The star players hall of fame page now includes in-page sorting and searching. This works only within the current page you’re viewing; it is not a global sorting and searching capability (maybe to come later). We have also included icons to indicate if a player is transfer/loan listed or retiring.
CPU teams may now decide to sell some good/promising players every now and then. I don’t expect this to be anything major, but hopefully it adds some much-needed movement to the player market.
I have been considering if the same should apply to human managed teams, have some players request transfer and refuse renewal proposals in some very specific conditions. I know, losing players is never a popular idea, but that happens in real life. It definitely won’t be as drastic as we had in the past when we tried to have player morale in the game, I’ll do some thorough analysis before extending this concept to human-managed players.
Whenever we introduce a new country in the game we place it at the bottom of the ranking, and it most likely stays there for at least 5 seasons (given the country ranking uses the average international performance of the last 5 seasons). The only exception is TestTicker, where the ranking is fixed…and I used to update it every season, but decided to leave it as-is for now.
To become player of the match, I think your formula is weighted higher towards accurate passes made instead of effective tackles.
Playing the game, making and effective tackle is many times harder than simply completing a pass.
Either way, Defenders are just as valid as the other positions, It would be great to have tackles in the Hall of Fame equal with goals and assists.
And I’d love to know how Nancy achieved so much dominance.
Appreciated :-)
I just found a spreadsheet I took from season 106. Smiled at seeing names of some core players,surprised to see a couple still playing.
Agreed it is tricky.
What would be the equivalent ranking of Australia and New Zealand?
Switzerland and Greece? Oceania is unlikely to ever win the World Cup irl or in game.
I’d much rather add those countries to the game, even if they were non-playable. The only concern I have is tick performance if we have too many, but we still have room there as the ticks don’t take that long nowadays.
Before I add more CPU teams, I need to finish something I’m doing to make them sell better players sometimes.
Hmm…the players we managed statistics can be gathered, but it’s not as straightforward as the team specific hall of fame. I’ll leave it for last.
More number crunching, I like it! You’re right, I don’t think we’ve created a list with the player of the season winners. One more to my to-do list.
I can confirm that there are Australian’s playing football across Europe.
Would be great to see the occasional youth player from random countries. I know this would mess up their development and stats as their Australia would not appear in the World Cup or the current International Competitions.
I remember Mark Viduka and Harry Kewell playing for Leeds. Would love to find an Aussie to wear #10 for Liverpool :-)
This would be fantastic. Apply the same Hall of Fame template for each team.
The players we manager, especially those that are the backbone of our team across many seasons, are worthy to be remembered.
Additionally, we as Managers do change teams. It would be great for us to have a Hall of Fame players dedicated to the we have managed, across all of our time at each club we’ve managed.
National clubs Hall of Fame would be nice to apply too. I’d love to see how many Liverpool players are in England’s top 10 stats.
I’ve enjoyed looking through the Hall of Fame and seeing familiar names of Liverpool legends I’ve managed.
Where is the Player of The Season defined? Where do I find who it is over these past seasons?
Also, I noticed that there is no section specific for Defenders: Is it possible to add in “Average Tackles” to Player Record as well as the main Hall of Fame page.
Player Record
Matches Played:
Goals Scored:
Assists:
Average Tackles:
Average Rating:
Man of the Match:
Thank you,
The messages table now has a search box at the top that allows filtering the messages displayed. At this stage it is very basic, so when you click a message to read it you will lose any text previously entered in the search.
New option added to the manager settings, where one can choose whether to see classes in the list countries page. As countries themselves don’t have classes, what we display there are the classes of the corresponding top divisions.
There is a new option in manager settings to receive messages when one of your player’s class changes. It is disabled by default, which is the current behaviour.
Hahahah, doesn’t sound right! Thanks for reporting, will have to fix it.
Hi,
I just lost 0-6, no problem. My guy got an assist though.
I think it was from this:
54 min: Roudaut (a) passes the ball to Azevedo (a). Header dispute. Grange (h) heads the ball. Grange (h) scores (header).
Does this mean that my Defender gained an assist by his opponent scoring?
Without looking at the code, I think you’re on the right track. The game probably picked Ricardi as the PK shooter at match start, since your selected one wasn’t in the field. I still consider this to be a minor bug, it would be better if the game didn’t pick anyone and then whoever was the best player in the field when the penalty happened would take the shot.
Hi,
I think I’ve had another penalty order issue:
https://goalfc.net/match/report/9037111
My 100 shooting player (Torrejon) was on the field, and is defined as the penalty taker in the formation (even though he starts on the bench and subs onto the field at 35 minutes).
At 55 minutes, a different player with 97 shooting (Ricaldi), took a penalty shot (he started and played the full game).
Is it because in my formation I defined a guy on the bench as the penalty taker?
Regards,
Ok, I can understand that. My post was a direct copy and paste from the negotiations page yesterday. So was surprised at the huge price jump.
My guy made World Team of the Season, so he did good.
https://goalfc.net/game/player_info/1466098
Oh wow, my bad. I was just so excited to win, I totally missed it.
Love ya work G!
From what I can see the suggested wage was determined last season, probably before he was a gold star? That would explain the big difference as the suggestion is not recalculated for 36 turns or so.
He was the second one to take a shot, GK saved :-)
90 min: Owen (a) saves the shot from Santos (h)
Hi,
I’ve got a player earning $70,000.
Suggested wage is $96,103
I offered $100,000
but he refused and is asking for $127,000
Seems a huge difference from suggested. First I seen this, a $30,000 difference from recommend wage.
Hi,
https://goalfc.net/match/report/8996671
Antonio Santos was on the field, but did not get to shoot a penalty despite being top 3 in shooting.
Thanks,
Can you confirm the match you are talking about? I’ve checked this one, and it looks fine, penalty takes were in best shooting order.
Hmm, if I remember correctly it should have been in order of shooting skill. I will raise a bug to investigate next week.
Hi,
just played a game with a penalty shootout. The order of penalty takers was not in order of best shooting skill of players in the game at the time.
My guy with 97 shooting did not take a penalty, but some players with shooting skill in the 80s took penalty shots.
Is there a rule on who takes penalty shots?
Thanks,
When using rubies to shuffle player traits we now ensure you pass through all different traits before any of them repeats. For example, if your player “plays worse against same class teams” and you keep shuffling the trait, you will get all other traits before you see “plays worse against same class teams again”. Notice that does not apply to the actual trait value (+1, +2, +3, -1, -2, -3), that is still completely random as follows: 50% chance for +-1, 33% chance for +-2 and 17% chance for +-3.
Interesting topics. Coach report accuracy is a bit tricky, I need to have a think about that. Given it reports only on the main skill, it may end up a bit off even if the report was supposed to be reasonably accurate, as skill development is very fluid.
The player class change being recorded or notified is an interesting one, shouldn’t be too hard. Requirement for increasing class would mean we’d need to constantly monitor the player in comparison to his peers…or maybe we can have some indication of how many skill points away from the next class he is…another one to have a think about :-)
The team class increase is now a bit more open, given the ranking by team strength is available. That team strength number is based on the strength of a subset of the team players, so in general you need to improve your top players in the squad more than your opponents.