Results in friendlies do not influence The Board, Sponsors or Merchandise.
The attendance depends on the quality of players, there is no way to increase it. We have plans to make the attendance higher when the visitor team is better than the home team.
There is no difference in chances of improving between players between friendly and official matches, we may also change that in the future, reducing friendlies effect a little bit.
Cheers!
I have some questions regarding friendly matches ?
Do results in friendlies influence The Board or Sponsors/Merchandise ?
Does the attendance depend on the quality of players ? (and is there any way to increase it ?)
Is there any difference in chances of improving between playing a friendly and an official match ?
Thanks !
In my opinion the goalkeepers are too strong and there are too many shots during the matches. We must (and we will) insert more variables to the shooting during the match to change this situation. I was feeling the same when I played in MediumTicker, lots of 0×0...don’t know why things are different on FastTicker. Anyway, the variables I’m talking about is how clear was the goal chance, the keeper should receive a penalty when there are 2 shots in a row, things like that.
Cheers!
What the hell can be happening with my Corinthians in Medium Ticker? In the last 10 games, my team only scored in 2 games! I’ve done all the possible changes on the formation, used long, medium and short shooting and the things just don’t get better.
And before anyone says that the problem is with my players, I should say that one of them is 95 in shooting and he’s the last season top scorer! Besides, I also have a 84 and two 82. The team usually finishes a lot and most on them are on target!
One more curiosity: mey team scores in the friendlies… In one of them I played my the best attacker and suprise: he scored six times.
Would it be a bug? Or am I just the most unlucky guy in Brazilian Serie A at this moment?
On the other hand, in the same last 10 games, my gk was beaten only once!!!
Any ideas??
The AI will replace the suspended player with the best player available, not necessarily in the suspended player position. This is an annoying bug that I’ve already tried to fix twice. Last time I did I caused errors on other places that I haven’t had the chance to investigate yet, but I will. When I’m done the suspended player will be replaced by the best available player in the same position.
Cheers!
Looks like when I have suspended players the AI can change my formation terribly.
The replays are available for one week, they are also accessible from the match report page, not only from the recent results section of team info page. There is a link at the bottom of the match report to watch the replay. Now if you want more matches results accessible from the team info page we can make that configurable in the future, shouldn’t require much work ;)
The RubyTube suggestion is great, but it is not something easy to implement. The way the replay works now you’d have to download a file with its contents and either install a program to watch it or submit it in a replay viewer page on RubySoccer…this program and page don’t exist yet :)
Ideally we’d export the replay as a video or flash. Who knows, it is possible in a distant future :D
Thanks Alban!
Sometimes I cannot watch the replays of latest official matches because I am asleep =)
Is it possible to show 3 last matches’ replays instead of 1 ?
And can it be done possible to save them on our PCs or maybe make a RubyTube ? =) That would be very interesting regarding tactics and also very helpful…and imagine voting “goal of the year”, “match of the season 12…”
The negative balance period was my first idea, but then I decided to try something different. It’s also an interesting alternative, for sure.
Highest bid will also improve the transfer situation – no more exaggerated bids when you negotiate alone.
Nowadays CPU teams try to sign average players from the free transfer list, so this will not be a problem.
And I wanted to know if it is possible to make the “negative balance” period – for example, you have 30 turns to make the numbers “green”.
A co-worker suggested highest bid…interesting for star players, not so good for regular players as nobody would buy them (in this case we would either release them for free after the auction period is over or destroy as we’re doing now). The player destruction is like a faster way, but an auction area in the transfers pages wouldn’t be bad ;-)
Cheers!
I don’t like the idea of destroying players either. Why destroy ? Let’s sell them for highest bid :)
Awesome, thanks.
Solved!
cheers
Same problem here.
For sale:
Rodriguez Bencomo
Age: 27
Position: D
Side: C
Keeping: 32
Tackle: 81
Passing: 65
Shooting: 51
Speed: 79
Dribble: 62
Control: 72
$2,804,873
Adel Boutry
Age: 27
Position: D
Side: C
Keeping: 44
Tackle: 85
Passing: 75
Shooting: 66
Speed: 68
Dribble: 67
Control: 69
$5,266,992
Sileno Trillo
Age: 28
Position: D
Side: L
Keeping: 41
Tackle: 86
Passing: 66
Shooting: 61
Speed: 77
Dribble: 54
Control: 77
$6,201,368
Bento Rosa
Age: 34
Position: D
Side: C
Keeping: 42
Tackle: 84
Passing: 65
Shooting: 68
Speed: 78
Dribble: 74
Control: 74
$2,834,873
same here…
Same for me, but i got a page ‘Not Found’.
I don’t know if it’s just my current computer, but I get a page not found/error 404 whenever I offer a contract, with either IE or firefox. Kinda annoying as I’ve got guys up for renewal, and a few decent free transfers I could use.
