some overall stats for league or gameworld (teamwise):
- avg attendance and avg atendance/stadionsize
- avg player wages
- highest wages ingame (currently)
- avg player values (dito)
- most expensive transfers (last 5 seasons)
- spendings for new players (last 2 seasons)
- avg age of the player (squad or last league match)
- formation used
- wins/draws/loses per formation
- hall of fame (for each competition, most titles ranking)
…
The attendance average in the financial screen seems ok to me. Indeed. It’s a better place then in the computer statistics.
Well for now the way things are the biggest problem with the game i see is the inconsistency in the game results . You can humiliate the defending champions but then the next game you will get a bad result against a weaker opponent playing with a weird formation. So how can you tell that your tactics are really good or not?
" Maybe there has to come a rule that there must be at least 2 (maybe 3) defenders, 2 (maybe 3)midfielders and 1 attacker on the field."
This is a great suggestion by thorpedo; solves the problem and easy to implement (i think).
Cheers
Last time I checked if you have an injury and has not specific rule for it, the game gets the most suitable player for that position. For the computer, the most suitable player to play on D is the one that has the highest tackle.
And it is like Gabriel mentioned, right now the report can be “distorted” by the position the player is in the field, due to individual tactics for example. We better change that to avoid more confusions, we will see.
OK… well let me know when you’re gonna do it… so I can stop using my infamous 0-3-7 alignment! :)
Meanwhile… in medium ticker… my Mallorca team had it’s R D player injured in the 4th minute… and a Midfielder was substituted! And that sub, and the M -1 player both show as Dmen in the summary!?!?!
http://www.rubysoccer.com/game/match_report/184661
I dunno. I’m not complaining (honest!!)… but… I dunno. The game feels “off” for now. But it’s OK, I like playing it anyway!
Hmm, the attendance average might be interesting. But maybe it would be more appropriate in the financial screen, what do you think?
Right now the statistics computer only shows results from the seasons < current season – 2. We are considering to change this and make it show all the statistics from all seasons : that will automatically include the 5 most recent results, which will appear in the “View current game result set” link. I will see if I can do that right after I finish all my initial plans for this screen.
Another thing is to use the firstname + lastname in the “Against manager” criteria.
thanks! Cheers
Dave, I completely agree. That is something we need to do right away. I will talk to Gabriel and I am sure we will get this implemented very soon. And I think you are right: if we do that, the 0-X-Y formations will automatically be in disadvantage and we will probably not need a penalty anymore – lets see.
So let’s summarize the things we already have in mind here:
- Better pass decision making: no stupid backward passes
- Better use of wingers
- Improve foul event
Did I forget anything? Thank you all for your feedback!
cheers
OK…I must admit, I didn’t bother to look at CRB’s team!
I have an 80% tackle rate. He’s 44%.
I have a 63% passing rate. He’s 59%.
My team is generally as fast as his… and I have MUCH BETTER dribbling.
HOW can he have a possession advantage???
I just don’t see how that works.
I also am not certain about providing a “goalkeeping penalty” just because there are no defenders. There is no such “penalty” in real life… but what DOES happen in real life is that “free” attackers generally do not pass the ball backwards when given a free opportunity at goal. THAT is what I think needs correcting.
Any player on a clear cut “breakaway” will look to shoot first. And only pass to a teammate who is in a better (also unmarked) position… THAT is what we need to put into the game. Not some abstract “penalty” against the keeper.
Let’s start the feedback :-)
First of all I find it great!
I suggest that also the 5 most recent results are showed when you want to see your results against a manager/team.
Maybe the attendance in your stadium is also an option. Then you can see very easily your stadium was full during the season.
I have no more suggestions at the moment.
Cheers
First of all I also think there has to be a penalty when you don’t use defenders (or midfielder/strikers). I agree with Fabrizzio Lobba for a penalty: Keeper in keeping and all players for defense when there are no defenders. The same when there are no midfielders or strikers on the field, but then for pass and shooting.
Maybe there has to come a rule that there must be at least 2 (maybe 3) defenders, 2 (maybe 3)midfielders and 1 attacker on the field.
@ Dave: I understand your frustration in the match against CRB but they have a 92 goallie with 100 speed and 80 heading. I guess that’s why you scored only 2 goals. I don’t know what the logic is after ball possession…
I also think that the matches are different right now. More goals are scored, also against stronger teams.
For instance my team, Genoa, scored 81 goals in 14 matches. That’s almost 6 goals each match. I have to say that Italy is not the strongest competition in the game.
But I find it great to see the game developping so fast.
Looking at the replay of the game… it seems to me that if players were on a “breakaway”… meaning they have the ball… are onside… and have NO defenders between them and the goalie… if they were forbidden to pass backwards in those situations… but instead ran forward and took a shot (or passed FORWARD) for someone else to take a shot… then the “no defenders” setup would be much less useful!
Because MOST of the time, players in that situation make a long BACKWARD pass… which allows the other team to catch up to the play. That would never happen in real life.
In my last fast ticker game:
http://www.rubysoccer.com/game/match_report/186514
I have 80% tackling success… he has 44%.
My passing % is higher also: 63% to 59%.
So, how does he get 52% possession to my 48% ????
And yet I have a 35 to 15 shot advantage…
and we end up tied 2-2.
In the past, I would have CRUSHED him on possession advantage… killed him on shots like 40-4… and won 2-0.
Seriously… if you are being out-tackled AND out-passed… how can you have a possession advantage??? Especially if I have better dribblers (and I didn’t check, but I bet I do!). It just doesn’t make sense.
And if you have a possession advantage… and the other team has no defenders… how do you get out-shot 35-15?
