Personally I think the coaching is a waste of time. If you’re going to have to pay serious money for scouting then most people won’t bother as they can just search for players themselves.
As for coaching and physio, I would be in favour of keeping it fairly high so that most teams wouldn’t keep them both at 100%, they would have to choose where to spend their money most effectively. Maybe start at 200,000 each and see how it works out?
How about varying the maximum amount needed based on the size of the squad? This would encourage managers to sell players to keep a smaller squad which wouldn’t be so expensive to maintain, and might spice up the transfer market a little?
I think that 200k for each would be great.
900.000 in total seems a bit high I’d say 200.000 for each, so 600.000 as a total would be more reasonable
Actually I don’t think $300.000 for each is too much. I think it would be appropriate. We have too see that this means perfection :-).
I think it is also very important to see how much you’ll pay for just 50%, for instance.
Não sei se é e preciso saber….
Joguei um amistoso e um jogador meu tomou cartão vermelho e não pode jogar numa partida oficial.
isso é Bug ou era para ser Normal?
Don’t worry Stramazi, we’ll do our best to keep it simple, the departments are only going to help you in improving your players, recovering injured players faster, finding good players to buy or loan, analyzing your players potential. The users will have a few new options but they’re not supposed to be complex or take much play time. And also we can always go back and simplify things if you guys feel it’s becoming unecessarily complex :D
Cheers!
I guess this is not a kid game, and much of manager here works in real life. If the system became very complicated as I think it is going to be, too many of player will give up.
I just don’t know how was ManagerSim but I know that it was a complete but more complicated.
About the value, I think sometinhg like 50 to 150.000 for the 3 entire 3 turns would be great!
Well, just think of that, its only an opinion!
Regards
Stramazi
Bom tenho duas coisas que para mim são importantes.
Primeiro: Deveria ser valores diferentes para cada divisão.
Segundo: $300 mil para cada departamento acho muito alto, porque para times menores é mais dificil arrecadar tanto dinheiro. e teria desvantagem.
Bom é isso.
everyone is rich around here :) I guess $100.00 for each department would be nice.
Maybe $ 900.000 is actually a bit much. I would say at least $200.000 for each department, so $600.000 in total. A team must be able to keep at least 1 department at 100%, but not to keep all 3 of them at 100%.
I also think managers will choose for the coach department to spend money on. Scouting isn’t necessary when you look for players yourself and physio is not that important because the injuries are not that long right now.
Yesterday I’ve finally started implementing the staff departments. Every team will have 3 departments: coaching, physio and scouting. The main idea is that you’ll have to spend some money every 3 turns on a department to keep it at the current level. How to increase a department level is a subject for another topic.
Two things to keep in mind:
we don’t want lots of teams with all departments at 100%, it should be hard, but not impossible, to achieve
if $100.000 is the cost to keep a 100% department, the cost of a 50% department won’t be $50.000, but less…the higher the department level, more money is needed to keep it.
My question for you here is how much do you think is a fair value to spend every 3 turns to keep 1 department at 100%? My first thought was $300.000, so $900.000 for all three, but I had some negative feedback from co-workers ;)
-———————————-
In Portuguese:
Ontem finalmente comecei a implementar os departamentos da comissão técnica. Cada time terá 3 departamentos: treinadores, fisioterapeutas e olheiros. A idéia prinicpal é que você terá que gastar algum dinheiro a cada 3 turnos em um departamento para mantê-lo no nível atual. Como aumentar o nível de um departamento é um assunto para outro tópico.
Duas coisas para se ter em mente:
1) nós não queremos muitos times com todos os departamentos em 100%, deve ser difícil, mas não impossível de conseguir
2) se $100.000 é o custo para manter um departamento em 100%, o custo para um departamento em 50% não será $50.000, será menos…quanto mais alto o nível do departamento, mais dinheiro é necessário para mantê-lo.
Minha pergunta para vocês aqui é quanto vocês acham ser um valor justo para se gastar a cada 3 turnos para manter 1 departamento em 100%? Meu primeiro pensamento foi $300.000, logo $900.000 por todos os três, mas tive um feedback negativo dos meus colegas de trabalho ;)
For LOAN:
Dario Nuñez De Cabrera
Age: 18
Nationality: Spain
Club: Almeria
Position: MA
Side: C
Keeping: 40
Tackle: 70
Passing: 73
Shooting: 79
Speed: 71
Dribble: 70
Control: 76
Aggressiveness: 77
Agreed. We need to first finish our critical package, but we know there is a lot to do in the match. But even with the current logic, only one defender is not a good deal – you lose important tackle chances.
It could work…but we know there is a lack of intelligence in the match logic so that a team playing against a 1-4-5 formation would exploit the weaknesses of this formation. When the time comes we can make a list of improvements for the match logic and work on them (headers are top priority on this subject right now), it will certainly add fun and realism to the game.
