Exactly, Philipp. They lose 3 points on all skills.
so a RC only gets penalty when playing on position “L” and a LC when playing on “R”, right? How many points?
Agreed the 10 level idea is simple and does’nt complicate matters
Already working on it, let’s see how it goes :-D
I’ve contacted the manager and will get back to you guys. About the minimum price I agree it’s not very realistic a simple % over the estimated value, that is likely to change and your suggestion is simple and interesting Dave.
Cheers!
I liked the 10 level idea too
done & working. thanks!
I’m at the point where I start to cringe a little when I see we’ve gained some new managers. Because I’m wondering if they’re “real” new managers and that they might do some dumb stuff accidentally. Or even worse… they’re “fake” new managers, doing bad stuff intentionally.
I don’t want to feel bad about getting new managers!!!
I’d also like the “values” for players needs to be tweak to better represent their true value.
I like the idea. I’m not sure how it will work… maybe it might need to be “tweaked” a little as we go along… but you guys have been great about making changes. So, I’m all for trying it.
My version updated itself to 3.0.1 and is working fine. Maybe try to re-install?
I agree with Dave. He is leaking the team and he probly is going to abandon that team soon.We need a minium selling prices for star players.
I updated yesterday to Fox3. Now the drag & drop in formations isn’t possible anymore …
I’m not suggesting we use those exact parameters… but something like that. Maybe something easier?
core less than 80… any price.
core 80-84… 90% of value
core 85+… 100% of value
age 34+… any price.
the first line should say:
core rating, less than 80, any age, can be sold for any price
Minimum selling prices need to be tied to the player’s ability, not just an abitrary % of his “value”. The “board” needs to make better decisions about minimum selling prices!
*
core rating <80 , any age , can be sold for any price
core rating 80-84, age 16-19, can sell for 100% of value
core rating 80-84, age 20-30, can sell for 90% of value
core rating 80-84, age 30-33, can sell for 75% of value
core rating >85 , age 16-33, can sell for 100% of value
core rating any , age 34+ , can sell for any price
“core rating”
KPG for goalie
TAC for defenders
PAS for midfielders
SHO for attackers
*
Now Sienna in slow ticker has a brand new manager… selling very good players… for very low prices…
I’ll see what I can do…won’t promise anything, it’s past midnight here :)
still stuck… somebody give the server a kick!
seems stuck at 5%…
1st concrete suggestion
Teams will have 3 departments: coaching, scouting and physio. Each department will start at level 0, meaning they’re useless and cost nothing. Departments can be improved until level 10 and every improvement has a cost associated with it. The higher the department level higher is the maintenance cost, as follows.
Scouting
Level Maintenance Cost Cost for level improvement
0 0 15,000
1 1,500 23,000
2 2,300 35,000
3 3,500 52,000
4 5,200 79,000
5 7,900 110,000
6 11,000 170,000
7 17,000 260,000
8 26,000 400,000
9 40,000 600,000
10 60,000 N/A
Physio
Level Maintenance Cost Cost for level improvement
0 0 46,000
1 4,600 70,000
2 7,000 100,000
3 10,000 150,000
4 15,000 230,000
5 23,000 350,000
6 35,000 530,000
7 53,000 800,000
8 80,000 1,200,000
9 120,000 1,800,000
10 180,000 N/A
Coaching
Level Maintenance Cost Cost for level improvement
0 0 78,000
1 7,800 110,000
2 11,000 170,000
3 17,000 260,000
4 26,000 390,000
5 39,000 590,000
6 59,000 880,000
7 88,000 1,300,000
8 130,000 2,000,000
9 200,000 3,000,000
10 300,000 N/A
Using these numbers you can see that all departments at level 10 would have a maintenance cost of 540,000, but with 105,000 you can have all 3 on level 6, which seems pretty reasonable, or even a level 8 coaching dept. for 130,000.
If you decide to downgrade a department you will receive back a percentage of the amount you paid to upgrade it, I was thinking of something around 25%. So let’s say you have a level 10 coaching department and wants to move it back to level 9, you’ll receive back 750,000 of the 3,000,000 you spent to upgrade it from 9 to 10.
If anybody feels totally uncomfortable with these numbers and idea please let us know. This is just a start point for me to implement it, we can adapt everything if it doesn’t work so well. By the way, sponsorships values will be raised a little bit, they’re too flat right now, you jump for example from something around 100,000 to something around 200,000 at once, I’ll make the intermediate values be used.
