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October 31, 2008 10:28

4,296 posts(s)

Administator

 

Not millions, the factor is the result of the formula, for example:

money = 8,000,000
departments = 200,000
player wages = 200,000
factor = 8,000,000 / (200,000 + 200,000) = 20 (regular)

If the expansion costs 4,000,000, you’d end up with 4,000,000

4,000,000 / (200,000 + 200,000) = 10 (bad)

Better now? :)

 

October 31, 2008 09:29

637 posts(s)

 

I suppose the numbers are in millions.
Strange. My financial situation would become “regular” when I deduct the expansion. Is this a bug?

 

October 31, 2008 08:25

4,296 posts(s)

Administator

 

Problem solved guys, apparently a “sleeping programming” consequence ;)

Sorry for the inconvenience.

 

October 31, 2008 08:24

4,296 posts(s)

Administator

 

Quando temos problemas no tick pode acontecer dos cartões nao serem zerados…fiz algumas mudanças pra tentar corrigir isso quando houver problemas no tick.

 

October 31, 2008 08:22

4,296 posts(s)

Administator

 

If you receive this message it means your financial situation would turn into “bad” or “terrible” as a result of the expansion…the calculation behind this is

factor = your money / (departments cost + player wages)

if factor < 6 (terrible)
if 6 < factor < 12 (bad)
if 12 < factor < 24 (regular)
if 24 < factor < 48 (good)
if factor > 48 (excellent)

We need to add that to the game help :)

 

October 31, 2008 08:11

637 posts(s)

 

I want to expand my stadium but I get the message: “Our financial situation isn’t comfortable enough to expand our stadium”. Ok, I don’t have dozens of millions, but my financial situations isn’t that bad. Even more it’s good according to the board.
So what’s the logic? Is the stadiumexpansion a certain percentage of your general financial situation?
For instance do you need to have 40M if the expansioncost is 4M.

Cheers

 

October 31, 2008 07:59

11 posts(s)

 

Gabriel,

Eu percebi que nao zerou os cartoes vermelhos na ultima rodada, sera q deu algum problema ??

 

October 31, 2008 05:50

828 posts(s)

 

i think they having been processing for like 4 hours now

 

October 31, 2008 04:47

53 posts(s)

Donator

 

Hello,

I’ve found this morning that both games are locked… I tink they started to process a tick they are KO… Best regards,

Javier.

 

October 30, 2008 14:08

4,296 posts(s)

Administator

 

Yes, the logic to evaluate the player strength (and therefore the team strength) has changed. Before we used only the player’s main skill, now we have a formula considering all relevant skills, that’s why expectations have changed all around.

Cheers!

 

October 30, 2008 14:04

637 posts(s)

 

What makes a team “weak” or “strong”, I mean what’s the calculation after it. Does the system just count up the values of the players?
Because in the previous season my team was expected to reach the international final. Now I only have to reach the quarters. I have taken a look to other good teams but most of them are not much different from previous season. So has the logic changed after adding the new valuesystem.

cheers

 

October 29, 2008 18:57

4,296 posts(s)

Administator

 

The answer to the first question is: highest wage percentage, longest period, “weakest” team.

Second one: we have a same league block planned for when you transfer or loan list a player.

Cheers!

 

October 29, 2008 14:59

637 posts(s)

 

I recently loaned two of my players in fastticker. I was wondering how the system chooses the team that gets the loan if there are more negotiating teams.
For instance: for the loan of Belfiore 2 teams were negotiating (Espanyol and Udinese). Why Udinese gets the player?

A second question: Can you refuse teams to loan one of your players, because they are compititors in the league or an international competition. I think it must be possible. For sure when these teams play in the same league but maybe the manager has to give a reason for the rejection.

Cheers

 

October 29, 2008 12:32

4,296 posts(s)

Administator

 

Last update on FastTicker had some problems, so it is possible that some players have improved and the attributes are not blue and some red carded players are still unavailable for next league match. Unfortunately we don’t have enough time to fix that manually, sorry for the inconvenience.

Cheers!

 

October 29, 2008 10:42

57 posts(s)

 

Bring them on :)

 

October 29, 2008 01:51

375 posts(s)

 

I think if you tune it so that the attackers can’t do those “superhero tricks”, the number of shots will significantly decrease !

 

October 28, 2008 18:00

4,296 posts(s)

Administator

 

Some actions are being taken to change this scenario on the match but we have some interesting suggestions here, I’ll consider them. You’re right Alban, in some situations it is possible for an attacker to receive a pass and shoot even before the defenders have the chance to do something.

Thanks guys!

 

October 28, 2008 17:26

375 posts(s)

 

I checked some replays and found a bad sign, maybe even a bug, at least in replay – attacking players can shoot on goal through defenders. This means defenders can tackle attackers and win the ball…but they cannot prevent the attacker to shoot right after getting the pass. This is a bug. I suggest making it impossible to make a shot on goal without losing any time after getting the ball. This will also have an effect on passing.

