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November 01, 2008 20:47

4,300 posts(s)

Administator

 

Not hard as well, we just need a more complete team history screen, I don’t think these would fit into the current team info screen where only the competition and manager history is displayed.

 

November 01, 2008 18:17

375 posts(s)

 

and add that to the team’s history plz ;)

 

November 01, 2008 14:21

4,300 posts(s)

Administator

 

Simple one, we’ll do it :)

 

November 01, 2008 12:36

637 posts(s)

 

I have just sold a player but I can’t find the transferprice. I have to look to the financial balance for it.
I suggest you put it in the message.

For instance: “We have sold Simone Belfiore to VfB Stuttgart for $ 6000000.”

 

October 31, 2008 13:16

1,003 posts(s)

Administator

 

Vic,

O problema é que se abrirmos exceção para você, teríamos que fazê-lo para todos. Espero que entenda. Mas fique tranquilo pois é muito raro termos problemas no tick, e geralmente é por causa de alguma coisa em que estamos trabalhando – para tentar melhorar.

Abraço!

 

October 31, 2008 12:34

11 posts(s)

 

Gabriel,

Vou ter q esperar a proxima atualizaçao para zerar ??
Tenho 3 jogadores expulsos no turno 42 e ainda nao voltaram.
Teria como vc voltar esses 3 jogadores ?

 

October 31, 2008 10:41

637 posts(s)

 

I see. Thanks. I was a bit too fast with my reply. :-)

 

October 31, 2008 10:28

4,300 posts(s)

Administator

 

Not millions, the factor is the result of the formula, for example:

money = 8,000,000
departments = 200,000
player wages = 200,000
factor = 8,000,000 / (200,000 + 200,000) = 20 (regular)

If the expansion costs 4,000,000, you’d end up with 4,000,000

4,000,000 / (200,000 + 200,000) = 10 (bad)

Better now? :)

 

October 31, 2008 09:29

637 posts(s)

 

I suppose the numbers are in millions.
Strange. My financial situation would become “regular” when I deduct the expansion. Is this a bug?

 

October 31, 2008 08:25

4,300 posts(s)

Administator

 

Problem solved guys, apparently a “sleeping programming” consequence ;)

Sorry for the inconvenience.

 

October 31, 2008 08:24

4,300 posts(s)

Administator

 

Quando temos problemas no tick pode acontecer dos cartões nao serem zerados…fiz algumas mudanças pra tentar corrigir isso quando houver problemas no tick.

 

October 31, 2008 08:22

4,300 posts(s)

Administator

 

If you receive this message it means your financial situation would turn into “bad” or “terrible” as a result of the expansion…the calculation behind this is

factor = your money / (departments cost + player wages)

if factor < 6 (terrible)
if 6 < factor < 12 (bad)
if 12 < factor < 24 (regular)
if 24 < factor < 48 (good)
if factor > 48 (excellent)

We need to add that to the game help :)

 

October 31, 2008 08:11

637 posts(s)

 

I want to expand my stadium but I get the message: “Our financial situation isn’t comfortable enough to expand our stadium”. Ok, I don’t have dozens of millions, but my financial situations isn’t that bad. Even more it’s good according to the board.
So what’s the logic? Is the stadiumexpansion a certain percentage of your general financial situation?
For instance do you need to have 40M if the expansioncost is 4M.

Cheers

 

October 31, 2008 07:59

11 posts(s)

 

Gabriel,

Eu percebi que nao zerou os cartoes vermelhos na ultima rodada, sera q deu algum problema ??

 

October 31, 2008 05:50

828 posts(s)

 

i think they having been processing for like 4 hours now

 

October 31, 2008 04:47

53 posts(s)

Donator

 

Hello,

I’ve found this morning that both games are locked… I tink they started to process a tick they are KO… Best regards,

Javier.

 

October 30, 2008 14:08

4,300 posts(s)

Administator

 

Yes, the logic to evaluate the player strength (and therefore the team strength) has changed. Before we used only the player’s main skill, now we have a formula considering all relevant skills, that’s why expectations have changed all around.

