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April 07, 2019 10:34

4,119 posts(s)

Administator

 

I guess a native app would be a more attractive way to play the game in a mobile phone, not to mention potentially a better way to attract players. Although I agree the game experience in the mobile and desktop is currently very similar, an app would allow us to make use of a number of cool things such as gestures, notifications and other native features. There will be some challenges for sure as Goal FC is not what your regular mobile game, but we’ll do our best to start simple and build on top of that.

And don’t worry, the poll result does not mean we will completely stop adding new features or fixing bugs until the app is ready, it is just a guidance for us.

 

April 06, 2019 23:18

136 posts(s)

 

Why was this an option in the recent vote? Why would it be needed? I log in and use the game fine via my Samsung mobile.

You previously fixed up an issue, so now I can substitute keepers, so its all fine as far as I have noticed.

Thanks,

 

April 06, 2019 23:15

136 posts(s)

 

Any great player is crap when he develops a negative trait.

 

April 04, 2019 11:42

4,119 posts(s)

Administator

 

Thanks for voting in our poll, here are the results:

1) Mobile app
2) Rating based substitutions
3) Show last player improvement
4) Smooth estimated value transition between classes

Work has started for the app but given the results above we’ll try to focus on it a bit more to get it ready sooner. We’ll post some updates on Facebook as we have them.

 

April 04, 2019 11:37

4,119 posts(s)

Administator

 

I think some of these 500 million deals are mostly pre-agreed swap deals between managers. If that becomes an issue we could reduce the maximum transfer listed amount for a player, but I don’t feel that’s the right thing to do at the moment. In the past there was a lot more communication in the forums and we need to get that communication going again to have a more vibrant transfer market.

 

April 04, 2019 11:10

617 posts(s)

Donator

 

In mediumticker I try to make good AI controlled teams. I wouldn’t like it if all my hard work is just to feed the other teams.

 

April 04, 2019 07:50

287 posts(s)

 

Hi, I was thinking of a change to these transfers. Trying to get an established player is nearly impossible without offering 150-200million! I constantly offer 70-80million and get rejected. Only the top end players move between elite clubs (sometimes eye watering 500million deals!)

Let us take players off computer controlled teams more often, especially the lower ranked teams.

 

April 02, 2019 17:33

287 posts(s)

 

Sometimes it’s annoying but just don’t buy certain players. I rarely buy players that use more stamina, simply because I’m not online often enough to manage the big drops they take.

It would make sense to be allowed multiple positive traits or negatives.

 

April 02, 2019 15:20

617 posts(s)

Donator

 

It is simple. If a player plays worse against teams with a class worse than his team, use him against teams with same or better class.
If a player uses more stamina, don’t let him play all the games.
If a player has a lot of injuries or cards: use a substitute if he cannot play.

I don’t see the need for change.

 

April 02, 2019 04:12

4,119 posts(s)

Administator

 

To be honest I don’t mind the negative traits about cards and injuries that much and I also have plenty of players that use more stamina…not saying it is not hard to manage them…hehe. Completely agree on the “Plays worse against teams with a class worse than his team”, it is a real downer and I have only one first team player with that trait, but that’s because it’s only a -1.

I see a couple main options here:

  • reduce the maximum impact of traits from 3 to 2 (or even 1 maybe)
  • from time to time re-draw player traits (i.e. players will change traits every now and then), this could represent players going through different stages of their careers or having “good” and “bad” stints.

 

April 02, 2019 01:10

136 posts(s)

 

Hi,
looking out across the landscape, there are so many terrible players out there.

These player traits really destroy this game, too many are negative, dial it back a bit. Does every player have to be crap? I mean:

- more likely to get injured -> unplayable
- more likely to receive cards -> unplayable
- uses more stamina -> useless
- Plays worse against teams with a class worse than his team -> may as well chop off half a leg

Really? These are the qualities we expect from players in the Premier League or in Brasil?

and, has anyone actually developed a decent youth player of their own? The traits are always such a downer, no point to even bother giving a youth player any time, cause they will just develop useless traits.

and, since you love traits so much, why cant I have multiple POSITIVE traits. Do NOT put out multiple negative traits, that will just kill every player.

 

March 31, 2019 23:07

4,119 posts(s)

Administator

 

Three changes related to contract renewals:

  • players will now take into account the contract length offered, meaning they may ask for a higher wage if you don’t offer their preferred length
  • when the player rejects an offer that was not for their preferred contract length, their counter offer will include two options, one with the length the manager offered and one with their preferred contract length
  • you can only renew player contracts after at least halfway through their current contract, instead of always being 72 after contract start

 

March 21, 2019 23:29

287 posts(s)

 

Yeah I understand, I see both sides. I thought it would be an interesting idea.

 

March 21, 2019 22:51

4,119 posts(s)

Administator

 

I have mixed feelings about this one. The 3 turns wait time is there to allow more people to have the time to find players that are being transferred and the new ticket system made it less important to make a last minute bid as high wages do not guarantee you are getting the player. This change would have a positive effect of rewarding those that are online more often (which is good for us) but could have a negative effect on those who like the game but can’t be online as often.

