All forced transfer attempts (failed or successful) will now be stored for future referece. You can see a history of your forced transfer attempts in your manager profile page. For a specific player you attempt to force the transfer from now on, you can also see the history in the bottom right of the player info page.
The player average skill is now displayed in the national player replacement screen, for those who choose to have this column displayed. As a reminder, this column has no direct impact in player value or match performance, it is just a straight calculation of the corresponding skills average.
You can now pay 5 rubies to re-draw a positive or negative player trait or 15 rubies to remove a negative trait altogether.
That would have to be improved beyond a drop down, but it is a nice idea! I will add to our list once I am back from holidays.
Replied in the other topic
It requires manua intervention to check it is fair. I have been on holidays and forgot to check ;-)
Hi,
the statistics page has a drop down list for all, club and National Squad. Can this be expanded to include each of the match types:
- 1st Division
- 2nd Division
- Friendlies
- National Cup
- Top Tier Internationals
- Lower Tier Internationals
- International Friendlies
- Top Tier National
- Lower Tier National
- World Cup
Hi,
I won a forced transfer a few days ago, all approved. Just wondering if the player transfer is broken? Negotiations page still doesn’t advise how many turns till he will arrive.
Ta.
Hi,
I won a forced transfer a few days ago, all approved. Just wondering if the player transfer is broken? Negotiations page still doesn’t advise how many turns till he will arrive.
Ta.
Merchandise and sponsorship income formulas have been updated. This should help lower class teams having more money available to improve their squads. Next step is look into how CPU teams manage investments and review adequacy of competition prizes (which were designed to directly support paying for club investments).
https://goalfc.net/game/team_info/97
When a manager leaves a club, any pending loan termination requests are now automatically accepted (as they would have been if the team had no manager when the request was initiated).
New mechanisms are being put in place to adjust the economy balance in the game, our usual challenge. It is clear that smaller teams are barely able to pay their player wages, let alone buy players. As a result, lots of decent players are transfer listed and don’t receive a single offer, even when smaller teams could definitely use them in their first squad.
Our intent is to increase the merchandise and sponsorship values, especially for smaller teams, in order to provide a bottom-up boost in the player market. Analysis is still under way and even when the new code is in place it will take some time for the effects to be felt, but it feels like a step in the right direction.
Awesome.
I only have 1 star class player, and being not able to use him due to stamina makes him useless.
We have this in our backlog already, shouldn’t be hard to do. Maybe we could have both options…re-draw the trait or remove altogether, with the later being more expensive.
My only Star Class player gained a negative trait that has destroyed his usefulness.
Be handy to pay 10 Rubies to remove the trait.
I’d even take this feature if it meant that another random trait from the negative trait pool developed later on.
The pressure handling trait now affects neutral ground matches (e.g. cup finals). Previously the match engine treated neutral ground as home ground for both teams, but that is not accurate and has now been changed to be considered away ground for both, thus the pressure handling effect coming into picture.
New option available in the messages screen to mark selected messages as read.
When clubs go down a division and sell players, they certainly have a more realistic sell price.
I don’t think people are spending that kind of money anymore…definitely something rare these days. Now I’m managing a second division D club in Portugal, feeling how hard it is to make money so that I can make things better.
Yep.
Just noticed a guy I liked, went to make an offer and found:
suggested offer: $205,299,136
Best player in the game? Probably not, but made me think about who is making that kind of money to be able to afford to buy someone that expensive now?
You are now able to move to a team which has recently bought a player from your current team, as long as the team you’re trying to move to did not have a manager when the transaction happened.
We have added some filtering capabilities to the team players statistics screen. You can choose to view the numbers for all matches, club matches or national squad matches.
From next season in each dimension, the Strength and Class columns in the league ranking screen will have a comparison with the previous season. A positive/negative number beside the strength value will tell you how much each league’s strength has increased/decreased from last season. If the league’s class has changed, you will see an arrow beside the current class value.
Olá Enrico,
Na verdade no Brasil é por número de vitórias, depois saldo de gols e por último gols marcados.
Muito absurdo o critério de classificação não ser por saldo de gols e sim pelo time que marcou mais gols. Nunca vi isto em campeonato nenhum.
In the formations screen you are now unable to put a non-GK player as the goalkeeper. In the unlikely event where you don’t have a goalkeeper available to select (e.g. due to injury) the game will pick a non-GK player to be the goalkeeper during the match.
That probably has to do with CPU teams not spending more than 1.1x the player base value, meaning human teams get less money by overselling old players (that’s how I saw it). Anyway, clearly things can improve, but my experience managing a top team in a top league is that you make enough money from other income sources to cover your expenses and have a little surplus (few millions). Of course that is a very slow way to grow your balance, especially with the current player prices, so we’ll definitely do something about it.
Hi,
yes for forced transfers. Just trying to work out how to buy a player without losing all of my cash – because I am not sure I can ever sell enough players to make back the cash used on 1 purchase.
I assume you are talking about forced transfers. In that case the amount is higher because the team you are buying from is not interested in selling. It is as if you were paying a release fee clause.
I intend to make cpu teams sometimes transfer list good players for higher amounts, but not as high as the forced transfer price. Similarly they could potentially make higher offers for non listed players.