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February 02, 2009 16:17

4,296 posts(s)

Administator

 

Are your attackers positioned on mentality +1? Do they have advanced tactics telling them to move forward? Do you have defenders on mentality -1 or with move back instructions? These could be reasons for the statistics you presented.

There is no need to send the file, I think I’ve got it :)

 

February 02, 2009 16:14

2 posts(s)

 

i’ve been toying with my formation for a few games now and i can’t seem to get it to work, i think either 3-5-2 or 5-3-2 is a good formation to have to stop the gap inbetween my central defenders but then i seem to get beat by teams with a 4-5-1, 4-3-3, 3-4-3 formation,
does anyone have any tips or recommndations to help me on my way?

all feedback is much appreciated :)

 

February 02, 2009 15:59

651 posts(s)

 

I took around 20 minutes to reformat this excel output before posting and the result was like this… even I cannot understand properly :[
The first column is match no
second is type of match ( league or cup)
third column is home or away match
4th column is the opponent team
5th column is the number of Offsides against my team “Bordeaux”
6th column is the number of Offside agains opponent team
7th column is th number of redcards suffered
8th column is the format of the team ( 5-3-2 etc)

The total offsides count at the end of Match no 23 was like this
Bordeaux 141
Opponents 19

  • Gabriel, if you want this data, i can email you the excel file.

 

February 02, 2009 15:58

651 posts(s)

 

Offside Count
Match Type Where Opponent Bordeaux Opponent RedCard Formation
1 Coupe Away Amiens 6 4 0 5-3-2
2 Ligue1 Away Saint-Etienne 5 0 1 5-3-2
3 Coupe Home Amiens 7 0 0 5-3-2
4 Ligue1 Home Paris-SG 4 0 1 5-3-2
5 Ligue1 Away Nancy 4 0 1 5-3-2
6 Coupe Away Grenoble 5 0 0 5-3-2
7 Ligue1 Home Toulouse 14 2 0 5-3-2
8 Coupe Home Grenoble 6 1 0 5-3-2
9 Ligue1 Away Sochaux 5 0 0 5-3-2
10 Ligue1 Home Niort 13 2 0 5-3-2
11 Ligue1 Away Lyon 3 1 0 6-3-1
12 Ligue1 Home Metz 8 0 0 5-3-2
13 Ligue1 Away Lille 6 0 0 5-3-2
14 Ligue1 Home Brest 4 0 1 5-3-2
15 Ligue1 Home Angers 4 0 0 5-3-2
16 Ligue1 Away Rennes 7 5 0 5-3-2
17 Ligue1 Home Lens 10 1 1 4-4-2
18 Ligue1 Away Libourne 1 0 0 4-4-2
19 Ligue1 Home Bastia 10 0 0 4-4-2
20 Ligue1 Away Lorient 5 2 1 4-4-2
21 Ligue1 Home AC Ajacio 4 0 0 4-4-2
22 Ligue1 Away Caen 5 1 0 4-4-2
23 Ligue1 Home Monaco 5 0 1 4-4-2

If you check the number of offsides against my team, they are always higher than that of the opponents. I am not complaining, but just curious, why?
Once even when my formation was 6-3-1 ( 6 defenders) i had more offsides than my opponent

 

February 02, 2009 15:13

651 posts(s)

 

well said…
guess there is nothing more to add from my side…
waiting for the improvement though…

 

February 02, 2009 13:27

25 posts(s)

 

Yeah i think one of the major points here is that they should increase more while they are in the “youth academy” atleast they did in Soccersim. The period of time they are in there should then maybe be changed so it goes from 3 months to 2 years or whatever is needed. After they leave “youth academy” the normal rules should apply for the remaining points they have left to develop. It makes youth players boring when they dont grow, much easier to buy more developed youths and spend valuable game time on them instead.

As i see youthplayers they should give an early signal on if they are worth counting on or not.

I am glad to hear you will look into this, because youths have went from the most exiting aspect in this game to the most boring.

/Jakob

 

February 02, 2009 13:27

117 posts(s)

 

Thanks for listening
ill hold onto all those 17yr olds then
LOL

 

February 02, 2009 13:06

4,296 posts(s)

Administator

 

I’ll try to come up with a better improvement rate for youths. As soon as I have something concrete I’ll post it here.

 

February 02, 2009 12:21

117 posts(s)

 

Roger and thanks

 

February 02, 2009 12:19

117 posts(s)

 

Very wll put guys
im glad i read the forums a this confirms why i dont need to risk drawing a league game etc as the correlation between youth growth and risk seems to be close to zero.

Jacob, i agree one of the great things of these games is developing youth and finding the occasional bagain etc.

 

February 02, 2009 10:53

1,003 posts(s)

Administator

 

Nice one. cheers

 

February 02, 2009 10:49

4,296 posts(s)

Administator

 

Agreed, I’ll add this enhancement to our list. :)

 

February 02, 2009 10:45

1,003 posts(s)

Administator

 

Players can move up to 2 squares using individual tactics. Go back means 1 square back. All back means 2 squares back. Yes, a help page is needed :( … But guys, remember, our test area is a wiki! Everybody can help us there. We will do our best if we have to do it ourselves, but it can take a while…

cheers!