Cheers!
Excuse-me, but in my opinion, the matches are wrong because formation 1-4-5 never will be succesfull in real life. Imagine Corinthians formation: (Goalkeeper -Felipe), (Defender – Chicão), (Midfielders – Carlos Alberto, Fabinho, Douglas and André Santos) and in the front (Herrera, Dentinho, Lulinha, Acosta e Finazzi). The team would always lose.
Regards!
I’ve never seem a topic working like that… I wonder if that wouldn’t confuse the users. What we could try to do is add a personal setting which would invert that order if you have it selected. Let’s see…
cheers!
We can try something like that…you see, we didn’t developed this forum, we are just using it so we’ll have to figure out how to it works on posts ordering, but it shouldn’t be that hard ;-)
While we don’t have dimension specific forums I’ll make this topic sticky as you suggested. My ideia is to have a link on each dimension to its own forum here, so they will also be accessible outside dimensions.
Cheers!
for a better usability of RS forums:
i would suggest to reverse the current logic of the listing of the postings in the forums: not appending new posts to the end of a thread anymore but to the top position (1st page). Currently it’s “first post … latest post”, but the order “latest post … first post” would save some time/clicks when looking into threads with more then 1 page (like "improvements).
For LOAN:
Lázaro Rodriguez Davila
Age: 21
Nationality: Spain
Club: Hertha BSC Berlin
Position: G
Side: -
Keeping: 89 <<<<
Tackle: 33
Passing: 63 <<
Shooting: 38
Speed: 71 <<<
Dribble: 60
Control: 81 <<<
Aggressiveness: 55
Hi, i really miss the ssim game world forums … like the subject “Transfers”, where everyone can do some propaganda for their recent sales or loans.
Just as a suggestion i start this for FastTicker players market right here in the games foum – till it’s integrated in the gameworlds.
@Gabriel & Danilo:
Please decide yourself if this idea is with you: Make it sticky or delete this thread.
btw, similiar threads (for both game worlds) could be: player requests, league chat, cheater, …
What do you think?
The amount paid on a player transfer will always be the transfer price, no matter how much a team have offered to the club on its proposal. The purpose of offering a value higher than the transfer price is to make the team which is selling the player raise the transfer price in order to force other interested teams to raise or drop their proposals.
Hi Rodrigo. First of all you should know that L players (including LC and LR) can play on any left position (L and LC), while C players (C, LC, RC) can play in the 3 central positions (LC, C and RC) and R players (R, RC and LR) play ok in R and RC positions. That said, a player out of position will receive a penalty in all his attributes (keeping, tackle, passing, shooting, control, dribble and speed) during the match. The penalty value depends on how far from his right position he is. For example, a L player playing in the C position will receive a -1 penalty; in the RC position, -2 and in the R position, -3. For central players or multi-sided players, playing out of their positions cost -3, so a C player in the L or R position and a LR player in the C position will both receive a -3 penalty.
A little bit confusing when you put it in words, but I hope it was clear enough :-)
Cheers!
Hello,
I’m new to the game and I was wondering how the performance of a player is affected if I play him out of his position.
I mean: is it better to have a poor MC (with passing skills bellow average) playing his natural position or would beneffit the team more to use a ML or MR in his place (with much better passing skills)?
Cheers
If they told you that it means you’ve got a pretty decent squad or your opponents are not that strong. They won’t fire you if you don’t qualify for Champions League, they will fire you if you consistently have unexpected bad results, and you’ll be warned if your situation is critical.
The expectations surely need some calibration and we will do that. For now don’t worry, you should be ok ;-)
Cheers!
To ask a team that recently arrived to the first league to qualify for champions league is a litte, to say te least, surreal. Since the board can fire a manager, there is some way to change or calibrate these expectations?
thanks.
Player history now records when players left or join a club. Maybe in future we will also record loans, but for now all the player history functionalities that were initially designed are done.
That makes complete sense :). If you find out how to do it, please share with the rest of the guys here. We cannot be of much help as we don’t have those nice small devices.
regards
iPhone has a Safari browser, javascript enabled. Flash is not compatible but it is expected to be in future, java is not compatible and it’s not on apple plans (that’s why I expected the match replay not to work).
I think the problem has to do with the interface, in iphone and other devices with small touchscreens you can move the screen (web page) zoom in and out, what happens is that when you select a player in the formation screen and move him to the field, the screen moves with the finger gesture and I will never be able to carry a player to the field unless there is a way to lock the portion of the web page behind…
Perhaps there is a way to do that but so far I don’t know how to :)
You would need a javascript enabled browser to drag and drop.
cheers!