Not hard as well, we just need a more complete team history screen, I don’t think these would fit into the current team info screen where only the competition and manager history is displayed.
and add that to the team’s history plz ;)
Simple one, we’ll do it :)
I have just sold a player but I can’t find the transferprice. I have to look to the financial balance for it.
I suggest you put it in the message.
For instance: “We have sold Simone Belfiore to VfB Stuttgart for $ 6000000.”
Vic,
O problema é que se abrirmos exceção para você, teríamos que fazê-lo para todos. Espero que entenda. Mas fique tranquilo pois é muito raro termos problemas no tick, e geralmente é por causa de alguma coisa em que estamos trabalhando – para tentar melhorar.
Abraço!
Gabriel,
Vou ter q esperar a proxima atualizaçao para zerar ??
Tenho 3 jogadores expulsos no turno 42 e ainda nao voltaram.
Teria como vc voltar esses 3 jogadores ?
I see. Thanks. I was a bit too fast with my reply. :-)
Not millions, the factor is the result of the formula, for example:
money = 8,000,000
departments = 200,000
player wages = 200,000
factor = 8,000,000 / (200,000 + 200,000) = 20 (regular)
If the expansion costs 4,000,000, you’d end up with 4,000,000
4,000,000 / (200,000 + 200,000) = 10 (bad)
Better now? :)
I suppose the numbers are in millions.
Strange. My financial situation would become “regular” when I deduct the expansion. Is this a bug?
Problem solved guys, apparently a “sleeping programming” consequence ;)
Sorry for the inconvenience.
Quando temos problemas no tick pode acontecer dos cartões nao serem zerados…fiz algumas mudanças pra tentar corrigir isso quando houver problemas no tick.
If you receive this message it means your financial situation would turn into “bad” or “terrible” as a result of the expansion…the calculation behind this is
factor = your money / (departments cost + player wages)
if factor < 6 (terrible)
if 6 < factor < 12 (bad)
if 12 < factor < 24 (regular)
if 24 < factor < 48 (good)
if factor > 48 (excellent)
We need to add that to the game help :)
I want to expand my stadium but I get the message: “Our financial situation isn’t comfortable enough to expand our stadium”. Ok, I don’t have dozens of millions, but my financial situations isn’t that bad. Even more it’s good according to the board.
So what’s the logic? Is the stadiumexpansion a certain percentage of your general financial situation?
For instance do you need to have 40M if the expansioncost is 4M.
Cheers
Gabriel,
Eu percebi que nao zerou os cartoes vermelhos na ultima rodada, sera q deu algum problema ??
i think they having been processing for like 4 hours now
Hello,
I’ve found this morning that both games are locked… I tink they started to process a tick they are KO… Best regards,Javier.
Yes, the logic to evaluate the player strength (and therefore the team strength) has changed. Before we used only the player’s main skill, now we have a formula considering all relevant skills, that’s why expectations have changed all around.
Cheers!
What makes a team “weak” or “strong”, I mean what’s the calculation after it. Does the system just count up the values of the players?
Because in the previous season my team was expected to reach the international final. Now I only have to reach the quarters. I have taken a look to other good teams but most of them are not much different from previous season. So has the logic changed after adding the new valuesystem.
cheers
The answer to the first question is: highest wage percentage, longest period, “weakest” team.
Second one: we have a same league block planned for when you transfer or loan list a player.
Cheers!
I recently loaned two of my players in fastticker. I was wondering how the system chooses the team that gets the loan if there are more negotiating teams.
For instance: for the loan of Belfiore 2 teams were negotiating (Espanyol and Udinese). Why Udinese gets the player?
A second question: Can you refuse teams to loan one of your players, because they are compititors in the league or an international competition. I think it must be possible. For sure when these teams play in the same league but maybe the manager has to give a reason for the rejection.
Cheers
Last update on FastTicker had some problems, so it is possible that some players have improved and the attributes are not blue and some red carded players are still unavailable for next league match. Unfortunately we don’t have enough time to fix that manually, sorry for the inconvenience.
Cheers!
Bring them on :)
I think if you tune it so that the attackers can’t do those “superhero tricks”, the number of shots will significantly decrease !
Some actions are being taken to change this scenario on the match but we have some interesting suggestions here, I’ll consider them. You’re right Alban, in some situations it is possible for an attacker to receive a pass and shoot even before the defenders have the chance to do something.
Thanks guys!
I checked some replays and found a bad sign, maybe even a bug, at least in replay – attacking players can shoot on goal through defenders. This means defenders can tackle attackers and win the ball…but they cannot prevent the attacker to shoot right after getting the pass. This is a bug. I suggest making it impossible to make a shot on goal without losing any time after getting the ball. This will also have an effect on passing.
Correct me if I am wrong ;)
In fact, I think the problem is that the long shots are too much accurated and then everybody shoots from a long distance and usually scores. I think that’s the reason we’re having so much goals and 4×4 , 5×5 games. If this long accuracy becomes worse, than maybe people will start using medium and short shooting and the number of shots will decrease.
Another thing that I noticed… It appears that players and heading the ball from long distances, too… and they scores! (My team did that in tha last game in Fast ticker – Zaragoza 3 × 2 R. Huelva). I think this could not happen, as we don’t see players heading from long distances in real life!
I think we need the match engine to become more balanced and decrease the average number of goal shots at least for 50%. I also think that defenders should better steal the ball and a team with great defenders should not allow more than 5-10 shots against it. This season I have very good defense but experience lots of shots on my goal, that’s unrealistic, considering that my defenders have 90+ tackle and 80+ speed and control.
Working on it Jorge, more improvements on match engine soon :)
Cheers!
New improvements are always welcomed but, in my opinion, heading is “corrupting” a little bit the results. Not everyday we have results like 6-3, 5-0 or 4-3 in a real competition. And these type of results are always happening in ruby.
Of course, goals are the “joy” of the game but i think the code needs same improvement. I’m not saying to implement a catenaccio method but try to make a more balanced score.
He has played 10 from the past 13 matches of your team, including friendlies. And got an injury in this period.