Recent Posts by Gabriel Cesario

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February 06, 2009 12:42

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Just a correction Samir, the best player used to be the one with highest primary skill, but not anymore, now the CPU uses a formula considering all skills to decide who is the best for a specific position ;)

 

February 06, 2009 10:23

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Hi RiCkyLinNk,

This is the list of players who have used the same IP as you to access the game at some point:

Henrique Dias
António Marques
Jose Vieira
Pedro Rosado
André Santos
Paulo Santos

It doesn’t mean these guys are still accessing the game from the same PC or network as you, but if they did in the last 3 months you’ll be unable to negotiate players with them. Unfortunately it’s the price we have to pay to help preventing cheats :(

Cheers!

 

February 05, 2009 20:27

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Unfortunately when the new group phase matches are scheduled for a turn where a friendly is already scheduled the friendly is not being rescheduled, so I’ll have to manually delete the friendly matches while this bug is not fixed. If your team has a CL/UC match and a friendly scheduled to the same turn please cancel the friendly. If you don’t do that I’ll cancel it anyway, but it would be good to have some help :)

Sorry for that guys.

 

February 05, 2009 10:18

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Interesting option. I’ll create an enhancement for that. :)

 

February 03, 2009 21:48

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The criteria for selecting the team where the loaned player goes is highest wage percentage, longer period, weakest squad, in this order. An option to select the team would be unfair, but we plan to have some loan clauses to help, like minimum coaching level, minimum official matches played, etc.

 

February 03, 2009 16:56

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Thanks Alexander!

We have received some complaints about this and we think we can improve the system. Youth players should improve a little bit faster, making it easier to tell whether or not he will become a good player. After being promoted to the regular squad things could go back to the speed we have now.

Cheers!

 

February 03, 2009 10:14

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When Danilo said 2 squares it doesn’t mean the player will be limited to these squares during the match, but you can change the player position/mentality by 2 squares. For instance, a central midfielder on mentality 0 can be moved to M L 0, M LC 0, M RC 0, M R 0, M LC -1, M C -1, M RC -1, M LC +1, M C +1, M RC +1, A C -1 or D C +1 using the different tactics.

About the lack of players on corners I totally agree. We have an enhancement planned for that.

 

February 02, 2009 16:17

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Are your attackers positioned on mentality +1? Do they have advanced tactics telling them to move forward? Do you have defenders on mentality -1 or with move back instructions? These could be reasons for the statistics you presented.

There is no need to send the file, I think I’ve got it :)

 

February 02, 2009 13:06

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I’ll try to come up with a better improvement rate for youths. As soon as I have something concrete I’ll post it here.

 

February 02, 2009 10:49

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Agreed, I’ll add this enhancement to our list. :)

 

February 01, 2009 15:09

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Stay on position has already been re-worded. Not sure about the other options, any suggestions? Maybe a more detailed help section…

 

February 01, 2009 15:08

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The value changes everytime the stats change. If the value decreased it mean the overall market value of players has decreased. We plan to have periodic value adjustments so that fully improved players’ value are updated according to the market changes.

 

January 31, 2009 22:31

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There is a thin line here Sly, you’re right about this risk. We’ll think carefully about it before changing anything in the current system :)

 

January 31, 2009 10:54

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Interesting…we could make it faster for youths I guess, sounds reasonable.

 

January 30, 2009 13:30

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No for the first question, yes for the second…to create balanced groups I ignored the teams countries for now to keep things simpler :D

 

January 29, 2009 19:31

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It’s not a bug, $2,147,483,647 is the maximum integer value for our database columns (2^31 – 1)

 

January 29, 2009 12:34

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We had a discussion yesterday here at work to limit the estimated value to the amount of money the richest team has. We’ll probably recalculate the estimated values when things go back to normal. And I’ve just checked again, the formula parameter dropped again \o/

 

January 29, 2009 11:16

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Merchandise is based on player skills, not values, so we are ok. I’ve been watching the formula parameters since this discussion began, it’s slowly returning to an acceptable level. I know it happens even after increasing 1 or 2 stats, but believe me, if you see your guy going from 1M to 50M is because his “real” calculated value would probably be more than 200M. If we need to interfere manually we will ;)

 

January 29, 2009 11:13

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It’s being discussed on this topic . There were some crap players sold by high prices unbalancing the estimated value formula calculation.

 

January 28, 2009 16:17

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Don’t worry, wage calculation is not related to the player value. When negotiating a new contract he will care only about his current wage and skills. This will be enhanced soon to consider other factors, but the estimated value is not one of them.

 

January 28, 2009 16:05

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Another suggestion: consider player potential when updating the formula parameters. In other words, sometimes you pay a lot of money for a 19 years old player because you believe he still has potential to grow, so you’re paying for this potential. This way some millionaire transactions would not be considered inflation by the formula ;)

 

January 28, 2009 15:45

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I’m sorry to inform you guys that it is inflation. I’ve just calculated the exact value using our current formula and the economy parameters from FastTicker, the players is valued at almost 7 billions. On MediumTicker the same player would be worth 11M. Some teams have extra money and pay millions for some regular players. This raises all prices as we’ve discussed when the dynamic value calculation was introduced.

We all know we still have some economy enhancements to work on. I’ve already started working on something but it will take a while until we have enough improvements in this area. If this extremely high values are a problem I can either reduce the formula parameters manually or go back to a fixed formula as we had before. A third option would be no estimated value at all.

 

January 28, 2009 12:25

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This is what I call inflation! I know, it’s way unrealistic now. I’ll take a look.

 

January 27, 2009 23:22

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For to work I usually use the html tag “< br >” (without spaces).

 

January 27, 2009 23:21

4,296 posts(s)

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Thanks nsg1974! Is javascript enabled on your IE7? This new version of the friendlies page is totally dependent on that. If that’s not the case we’ll have to investigate.

 

January 27, 2009 23:20

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Searching players is part of the fun but we also don’t want to make it easier on purpose, so you guys feel the need for a scout ;)

As always, we can change that if most of you guys think it’s a good idea.

 

January 27, 2009 15:23

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I believe the reason for the difference between MediumTicker and FastTicker is that the first one requires more patience for player development, the stadiums are smaller so there is less money currently available and maybe even the manager’s style is different between the two dimensions.

 

January 27, 2009 15:20

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You mean in the transfers page? For advanced searches you should have a scouting department. Is that what you meant or did I misunderstood you? :)

 

January 26, 2009 22:20

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The Country Ranking page now has a next season preview table displaying the scores for the following season considering the team’s performance in the current season so far.

 

January 26, 2009 22:18

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Just for the record I’ve already reversed the transaction Hank is referring to. There was also another similar problem reported and solved. If you see something strange feel free to contact us in game or in the forums.