When Danilo said 2 squares it doesn’t mean the player will be limited to these squares during the match, but you can change the player position/mentality by 2 squares. For instance, a central midfielder on mentality 0 can be moved to M L 0, M LC 0, M RC 0, M R 0, M LC -1, M C -1, M RC -1, M LC +1, M C +1, M RC +1, A C -1 or D C +1 using the different tactics.
About the lack of players on corners I totally agree. We have an enhancement planned for that.
Something strange… I played last superliga tick, in medium ticker, and i lost with the last team of the league 4-1… In the round before, with the same tactic, only one player substituted, i won one of the best teams on the league 2-0.
I really think home and away differences are exagerated, if not in the number of loses and victories, at least on the number of goals… In real life one barely see a bottom team won a first team, for 4 goals it’s one in a thousand… and this happened to me reasonable times before… and i am not condescending with them.
EDIT: I think i found my flaw… i played with a youngster in the defence, that has good tackling… but bad header… i noticed this because three of the goals i suffered were from a header…
Although it was strange anyway, it makes more sense to me now! :)
Regards
limited to 1 or 2 squares, isn’t that kinda unrealistic? in real matches u see midfielders and sometimes attackers in your goal area to help. I watched some replay’s of my latest games and i see alot of corner against where i only have 1 or 2 defenders standing…Also with the corners i get, 2/3 attackers…wow…that won’t really help me score in a corner kick right?
i’m looking for young players to fill out my squad,
if any of you have players that i may be interested in it would be much appreciated,
if you’re looking to sell a player for a cheap price i am interested as i need to add depth to my squad, thank you
thanks gabriel… i will change the formation and check ..
Are your attackers positioned on mentality +1? Do they have advanced tactics telling them to move forward? Do you have defenders on mentality -1 or with move back instructions? These could be reasons for the statistics you presented.
There is no need to send the file, I think I’ve got it :)
i’ve been toying with my formation for a few games now and i can’t seem to get it to work, i think either 3-5-2 or 5-3-2 is a good formation to have to stop the gap inbetween my central defenders but then i seem to get beat by teams with a 4-5-1, 4-3-3, 3-4-3 formation,
does anyone have any tips or recommndations to help me on my way?
all feedback is much appreciated :)
I took around 20 minutes to reformat this excel output before posting and the result was like this… even I cannot understand properly :[
The first column is match no
second is type of match ( league or cup)
third column is home or away match
4th column is the opponent team
5th column is the number of Offsides against my team “Bordeaux”
6th column is the number of Offside agains opponent team
7th column is th number of redcards suffered
8th column is the format of the team ( 5-3-2 etc)
The total offsides count at the end of Match no 23 was like this
Bordeaux 141
Opponents 19
Offside Count
Match Type Where Opponent Bordeaux Opponent RedCard Formation
1 Coupe Away Amiens 6 4 0 5-3-2
2 Ligue1 Away Saint-Etienne 5 0 1 5-3-2
3 Coupe Home Amiens 7 0 0 5-3-2
4 Ligue1 Home Paris-SG 4 0 1 5-3-2
5 Ligue1 Away Nancy 4 0 1 5-3-2
6 Coupe Away Grenoble 5 0 0 5-3-2
7 Ligue1 Home Toulouse 14 2 0 5-3-2
8 Coupe Home Grenoble 6 1 0 5-3-2
9 Ligue1 Away Sochaux 5 0 0 5-3-2
10 Ligue1 Home Niort 13 2 0 5-3-2
11 Ligue1 Away Lyon 3 1 0 6-3-1
12 Ligue1 Home Metz 8 0 0 5-3-2
13 Ligue1 Away Lille 6 0 0 5-3-2
14 Ligue1 Home Brest 4 0 1 5-3-2
15 Ligue1 Home Angers 4 0 0 5-3-2
16 Ligue1 Away Rennes 7 5 0 5-3-2
17 Ligue1 Home Lens 10 1 1 4-4-2
18 Ligue1 Away Libourne 1 0 0 4-4-2
19 Ligue1 Home Bastia 10 0 0 4-4-2
20 Ligue1 Away Lorient 5 2 1 4-4-2
21 Ligue1 Home AC Ajacio 4 0 0 4-4-2
22 Ligue1 Away Caen 5 1 0 4-4-2
23 Ligue1 Home Monaco 5 0 1 4-4-2
If you check the number of offsides against my team, they are always higher than that of the opponents. I am not complaining, but just curious, why?
