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September 18, 2008 09:56

4,312 posts(s)

Administator

 

Headers are ready to go!

In about 1 hour you’ll see a new skill on your players: headers. This new skill will be used on high ball disputes and on headers towards the goal. Keepers will use this skill instead of keeping to defend a header. We were going to wait until the end of FastTicker season but then we realized it would be good to have this as soon as possible in the game.

For simplicity all existing players will have 80 in header skill, without chance of improving it. For new players the header skill will behave the same as the other skills. There is no easy way to add an attribute to existing players, that’s why we decided to give everybody the same value, sounds fair enough.

Match logic has obviously changed with this new skill, now any player in L or R sides tends to run with the ball rather than passing it. This will still be based on the passing frequency strategy you set up, but for wingers the frequency is a little less than what you set up so that they can make crosses into the opponent area. Header disputes can happen in any high ball, coming from goal kicks, free kicks, corner kicks or crosses. High balls can result in headers “shots”, header passes or the player who wins the header dispute will simply get the ball and run.

When a player improves the chance of improving a higher number of skills at once has increased, as now we have one more skill to improve. The game help will be soon update with the new values.

It’s only the first phase of the “header system” and your feedback is very important in order to improve that. We’re confident that this will open lots of new strategy possibilities. Let’s have some fun!

 

September 18, 2008 08:33

4,312 posts(s)

Administator

 

Thanks Carlos. Hope you change your mind and join us again. We are already taking care of the no scoring problem. Headers are ready to go and Danilo can now continue working on individual tactics. As I said before there is more to come on this subject as it has a high priority. I’m only waiting for FastTicker season to end before headers are applied, unless most of you prefer to have it now, it’s ok for me as well.

About being fired I hope people understand that it’s normal that you are fired at some point, specially when you manage a big team with great expectations. We feel it’s good for the game as managers of small teams know that they may have the chance to manage a big team if the manager is fired someday, while the managers of big teams who are fired will be able to start it all over again in a new challenge to their abilities. But again, if most of you feel we should change that somehow to make it harder to be fired or never be fired at all it’s fine. We may not agree with that, but our users’ opinion is very important to keep the RubySoccer growing.

Let’s take one step at once, we’ll deal with the no scoring problem first, we’d rather tie 5×5 than 0×0 :)

 

September 18, 2008 05:59

1 posts(s)

 

Well, I got fired.

13 seasons after picking Leixões, I won 4 leagues and two national cups against some of the most addicted players on Rubysoccer, my work colleagues :>, so I go away happy with what I’ve done. Someone took control of the team right away, and I don’t have the motivation to start again from zero, so…

Javier, I mentioned the shooting of those three players, but the other skills (dribble, control, speed) were above 80 in all cases.

To the developers, I hope you continue listening to everybody as you have been doing, and improving Rubysoccer. In my opinion, this “no scoring” problem is very sensitive.

Long live to Rubysoccer. Take care!

 

September 17, 2008 12:21

16 posts(s)

 

It´s not question of math, but the player is better then other… it´s easy to understand… and I hope that i don´t be fired until this change. The board show – 2% when my team lose and + 1 when obtain a good result… complicated.

 

September 17, 2008 11:54

4,312 posts(s)

Administator

 

That’s a good point Javier, one of my best strikers has only shooting 80, but dribble 91 or something like that…I have another one with good tackle.

Almost done wiith headers, Individual Tactics should be our next feature. After that we can start working on making it easier to score. The reason we have to wait for those two features before making it easier to score is that all 3 improvements will require modifications to the same portion of our code.

Don’t worry guys, we’re giving a high priority for this subject :)

 

September 17, 2008 11:13

53 posts(s)

Donator

 

Hello friends,

When I’m reading this post, I’ve seen that all of you only speak about “shooting” values fro strikers…

well, I’m sure that it’s also important the rest of values for a striker and perhaps your striker has a high value on “sho” but medium or low in the rest of params…
Perhaps I’m wrong andyou are scoring very few goals with great strikers…

Regards!

Javier.

MT: Queens Park Rangers
FT: Atletico de Madrid

 

September 17, 2008 10:57

37 posts(s)

 

I’m currently playing with three strikers (95-94-90 shooting) and didn’t score goals on 7 of the last 11 league games.

