ignore
found answer in fast tick forum which i dont usually look at
Sorry
Any reason why last night the 9pm perth time (1200UTC) tick was still processing past 11.30pm perth time (1430UTC).
medium tick at 1400UTCwas processed quickly.
cheers Luc
Does it exist yet
If so, what are the parameters.
cheers Lc
So true
i remember when being on business or holidays having to go to the internet cafes to keep ahead of you yapping at me heels
LOL
But then i was an addict
now i take drugs for that
thanks gabriel…
cheers…
1 thing is for sure. It’s better then managersim. That holiday mode totally messed up your team……here atleast they have some calculations to help the cpu lineup the best players…
Unfortunately I’ll have to clear all red cards, some players that should not be suspended anymore did not have their cards cleared due to the tick error.
It was bugged, not anymore :)
I’m running the tick again. Sorry guys.
think it’s bugged yeah :D
it has already been 2 hours and its still going on… ( and after 5 minutes its time for medium ticker to run). Some sort of deadlock in database transactions???
that would be great:)
Currently agressivenes has just negative effects, but the impact is not that high. Even on normal or easy tackle modes a player with higher aggressivenes is more likely to commit fouls than a player with low aggressiveness. We had already received some suggestions to expand the role of this attribute to include some positive effects (and maybe increase the negative a little bit to compensate). It’s something to think about in the future :)
What is the role of aggresiveness in normal style of play??
As we know aggressiveness is not just a footballing trait, it is a quality which can make a difference between great and very good persons, or in similar way difference between normal and worse.
AS mentioned in the help, players having more aggresiveness may commit more fouls and have higher chances to get cards in the hard tackle mode.
But what about in the normal tackle mode…
For eg, what happens if 2 players have all the other skills equivalent except for the aggresiveness.
Lets say one has 100 aggresiveness and another has 50. How will this aggresiveness make these 2 players different from each other. How will this trait affect other skills (since aggresiveness is not a skill in itself).
luke… is that true?? then i will be happy to go on vacation daily :)
Yep
unfortunately i have a few business trips to the east coast of Australia
ill get more wins when the computer takes over
i was just trying to confirm whether that “reserved ticket” price going to the visiting club or host club?? if it doesn’t go to the visiting club then, the current system is alright, but if it goes then, i was just trying to suggest why not make it like that.
since you have confirmed that, i want to close this matter here :).
had it been there in the first place, the admins must have implemented it earlier ( since they have done it for friendly fixtures).
planning on going on holiday then Luc :)
Thanks guys
This seems to be a lot better than SS with its holiday mode
cheers
Just a correction Samir, the best player used to be the one with highest primary skill, but not anymore, now the CPU uses a formula considering all skills to decide who is the best for a specific position ;)
The tatics will remain the ones you had defined before putting on holiday mode. The game will replace playes suspended/hurt with the better one on the position it can find. It consider the better one the player that has the higher primary skill for that position. For example, the defender with best tackle for the suspended defender.
Cheers
then you have a limit on how many much that person gets if contract is broken
salary isnt in the equation just a flat fee thats not so big and not too small
Hi RiCkyLinNk,
This is the list of players who have used the same IP as you to access the game at some point:
Henrique Dias
António Marques
Jose Vieira
Pedro Rosado
André Santos
Paulo Santos
It doesn’t mean these guys are still accessing the game from the same PC or network as you, but if they did in the last 3 months you’ll be unable to negotiate players with them. Unfortunately it’s the price we have to pay to help preventing cheats :(
Cheers!
as far as i know, there is no income share in RL. there is just a fixed budget of tickets reserved for visiting team fans. why should a visiting team $-benefit from an official away game?
you can create more formations ( as many as you need) and assign those formation against the teams (depending on the kind of teams you are playing against). you may want a defensive formation against stronger teams and a different one against weaker teams.
this is just one way of doing it. i am sure there are other ways too…
In real life certain percentage of match day tickets are always fixed for away fans, and the away teams do receive that amount ( although i am not sure). Although in case of friendly matches, we receive some amount on away fixtures, we don’t receive any amount for league fixtures.
Although there will not be any change (or little if any) because we will see increment of revenue in away fixtures and decrement in home fixtures. (But i am not sure how the ticket %age is divided and how the clubs share the revenue in real life, so please forgive me if i am wrong).
So, can we have such revenue sharing in home away fixtures??? As i said its effect on revenue would be nominal, but then it could change something for clubs with smaller stadiums when they play away fixtures against clubs which have bigger stadiums.
reset that ive finally been able to save…. and take it away
ya…. thats b.s
finally built my team spent the money on expanding my stadium.
i dont agree with it at all.
Hey guys!
I wanted to make an offer for a player and this message showed up: “Negociações no mesmo PC ou network não são autorizadas!”
I think this is a bug because nobody else is using my network to log in rubysoccer!
Cheers!
30 days???
what aout tactics and setting teams
Unfortunately when the new group phase matches are scheduled for a turn where a friendly is already scheduled the friendly is not being rescheduled, so I’ll have to manually delete the friendly matches while this bug is not fixed. If your team has a CL/UC match and a friendly scheduled to the same turn please cancel the friendly. If you don’t do that I’ll cancel it anyway, but it would be good to have some help :)
Sorry for that guys.
Hi ConnyBoy,
Check also Atletico de Madrid
Regards