Once even when my formation was 6-3-1 ( 6 defenders) i had more offsides than my opponent
well said…
guess there is nothing more to add from my side…
waiting for the improvement though…
Yeah i think one of the major points here is that they should increase more while they are in the “youth academy” atleast they did in Soccersim. The period of time they are in there should then maybe be changed so it goes from 3 months to 2 years or whatever is needed. After they leave “youth academy” the normal rules should apply for the remaining points they have left to develop. It makes youth players boring when they dont grow, much easier to buy more developed youths and spend valuable game time on them instead.
As i see youthplayers they should give an early signal on if they are worth counting on or not.
I am glad to hear you will look into this, because youths have went from the most exiting aspect in this game to the most boring.
/Jakob
Thanks for listening
ill hold onto all those 17yr olds then
LOL
I’ll try to come up with a better improvement rate for youths. As soon as I have something concrete I’ll post it here.
Roger and thanks
Very wll put guys
im glad i read the forums a this confirms why i dont need to risk drawing a league game etc as the correlation between youth growth and risk seems to be close to zero.
Jacob, i agree one of the great things of these games is developing youth and finding the occasional bagain etc.
Nice one. cheers
Agreed, I’ll add this enhancement to our list. :)
Players can move up to 2 squares using individual tactics. Go back means 1 square back. All back means 2 squares back. Yes, a help page is needed :( … But guys, remember, our test area is a wiki! Everybody can help us there. We will do our best if we have to do it ourselves, but it can take a while…
cheers!
I think this is a nice idea. Gives me a nice look at all my in and outcome. It has no real pratical uses though, it’s just intresting to see :)
And to add to that… i have another youth player who is 18 and has not improved any stats on any skill in 28 matches ( 1 league game and 27 friendlies).
I have maintained an excel copy of players statistics after every tick. ( well, except those ticks which occur when i am in sleep, but almost all).
Exactly, jakobk has hit the bulls eye with his post.
My coaching is also 10, and after playing 37 games ( 36 friendlies and 1 league game) my 17 yr old kid has following developments (after 1 season)
Passing => 2
Speed => 3
Dribling => 1
Control = > 2
Header = > 1
But he is a defender, and i am surprised to see that he hasn’t developed a single bit on his primary skill.
May be i am just crying sour grapes, but then someone could advise me.
And he is the one who has grown most… i had to let other guys go because of lack of development.
Let me follow up on this, i understand the fear of an overflow of good players, but as the system is now we dont get better players they just develop their first bit a bit faster.
I received a youthplayer turn 98 last season with a starting value of 240571 he was 72 in shooting so he looked a bit promising, now turn 71 the season after his value is 305.717 and his shooting is 74 this is after he have played:
76 friendlies
3 1. division matches
2 CL matches
My coaching is 10.
I just think this is waaay to slow 2 points in 1 year after that amount of matches it may be to little to go from but none of my other youths have developed as well.
One of the things i love about games like this is developing good youth players, but after the change it seems impossible. As it is now you need to keep a player in your team 10 years to find out if he has potential.
How about having a balance sheet which shows the summary of “Finance” for each season.
Similar to the one we currently have for each 3-Turn period, but it should show the summary of 1 season, including profit and loss and balance forwarded to another season.
This is not a replacement for the current one we have, but an additional feature.
ok… hopefully those over inflated players of mine will also have their values reduced… There should be a “buyout” clause where we could mention players “buy-out” value, without having them listed on the transfer market.
But this is not an immediate thing… just an idea:)
i am not sure about the “go back” option, but “Move Back” means the player will move back one square and play in that position when the opponent has the ball (As mentioned in the help file) .
“All Back” must mean that this player will go back to play as a defender, for eg, in case of corners and free kicks. ( i am not sure though, gabriel might or might not confirm). In general run of play its difficult for a player to return back and play as defender whenever opponent has the ball… But i cannot say how this thing has been implemented in the match engine.
Sly, may be u didn’t read my whole post …
Yes that would help all people.
All Back vs go back????
Stay on position has already been re-worded. Not sure about the other options, any suggestions? Maybe a more detailed help section…
The value changes everytime the stats change. If the value decreased it mean the overall market value of players has decreased. We plan to have periodic value adjustments so that fully improved players’ value are updated according to the market changes.
So does that mean you plan to re-word this to play postion. IF so, when.
go back and all back can this be reworded and explain the difference in intent.
cheers Luc