Cheers!

 

October 30, 2008 14:04

637 posts(s)

 

What makes a team “weak” or “strong”, I mean what’s the calculation after it. Does the system just count up the values of the players?
Because in the previous season my team was expected to reach the international final. Now I only have to reach the quarters. I have taken a look to other good teams but most of them are not much different from previous season. So has the logic changed after adding the new valuesystem.

cheers

 

October 29, 2008 18:57

4,300 posts(s)

Administator

 

The answer to the first question is: highest wage percentage, longest period, “weakest” team.

Second one: we have a same league block planned for when you transfer or loan list a player.

Cheers!

 

October 29, 2008 14:59

637 posts(s)

 

I recently loaned two of my players in fastticker. I was wondering how the system chooses the team that gets the loan if there are more negotiating teams.
For instance: for the loan of Belfiore 2 teams were negotiating (Espanyol and Udinese). Why Udinese gets the player?

A second question: Can you refuse teams to loan one of your players, because they are compititors in the league or an international competition. I think it must be possible. For sure when these teams play in the same league but maybe the manager has to give a reason for the rejection.

Cheers

 

October 29, 2008 12:32

4,300 posts(s)

Administator

 

Last update on FastTicker had some problems, so it is possible that some players have improved and the attributes are not blue and some red carded players are still unavailable for next league match. Unfortunately we don’t have enough time to fix that manually, sorry for the inconvenience.

Cheers!

 

October 29, 2008 10:42

57 posts(s)

 

Bring them on :)

 

October 29, 2008 01:51

375 posts(s)

 

I think if you tune it so that the attackers can’t do those “superhero tricks”, the number of shots will significantly decrease !

 

October 28, 2008 18:00

4,300 posts(s)

Administator

 

Some actions are being taken to change this scenario on the match but we have some interesting suggestions here, I’ll consider them. You’re right Alban, in some situations it is possible for an attacker to receive a pass and shoot even before the defenders have the chance to do something.

Thanks guys!

 

October 28, 2008 17:26

375 posts(s)

 

I checked some replays and found a bad sign, maybe even a bug, at least in replay – attacking players can shoot on goal through defenders. This means defenders can tackle attackers and win the ball…but they cannot prevent the attacker to shoot right after getting the pass. This is a bug. I suggest making it impossible to make a shot on goal without losing any time after getting the ball. This will also have an effect on passing.

Correct me if I am wrong ;)

 

October 28, 2008 17:03

18 posts(s)

 

In fact, I think the problem is that the long shots are too much accurated and then everybody shoots from a long distance and usually scores. I think that’s the reason we’re having so much goals and 4×4 , 5×5 games. If this long accuracy becomes worse, than maybe people will start using medium and short shooting and the number of shots will decrease.

Another thing that I noticed… It appears that players and heading the ball from long distances, too… and they scores! (My team did that in tha last game in Fast ticker – Zaragoza 3 × 2 R. Huelva). I think this could not happen, as we don’t see players heading from long distances in real life!

 

October 28, 2008 15:11

375 posts(s)

 

I think we need the match engine to become more balanced and decrease the average number of goal shots at least for 50%. I also think that defenders should better steal the ball and a team with great defenders should not allow more than 5-10 shots against it. This season I have very good defense but experience lots of shots on my goal, that’s unrealistic, considering that my defenders have 90+ tackle and 80+ speed and control.

 

October 28, 2008 14:49

4,300 posts(s)

Administator

 

Working on it Jorge, more improvements on match engine soon :)

Cheers!

 

October 28, 2008 10:40

57 posts(s)

 

New improvements are always welcomed but, in my opinion, heading is “corrupting” a little bit the results. Not everyday we have results like 6-3, 5-0 or 4-3 in a real competition. And these type of results are always happening in ruby.
Of course, goals are the “joy” of the game but i think the code needs same improvement. I’m not saying to implement a catenaccio method but try to make a more balanced score.

 

October 27, 2008 14:44

58 posts(s)

 

He has played 10 from the past 13 matches of your team, including friendlies. And got an injury in this period.