 

February 02, 2009 10:31

678 posts(s)

 

I think this is a nice idea. Gives me a nice look at all my in and outcome. It has no real pratical uses though, it’s just intresting to see :)

 

February 02, 2009 09:33

651 posts(s)

 

And to add to that… i have another youth player who is 18 and has not improved any stats on any skill in 28 matches ( 1 league game and 27 friendlies).

I have maintained an excel copy of players statistics after every tick. ( well, except those ticks which occur when i am in sleep, but almost all).

 

February 02, 2009 09:12

651 posts(s)

 

Exactly, jakobk has hit the bulls eye with his post.

My coaching is also 10, and after playing 37 games ( 36 friendlies and 1 league game) my 17 yr old kid has following developments (after 1 season)
Passing => 2
Speed => 3
Dribling => 1
Control = > 2
Header = > 1

But he is a defender, and i am surprised to see that he hasn’t developed a single bit on his primary skill.

May be i am just crying sour grapes, but then someone could advise me.

And he is the one who has grown most… i had to let other guys go because of lack of development.

 

February 02, 2009 07:26

25 posts(s)

 

Let me follow up on this, i understand the fear of an overflow of good players, but as the system is now we dont get better players they just develop their first bit a bit faster.

I received a youthplayer turn 98 last season with a starting value of 240571 he was 72 in shooting so he looked a bit promising, now turn 71 the season after his value is 305.717 and his shooting is 74 this is after he have played:

76 friendlies
3 1. division matches
2 CL matches

My coaching is 10.

I just think this is waaay to slow 2 points in 1 year after that amount of matches it may be to little to go from but none of my other youths have developed as well.

One of the things i love about games like this is developing good youth players, but after the change it seems impossible. As it is now you need to keep a player in your team 10 years to find out if he has potential.

 

February 02, 2009 06:32

651 posts(s)

 

How about having a balance sheet which shows the summary of “Finance” for each season.
Similar to the one we currently have for each 3-Turn period, but it should show the summary of 1 season, including profit and loss and balance forwarded to another season.

This is not a replacement for the current one we have, but an additional feature.

 

February 02, 2009 04:45

651 posts(s)

 

ok… hopefully those over inflated players of mine will also have their values reduced… There should be a “buyout” clause where we could mention players “buy-out” value, without having them listed on the transfer market.
But this is not an immediate thing… just an idea:)

 

February 02, 2009 04:39

651 posts(s)

 

i am not sure about the “go back” option, but “Move Back” means the player will move back one square and play in that position when the opponent has the ball (As mentioned in the help file) .

“All Back” must mean that this player will go back to play as a defender, for eg, in case of corners and free kicks. ( i am not sure though, gabriel might or might not confirm). In general run of play its difficult for a player to return back and play as defender whenever opponent has the ball… But i cannot say how this thing has been implemented in the match engine.

 

February 02, 2009 04:31

651 posts(s)

 

Sly, may be u didn’t read my whole post …

 

February 02, 2009 02:45

117 posts(s)

 

Yes that would help all people.
All Back vs go back????

 

February 01, 2009 15:09

4,296 posts(s)

Administator

 

Stay on position has already been re-worded. Not sure about the other options, any suggestions? Maybe a more detailed help section…

 

February 01, 2009 15:08

4,296 posts(s)

Administator

 

The value changes everytime the stats change. If the value decreased it mean the overall market value of players has decreased. We plan to have periodic value adjustments so that fully improved players’ value are updated according to the market changes.

 

February 01, 2009 14:02

117 posts(s)

 

So does that mean you plan to re-word this to play postion. IF so, when.
go back and all back can this be reworded and explain the difference in intent.

cheers Luc

 

February 01, 2009 11:35

678 posts(s)

 

some players of mine have also start decreasing. I personally think that’s a good thing. The values of certain players at the moment are not very realistic.

 

February 01, 2009 11:34

678 posts(s)

 

You misunderstoud me here Parag. I didn’t say there was a problem by loaning a good playerto a team. A lower team will never loan a player with 70 stats. Getting a player from 70 to 80 is the hard part. I think this shouldn’t be made easier since then we might get the same problem as before. To many great players. I still also think it’s not bad to “lose” a superstar on free transfer and have him eventually quit football because nobdy wants him :). We can handle a few losses with the current level of great players.

 

February 01, 2009 07:08

651 posts(s)

 

Does it change at every tick (regardless of any changes to their stats) or at every tick on which their stats get changed??

I have a player whose stat got increased but then the his value got decreased by $747. If it was due to the market forces, the value of other players might have decreased as well.

 

February 01, 2009 02:17

651 posts(s)

 

i can’t agree with sly fully though…
if you have a good young player and if you can loan them to others who are willing to take him, then what is the problem. And besides this doesn’t happen in every case. these are some exceptional cases, where you have some exceptional young players. And that happens in real life too.

Although i said i cannot agree with Sly fully, i agree with him partially.
So, what we could do is, may be out of 20 development points a player has, the youth development could be made faster for the initial 5 (or 10) development points. Now we can argue on the definition of the term “faster”. It could be 2 points (or 3 points) for every friendly played, 5 (6) points for every league/cup matches played and so on…

But we can still discuss more and come to a more agreeable solution, if this is debatable one :)

 

January 31, 2009 22:31

4,296 posts(s)

Administator

 

There is a thin line here Sly, you’re right about this risk. We’ll think carefully about it before changing anything in the current system :)