Paraguay’s History in Libertadores:
117- 1st Final (Luqueño)
119- 1st title (Luqueño) / 1st Paraguay only Final (vs. Olimpia)
121- 2nd title (Luqueño)
126- 3rd title (Luqueño) / 2nd Paraguay only Final (vs. Sol)
127- 1st final in a row (Sol – runner-up)
128- 4th title (Sol)
129- 5th title (Sol)
130- 6th title (Luqueño) / 1st 4 teams in Quarter Finals / 1st 3 teams in Semi Finals
131- 7th title (???) / 3rd Paraguay only Final / 6th final in a row / 1st 4 TEAMS IN SEMI FINALS (played only against human-managed Brazilian teams in quarter finals)!!!!!
Small improvements:
- Country ranking preview for next season is now sorted by points automatically
- Added sorting to scout reports screen
Should we have a single smaller dimension (game world) with 3 to 6 countries initially in order to have more teams with managers overall? Do not worry about additional details of the new dimension (tick frequency, transition from existing ones, etc), just give your opinion about creating it for now.
35% – Yes, but also keep the two we currently have
33% – No, keep the two we currently have
19% – Yes, and you should inactivate the two we currently have
6% – No, just inactivate one of the existing ones after agreeing on a tick frequency for the one kept active
7% – No answer
Very close, I suppose we’ll need a follow up poll. When grouping answers we can say 68% don’t want the existing dimensions inactivated and 54% want a new dimension. I’ll create a new poll without options to inactivate existing dimensions but giving a different view on the new dimension. Bear in mind that, even if the new dimension option wins, it will not be a high priority work, new features and enhancements are still higher priority.
Thanks!
Are any of your players part of the Team of the Round? In the league screen there is now a tab for the Team of the Round, which is a selection of the players with the best performance in the last league round. We have a few improvements to do on this yet (link to player information, send messages to managers and add this to player statistics) but we decided to release it earlier for fun.
p.s.: MediumTicker will only show content on the new tab after the next league round
The titles screen for managers and teams now contain flags indicating the country each particular competition belongs to or no flag when it is an international competition. This is a small but nice addition that had no reason not to be there since the beginning!
Have you checked our game manual lately? We’ve been slowly adding content to that in order to make it easier for new players to learn the game. Experienced players might find something useful there as well, who knows? The manual can be found under the “?” menu on the top right (if you’re not using mobile) or at the bottom of your sandwich menu (if you’re using mobile).
Cheers
The transfer budget change from investment points to money/expenses based will happen almost fully automatically on transition from turn 12 to 13 next season in both dimensions. I’ll only have to do a manual server restart each time and that’s it. For now the only apparent change is the Investments screen missing the two areas to be removed and the transfer budget value displayed on your team’s main screen, it is now showing the budget minus any open offers you have.
Cheers
Ah right ok, that’s pretty cool! Thanks
Fabio is correct, your bid by itself was not enough to make the player request a transfer, therefore his club did not transfer list him. At this stage it doesn’t matter the amount of the bid (although we may change it in the future so it matters), just how inclined the player feel to go to your team. CPU teams may renew their contract soon if they feel the player is important and they want to keep them, otherwise they may wait and renew closer to the contract end date as usual. A third but less common option is that they just decide to transfer list him anyway, and would do so even without your bid sitting there, but by having it there you will be notified.
You probably have one or more proposals for external players sitting there, your players don’t like it. Once such proposals are removed or transfers are completed you’ll see their statuses recover. You can see the effect of your proposals and proposals made to your players by going into an individual player’s status page.
As the title says, my Manchester United team in medium tick has it nearly all its players hit with bad morale, a good 10 just requested transfers!
My bid has been sitting on the player for 20+ turns and still no new wage? I’ll find out soon wether he gets released on free or not.
From what I know, nothing you can do. And most likely the team will renew his contract in ~3 turns because you just placed this bid.
If someone else bids as well his status will become Critical and he’ll be TLed
Hi, Ive recently bid for a non transfer listed player and his status is now bad. Is there a way I can push the transfer through? I tried upping my bid but nothing has happened. The player in question, his contract runs out in 30 turns so it would make sense to sell?
Bug fixes:
- when youth players were release any coach report that was in progress continued to be progressed until completion even though the old manager had no access to it
- adjusted the screen to replace a player in the national squad to the new game layout, hopefully the last screen we’ve missed.
It looks like the transfer budget investment area is going away…
62% – Not be an investment area and calculated based on total money balance and wage expenses, as it was in the past
27% – Remain exactly as is, calculated based on the investment level
11% – Still be calculated based on the investment level, but with more generous values especially for lower levels
That’s right. When the player has nothing else to improve the Next Step would look exactly like a failed report, where the coach says he’s not sure how the player can improve.
If Evolution Stage says ‘This player has reached or is very close to his potential…’ and Next Step says ‘This player needs to…’ there is still room for improvement, I suppose?
We should not have teams from the same country drawn into the same international cup group anymore, unless of course the number of teams from a country exceeds the number of groups (which never happens in the current settings). In order to do this we had to compromise on the strength split logic, meaning we may have a particular groups composed with relatively stronger teams than others. Let’s see how it plays out the next time the groups are created.
Cheers
All match rating calculations have been revised, including the ones previously in place for GKs and defenders. Hopefully the new numbers are more realistic and result in a higher number of “average” ratings instead of too many highs and lows. Just to reiterate, the match simulation and corresponding player performance has not changed at all, just the final calculation of ratings.
It was far too easy before, the new system is much better!
I dropped the transfer and gave up lol. Maybe he’ll end up on the transfer list in the future.
Thanks!
0/0 is currently translated into 0% efficiency, hence the rating. I agree in this case it’s not fair. I believe I said in some other topic that while working on the ratings for midfielders I came up with a new idea that I’ll apply retrospectively to GKs and Ds, hopefully it will make things better!
Fabio’s explanation is correct. Maybe in the past your bid was enough to make the player’s morale go to critical, so he was transfer listed automatically and you were able to buy him. This time around your bid was only enough to bring his morale to bad, so he won’t go to the transfer list and the transfer is not completed.
You can keep your bid there in the hopes he is transfer listed in the future (or if another bid comes in and forces his morale into Critical), but be mindful of your own player’s morale as they are affected by your bid as well. If the player is owned by a human managed team it will be up to the manager to transfer list him even if his morale goes to Critical, but if the manager does not transfer list him he will also not be able to renew his contract.
As I explained before the wage happiness reflects the player wage when compared to similar players around the world (as it is used to measure transfer proposal impact) whereas the asked wage on renewal is based on the player skills, current wage and wage of worse players in your squad (in terms of skills and stars). If he gained more stars since last renewal it’s normal for him to ask for a raise, or maybe he considers some other player in your squad to be worse than him but with a better wage.
You almost got it right, the maximum penalty is still 3 points but the minimum is 1, not 0.
Gabriel, do i have to see my previous post also as a result of the increase of wages of similar players so my star player wants to keep the differce in wage as it was before. As a result he also asks more all thought he was 100% happy with his previous wage?
http://rubysoccer.com/game/match_report/5427892
Sergio Herrero Rating for game 0.5
100% pass accuracy, set up a goal as a defender, but didn’t have to make a tackle all game as the opponents were so poor, but 0/0 is 100% tackle efficiency right? How does he get such a bad rating? This doesn’t make any sense.
I miss it sometimes but it made everything too easy. I prefer the way it is now
Maybe it could be a tool that was only used a few per season (either a limited supply of scouted players, or take 10 ticks to get the results back…something like that)
Gabriel, comments to my previous post?