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September 15, 2008 20:07

1,003 posts(s)

Administator

 

Phew, I was having a software release on my real work, guys. Now that things are more calm I expect to have some more time free for RubySoccer. I can’t wait to implement some ideas we had and have been receiving lately!
cheers!

 

September 15, 2008 14:39

4,300 posts(s)

Administator

 

I’ve received some suggestions and have some ideas to reduce the number of shots and make it easier to score, at the same time. I’m already working on the match logic to add headers, maybe I can do something about this problem before adding headers. I’ll make some tests when I have some time. Hope you’re not fired before that. :)

Cheers!

 

September 15, 2008 12:28

16 posts(s)

 

My problem is that i have a stronger team, howhever I’m not performing good results. I tried all possible formations and my team lose. My best attacker, that have 99 kick, doesn´t make goals for more eight turns. My worst player have 87. What happens? It´s difficult understand.

A team play with 0-6-4 and win, other plays 0-7-3 and win… I´m thinking play without defender but my attack don´t function. Thus i will fired unjust.

Regards!

 

September 15, 2008 10:44

803 posts(s)

 

This topic is for portuguese speakers so I will write in portuguese.

A tradução do RubySoccer está um pouco estranha principalmente porque é feita sem o contexto onde se encontram as palavras, por isso algumas expressões foram feitas à letra do inglês. Já fiz algumas modificações que depois enviarei aos Admins, mas se encontrarem mais ou tiverem sugestões para alterar alguma coisa digam pois agora já se consegue perceber melhor onde entra cada expressão.

Cumprimentos

 

September 15, 2008 10:38

803 posts(s)

 

Also some young players now avaliable for transfer… Check my team and make your offers…

Filipe Silva

Benfica

 

September 14, 2008 18:46

4,300 posts(s)

Administator

 

The idea is that wingers will be responsible for crosses that will result in headers…in fact, any player on L or R side is a candidate for crosses. Corners will also be changed so that receiving players or defenders will use headers instead of kicks. We can call this the first phase. In the second phase we’ll change free kicks and long balls so that they may result in headers.

Cheers!

 

September 14, 2008 14:16

375 posts(s)

 

Thanks for the reply, and I have one more question,

How will the players score from headers ? Will you implement air passes or only improve free kicks and corners ? This is important because due to some weird bug most of us play having 6-7 players in the centre of the field (I mean DC, MC, FC), we don’t really use wingers :)

 

September 14, 2008 14:12

4,300 posts(s)

Administator

 

It will be more important for attackers and defenders than to midfielders…the current value calculation is based on average of all skills and changes only when a player improves, of course the most important skills for a particular position have a greater influence. By the way, I’m also adjusting this influence of each skill for each position, so expect values to change a little bit next time a player improves when headers are added.

Cheers!

 

September 14, 2008 13:42

387 posts(s)

 

Drop in your offers, in some cases prices are negotiable …
—> Hertha BSC Berlin

For SALE

  1. DEFENSE
    Mauro Domingez D C
    ..20 years
    ..Tackle….85 <——
    …Passing…71 <—
    …Speed…..94 <———
    …Control…75 <—
  1. MIDFIELD
    Alberto Depino M L
    ..20 years
    ..Passing…83 <——
    …Speed…..76 <—
    …Dribble…80 <——
    …Control…77 <—
  1. MIDFIELD
    Juan Ulloa Vargas MA C
    ..32 years
    ..Passing…84 <———
    …Shooting..80 <——
    …Speed…..73 <—
    …Control…80 <——

For LOAN

  1. DEFENSE
    José Gimenez Cantero DA L
    ..20 years
    ..Tackle….90 <———
    …Shooting..75 <—
    …Dribble…74 <—
    …Control…82 <——
    …Speed…..73 <—
  1. MIDFIELD
    Péguy Marquet MD L
    ..18 years
    ..Passing…93 <————
    …Dribble…83<——
    …Shooting..70 <—
    …Speed…..70 <—
    …Control…72 <—

 

September 14, 2008 11:29

375 posts(s)

 

How will it affect the current players’ value ? Will it affect the value at all in future ?

 

September 14, 2008 11:28

4,300 posts(s)

Administator

 

Nice suggestion thorpedo! I’ll add to our list. In the beginning you won’t have to worry about that as all existing players will have header skill set to 80. For new players it will work as any other skill, generated based on country / division and improve with experience.

Cheers!

 

September 14, 2008 05:45

637 posts(s)

 

When you add headers to the game I think it’s also usefull to have an individual tactic for corners. So you can put your header specialists in the 16 meter and non- header specialists outside the box to prevent a counter. The chance of a headergoal is larger I think and it will be more realistic. In the real world header specialists also go forward at corners.

I suggest 2 options on corner situations:
– Go forward to head in
– Go back to prevent counter

In defense:
– Go back to prevent headers
– Go forward for counter

 

September 13, 2008 20:02

4,300 posts(s)

Administator

 

More translation announcements.

Philipp Leibeck has made the German translation and Filipe Silva made the Portugal’s Portuguese translation. They’re still reviewing the translation, but if you speak any of these languages feel free to help them improve it, as some sentences / words might be inaccurate due to lack of context during translation. Spread the word to your German and Portuguese friends! They now can play RubySoccer on their own languages.

