Recent Posts

Subscribe to Recent Posts 18,515 posts(s) found

November 23, 2021 22:44

4,285 posts(s)

Administator

 

Todos os times recebem premiação ao final da liga (após a última rodada) baseado na posição final. Quanto melhor sua posição, maior o prêmio, mas a diferença de valor entre uma posição e a seguinte não é significativa.

 

November 23, 2021 20:11

14 posts(s)

 

Olá, não existe premiação por vencer o título da série B?
Obrigado.

 

November 01, 2021 05:14

4,285 posts(s)

Administator

 

A lot of work has been going on behind the scenes to improve admin tools. Our efforts with regards to multi-account detection and penalties had good results, with managers deciding to abandon additional accounts in favour of playing without any penalties. We are now working on better ways for us to analyse the economy health of each dimension, so that we can more quickly act to balance it.

 

October 25, 2021 12:09

4,285 posts(s)

Administator

 

A class “S” player is, in general, an “A” class player who’s got enough stars to turn him into an “S”. Top skilled A players may require a single bronze stars, whereas not so high skilled A players may require more. If your player was downgraded during the season, it means the combination of his skills + stars were not enough anymore to keep him as an S.

There are a few exceptions where an A player who improves enough during a season may become S without having stars, but it is rare.

 

October 25, 2021 08:58

228 posts(s)

 

Class S players are very interesting to me still.

I’ve now had many Class S players lose their Class S and go back to Class A:
- during a season
- whilst having a huge average rating above 8
- whilst playing nearly every possible game club and national team

Then I look at Nancy and see that team with 8 Class S players and I wonder how I can achieve that too.

 

October 13, 2021 00:43

228 posts(s)

 

Why does it feel like my bad games, with my best team, always seem to come against relegation teams?

Another 1×1 draw vs the bottom team, instead of a 6×0 domination. smh. Any advice on how to improve against inferior opponents whilst I am fighting for top position in the league?

 

October 03, 2021 04:55

4,285 posts(s)

Administator

 

Should be simple enough, let me add to our list.

 

October 02, 2021 11:39

228 posts(s)

 

Hello,
At the top of the Players Statistics page, is “Show other statistics”

Is it possible to add this to just above both the loan players section and the youth players section as well?

Will be handy when looking at their values without having to scroll all the way to the top, and back down again each time.

Thanks,

 

October 02, 2021 11:35

228 posts(s)

 

Hi,
as an example of my sad life on a Saturday night in virus lockdown, thought about doing something meta in game.

irl kids do an Easter Egg Hunt, thought about some things we managers could do in game:

- A week to focus on bugs or suggestions for the game

- In game searching for various things:
-> Player with shortest total name, longest total name, longest first name and longest last name
-> Player with the most highest stats over 90, the most lowest stats under 40
-> Oldest player at the start of a season
-> Player with most National team caps
-> Player with most games played at the start of a season/during a single season prior to the World Cup games

All this time in hard lockdown in Australia is clearly getting me.

 

October 02, 2021 11:26

228 posts(s)

 

Cool.

The NBA pre-season is coming up, lots of intra-team practises going on at the moment, and I thought it would be a nice and easy option to put in.

 

October 02, 2021 03:29

4,285 posts(s)

Administator

 

That’s an interesting suggestion…would have to come up with a nice way to let you pick two formations ensuring no player overlap between them!

 

October 02, 2021 01:44

228 posts(s)

 

Hi,
in the off-season, would it be possible for us to invite ourselves to an internal Friendly match?

I’d love to see my 1st compete against my backups :-)

 

September 29, 2021 00:44

228 posts(s)

 

Thanks. I recently bought a great player for a ridiculous amount. I tried to sell my great players, and cant even get offers at 15mil.

 

September 28, 2021 01:04

4,285 posts(s)

Administator

 

I don’t play in MediumTicker so I don’t know the reality there. Overall I think the price paid for top players will reduce a bit, but the price paid for younger players not yet developed should raise a bit (at least the price CPU teams are willing to pay), given their estimated value has been increased with the latest changes to the formula. The rule of thumb for CPU teams is 1.1 times the base value (which should be close to estimated value in most cases).

 

September 27, 2021 23:37

228 posts(s)

 

Hi,

Any guidelines on selling players now? Or buying from other teams?

so my 100 tackle defender is for sale since the start of the game year. Finally I got someone to bid on him.

A team from a 6th ranked country is bidding 17.5 mil for his 9.23mil value. Just feels a little low.

I want to clear up some of my roster, but feels very difficult to get any value from quality players right now. If these high skilled players are so cheap, and still not selling, then every young player can only have really low maximum values, like 2mil for an 80 overall. Is this right?

Regards,

 

September 27, 2021 04:59

4,285 posts(s)

Administator

 

Recently we started recording in the player history when he was loaned to another team and when he returned from loan. These records are now visible in the player history screen along with the transfers. If a player was already on loan when the recording started you may see only an entry saying he returned from loan.

 

September 20, 2021 01:26

4,285 posts(s)

Administator

 

When attempting a forced transfer you will now see a suggested offer. Similar to the wage suggestion, the suggested value may be above or below the actual value required to successfully force the player transfer, and the error margin is worse when your negotiations level is low.