Cheers!
@Polat: yes, scouts are used to find players you specify, the way you specify the parameters is not defined yet
@Rodrigo: the largest amount I found a team has earned in 3 turns was 280,000 only considering merchandise, sponsorship, player wages and ground maintenance…if we add the stadium income this number can double. So per your suggestion we’d need something between 140,000 and 280,000 to have 1 department at 100%, not that different from the suggestions we have here. Let’s see how this poll ends, and as always we can change the way things work if we realize the values are not good :)
I also hate very complex games, Rodrigo. The idea here is to have all ideas done in a simple way, so we can have a simple but fairly complete game. We really liked ManagerSim, so our plan is to have the good ideas they had there and improve whatever we can.
Gabriel, I don’t know if you guys can do it, but at first I should say that this value, ath this moment, should be lower in medium than in fast. I say that because the medium player market is still weak and the only way to make money is spending a lot less money than you earn.
I have a big team and I spend only 160,000/week in wages. It’s not real paying to coaches+scouts+physios a lot more than you pay for players. Besides, if I earn in a very very good week only 800,000 (and I have a big stadium for the medium ticker and, as I’m in the fourth place of the game ranking on Brazil , I am probably earning a lot more in sponsors and products selling than the majority), how in the world could I spend 900,000/week or even 600,000?
Would it be possible to do a research in teams incomes and find out how much does the richer one earn? So, if we find out that this value is $1 million, than we could fix that, to have a department at 100% will cost 500.000 (50%).
PS: I stopped playing CM for the same reason.
Achei muito alto tbém o valor para cada departamento, a folha salarial do meu time é em torno de 540,000 que ja é um valor muito alto, então chegar a pagar por 3 departamentos 900,000 eu acho muito, na minha opinião 100,000 pelos 3 departamentos e um deles estando em 100% seria um preço mais justo.
espero ter ajudado,
abraços,
ps: se alguem puder traduzir pro inglês eu agradeço, meu inglês é quase zero… :P
what is a scout suppose to do, does it find players that you specify.
I Agree with Rafael Pereira,
200K or 300K per turn is too high, if we don’t get more incomes from sponsors or other ways.
I reafirm that something between 50 to 150 K is enough! My team is not so big, so new player are alway bad players (till now, I’ve got only 2 boys playing in main team) and I have to apply expensive payment to win the competitions on transfers! This take all of my money, and I guess the others little teams too!
@Rafael: apenas investir nos departamentos, não haverá contratação de profissionais. Quanto a economia, sabemos que precisamos tomar alguns cuidados pra não desbalancear o jogo, mas o feedback dos usuários é sempre importante :)
In English: Rafael asked if we’ll need to hire coaches, scouts and physios or only invest in the departments, and the answer is only invest. He also made some comments about being careful with the economy as a new expense could be a bad thing to the players market, to which I replied saying we’re aware that we must take care to not unbalance the game, but the users feedback is always important.
Buying!
I need a midfielder
passing +85
max age 30
paying until 5millions, depending on the player other skills
best!
cara… 300k por departamento é muito caro.
eu não pagaria isso nem pelos 3 departamentos, quanto mais por um só. meu time não custa isso! a não ser que essa nova despesa seja compensada pelo aumento ou por alguma nova fonte de renda, o investimento não vale a pena.
mesmo a melhora na qualidade dos jogadores não traria tanto retorno financeiro, já que o mercado de compra e venda de jogadores vai ficar deprimido mais uma vez já com a criação dessa nova despesa mensal. isso já aconteceu na época da diminuição dos estádios e pode acontecer outra vez.
claro, um departamento top pode custar mais caro, mas deveria ser possível manter departamentos bons por um preço razoável. talvez 100k/tick pelos três.
uma pergunta… teremos que contratar os profissionais do departamento ou apenas investir neles?
abraços!
@Hugo: nice suggestion, I’ll probably make scouting cheaper than coaching…it is also an interesting option for teams with less money, to invest on scouting to find good players to buy or loan. About skill limits, average players won’t become superstars because of coaches, the ideia is that they will help some players go a little further…not all players, and less developed skills will probably tend to have a greater extra development than high skills…for example, a 90 attacker with 60 in speed could become a 91 attacker with 70 speed with coaching…these numbers are just to give you an idea, I’ve not came up with any kind of formula yet :)