Recent Posts by Gabriel Cesario

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March 21, 2024 10:18

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Player statistics recording has improved, and newly recorded data will include the team and manager information. This will allow us to provide better visibility of team and manager specific player statistics going forward.

The only visible change for now will be in the player’s statistics page, where you will see the team’s name under the competition name. Unfortunately, previously recorded data will not have the team information and will still only display the competition name.

 

March 19, 2024 04:07

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The star players hall of fame page now includes in-page sorting and searching. This works only within the current page you’re viewing; it is not a global sorting and searching capability (maybe to come later). We have also included icons to indicate if a player is transfer/loan listed or retiring.

 

March 19, 2024 00:53

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CPU teams may now decide to sell some good/promising players every now and then. I don’t expect this to be anything major, but hopefully it adds some much-needed movement to the player market.

I have been considering if the same should apply to human managed teams, have some players request transfer and refuse renewal proposals in some very specific conditions. I know, losing players is never a popular idea, but that happens in real life. It definitely won’t be as drastic as we had in the past when we tried to have player morale in the game, I’ll do some thorough analysis before extending this concept to human-managed players.

 

March 16, 2024 08:25

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Whenever we introduce a new country in the game we place it at the bottom of the ranking, and it most likely stays there for at least 5 seasons (given the country ranking uses the average international performance of the last 5 seasons). The only exception is TestTicker, where the ranking is fixed…and I used to update it every season, but decided to leave it as-is for now.

 

March 16, 2024 00:57

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I’d much rather add those countries to the game, even if they were non-playable. The only concern I have is tick performance if we have too many, but we still have room there as the ticks don’t take that long nowadays.

Before I add more CPU teams, I need to finish something I’m doing to make them sell better players sometimes.

 

March 16, 2024 00:55

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Hmm…the players we managed statistics can be gathered, but it’s not as straightforward as the team specific hall of fame. I’ll leave it for last.

 

March 16, 2024 00:50

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More number crunching, I like it! You’re right, I don’t think we’ve created a list with the player of the season winners. One more to my to-do list.

 

February 09, 2024 04:19

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The messages table now has a search box at the top that allows filtering the messages displayed. At this stage it is very basic, so when you click a message to read it you will lose any text previously entered in the search.

 

February 09, 2024 02:25

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New option added to the manager settings, where one can choose whether to see classes in the list countries page. As countries themselves don’t have classes, what we display there are the classes of the corresponding top divisions.

 

February 02, 2024 05:54

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There is a new option in manager settings to receive messages when one of your player’s class changes. It is disabled by default, which is the current behaviour.

 

January 16, 2024 00:22

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Hahahah, doesn’t sound right! Thanks for reporting, will have to fix it.

 

December 29, 2023 21:31

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Without looking at the code, I think you’re on the right track. The game probably picked Ricardi as the PK shooter at match start, since your selected one wasn’t in the field. I still consider this to be a minor bug, it would be better if the game didn’t pick anyone and then whoever was the best player in the field when the penalty happened would take the shot.

 

December 06, 2023 05:42

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From what I can see the suggested wage was determined last season, probably before he was a gold star? That would explain the big difference as the suggestion is not recalculated for 36 turns or so.

 

December 06, 2023 04:51

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He was the second one to take a shot, GK saved :-)

90 min: Owen (a) saves the shot from Santos (h)

 

December 04, 2023 23:47

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Can you confirm the match you are talking about? I’ve checked this one, and it looks fine, penalty takes were in best shooting order.

 

December 02, 2023 00:22

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Hmm, if I remember correctly it should have been in order of shooting skill. I will raise a bug to investigate next week.

 

November 23, 2023 00:28

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When using rubies to shuffle player traits we now ensure you pass through all different traits before any of them repeats. For example, if your player “plays worse against same class teams” and you keep shuffling the trait, you will get all other traits before you see “plays worse against same class teams again”. Notice that does not apply to the actual trait value (+1, +2, +3, -1, -2, -3), that is still completely random as follows: 50% chance for +-1, 33% chance for +-2 and 17% chance for +-3.

