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July 18, 2008 20:42

18 posts(s)

 

cara… 300k por departamento é muito caro.

eu não pagaria isso nem pelos 3 departamentos, quanto mais por um só. meu time não custa isso! a não ser que essa nova despesa seja compensada pelo aumento ou por alguma nova fonte de renda, o investimento não vale a pena.

mesmo a melhora na qualidade dos jogadores não traria tanto retorno financeiro, já que o mercado de compra e venda de jogadores vai ficar deprimido mais uma vez já com a criação dessa nova despesa mensal. isso já aconteceu na época da diminuição dos estádios e pode acontecer outra vez.

claro, um departamento top pode custar mais caro, mas deveria ser possível manter departamentos bons por um preço razoável. talvez 100k/tick pelos três.

uma pergunta… teremos que contratar os profissionais do departamento ou apenas investir neles?

abraços!

 

July 18, 2008 19:20

4,300 posts(s)

Administator

 

@Hugo: nice suggestion, I’ll probably make scouting cheaper than coaching…it is also an interesting option for teams with less money, to invest on scouting to find good players to buy or loan. About skill limits, average players won’t become superstars because of coaches, the ideia is that they will help some players go a little further…not all players, and less developed skills will probably tend to have a greater extra development than high skills…for example, a 90 attacker with 60 in speed could become a 91 attacker with 70 speed with coaching…these numbers are just to give you an idea, I’ve not came up with any kind of formula yet :)

 

July 18, 2008 19:15

4,300 posts(s)

Administator

 

Não deveria acontecer isso, cartões em amistosos não representam nenhum tipo de suspensão em jogos futuros. O que pode ter acontecido é seu jogador que ficou suspenso pra partida oficial ter tomado dois amarelos em partidas diferentes anteriormente na mesma competição. Caso ainda tenha problemas é só falar que investigamos melhor.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

The complaint is about red cards on friendlies becoming suspensions on official matches…this is not supposed to happen, cards in friendlies do not represent any kind of suspension in future matches. What may have happened is that the player suspended for the official match has received two yellow cards in distinct previous matches in the same competition.

 

July 18, 2008 17:12

85 posts(s)

Donator

 

I’ll be short I promise…
I believe to understand why scouts will evaluate our own squad, so scouts can value something, but I don’t see any logic in it! Coaches should do it, and should be more expensive too…
I totally agree with luís and henrique, 100% is perfection and requires loads of money, the game must remain KISS.
So, about costs, to me scouts should be less expensive and more generaly available to every 1st 2nd division team, the hard part is to acquire them and no scout will solve that. 100K
Physios at 100% for 300K is at reason! My perspective is to avoid top departments to everyone for no more than short periods.
Finally coaches, they should also evaluate the squad, be more expensive… 500K would sound fair to me.
I am sure even at 900K that managers exist to pay this amount! Not me for sure…
One thing worries me, will players still have limits? I know they had, with coaches will the biggest clubs appear with all players around 90-100 skills?
Cheers

 

July 18, 2008 16:45

387 posts(s)

 

200k for each department

 

July 18, 2008 16:18

4,300 posts(s)

Administator

 

Just a few comments:

>>coaches: used to make players improve faster and a little beyond their current limits (probably no action taken from managers, it will happen automatically based on the dept level)
>>scouts: used to find players AND to evaluate how much a player still has to improve (this might encourage investments in scouting dept)
>>physios: faster healing from injuries and reduced chance of becoming injured (to encourage the use of physios we have the fact that injuries may happen during training and keepers may become injured)

@nsg1974: About the varying maximum based on the squad size, I liked that, we may discuss maximum variations later, for this topic’s question let’s consider the amount necessary in the worst case :D

@Henrique: I’ve also stopped playing CM because of its complexity so don’t expect it to be similar in any way…and if it does please tell us! ;)

 

July 18, 2008 16:16

42 posts(s)

Donator

 

I’m not very fond of the “departments idea”. I stopped playing Championship Manager because of its complexity…
So, in the matter being discussed, I abstain.

 

July 18, 2008 16:03

33 posts(s)

 

Personally I think the coaching is a waste of time. If you’re going to have to pay serious money for scouting then most people won’t bother as they can just search for players themselves.
As for coaching and physio, I would be in favour of keeping it fairly high so that most teams wouldn’t keep them both at 100%, they would have to choose where to spend their money most effectively. Maybe start at 200,000 each and see how it works out?
How about varying the maximum amount needed based on the size of the squad? This would encourage managers to sell players to keep a smaller squad which wouldn’t be so expensive to maintain, and might spice up the transfer market a little?