Thanks a lot Philipp and Filipe, your contribution is really appreciated!

Any volunteers for Dutch, French and Russian? ;)

 

September 13, 2008 07:06

803 posts(s)

 

Hello guys,

I have some great attackers on transfer list. Check Benfica and make an offer.

Regards

 

September 12, 2008 14:28

4,300 posts(s)

Administator

 

Makes sense Carlos, we may consider the goals on performance evaluation and maybe change a little bit the logic for when a loss is expected. I’ll add an enhancement to our list.

Cheers!

 

September 12, 2008 11:47

37 posts(s)

 

Hi Gabriel,

I can’t agree that 12% of board satisfaction after six wins and one draw on seven games is realistic.
I must say once again that I don’t think this criteria is fair to those who manage to build great squads. They’re always penalized, because even if you have the best squad in your country, it’s 99,999% certain (and natural!) that you won’t win each and every game. It doesn’t happen in real life, but it seems that we’re expected to do that on RubySoccer :)

Why don’t you think about evaluating at the end of the season the level of accomplishment of the board expectations? Because the way things are right now, it doesn’t seem impossible to win the championship or the champions league and be fired…
This seems much more realistic for me. Real life football and business world work like this; they give you a goal, and you are judged on whether you accomplished or not. No one cares if you win 2-0 or 5-0… as long as you win.

 

September 12, 2008 08:38

4,300 posts(s)

Administator

 

There is a logic behind that but I agree it’s not smart at all. An AI team expands its stadium cause it knows it will be full if they have a good performance. Clearly we have to change that, specially after the addition of departments. Also, AI teams don’t loan players yet and the buy logic must be improved, as Alban pointed out. I have a few ideas but haven’t created an enhancement in our system. Let me do that now. Suggestions are welcome, as always :)

Cheers!

 

September 12, 2008 07:45

375 posts(s)

 

Well, don’t you remember that AI teams can, for example, spend 6M on a 86kep GK though they have a 85kep GK ?=)

The problem is to make AI clubs transfers smarter, but it is a huge problem and not only for this game =)

 

September 12, 2008 07:10

387 posts(s)

 

ok, could be a reason. but not a good conclusion. i mean no small town club with a rotten team would put all effort in building an oversized stadium in the countyside in first place. just a club with a “catastrophy”-mode for the board.
investment should follow the “value chain” spuad quality > good results > bigger audience (demand) > bigger stadium needed.

 

September 12, 2008 04:07

375 posts(s)

 

This was the only tool to stop the inflation before staff departments, I think. Now, however, there is an option to make AI teams to develop staff departments.

 

September 12, 2008 03:34

387 posts(s)

 

i often see teams with no real manager expanding their stadium capacities (to bigger stadiums than from “normal” teams). is that healthy for their economy and the balance of the gameworld?
(e.g. in Ft Germany: TuS Koblenz no manager since day 1, but expanding to 47.000, Kickers Offenbach (same) 46.400 …)
i mean after 10 seasons a new manager takes over a team with no cash, cheap&small squad, but a shiny 50.000 seater …

 

September 11, 2008 13:58

4,300 posts(s)

Administator

 

game game is a new manager as I could see, he probably simply didn’t check his team in time to renew the contract. If it’s someone trying to cheat I really doubt he/she will be successful with so many managers making proposals ;)

Cheers!

 

September 11, 2008 13:55

4,300 posts(s)

Administator

 

Hahahahahahah! You’re right Philipp, I’ve got it wrong. Anyway, the ideas I have is not to make youths worse or improve less, just to change a little bit the improvement rules. That’s something that we’ll think carefully about, don’t worry.

Cheers!

 

September 11, 2008 12:45

85 posts(s)

Donator

 

This player is available in the market for free… game game is or was the name of the manager… It doesn’t look normal to me to loose a player like that…

 

September 11, 2008 11:57

387 posts(s)

 

No, Gabriel. I guess Alban tried to say that he has some young players for sale with great stats ;)
So no change on the improvement logic needed … it’s still hard enough to have get great youth

 

September 11, 2008 10:32

4,300 posts(s)

Administator

 

I agree, I’ll add an enhancement to our list to review players improvement logic, they’re improving too fast. Any changes we made will be properly announced.

 

September 11, 2008 09:37

375 posts(s)

 

Just many young players with high stats for sale

 

September 11, 2008 09:26

375 posts(s)

 

woof !!!

Thanks a lot, what a relief =)))

I will remember this…yes, I will be careful with “cancel”,“release” buttons in future =)

 

September 11, 2008 09:19

4,300 posts(s)

Administator

 

Everything should be ok now. I’ll add the “are you sure…yes/no?” dialog box to make sure it doesn’t happen again. Be careful in the meanwhile ;)

Cheers!

 

September 11, 2008 02:36

375 posts(s)

 

I had 2 turns left until my 38200-39200 seats construction finish and I clicked by mistake “cancel construction” button =(

Is it possible to reverse situation ?
Looks like I lost about 3.5M just for nothing =(

I know I am stupid but it was a mistake, didn’t want to click there. Too bad there is no java box “are you sure…yes/no ?”