Your point about not firing players to save their salaries makes sense Rafael, but remember our first action is downgrade departments, so a team would lose all departments before having these players sold. Maybe we could destroy the star players first (or higher wages) to discourage this use of the bankruptcy system.
The money injection is to give the next manager to get the team a chance to improve it. Imagine a situation where you start managing a team with 14 non youth players and 10 millions negative, what can you expect from this? Of course in a long term you could recover the team from this situation, but I thought most people wouldn’t be happy with that. Of course I may be wrong :-)
I’d like to read other people opinion, we can always change things when you guys are not happy with some particular logic or rule.
Thanks for your suggestions!
I don’t like this bankrupt system.
It’s hard to sell a regular player… I guess it’s better not to renew players contracts or releasing them for free as it happens when a team can’t pay a player salary… That’s my suggestion.
this “destruction” of a player is unfair… a bankrupted player doesn’t need to worry about finances because he will receive some money from the game board just because he is bankrupted, while an honest manager is obliged to sell players to balance finances. and it’s not always that the market is interested in our players… many times I fired second class players just to save their salaries. If I knew that they could be “destroyed” like you suggest, I’d never fired them… By the way, I’d never spent 3 seasons searching for financial balance.
My point is that the game engine should not “help” this players and teams.
I also don’t like this “cleaning the house” idea after a manager is fired. You know, the game engine should not inject money on teams without no purpose . Since this game don’t do this for teams who wins titles or achieves good positions, I don’t see why a bankrupted team should recive money like this.
So, if a team bankrupts, let it be. raise another team from “third division” and close the bankrupted one. Or let the bankrupted team playing with 13 players and no money until someone shows up to clean the mess.
That’s my point!
Best!
Watch your finance, you may end up being fired for bankruptcy!
When a team balance becomes negative, the following steps will happen to revert the situation (notice the process stops as soon as the balance becomes positive again):
1) Physio department will be downgraded
2) Coaching department will be downgraded
3) Transfer listed players will be “sold” and will retire, highest wages first (at least 14 non-youth players will be left)
4) Non keepers players will be "sold"and will retire, highest wages first (at least 13 non-keepers, non-youth players will be left)
5) Keepers players will be "sold"and will retire, highest wages first (at least 1 non-youth keeper will be left)
6) Loaned players will be "sold"and will retire, highest wages first
If that’s not enough, the manager will be fired and the team restructured:
1) Wages will be reduced to normal levels when applicable
2) Money injection so the team is back on regular financial situation
Cheers!
I’m currently working on bankruptcy. Here is what will happen when a team’s balance becomes negative:
1) Physioterapy department will be downgraded
2) Coaching department will be downgraded
3) Non-keepers players will be “sold” by their current value or estimated value, whatever is bigger. The team receives the money and the player is destroyed, as if he has retired. If the player was loaned no compensation will be paid for the team who had loaned the player. Transfer listed and players with high wages will be sold first. At least 13 players will be left.
4) Same will happen for keepers. At least 1 keeper will be left.
Notice that not all these steps may happen, as soon as the team’s balance becomes non-negative this process stops. If in the end the team’s balance is still negative the manager is fired (if there was a manager) and the team is financially restructured, with all players wages adjusted to a fair value and receiving enough money to be in a regular financial situation.
Be prepared ;-)
It is possible Jesus, if I’m not mistaken SSIM list was based on the players’ value. This could be a good start point. In fact, we have the whole newspaper idea on our list of enhancements, this Hot Prospect list can definitely be there!
Cheers!
What I also miss is the the area where all the Hot Prospects were, in SSIM ther was a place in the Newspaper where it listed all the Hot Prospects (Youth Players) for the Nation, it was a report of the best Youth Players that had the potential of becoming great players in a future,
is it possible to get the stats and Rank Youth Players from every nation and decide on the best players and come up with a list?
A schedule is not a doable thing for us, anyway :(. We can only work on RubySoccer on our free time, which is unpredictable.
cheers!
Hehe, I just hope these updates will help me to promote back to the Série A =))
I think there was a great of fun in Soccersim in developing talented young players into megastars.
So it is in real life – some players reach their maximum when they are almost at the end of their career.
I would like attributes to grow until maybe 23 years, but I also think that players should be able to add a bit more points than their potential after a high number of international matches, cup finals and etc. Experience should make them better, smarter, increase their average rating. I think something like that is presented in Fifa Manager series, I’d say that some attributes will not grow, like speed, for example, but other should improve.
Indeed. That’s why I suggest a coach report. Separated of the coach department.
But if there would be a poll for this subject I would vote against. I think the game is better the way it is right now.
I just don’t understand. If lvl 10 coaching helps to see the potential, everyone will invest in coaching. And then young players will get enormous wages….and it will all spoil the game I think