Recent Posts by Gabriel Cesario

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February 10, 2009 10:52

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I could, but there is another feature I’d like to add next FastTicker season and I doubt it will be ready also :)

 

February 10, 2009 10:50

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I’ll do that Parag, don’t worry :)

 

February 10, 2009 10:50

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So far our decision is to keep things as they are and create a new dimension when necessary. If the old dimensions are really messed up people will naturally move to the new one. Of course it’s still possible that the old dimensions get to a point where a reset will be inevitable, but I don’t fell we’re there yet.
Just an update :)

 

February 09, 2009 20:17

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Unfortunately there is no way to tell whether or not you were on vacation mode :(

 

February 09, 2009 16:10

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I’ll double check just to make sure, but the rule is every youth player whose contract is expiring will be hired if you’re on vacation mode, unless you already have 30 players including those loaned in and loaned out.

 

February 09, 2009 10:40

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It would be logical, but not on RubySoccer! :D
Here the logic is best (in terms of team quality on season start) against worst, second best against second worse and so on. I’m not saying it’s better, it’s just the way things work right now.

 

February 09, 2009 10:35

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Dave, did you have room for the youth on your team? If you already have 30 players (including loaned players) the youths will leave.

 

February 09, 2009 10:30

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Hmmm, I’ll have to investigate that. Thanks for reporting guys.

About not being able to remove the free kick players you’re right, we need an option there for it.

 

February 09, 2009 10:29

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We could do that, but for sure it won’t be ready for next season :)

 

February 08, 2009 15:17

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Thanks Jakob! I agree with you when you say you should go directly to the currently active round, will fix that soon. About the topscorer table you’re right, this has been reported already and we’ll take care of that as well. The data is stored, we’re just not dislplaying it correctly ;)

 

February 08, 2009 15:15

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The two bugs are not related. The top scorers table is not correct for international cups, it’s not showing the group phase goals. Don’t worry, it’s just a matter of adding them up, the statistics are in our database, they’re just not being displayed correctly. I’ll fix that soon ;)

Regards.

 

February 08, 2009 15:13

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The consequence of playing him on defense will be -3 on each skill during the match.

 

February 08, 2009 15:12

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It does exist Luc. When your team balance becomes negative, your departments are automatically decreased until the balance becomes positive again (first scouting, then physioterapy and coaching). If that’s not enough your players will be automatically “sold” by a fair amount and disappear from the game. That will happen first with the transfer listed player, then with the one with highest wages. They will be sold until the balance is positive or you reach the minimum of 14 non youth players. If after all this you’re still negative, you’ll be fired, the team finance will be reset as well as the player wages.

A help page would be good to explain that :)
Cheers!

 

February 07, 2009 16:10

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Unfortunately I’ll have to clear all red cards, some players that should not be suspended anymore did not have their cards cleared due to the tick error.

 

February 07, 2009 15:46

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It was bugged, not anymore :)
I’m running the tick again. Sorry guys.

 

February 07, 2009 10:51

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Currently agressivenes has just negative effects, but the impact is not that high. Even on normal or easy tackle modes a player with higher aggressivenes is more likely to commit fouls than a player with low aggressiveness. We had already received some suggestions to expand the role of this attribute to include some positive effects (and maybe increase the negative a little bit to compensate). It’s something to think about in the future :)

 

February 06, 2009 12:42

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Just a correction Samir, the best player used to be the one with highest primary skill, but not anymore, now the CPU uses a formula considering all skills to decide who is the best for a specific position ;)

 

February 06, 2009 10:23

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Hi RiCkyLinNk,

This is the list of players who have used the same IP as you to access the game at some point:

Henrique Dias
António Marques
Jose Vieira
Pedro Rosado
André Santos
Paulo Santos

It doesn’t mean these guys are still accessing the game from the same PC or network as you, but if they did in the last 3 months you’ll be unable to negotiate players with them. Unfortunately it’s the price we have to pay to help preventing cheats :(

Cheers!

 

February 05, 2009 20:27

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Unfortunately when the new group phase matches are scheduled for a turn where a friendly is already scheduled the friendly is not being rescheduled, so I’ll have to manually delete the friendly matches while this bug is not fixed. If your team has a CL/UC match and a friendly scheduled to the same turn please cancel the friendly. If you don’t do that I’ll cancel it anyway, but it would be good to have some help :)

Sorry for that guys.

 

February 05, 2009 10:18

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Interesting option. I’ll create an enhancement for that. :)

 

February 03, 2009 21:48

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The criteria for selecting the team where the loaned player goes is highest wage percentage, longer period, weakest squad, in this order. An option to select the team would be unfair, but we plan to have some loan clauses to help, like minimum coaching level, minimum official matches played, etc.

 

February 03, 2009 16:56

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Thanks Alexander!

We have received some complaints about this and we think we can improve the system. Youth players should improve a little bit faster, making it easier to tell whether or not he will become a good player. After being promoted to the regular squad things could go back to the speed we have now.

Cheers!

 

February 03, 2009 10:14

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When Danilo said 2 squares it doesn’t mean the player will be limited to these squares during the match, but you can change the player position/mentality by 2 squares. For instance, a central midfielder on mentality 0 can be moved to M L 0, M LC 0, M RC 0, M R 0, M LC -1, M C -1, M RC -1, M LC +1, M C +1, M RC +1, A C -1 or D C +1 using the different tactics.

About the lack of players on corners I totally agree. We have an enhancement planned for that.

 

February 02, 2009 16:17

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Are your attackers positioned on mentality +1? Do they have advanced tactics telling them to move forward? Do you have defenders on mentality -1 or with move back instructions? These could be reasons for the statistics you presented.

There is no need to send the file, I think I’ve got it :)

 

February 02, 2009 13:06

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I’ll try to come up with a better improvement rate for youths. As soon as I have something concrete I’ll post it here.

 

February 02, 2009 10:49

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Agreed, I’ll add this enhancement to our list. :)

 

February 01, 2009 15:09

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Stay on position has already been re-worded. Not sure about the other options, any suggestions? Maybe a more detailed help section…

 

February 01, 2009 15:08

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The value changes everytime the stats change. If the value decreased it mean the overall market value of players has decreased. We plan to have periodic value adjustments so that fully improved players’ value are updated according to the market changes.

 

January 31, 2009 22:31

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There is a thin line here Sly, you’re right about this risk. We’ll think carefully about it before changing anything in the current system :)

 

January 31, 2009 10:54

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Interesting…we could make it faster for youths I guess, sounds reasonable.