And if you get out shot 35-15… how do you get a 2-2- tie score?
hey… I know “things happen”… but this has been going on all season.
To me… it all comes back to how the matches play… and that it feels “different” now.
I don’t know what in particular has changed, but something has. I’m OK with it changing… and that it might take time for me to “figure it out” in a way that lets me improve my team’s results.
I know I can’t compete with the highly built up teams on straight “main categories”… they have all the best tacklers, passers, and shooters. So, I focus on tackling as a team, speed, and dribbling. And try to unearth a goalie with 90+ keeper (which I lack presently!) And just tried to get players that are “good enough” in the passing and shooting and other skills. This let me get the ball, and keep it, more than most other teams. So, I could often beat “better” teams… simply because I would keep the ball most of the game!
This system doesn’t work well now. I don’t dominate possession now (despite having better tackling and dribbling now)… and even when I do have the possession edge, it doesn’t seem to translate into a significant edge in shots. Everything feels a bit more “random” in the way the game stats work out now… including scoring.
I am NOT saying anything is broken. I’m just saying it feels different… and it feels like my management of my team and players is less important now… less direct. My control is less. And I need to work out a new way of getting better results.
Maybe that’s good! :)
Makes sense Fabrizio, we’ll think more carefully before implementing an isolated feature from those you mentioned.
Gabriel, about your idea of rising wages for players in the squad (in situations that you have very high wage players) I think it is completely related with moral concept, and should wait for its final implementaion. Because all of this is related with the stars ranking we got in soccersim. An excelent player, with excelent stats and playing very very well in all competitions should be considered a team star, and so, he’s got the “right” to sign or demand a great wage. All of his situations are related: morale, stars players, wages negotiations…
Friendlies can work as tests and experiences too. In my opinion I would not pay for a private server while I can arrange friendlies to test tactical variations. That’s what I do during pre-season, and I believe most of managers do too. Also it is closer to the real situation, a point I enjoy in soccer games.
Sorry… wasn’t checking back here…
YES, I have a M -1 and he “moves back” when we don’t have the ball. And he is the one that keeps ending up listed as a D in the game summary.
Also, I am the one playing the 0-3-7 formation in fast ticker!!! I AGREE it is completely ridiculous! But my usual 4-4-2 was not getting ANY results at all for me… and so I just tried something crazy… and it seemed to work better.
I normally play a style and setup that allows me to dominate possesion, and usually shots, and hence, the game. This season I am breaking in a lot of younger players, so I expected a little drop off in finishing (scoring) and in goalkeeping… but this group of younger players seems well suited to playing my possession game… even better than some of my olders players… so I expected to keep that part going. But the game “plays” differently somehow now. And what I used to do, doesn’t seem to work now. So, meanwhile… I play a 037… seems idiotic, but I really don’t know what else to do right now. and hey, it works (sometimes).
This kind of penalty might be a reasonable approach. We can start with something like that and see what happens. I will discuss with Gabriel.
In my point of view, when a team plays with no defender means that his goalkeeper will be face-to-face against attackers most of the time. In this situation it would be reasonable that this goalkeeper has some kind of penalty, like a 50% drop in his keeping skills and also the team had a penalty on its defensive points.
The unfinished Statistics Computer is available! Unfinished because I wanted to start receiving feedback on what else you guys think it would be interesting to have there.
For now it is possible to see the statistics of 5 teams/managers using the following criteria:
- Include or not friendlies
- Only include games that were played against a specific team
- Only include games that were played against a specific manager (you have to user the forum user name there for now)
- Only include games that were played against a specific team and manager
The finished screen will (probably) have:
- Better look, feel and usability
- Season filter
- Competition type filter
- Translations
Hope you guys enjoy this new screen! And remember 2 things: feedback and it is not finished yet!
I totally agree. We have planned some tactical options to better explore the use of wingers, maybe I can do some small tweaks even before those options are implemented ;)
Thanks for your suggestions!
We’ll probably have to do something more aggressive against such formations, it’s completely unrealistic but sometimes it does work here.
Small problem I left on last update, it’s fixed by now :)
Hi,
Looking at the tactical screen there are 5 lateral zones left being number 1 and right being number 5. Watching the match replays you would realize if you field a player on that zones on the wings you would see that they have no impact on the game, they run up and down like headless chickens.
I would say it would be nice to see some improvement on this, especially after heading skill is included in the game. The next generation of players surely will include some players over 80 heading skill so its common sense to think that those players will have a great impact on the games.
If wingers can be included in the near future it will make things much more interesting dont you think?
For instance, midfielders with high speed and dribbling would be best to field on these zones and additionally attackers, defenders and golies with high heading skill will be an asset to any team. This will surely impact the transfer market bringing more activity and make the game more sophisticated.
Maybe its not really related to the topic but i lost a game against a team playing 0-3-7 formation without any defenders. Its kinda annoying :p
Yeah, regarding results… I had two very close games looking at the statistics, I even had more ball possession in both those games and more or less the same number of shots, yet I ended up losing 4-1. My goalkeeper isn’t THAT bad :P
Almost 23 minutes now, still ticking
New basic tactics stuff!
Managers are now able to select corner kick, free kick (direct shots) and penalty kick takers for each formation. If you select a player that is not available during the match the old rules will be used (best passing for corners, player who suffered the foul for free kicks and penalty kicks). For now what matters for corner kick takers is passing, for penalty kick takers is shooting and for free kick takers (shots) is 80% shooting and 20% control.
Dave, do you have any individual tactics set up where a midfielder would move back for instance?
We have been receiving some comments regarding that. We are both completing other new stuff right now, but we are going to “attack” the match again just after that – that won´t take long, hang on guys. Thanks and keep the feedback coming!
cheers!