 

October 29, 2023 22:43

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Interesting topics. Coach report accuracy is a bit tricky, I need to have a think about that. Given it reports only on the main skill, it may end up a bit off even if the report was supposed to be reasonably accurate, as skill development is very fluid.

The player class change being recorded or notified is an interesting one, shouldn’t be too hard. Requirement for increasing class would mean we’d need to constantly monitor the player in comparison to his peers…or maybe we can have some indication of how many skill points away from the next class he is…another one to have a think about :-)

The team class increase is now a bit more open, given the ranking by team strength is available. That team strength number is based on the strength of a subset of the team players, so in general you need to improve your top players in the squad more than your opponents.

 

October 18, 2023 05:59

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Estranho, nao vi nada de diferente e a contagem de gols marcados nas partidas da liga bate com as informacoes na tabela de classificacao.

 

October 17, 2023 04:53

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Serio? Teria q analisar as partidas ate agora…posso fazer isso qdo tiver um tempo.

 

September 30, 2023 00:16

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There was an issue during the first league tick of the season in Italy and Germany: matches were played twice. I have fixed the league table in Italy but won’t fix in Germany, as there are no human managers affected. Players and competition statistics will still be incorrect, as it is very hard to manually rectify that. Hopefully that’s the last of it!

 

September 29, 2023 23:48

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Oi Enrico,
Tivemos problemas na execução do tick da primeira rodada, vou dar uma olhada pra corrigir.

 

September 29, 2023 23:47

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Administator

 

Oi Enrico,
Tivemos problemas na execução do tick da primeira rodada, vou dar uma olhada pra corrigir.

 

September 07, 2023 22:58

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Wow, that’s crazy! I had a very bad run around mid-season last season…this almost cost me the title:

72 Middlesbrough 2 x 2 Liverpool Tie
75 Liverpool 1 x 1 Sheffield United Tie
78 Manchester United 3 x 0 Liverpool Lost
81 Swansea City 1 x 4 Liverpool Won
84 Liverpool 2 x 2 Southampton Tie
87 Sunderland 4 x 2 Liverpool Lost
90 Liverpool 0 x 1 Chelsea Lost

 

July 02, 2023 23:59

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That idea is great and is in line with the existing dimension hall of fame. Maybe I can start by applying a similar decision principle automatically and store those players in a club specific hall of fame as you described.

 

June 22, 2023 07:17

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GK specific statistics for saves, deflections and clean sheets will start to be collected from now on. The display of them in the various game screens is still work in progress, but future matches will have these numbers in the player statistics tab. You will also see them in the GKs player info page and statistics page (not clean sheets yet). Soon the team players statistics page will also contain the GK specific numbers, just working out the best way to organise them there.

 

May 31, 2023 01:50

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From now on match reports should correctly show the player zone (D, M, A) when a player enters the field in a zone other than the zone of the player he is replacing.

 

May 29, 2023 01:05

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A few updates on player negotiations:
- player priorities of existing and new players have been revised and limited only to the following: low country ranking, low manager ranking, low team ranking, small squad
- about 7.5% of existing players have no priority at all, but new players will always have one of the above
- player priority influence on the odds of choosing a particular team has been doubled
- the influence on the number of seasons offered on the odds of choosing a particular team has been reduced by 40%

The intent as always is to try and help the underdogs grow faster, without necessarily being unfair to established teams.

 

May 12, 2023 05:59

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There is now a limit in place of 3 transfer offers you can have at any given time. The intention is to give more managers the chance of hiring good players, especially during the end of season period when soon to be inactive teams sell all their players. We may tweak that further if needed, but for now it is as simple as that.

 

April 28, 2023 04:02

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When transfer listing a player you can now add notes that will be visible to other managers. Maybe you want to tell them the player potential or the reason for selling…anything you can fit in 50 characters. These notes are visible for other managers in the player info page as well as in the transfer list page. In the case of the transfer list page, there will be an icon beside the transfer price indicating there are some notes for that player. You can read the notes by hovering over the icon or going into the player info page.