 

July 18, 2008 15:33

6 posts(s)

 

I think that 200k for each would be great.

 

July 18, 2008 15:30

3 posts(s)

 

900.000 in total seems a bit high I’d say 200.000 for each, so 600.000 as a total would be more reasonable

 

July 18, 2008 15:19

10 posts(s)

Donator

 

Actually I don’t think $300.000 for each is too much. I think it would be appropriate. We have too see that this means perfection :-).

I think it is also very important to see how much you’ll pay for just 50%, for instance.

 

July 18, 2008 15:19

7 posts(s)

 

Não sei se é e preciso saber….

Joguei um amistoso e um jogador meu tomou cartão vermelho e não pode jogar numa partida oficial.

isso é Bug ou era para ser Normal?

 

July 18, 2008 14:59

4,300 posts(s)

Administator

 

Don’t worry Stramazi, we’ll do our best to keep it simple, the departments are only going to help you in improving your players, recovering injured players faster, finding good players to buy or loan, analyzing your players potential. The users will have a few new options but they’re not supposed to be complex or take much play time. And also we can always go back and simplify things if you guys feel it’s becoming unecessarily complex :D

Cheers!

 

July 18, 2008 14:51

53 posts(s)

 

I guess this is not a kid game, and much of manager here works in real life. If the system became very complicated as I think it is going to be, too many of player will give up.
I just don’t know how was ManagerSim but I know that it was a complete but more complicated.
About the value, I think sometinhg like 50 to 150.000 for the 3 entire 3 turns would be great!
Well, just think of that, its only an opinion!
Regards
Stramazi

 

July 18, 2008 14:46

4 posts(s)

 

Bom tenho duas coisas que para mim são importantes.

Primeiro: Deveria ser valores diferentes para cada divisão.

Segundo: $300 mil para cada departamento acho muito alto, porque para times menores é mais dificil arrecadar tanto dinheiro. e teria desvantagem.

Bom é isso.

 

July 18, 2008 14:35

4 posts(s)

 

everyone is rich around here :) I guess $100.00 for each department would be nice.

 

July 18, 2008 14:23

637 posts(s)

 

Maybe $ 900.000 is actually a bit much. I would say at least $200.000 for each department, so $600.000 in total. A team must be able to keep at least 1 department at 100%, but not to keep all 3 of them at 100%.

I also think managers will choose for the coach department to spend money on. Scouting isn’t necessary when you look for players yourself and physio is not that important because the injuries are not that long right now.

 

July 18, 2008 13:57

4,300 posts(s)

Administator

 

Yesterday I’ve finally started implementing the staff departments. Every team will have 3 departments: coaching, physio and scouting. The main idea is that you’ll have to spend some money every 3 turns on a department to keep it at the current level. How to increase a department level is a subject for another topic.

Two things to keep in mind:
we don’t want lots of teams with all departments at 100%, it should be hard, but not impossible, to achieve
if $100.000 is the cost to keep a 100% department, the cost of a 50% department won’t be $50.000, but less…the higher the department level, more money is needed to keep it.

My question for you here is how much do you think is a fair value to spend every 3 turns to keep 1 department at 100%? My first thought was $300.000, so $900.000 for all three, but I had some negative feedback from co-workers ;)

-———————————-

In Portuguese:

Ontem finalmente comecei a implementar os departamentos da comissão técnica. Cada time terá 3 departamentos: treinadores, fisioterapeutas e olheiros. A idéia prinicpal é que você terá que gastar algum dinheiro a cada 3 turnos em um departamento para mantê-lo no nível atual. Como aumentar o nível de um departamento é um assunto para outro tópico.

Duas coisas para se ter em mente:
1) nós não queremos muitos times com todos os departamentos em 100%, deve ser difícil, mas não impossível de conseguir
2) se $100.000 é o custo para manter um departamento em 100%, o custo para um departamento em 50% não será $50.000, será menos…quanto mais alto o nível do departamento, mais dinheiro é necessário para mantê-lo.

