Leonardo Holanda
Player Info – Player Stats – Player History
General Info
Age: 23
Nationality:
Club: Colchester United
Previous club: Gama
Estimated Value: $3,300,572
3-Turn Wage: $5,524
Contract Begin: Season 14, Turn 137
Contract End: Season 19, Turn 137
New Contract: 3 seasons, $8,800
AttributesPosition: A -———————————-Forward
Side: L
Keeping: 45
Tackle: 90 -——————————— But why when his primary skill is 90 for Defender
Passing: 62
Shooting: 77 -———- Primary skill!!!!!
Speed: 93
Dribble: 77
Control: 81
Header: 80
Aggressiveness: 42
Stamina: 79
If you play him in defence what are the consequences????
Ive seen keepers with midfield ability, im not questioning the reality as in real life this is possible. But just want to know how this platform works. If its positive than these type of players are more useful
The consequence of playing him on defense will be -3 on each skill during the match.
Thanks
and looking at his stats if you have a week team its worth it
cheers
Maybe it is possible to implement that after 100 official matches he becomes AD ?
Interesting suggestion Alban, we may consider something like that :)
yah… that would be good :)
I’m all for doing something like that.
that sound good… it is the work of a coach to find the best position of a player.
A great idea!
+1
sounds really good
so will something like this be a real possibility in the near future
Yes, I’ve added this enhancemet to our list.
Is it already working this possibility? I have a DC with great attacker skills and would like to know if its wise to put him in AC position or not.
So, to clarify this, a player loses 3 points in all attributes if he plays outside the position?
BTW, for implementation, if a player goes to a position transition period, a 50-60 games limit should be better than a 100 for him to complete the transition. Als0, if a player is 17-20 yo the transition should be much easier than in an older ages :)
@Blakos: It is not working yet, we’ll announce it in the improvements topic when it’s done.
@Dhimitri: correct, the penalty for playing in the wrong position is 3 in all attributes. I agree with you about the implementation, young players should adapt to a new position easily.
to be honoust I don’t understand why the system generates players who are DC’s and have better shooting then tackle.
.
I suggest fix the glix. Make sure players don’t have skills which are out of wack with what he is…..
i have players tahta are dm which i can switch to md, but i have no clue of what could be the real diference betewen those, when would a dm lose points for playing out of position and when would it happens to a md?
i´m not quite clear also about sides if i play a rught foward to extreme left he will also lose 1 point per skill, right? but where can he play without any penalties?
sumarazing , could anyone comment about players penalties for playing out of natural position
thks
Here you’ll find some explanation, Saliba: http://www.rubysoccer.com/mediawiki/index.php/Team_Setup
MDs and DMs are the same, the only difference is where they’re displayed in your formation screen. They receive penalties only if playing on attack. Regarding sides, L players can player in both L and LC, C players can play in LC, C or RC, R players in R and RC. Players with multiple sides can play in any position but one (LC cannot play in R, LR cannot play in C and so on).
What ever happened to this idea ? (read the conversation above)
We’ve not gave up on this idea, working on higher priorities now (match engine, to be more specific).