Correct me if I am wrong ;)

 

October 28, 2008 17:03

18 posts(s)

 

In fact, I think the problem is that the long shots are too much accurated and then everybody shoots from a long distance and usually scores. I think that’s the reason we’re having so much goals and 4×4 , 5×5 games. If this long accuracy becomes worse, than maybe people will start using medium and short shooting and the number of shots will decrease.

Another thing that I noticed… It appears that players and heading the ball from long distances, too… and they scores! (My team did that in tha last game in Fast ticker – Zaragoza 3 × 2 R. Huelva). I think this could not happen, as we don’t see players heading from long distances in real life!

 

October 28, 2008 15:11

375 posts(s)

 

I think we need the match engine to become more balanced and decrease the average number of goal shots at least for 50%. I also think that defenders should better steal the ball and a team with great defenders should not allow more than 5-10 shots against it. This season I have very good defense but experience lots of shots on my goal, that’s unrealistic, considering that my defenders have 90+ tackle and 80+ speed and control.

 

October 28, 2008 14:49

4,296 posts(s)

Administator

 

Working on it Jorge, more improvements on match engine soon :)

Cheers!

 

October 28, 2008 10:40

57 posts(s)

 

New improvements are always welcomed but, in my opinion, heading is “corrupting” a little bit the results. Not everyday we have results like 6-3, 5-0 or 4-3 in a real competition. And these type of results are always happening in ruby.
Of course, goals are the “joy” of the game but i think the code needs same improvement. I’m not saying to implement a catenaccio method but try to make a more balanced score.

 

October 27, 2008 14:44

58 posts(s)

 

He has played 10 from the past 13 matches of your team, including friendlies. And got an injury in this period.

 

October 27, 2008 14:35

16 posts(s)

 

Why my player Ingo Weingarter have 48 stamina? Four turns behind he has 94 and he only play the League!!!

 

October 27, 2008 10:44

53 posts(s)

 

Hy Alban Yazyk / Alik Bentley (Whats your real name?)
Who says my team is drowned in debts? Or you have a magic way to log in my account and see what is happening, something you learned with combat technics on your country’s army?
By the way, I won’t tell exactly how is my team account but is doing fine, thanks!

I just did what a legal game issue allowed me, my board allowed me. Why are you crying again for the developer? You loose this negotiation, just understand that. You know the Jhonnie Walker’s slogan? “keep walking” with your team that have strangely upsized from a day to another and is winning all the competitions. (If you don’t mind winning like that, who am I to matter with?)

Gustavo Nery had a rational position, if he can pay just pay, if not., he will be punished by the game rules.
In real life it is allways occurring.

I’m ready to follow the new rules if the developers want to.
But you can’t blame if a handle a game rule issue.

 

October 27, 2008 09:24

1,003 posts(s)

Administator

 

Other than what Gabriel has already mentioned:

I like your suggestions, Philipp. We will add some of them to the game gradually, but not in the statistics computer screen (or maybe in another tab inside it). Some of them only makes sense for recent seasons, so they may not be appropriate there.

thanks!

 

October 27, 2008 09:19

1,003 posts(s)

Administator

 

More on (1): But anyway we will take some time to investigate the pass decision making.

cheers!

 

October 27, 2008 08:16

4,296 posts(s)

Administator

 

Some of the things you listed are in our plans Philipp, specially the trophy cabinet per manager, team and competition. :)

 

October 27, 2008 08:14

4,296 posts(s)

Administator

 

Couple comments:

1) I believe there is no such thing as long backward passes, the problem is on the replay engine, when you see that kind of “pass” what really happened is that the attacker shot and the keeper caught the ball and passed it to the midfield all in one 10 seconds “turn”, that’s why the replay doesn’t show the details. Please check the match comments when you see this happen so we can confirm that ;)

2) Forcing the number of defenders is not a solution in my opinion, I can setup my defenders and tell them to move forward or creating rules to change their position, playing with 0 defenders during the match anyway. One thing we have planned that may help on this situation is make the keeper’s life harder when there are no defenders between the attacker and the keeper, so even though you may have less shots when playing against a 0 defenders team you’ll score more easily.

Cheers!

 

October 27, 2008 07:50

387 posts(s)

 

personally i would like to see some manager and team specific stats on the team info site and/or the managers profile:

team info
- trophy cabinett with number&year of titles (each competition)
- best team ranking position (time)
- current team ranking position
- points for uefa ranking in the last five season
- position based on points for uefa ranking in the last five season

manager info
- trophy cabinett with number&year of titles (each competition&team)
- best manager ranking position (time)
- current manager ranking position
- teams position when manager took charge and teams position when he left (fired etc.)