/1/topics/527?page=2 , bottom
Damn you guys ! Where do you take all that useful info ?! =))
Seems like it stays 25%. Certainly more than an hour, probably longer.
I thought the penalty is -5 in stead of -3.
So your MC ith 85 tac would have 80 tac. I’m not sure if it is for all skills?
What do you mean ?
If I play an MC with 85 tac as DC, he has only 82 tac ?
sure, there is a penalty.
What’s happening with medium ticker that is still updating?
Cheers
No penalty if I play midfielder in defense or attack on the same side (e.g. MLC as DLC or ALC) ?
Need a player to buy:
A defender, younger than 28 y.o., with 80+ ctr, 80+ spe, 80+ tac, 70+ pas, 75+ dri, 75+ hea. Can pay any reasonable amount, if the player is suitable.
Or !
I have an MR, Darren Barnwell:
Age: 19
Position: M
Side: R
Keeping: 47
Tackle: 74
Passing: 98
Shooting: 75
Speed: 85
Dribble: 87
Control: 76
Header: 80
Aggressiveness: 69
This should be a star-crosser ! Will find attacker’s head from any distance, on high speed with great dribble.
He is not for sale, only for a player swap deal. If you have a very good defender, we can negotiate.
Considering that many teams have more than 100M in the bank, making departments more expensive is not a problem =)