Minha pergunta para vocês aqui é quanto vocês acham ser um valor justo para se gastar a cada 3 turnos para manter 1 departamento em 100%? Meu primeiro pensamento foi $300.000, logo $900.000 por todos os três, mas tive um feedback negativo dos meus colegas de trabalho ;)

 

July 18, 2008 12:14

2 posts(s)

 

For LOAN:

Dario Nuñez De Cabrera

Age: 18
Nationality: Spain
Club: Almeria

Position: MA
Side: C

Keeping: 40
Tackle: 70
Passing: 73
Shooting: 79
Speed: 71
Dribble: 70
Control: 76
Aggressiveness: 77

 

July 17, 2008 18:30

1,003 posts(s)

Administator

 

Agreed. We need to first finish our critical package, but we know there is a lot to do in the match. But even with the current logic, only one defender is not a good deal – you lose important tackle chances.

 

July 17, 2008 14:28

4,300 posts(s)

Administator

 

It could work…but we know there is a lack of intelligence in the match logic so that a team playing against a 1-4-5 formation would exploit the weaknesses of this formation. When the time comes we can make a list of improvements for the match logic and work on them (headers are top priority on this subject right now), it will certainly add fun and realism to the game.

Cheers!

 

July 17, 2008 13:11

16 posts(s)

 

Excuse-me, but in my opinion, the matches are wrong because formation 1-4-5 never will be succesfull in real life. Imagine Corinthians formation: (Goalkeeper -Felipe), (Defender – Chicão), (Midfielders – Carlos Alberto, Fabinho, Douglas and André Santos) and in the front (Herrera, Dentinho, Lulinha, Acosta e Finazzi). The team would always lose.

Regards!

 

July 15, 2008 11:14

1,003 posts(s)

Administator

 

I’ve never seem a topic working like that… I wonder if that wouldn’t confuse the users. What we could try to do is add a personal setting which would invert that order if you have it selected. Let’s see…
cheers!

 

July 15, 2008 08:44

4,300 posts(s)

Administator

 

We can try something like that…you see, we didn’t developed this forum, we are just using it so we’ll have to figure out how to it works on posts ordering, but it shouldn’t be that hard ;-)

 

July 15, 2008 08:42

4,300 posts(s)

Administator

 

While we don’t have dimension specific forums I’ll make this topic sticky as you suggested. My ideia is to have a link on each dimension to its own forum here, so they will also be accessible outside dimensions.

Cheers!

 

July 15, 2008 07:20

387 posts(s)

 

for a better usability of RS forums:
i would suggest to reverse the current logic of the listing of the postings in the forums: not appending new posts to the end of a thread anymore but to the top position (1st page). Currently it’s “first post … latest post”, but the order “latest post … first post” would save some time/clicks when looking into threads with more then 1 page (like "improvements).

 

July 15, 2008 07:07

387 posts(s)

 

For LOAN:

Lázaro Rodriguez Davila
Age: 21
Nationality: Spain
Club: Hertha BSC Berlin

Position: G
Side: -
Keeping: 89 <<<<
Tackle: 33
Passing: 63 <<
Shooting: 38
Speed: 71 <<<
Dribble: 60
Control: 81 <<<
Aggressiveness: 55

 

July 15, 2008 07:07

387 posts(s)

 

Hi, i really miss the ssim game world forums … like the subject “Transfers”, where everyone can do some propaganda for their recent sales or loans.
Just as a suggestion i start this for FastTicker players market right here in the games foum – till it’s integrated in the gameworlds.

@Gabriel & Danilo:
Please decide yourself if this idea is with you: Make it sticky or delete this thread.
btw, similiar threads (for both game worlds) could be: player requests, league chat, cheater, …

What do you think?

 

July 14, 2008 21:13

4,300 posts(s)

Administator

 

The amount paid on a player transfer will always be the transfer price, no matter how much a team have offered to the club on its proposal. The purpose of offering a value higher than the transfer price is to make the team which is selling the player raise the transfer price in order to force other interested teams to raise or drop their proposals.

 

July 14, 2008 19:22

4,300 posts(s)

Administator

 

Hi Rodrigo. First of all you should know that L players (including LC and LR) can play on any left position (L and LC), while C players (C, LC, RC) can play in the 3 central positions (LC, C and RC) and R players (R, RC and LR) play ok in R and RC positions. That said, a player out of position will receive a penalty in all his attributes (keeping, tackle, passing, shooting, control, dribble and speed) during the match. The penalty value depends on how far from his right position he is. For example, a L player playing in the C position will receive a -1 penalty; in the RC position, -2 and in the R position, -3. For central players or multi-sided players, playing out of their positions cost -3, so a C player in the L or R position and a LR player in the C position will both receive a -3 penalty.

A little bit confusing when you put it in words, but I hope it was clear enough :-)

Cheers!