Hello,
it feels like selling players is impossible now. I have a 90 tackle defender I want to sell as I want more space to develop some young players. However, he is rated at over 1mil but even at 800k he is not getting any attention.
Do I just have to fire the players I dont want? Used to be good to get some money back for them from computer controlled teams.
Regards,
Hounddog
Excellent, I forward to this.
I hear you, and this happens because our simulation has a number of gaps – otherwise it wouldn’t take just some seconds to run each game and generate all of the content that is generated as a result. We will see if something can be done at least about special moments like the goal :)
Yes this is great, speed 4 was about perfect for what I was looking for.
My only criticism would be that you can see when someone shoots and the keeper saves it, but when someone scores you can’t actually see the goal. Player has the ball and then next thing it’s a kick off, even if you watch it at the slowest speed. It would be nice if you could actually see the ball going into the net, otherwise every time there is a shot that you can see, you know that it won’t be a goal as when you can see the ball go on target it’s a save at present. Other than that, great work.
Just spent some time improving the Match Replays. It should be easier to see what is happening, and also to control the speed of the replay.
Just made some changes. Have a look and let me know what you think…
cheers
Definitely. I also thought about that but decided to do something about it later, as it was late and I had to sleep. I will also throw in another interesting feature along once I get to it.
Is it possible to slow down the replays? Even the slowest or normal speed is too quick for my personal preference. Could there be a slider bar so that managers can choose the speed at which they watch the replay?
Match Replays have been re-written to use javascript and html5. This is a first draft version of this screen. It has literally been written in a few hours just to replace the java applet, which was not working. The next step is to make it nicer and responsive (so it works on mobile phones).
edit: just added a slider to the screen. I think it will make it easier for you guys to use it.
Just wanted to comment that so far the new status and transfer system are going great!
CPU teams will now start making offers to non-transfer listed players. This concludes the cycle of changes related to this feature, we’ll know evaluate how things go and adjust later on if necessary. You can expect a poll soon asking about the next big thing you’d like to see in RubySoccer.
Cheers
Yep, noticed that after some changes I’d done last week. I’ve fixed it coming to work today but didn’t have the time to put the changes in the game yet, should happen in the next few hours.
Thanks!
Not really withdrawn, the player has just been sold to someone else.
16 email old b5be933602f71f4a9d286ce3a98898df48285fa619001e726a7d0ac9e7123c52 Transfer proposal withdrawn Assistant 66 6
16 email old b5be933602f71f4a9d286ce3a98898df48285fa619001e726a7d0ac9e7123c52 Transfer proposal withdrawn Assistant 66 6
16 email old b5be933602f71f4a9d286ce3a98898df48285fa619001e726a7d0ac9e7123c52 Transfer proposal withdrawn Assistant 66 6
16 email old b5be933602f71f4a9d286ce3a98898df48285fa619001e726a7d0ac9e7123c52 Transfer proposal withdrawn Assistant 66 6
16 email old b5be933602f71f4a9d286ce3a98898df48285fa619001e726a7d0ac9e7123c52 Transfer proposal withdrawn Assistant 66 6
16 email old b5be933602f71f4a9d286ce3a98898df48285fa619001e726a7d0ac9e7123c52 Transfer proposal withdrawn Assistant 66 6
16 email old b5be933602f71f4a9d286ce3a98898df48285fa619001e726a7d0ac9e7123c52 Transfer proposal withdrawn Assistant 66 6
16 email old b5be933602f71f4a9d286ce3a98898df48285fa619001e726a7d0ac9e7123c52 Player Sold Assistant 66 6
Star players that provide hiring bonus now increase the impact of your transfer proposals. Similarly, they also help reduce the impact of transfer proposals your players receive. In addition to that I’ve fixed the recalculation of the player overall status after a transfer, now it happens immediately.
Cheers
Ah, makes sense, thanks for the explanation.
The higher ranked country is in relation to the player’s country, not to his club’s country. That means your club also qualifies to satisfy the requirement as Holland is 3 positions above Uruguay in the ranking. I know, it’s a bit confusing :-D
http://rubysoccer.com/game/player_info/645883
Country requirement: Higher ranked country, but he was loaned to a club in the same league. So not to a higher ranked country….
Improvements to player status:
-Any transfer proposal, even for listed players, may impact the overall status of the player in question and of your own players
-Clicking on the player name in the team players status screen takes you to the player status screen instead of player info
-Player status screen now tells you the current impact of proposals to that player’s overall status (if greater than 0%)
Improvements to transfers/loans/free players screen:
-When entering the page it will by default load the transfer listed players
-It is not possible to sort by age
-Bug fix related to sorting
Miscellaneous:
-Every turn all countries without any human managed clubs will be deactivated and one of them will be randomly made active. In other words, there will always be exactly one active country without managers.
New improvements deployed:
-When players from CPU teams receive unsolicited transfer offers the team may decide to renew his contract in order to drop the offers, if the player is considered valuable to the team
-Retiring players will never have their overall status reduced to 0%
Thanks
The status is low because the player is tempted by the existing transfer offers received (and also may be affected by any offers you’re doing for other players that are not transfer listed). Maybe I should made this information visible in the status screen to be more clear. If you want to keep this player one thing you can do is renew his contract, all offers will go away and nobody can make an offer for him in the next 72 turns.
I think there’s a bug on the status of one of my players (Pasquale Amelli – medium ticker http://rubysoccer.com/game/player_info/524188)
Overall Matches Wage Teammates Team Country
15% 41% 59% 50% 70% 50%
If the lower status is 41%, how come the overall status is 15%? Isn’t it wrong?
Thank you
Regarding the CPU teams role in making and receiving offers for non-listed players
82% – CPU should both make and receive offers for non-listed players
08% – CPU should receive and deal with the offers but not make them
06% – CPU should only make the offers, not receive them
04% – No Answer
00% – Offers for non-listed players should be made and received only by human managed teams
I’m glad we were already heading in the direction the majority has chosen :-)
It is most likely that money will return to the game as it was before, we’ll have a poll about it when the time comes. But as far as buying and selling players go, money is already back to the game. The transfer budget is not a separate money bucket, it’s just the amount from your total money that is available for transfers, so whenever you buy/sell players you’re dealing with your money balance so no investment points involved (except to limit how much from your balance you can spend).
Fixed a bug where CPU teams were transfer listing youth players.
I didn’t vote in the latest poll as I personally don’t see the point in CPU teams buying players from human teams until money is returned to the game, rather than investment points. I don’t quite understand how to vote unless I know that money is, or isn’t being returned to the game as it used to be, rather than how it is currently implemented.
Latest changes:
-Impact of your own unsolicited transfer offers on your squad is greater if you have more players
-Wage status recalculated immediately on wage change
-Youth players overall status can never reach 0
http://rubysoccer.com/game/player_info/639099
For sale!
Additional improvements:
-Hide detailed status list from outside managers
-Make visible the overall status text (Critical, Bad, Neutral or Good) in the player info screen for outside managers
-Players may ask for higher wages when affected by unsolicited proposals for them or by your own unsolicited proposals to outside players if such proposals are of interest to the respective players
-CPU managed players whose status become critical (0%) will be automatically transfer listed
-Renewal proposals will be cancelled if player status becomes critical
Got it! Thanks!