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January 31, 2009 16:09

678 posts(s)

 

I think then you will get the same problem again. I don’t agree here. If you get players from 70 stats to 80’s very fast, then you can loan them to the lower teams. When playing the officials they will increase very nice. I think this should be the challange. Besides….I don’t think with the current level of players it will be a loss if a “superstar” is lost…..

 

January 31, 2009 10:54

4,296 posts(s)

Administator

 

Interesting…we could make it faster for youths I guess, sounds reasonable.

 

January 31, 2009 01:33

1,003 posts(s)

Administator

 

The players are generated using a gaussian distribution and common sense deviations… You have to think about one thing: we currently only have the best countries in the world :). Imagine when we add some minor countries… Also, it was too easy to develop players in the previous system.

 

January 30, 2009 23:44

387 posts(s)

 

there are way too much great player on each position in the fast ticker game. that’s not a result of the faster development process we had for some seasons.


there should be a a much wider range of players quality (fully developed).


my first guess…
% of players at one moment in the game fully developed in their main skill, all ages (approx. number of players in a gameworld with 8 countries & 2 divs each):
~1% (30)… 95-100
~3% (60)… 90-94
~6% (120)… 85-89
~10%(300)… 80-84
~20%(600)… 75-79
~25%(750).. 70-74
~35%(1050).. <70

differations/balancing depending on country ranking (brazil more, usa less 95+ etc.)

 

January 30, 2009 23:23

387 posts(s)

 

in general: should grow faster in the first (3) years, slower (less) in the next years …
in ~1-5% of the cases much faster (and reverse: slower) progress should be normal

 

January 30, 2009 21:05

25 posts(s)

 

Dont know if it’s just me but i think the way youth players grow now is way to slow, in my opinion it should go much faster and they should develop more from friendlies when they are still in the youth academy.

they need to grow more in order for me to play them in first team, so as i see it they need to develop more the first 2 years.

what do you think?

/Jakob

 

January 30, 2009 17:03

651 posts(s)

 

Name Pos Sde Age Kpg Tac Pas Sho Spe Dri Ctr Hea Agg Sta Wage Value
Joris Lederer Player_yellow_card M L 20 35 89 83 76 93 89 91 80 54 100 $21,128 $600,315,825

here is another one for you guys, if u think, its gonna be of any help…

i dont want to add anything more… looks like everything has been discussed here…

 

January 30, 2009 14:27

9 posts(s)

 

sorry for my interaction, but i believe u guys have to make a different system ?

my players passes from 10M to 346M and i saw a team with players above 900M…this is not realistic, its not inflaction, cause inflaction cant be 350% its impossible, check it out…..

just to my self steam of believing im smart, :D ….. ur calculations of those 300 or something have to equal 3% of inflaction :D

 

January 30, 2009 13:30

4,296 posts(s)

Administator

 

No for the first question, yes for the second…to create balanced groups I ignored the teams countries for now to keep things simpler :D

 

January 30, 2009 12:50

387 posts(s)

 

international group stages: superb!
but have you already taken care
- that not 2 or more teams from 1 country join in a group
- the groups are balanced (not a group with 4 top ranked teams) via club ranking points
?

 

January 29, 2009 22:07

25 posts(s)

 

I think that two teams per country is enougth, the cup winner and the league winner.

 

January 29, 2009 19:31

4,296 posts(s)

Administator

 

It’s not a bug, $2,147,483,647 is the maximum integer value for our database columns (2^31 – 1)

 

January 29, 2009 17:37

637 posts(s)

 

I also like the idea of selecting the best teams of each country. Why don’t you take the 6 best teams of each country and the finalists of each national cup. This would also make the cup interesting. If these finalists are with the 6 best teams of the league you can select the 7 and the 8 best team of the country.
What do you think?

 

January 29, 2009 14:05

678 posts(s)

 

agreed. What’s the point in doing it realistic? Some of the values of players aren’t realistic anyway :). I see no problem in creating a worldcup, but selecting 8 teams from each country might be a little tomuch. I would rather see top 4. We have 8 countries so that would give us 8 groups of 4 (32 teams like in a real world cup, only with teams :P). I personally think it would be a little tomuch to have an entire long “competition” beside the regular league games. But simply doing it like a world cup would be a great idea. Just have the group stage, which would meen 3 or 6 games (playing home and away) and then top 2 or 3 for example advance to the quater finals.

 

January 29, 2009 13:16

678 posts(s)

 

Well, there is something strange going on. I have a player with a value of $2,147,483,647, which is the EXACT SAME AMOUNT TO THE DOLLAR!! as the Goalkeeper from PSG in Fastticker….
Hector Sosa Silva <—-$2,147,483,647. So this indeed has nothing to do with a calculation of 1 individual players stats…..

 

January 29, 2009 12:34

4,296 posts(s)

Administator

 

We had a discussion yesterday here at work to limit the estimated value to the amount of money the richest team has. We’ll probably recalculate the estimated values when things go back to normal. And I’ve just checked again, the formula parameter dropped again \o/

 

January 29, 2009 11:20

117 posts(s)

 

D C 23 44 87 91 80 92 90 88 80 42 $5,673 $611,042,153 $599,999,995 Transfer
Daniel Marques Sunderland MD L 23 40 86 86 73 91 97 93 80 79 $16,000 $408,999,953 $408,999,953 Transfer

whats the point when you only have 5million in the bank!