 

September 16, 2021 05:37

4,285 posts(s)

Administator

 

The rules for forced transfers have changed and the player estimated values are being updated as I write this. Overall I expect the value for top players will remain largely the same or be reduced slightly, whereas the values for C players and lower will have a noticeable increase. This will better reflect the fact that some of these C players will be come great and should not be sold for 1M-2M as you see in FastTicker today.

Regarding forced transfers the rules are going to change immediately to match the new reality. Instead of the usual 2-12 multiplier you will now have a 1-5 multiplier. This multiplier will no longer be related to the player’s team and league classes, but to the stage they are in their evolution. A player that is just “born” would have a forced transfer multiplier that is close to 1, whereas a player that has finished improving would have a 5. As usual, these multipliers are doubled when trying to force players from humans.

We acknowledge there is a big impact on forced transfers, our next step is to include a “suggested offer” when you attempt a forced transfer, similar to the “suggested wage” you get today. WE’LL ALSO RESERVE THE RIGHT TO DECLINE FORCED TRANSFERS ON PLAYERS FROM HUMAN-MANAGED TEAMS UNTIL WE’RE SURE THE NEW MULTIPLIERS ARE FAIR FOR THIS SPECIFIC SCENARIO.

 

September 09, 2021 04:01

4,285 posts(s)

Administator

 

That resolution should definitely not trigger the mobile layout, unless you are have zoomed in the browser window itself (ctrl+)

 

September 09, 2021 01:48

228 posts(s)

 

Laptop Resolution is 1920×1080 on a 15.6" screen. Would be so handy to tweak this code.

 

September 08, 2021 07:24

4,285 posts(s)

Administator

 

The Player Info screen has had some look and feel adjustments. All the actions you could do from the Contract Information panel are now available in a separate Actions panel, just under it.

In addition to that, the Contract Information panel will tell you how many teams are interested in that player. This information appears only for players you own. At the moment there is no way to find out who is interested and there is no consolidated view that shows all players from your team that have someone else’s interest, that will come later.

 

September 07, 2021 06:33

4,285 posts(s)

Administator

 

There is no limit on how many S players a team can have. As I’ve explained they become S when they are A and have enough starts to push them to S. The extra wage cost comes from the stars, not from the class, whereas the higher estimated values comes indeed from the S class. These are inflated on purpose to represent the star status of the player, which should cost more for teams.

From a season to the next the S to A and A to S transitions may happen as the skills formula is adjusted and the stars redistributed.

 

September 07, 2021 03:01

228 posts(s)

 

Wasn’t there a change to the amount of S players a team could have, based up on:
- country ranking
- individual player average rating for the season being above 8.0

I bought a few S players over the years, seen them rate above 8.0 in England, only to see them reduce back to an A player the next season. I want 8 A players in my squad, how do I get it?

S players cost a massive amount to buy, and you’re saying they aint worth nothing compared to an A player?

 

September 06, 2021 11:05

4,285 posts(s)

Administator

 

Ah, that’s a separate (but related) topic :-)
So the player class is based on some crazy game formulas to calculate the player “strength” as a single number. Using that number only, players are graded between A and F. Players who get stars (our previous topic), receive an artificial “bonus” added to the calculated strength, which may cause their total to exceed the maximum calculated strength in the dimension. The way we represent that in the game is using the S class.
That is only an indication of player “quality”, the class does not influence player performance in the field. As a practical example, if two players had the exact same skills, one A and one S due to stars, and played in the same position in the field, one would not have higher chances of performing well over the other.
Oh, and country ranking plays not part in player class either.

 

September 06, 2021 09:54

228 posts(s)

 

Oh, I’ve used the wrong jargon.

I mean the Class S
not the 3 star rating, the Class as see in the traits page.

8 S class players in a single team from the 5th ranked country.

 

September 06, 2021 06:45

4,285 posts(s)

Administator

 

CPU teams will stop making offers for players whose transfer price is more than 10% above their base values. The exact base value for a player is not disclosed, but the estimated value should be a reasonable approximation in most cases, the only exceptions being right after a player is transferred or when the season changes and the player class changes with it.

 

September 06, 2021 04:02

4,285 posts(s)

Administator

 

Golden stars are the only ones I remember the exact number:
1st and 2nd get 5 golden stars
3rd and 4th get 4 golden stars

9th and 10th get 1 golden star

For the silver and bronze I’d have to check…all I mean to say is that one team from a country may be accumulating more stars than the others, whereas in other countries more teams get stars, in a more even distribution (not by design, but based on the players performance of course).

 

September 06, 2021 01:46

228 posts(s)

 

Yes,
the champions league winner, check the traits tab for their squad. It’s nuts, in this market, the 8 stars alone are worth at least 1.6billion. Then add in the other 32 players, must be the most expensive team in the game.

So you are saying, the 5th ranked country gets 8 stars in total, and all 8 are in 1 team?

How many stars does the 2nd ranked country get? What are the rules to get stars?

 

September 06, 2021 01:17

4,285 posts(s)

Administator

 

You can give me the exact team if you’re curious to know more details, but my guess would be that this particular team is accumulating more stars in that country and leaving less for the others teams over there, whereas in your country the stars are being more evenly distributed across the teams. So even if that country has less stars overall it is possible that a particular team from there has more stars than any one team in your country.

 

September 06, 2021 00:36

228 posts(s)

 

How can a 5th ranked country have a team with 8 superstar players in it???

I am in the 2nd ranked country, I can barely keep 3, despite buying more, having them dominate a season with over 8.0 rating, and still lose their star rating.

What is the bug that allows this?