 

September 17, 2008 10:48

130 posts(s)

 

I’m glad that stuff like that happens, this is supposed to be football, not math… :)

 

September 17, 2008 09:13

16 posts(s)

 

Corinthians is a problem in Medium ticker too? One more time i´m here to try to understand what happens with Corinthians in fast tickers. Look match with Rosário Central for Sulamericana.

A player with 83 kick score two goals while my attackers with 99 and 90 no goals. Detail that my goalkeeper have 88 and defenders have 90-90-89-88. A attacker with 83 kick make goals.

I really try to understand

 

September 17, 2008 07:29

803 posts(s)

 

Já está uma nova versão a funcionar, penso que está bem melhor mas se acharem que não ou encontrarem erros avisem.

Cumprimentos

 

September 16, 2008 23:26

1,003 posts(s)

Administator

 

Yes, for sure we will adjust those statistics to get a more realistic match… I hope those improvements get your friend to reconsider and come back to the game :).

thanks for your feedback,
cheers

 

September 16, 2008 22:06

53 posts(s)

 

Hy Danilo,

I don’t know but I can imagine how difficult it is to change this situations explained over this. I think it demands time and time I think you guys developers don’t have now, at least without making some money with this game.
But I think that is one of the most important things to change in this game. When I comment that 1×0 0×0 results is unfair is because a match that has 60 shoots against 1 finish 1×0 (happens with Criciuma x Gama) is at minimum a disapointing thing.
But sorry, I’m just showing my fed back, I know you are working hard. I guess, talking with commum friends, more of players should feel the same. So, from all of your improve list, I think wicked formations and poor results when the gAme is very INTENSE, should be the first ones.

Thank you!
Regards
Stramazi

 

September 16, 2008 19:28

375 posts(s)

 

Gabriel Souto

18 y.o. 90 sho, Brazilian, 42,000,000

 

September 16, 2008 14:08

1,003 posts(s)

Administator

 

Hi Stramazi,

We already have a lot going on regarding this and other TODO’s. A lot will change in the following weeks – and it already started, with the kick off on individual tactics. But we also will:

- alter the odds and the shoot vs goalkeeping algorithm
- add headers (that will have a considerable impact)
- adjust the whole package so wicked formations pay the price for their design or add the “minimum amount of players per zone” workaround for now
- etc.

You guys have to understand that it is very difficult for us to promise a deliver date where all the problems will be solved. But what we can guarantee is that we are working as hard as we can to gradually improve all the aspects you guys are raising your hands about. But we are also counting on your common sense to analyze every situation carefully. This kind of tight result is, frequently, fair.

if you have any other questions or concerns, please let us know.
cheers

 

September 16, 2008 10:42

53 posts(s)

 

Hy,

I don’t know what is happen, its start to being boring to play this game since results are only 1×0, 0×0, 0×1...Its a difficulçt result something more than 2 goals for the most of the teams, at least in Brasil league. And still remains this wicked formations. How can my team draw with a team that put 0;7;3 in its formation? Man, me and some friends that play Ruby too, are really desapointed with this situation, one has already leave it.

Stramazi

 

September 15, 2008 20:07

1,003 posts(s)

Administator

 

Phew, I was having a software release on my real work, guys. Now that things are more calm I expect to have some more time free for RubySoccer. I can’t wait to implement some ideas we had and have been receiving lately!
cheers!

 

September 15, 2008 14:39

4,312 posts(s)

Administator

 

I’ve received some suggestions and have some ideas to reduce the number of shots and make it easier to score, at the same time. I’m already working on the match logic to add headers, maybe I can do something about this problem before adding headers. I’ll make some tests when I have some time. Hope you’re not fired before that. :)

Cheers!

 

September 15, 2008 12:28

16 posts(s)

 

My problem is that i have a stronger team, howhever I’m not performing good results. I tried all possible formations and my team lose. My best attacker, that have 99 kick, doesn´t make goals for more eight turns. My worst player have 87. What happens? It´s difficult understand.

A team play with 0-6-4 and win, other plays 0-7-3 and win… I´m thinking play without defender but my attack don´t function. Thus i will fired unjust.

Regards!

 

September 15, 2008 10:44

803 posts(s)

 

This topic is for portuguese speakers so I will write in portuguese.

A tradução do RubySoccer está um pouco estranha principalmente porque é feita sem o contexto onde se encontram as palavras, por isso algumas expressões foram feitas à letra do inglês. Já fiz algumas modificações que depois enviarei aos Admins, mas se encontrarem mais ou tiverem sugestões para alterar alguma coisa digam pois agora já se consegue perceber melhor onde entra cada expressão.