 

March 21, 2019 12:04

287 posts(s)

 

Hi, I was thinking since it takes 3-6 turns to complete a transfer, the earlier you register your interest in a player the more tickets you should be given. Not a lot more but some because you have shown interest as soon as the player is transfer listed instead of a bid at the last moment.

Any opinion on this?
(I haven t lost out on any player, it’s just an idea)

 

March 18, 2019 12:54

798 posts(s)

 

Have you checked Ipswich Town yet?

What a lovely team, top players in the defense, midfield and offensive… A great way to start over and be competitive almost immediately… Probably some nice cash in the bank too…

Take a look:
https://goalfc.net/game/team_players/189

 

March 14, 2019 03:51

4,119 posts(s)

Administator

 

The number of spots available for international competitions in a given country is now based on the league ranking, not on the country ranking. In practice very few countries will be affected, as both rankings are almost aligned, but the aim of this change is to try and get stronger teams in the international competitions, as in theory the league ranking is a better representation of team strength in a given country top division whereas the country ranking is based on the team’s performance in international competitions.

We are not changing the number of spots available (yet), meaning for example that the 7th ranked European league will still have the same number of spots in the new system as the 7th ranked European country would have in the old system. Also, the country ranked will still be used to determine youth quality and as an evolution step requirement.

 

March 14, 2019 00:07

4,119 posts(s)

Administator

 

We have updated the “Negotiation failed” message to show your odds for winning the dispute and the odds for the team that hired the player. This is just to give an idea of how strong your offer was compared to the winning one, remember that even the ones with lower odds can win.

 

March 11, 2019 23:07

4,119 posts(s)

Administator

 

Pete and I have been changing positions in the last 4-5 rounds…every round has a new leader. I hope I can keep it in the last three!

 

March 11, 2019 14:09

798 posts(s)

 

We both lost many points to managing players stamina because of CL, but still wonderful job by Pete’s Preston…

Just as a suggestion for those of you thinking to move to England:

Scunthorpe United – top keeper, which I think is the most important position in the game…

Ipswich Town – top players in every sector, just need to find a good keeper…

Sunderland – at least 85M in the bank, more than enough to start picking talents and form a top team in few seasons

 

March 11, 2019 13:56

798 posts(s)

 

Check out Paulo Matos:
https://goalfc.net/game/player_info/994994

Not fully developed yet, +3 against better teams, great match stats, probably a star on the way…

 

March 07, 2019 23:52

4,119 posts(s)

Administator

 

When multiple teams are bidding for a player, the player decision will be like a raffle, where each team bidding for the player will have a number of “tickets” to compete based on how good is their offer, using same parameters we use today (wage, priority and stars) plus making use of the contract length. This way any bid would have at least 1 ticket to compete, ensuring small teams always have a chance greater than 0. Of course big clubs will most likely be competing with a much higher number of tickets and will still have a higher chance of hiring the player, and that’s how it should be.

The contract offer screen now includes the suggested contract length as well, in order to guide you on what to offer. As a rule of thumb, players that are still improving will prefer short contracts, players at peak will prefer medium contracts and declining players will prefer long contracts. This does not affect contract renewal…yet!

 

March 07, 2019 21:36

4,119 posts(s)

Administator

 

I know I have not been managing my squad that well but I didn’t expect to be challenged by you and Pete so quickly in England, but that’s great! It is indeed a great country to start over and have fun.

 

March 07, 2019 13:18

798 posts(s)

 

English premier League is starting to become a lot more competitive, it’s a good chance to start over a new team and challenge yourself against human managers without a bunch of giants already established…

There’s many teams with good base for starting over, take a look and peak one!

 

March 07, 2019 12:56

798 posts(s)

 

Evaristo Hernandes still for trade, simbolic price now.

A nice player for a medium team in international cup, +3 makes him a excellent forward… 4 goals in CL this season, with my class D team…

 

March 07, 2019 11:07

4,119 posts(s)

Administator

 

All good with our options to login with Google or Facebook. Thanks for your patience!

 

March 06, 2019 22:00

4,119 posts(s)

Administator

 

Some users have experienced issues login in to the game using Google or Facebook. Please let us know if you experience any issues so we can give you alternatives while we investigate the problem.

 

March 06, 2019 15:23

617 posts(s)

Donator

 

Your selling prices are much too high in my opinion. If you really want to sell players, you might try to lower them.

It is logical that you have to pay much more for players that are not transferlisted.

 

March 05, 2019 11:26

136 posts(s)

 

Hi,
to buy a player on another team is terrifying. It costs how many times their estimated value?

How come there is such a discrepency when selling players? I doubt I could even get double for high skilled players, let alone anything like the amount I’d have to bid on non-transfer listed players.

Having a limit on the number of players in a squad, and the real loss in money when trying to sell someone is just a bit harsh atm.

Regards,

 

March 04, 2019 21:43

4,119 posts(s)

Administator

 

Not a bug, that’s one of the effects of having “better youths” type of star players in your squad. They basically have two effects for new youth players: their base skills start higher (if you are not already a top ranked country) and they may improve one or more times immediately after joining, fast-tracking their evolution path.