 

January 29, 2009 11:16

4,296 posts(s)

Administator

 

Merchandise is based on player skills, not values, so we are ok. I’ve been watching the formula parameters since this discussion began, it’s slowly returning to an acceptable level. I know it happens even after increasing 1 or 2 stats, but believe me, if you see your guy going from 1M to 50M is because his “real” calculated value would probably be more than 200M. If we need to interfere manually we will ;)

 

January 29, 2009 11:13

4,296 posts(s)

Administator

 

It’s being discussed on this topic . There were some crap players sold by high prices unbalancing the estimated value formula calculation.

 

January 29, 2009 08:58

678 posts(s)

 

I know you are the maker and all and you say it’s because of inflation. But the jump in value comes just after the player increases 1 or 2 stats! I seen it with 4 players of mine now. After they increase suddenly there value is f*cked up!

I assume merchandise is calculated through player values right? Won’t these new values bring more money into the game?

I think its best to turn it all around and get those values at a normal level….

 

January 29, 2009 08:18

117 posts(s)

 

Hector Sosa Silva
Player Info – Player Stats – Player History

General Info
Age: 22
Nationality:
Club: Paris-SG
Previous club: Benfica
Estimated Value: $2,147,483,647 -———————- say what!

3-Turn Wage: $24,420

Contract Begin: Season 15, Turn 117

Contract End: Season 19, Turn 117

Attributes

Position: G
Side: –
Keeping: 95
Tackle: 44
Passing: 76
Shooting: 40
Speed: 100
Dribble: 100
Control: 88
Header: 80
Aggressiveness: 79
Stamina: 100
Current Season Statistics

Played Goals AVG Rating MotM

Ligue 1 10 -4 8.87 0
Coupe de France 8 -7 8.63 0

 

January 29, 2009 02:12

1,003 posts(s)

Administator

 

I don’t have IE6 here to test but it should be fixed now :D. It works on IE7. Please let me know!
cheers!

 

January 28, 2009 23:00

25 posts(s)

 

I agree with DaMaGo, it doesnt matter if its realistic or not, we dont need to “copy” the real life, more competitions equals more fun!!!!!

 

January 28, 2009 19:32

120 posts(s)

Donator

 

I would like to see games with the best teams berlin, genoa, atletico, recre, benfica……and so many agaist boca, america rn, parana, gremio, cruceiro…..and others…..
We talk about a reset to level things….. i think they getting there, now there is a lot of new strong teams in every ligue…..
If you play the world cup, no need to loose interest in any competition , just need to choose priorities, and most important make sure to hit the market buying to be able to have 2 good squads to fight for as many competition as you can. this will level things… it will create a better chance for small and medium teams to win a competition, !1st goal of anybody new to winning finals!!!!.
a new competition like the world cup will affect in the manager competion and hall of fame. Maybe a new point system will chance, and make national cup to have more than one point for winning it.
I wish more people will post on this forum, most of us will respond yes to a world cup competion, i think..
salud y mussa suerte
damago

 

January 28, 2009 17:53

53 posts(s)

Donator

 

Hello to all,

I think it’s a great idea! But I think it’s not very realistic idea. I mean, in the real world unfortunately we don’t have this word cup. And we have to be carefull, because the real great international Cups (Champions League, Libertadores, UEFA, …) can lose a lot of interest if we create a new Super Cup… It’s a difficult decidion… But anyway, I think it can be good idea to allow to the best teams to play against. I propose something similar to Vicente proposed, the first 8 teams of all the current leagues. But we have to allow a place too for the National teams… Do you remember Managersim? there we have National teams and suddenly we lost players for that international friendlies and Cups… :) Best regards!

Javier.

 

January 28, 2009 16:17

4,296 posts(s)

Administator

 

Don’t worry, wage calculation is not related to the player value. When negotiating a new contract he will care only about his current wage and skills. This will be enhanced soon to consider other factors, but the estimated value is not one of them.

 

January 28, 2009 16:09

678 posts(s)

 

Well, I don’t really care personally wether a player of mine is worth 2 billion or 2 million. If i think he is good I’m either buying him or playing him

What worries me is the next time this player wants to negociate a new contract. There was a formula for his wage demand right? It all depends on his previous wage and his current value? I can’t imagine what kind of wage a player will ask with a 2 billion value!!

 

January 28, 2009 16:05

4,296 posts(s)

Administator

 

Another suggestion: consider player potential when updating the formula parameters. In other words, sometimes you pay a lot of money for a 19 years old player because you believe he still has potential to grow, so you’re paying for this potential. This way some millionaire transactions would not be considered inflation by the formula ;)

 

January 28, 2009 15:45

4,296 posts(s)

Administator

 

I’m sorry to inform you guys that it is inflation. I’ve just calculated the exact value using our current formula and the economy parameters from FastTicker, the players is valued at almost 7 billions. On MediumTicker the same player would be worth 11M. Some teams have extra money and pay millions for some regular players. This raises all prices as we’ve discussed when the dynamic value calculation was introduced.

We all know we still have some economy enhancements to work on. I’ve already started working on something but it will take a while until we have enough improvements in this area. If this extremely high values are a problem I can either reduce the formula parameters manually or go back to a fixed formula as we had before. A third option would be no estimated value at all.

 

January 28, 2009 15:03

1,003 posts(s)

Administator

 

nsg, thanks a lot for the rich description of the problem. Now I know exactly what is happening and will for sure take much less time to solve it!
cheers