Cumprimentos

 

September 15, 2008 10:38

803 posts(s)

 

Also some young players now avaliable for transfer… Check my team and make your offers…

Filipe Silva

Benfica

 

September 14, 2008 18:46

4,312 posts(s)

Administator

 

The idea is that wingers will be responsible for crosses that will result in headers…in fact, any player on L or R side is a candidate for crosses. Corners will also be changed so that receiving players or defenders will use headers instead of kicks. We can call this the first phase. In the second phase we’ll change free kicks and long balls so that they may result in headers.

Cheers!

 

September 14, 2008 14:16

375 posts(s)

 

Thanks for the reply, and I have one more question,

How will the players score from headers ? Will you implement air passes or only improve free kicks and corners ? This is important because due to some weird bug most of us play having 6-7 players in the centre of the field (I mean DC, MC, FC), we don’t really use wingers :)

 

September 14, 2008 14:12

4,312 posts(s)

Administator

 

It will be more important for attackers and defenders than to midfielders…the current value calculation is based on average of all skills and changes only when a player improves, of course the most important skills for a particular position have a greater influence. By the way, I’m also adjusting this influence of each skill for each position, so expect values to change a little bit next time a player improves when headers are added.

Cheers!

 

September 14, 2008 13:42

387 posts(s)

 

Drop in your offers, in some cases prices are negotiable …
—> Hertha BSC Berlin

For SALE

  1. DEFENSE
    Mauro Domingez D C
    ..20 years
    ..Tackle….85 <——
    …Passing…71 <—
    …Speed…..94 <———
    …Control…75 <—
  1. MIDFIELD
    Alberto Depino M L
    ..20 years
    ..Passing…83 <——
    …Speed…..76 <—
    …Dribble…80 <——
    …Control…77 <—
  1. MIDFIELD
    Juan Ulloa Vargas MA C
    ..32 years
    ..Passing…84 <———
    …Shooting..80 <——
    …Speed…..73 <—
    …Control…80 <——

For LOAN

  1. DEFENSE
    José Gimenez Cantero DA L
    ..20 years
    ..Tackle….90 <———
    …Shooting..75 <—
    …Dribble…74 <—
    …Control…82 <——
    …Speed…..73 <—
  1. MIDFIELD
    Péguy Marquet MD L
    ..18 years
    ..Passing…93 <————
    …Dribble…83<——
    …Shooting..70 <—
    …Speed…..70 <—
    …Control…72 <—

 

September 14, 2008 11:29

375 posts(s)

 

How will it affect the current players’ value ? Will it affect the value at all in future ?

 

September 14, 2008 11:28

4,312 posts(s)

Administator

 

Nice suggestion thorpedo! I’ll add to our list. In the beginning you won’t have to worry about that as all existing players will have header skill set to 80. For new players it will work as any other skill, generated based on country / division and improve with experience.

Cheers!

 

September 14, 2008 05:45

637 posts(s)

 

When you add headers to the game I think it’s also usefull to have an individual tactic for corners. So you can put your header specialists in the 16 meter and non- header specialists outside the box to prevent a counter. The chance of a headergoal is larger I think and it will be more realistic. In the real world header specialists also go forward at corners.

I suggest 2 options on corner situations:
– Go forward to head in
– Go back to prevent counter

In defense:
– Go back to prevent headers
– Go forward for counter

 

September 13, 2008 20:02

4,312 posts(s)

Administator

 

More translation announcements.

Philipp Leibeck has made the German translation and Filipe Silva made the Portugal’s Portuguese translation. They’re still reviewing the translation, but if you speak any of these languages feel free to help them improve it, as some sentences / words might be inaccurate due to lack of context during translation. Spread the word to your German and Portuguese friends! They now can play RubySoccer on their own languages.

Thanks a lot Philipp and Filipe, your contribution is really appreciated!

Any volunteers for Dutch, French and Russian? ;)

 

September 13, 2008 07:06

803 posts(s)

 

Hello guys,

I have some great attackers on transfer list. Check Benfica and make an offer.

Regards

 

September 12, 2008 14:28

4,312 posts(s)

Administator

 

Makes sense Carlos, we may consider the goals on performance evaluation and maybe change a little bit the logic for when a loss is expected. I’ll add an enhancement to our list.

Cheers!