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August 04, 2018 08:14

102 posts(s)

 

Hi,
how do the players develop into stars? After watching my teams for many seasons, I still do not see a pattern.

Players who average over 8.00 for the season arrive the next year with no stars. Players who seemingly do not stand out as the best on the team, nor at their position, get stars. Some players lose all of theirs during their prime.

Also, how do players develop from Class A to Class S?

Thanks,

 

August 03, 2018 16:56

149 posts(s)

 

There are worse traits. To me “plays worse against worse class/best class teams” (depending on your team level) and “plays worse on international cups” are the most dreaded ones

 

August 03, 2018 14:53

38 posts(s)

 

Negative traits are ok. Even in real life perfect players doesn’t exist.
So Goal FC is a very realistic game! :)

 

August 03, 2018 12:55

4,055 posts(s)

Administator

 

Countries which have inactive teams end up having extra players in comparison to the other countries, as a new batch of players joins the game every time teams become active again. In order to balance that roughly 50% of the players generated for re-activated teams will be from countries other than the team’s country.

 

August 03, 2018 10:52

102 posts(s)

 

Negative traits take a negative hit on my happiness. I’ve posted about this before, but paying heaps of money for a great player, only to see them develop a terrible negative trait is devastating.

I do not understand why everyone needs an extra negative thing taken out of them. It is not necessary.

Develop positive traits only is great, such a boost.

 

August 02, 2018 10:31

4,055 posts(s)

Administator

 

I like the board % idea, not hard to put in practice.

 

August 02, 2018 10:30

4,055 posts(s)

Administator

 

I’ve been burned with “more likely to get injured” before…had a great player that was always getting injured, either during training or matches.

 

August 02, 2018 08:31

38 posts(s)

 

Traits "More likely to get injured or “More likely to receive cards” sounds much worse for me.

 

August 02, 2018 06:41

275 posts(s)

 

I actually refuse to buy players with the use more stamina per match trait, unless it’s on a free.

 

August 02, 2018 06:40

275 posts(s)

 

I think the offer should go straight to the manager to accept or decline, then if he declines but the offer is so high the board steps in and accepts/it agrees with manager (maybe could do with the % the board think is doing a good job, the higher the percent the more likely board will agree with manager)

 

August 02, 2018 05:58

38 posts(s)

 

Hard to say which passing style is the best. Good option for you should be test all of them in the match and then pick the optimal style of passing for your tactic.

Good luck!

 

August 02, 2018 05:22

4,055 posts(s)

Administator

 

That trait is really annoying :-)
I’ve been thinking if some players should randomly not have a negative trait and some others no trait at all.

 

August 01, 2018 17:55

38 posts(s)

 

I’ll try to test it. Manager builds team by buying and selling players so I think that human manager should have chance to decide about accept or reject received offers especially from other human managers.

What others thinking about that?

 

August 01, 2018 17:30

623 posts(s)

Game Master

 

I am rebuilding my team and 5 players developed the treat ‘uses more stamina’. Quite frustrating if 2 are keyplayers and a 3th one could become one.
Can I get one more substitution? :-)

 

August 01, 2018 01:30

4,055 posts(s)

Administator

 

It works the same way as non-human managed teams, except that the amount required to successfully force the transfer is doubled. The manager has no say in it, which may indeed make some people angry. We only had two instances (I think) of forced transfers involving a human managed team as the target.

What is the general opinion, should we block this option altogether so that you can’t target a player from a human managed team? Should we allow it but change the rules for it? Or leave it as is?

 

July 31, 2018 19:09

38 posts(s)

 

Hello all!
How works “forced transfer” when I try to buy player from the team with human manager? Who decide about accept or refuse my offer? The board, human manager or maybe only player?

BTW I thinking that human manager should have right to decide first.

Regards,
Luke “Bronson”

 

July 31, 2018 13:09

102 posts(s)

 

Passing Style in Player Tactics – what is more effective?
I mean, defenders are great tacklers, but not as good passers. So, should they be given a SHORT Passing Style, to ensure great accuracy?
However, being so close to goal means that any failed passes could easily result in an opposition shot on goal. Therefore, should the be given a LONG Passing style to ensure the ball is moved far away?

I found it difficult to determine how successful changes in player tactics actually are. Looking at match reports and player statistics in-game is difficult to see any patterns for success when varying my approach. I consistently lose regardless of my approach.

I am sure I could be doing this better, but I am curious as to your thoughts on this.

Thanks,

 

July 28, 2018 13:50

1,001 posts(s)

Administator

 

- Our new logo is on the frontpage;
- Heatmaps are now more useful. I still plan to do a bit more to them;
- Managers online are ordered by last activity (not sure why we didn’t do this before).

 

July 27, 2018 13:18

4,055 posts(s)

Administator

 

Please like our new Facebook page: https://www.facebook.com/goalfcteam

 

July 27, 2018 13:16

4,055 posts(s)

Administator

 

Your coach reports for potential and next step will now be more specific when your player has already reached his potential. There is no pointing in hiding this information or making it subjective.

 

July 26, 2018 12:56

64 posts(s)

 

My version is 61.0.1 (64 bit)

 

July 26, 2018 06:09

1,001 posts(s)

Administator

 

What version of firefox are you using exactly, by the way?

 

July 26, 2018 06:09

1,001 posts(s)

Administator

 

Hmm, ok, I will look into it again. I wish I could reproduce this myself…

 

July 25, 2018 22:11

64 posts(s)

 

Sorry Danilo ive broken the site lol. Its been down all nite again since at least 7.45pm on Firefox.

 

July 25, 2018 10:56

64 posts(s)

 

Ahh right. I dont have problems on Crome tho, just Firefox tho hopefully with the change uve made now everything will be ok :)

 

July 25, 2018 01:51

1,001 posts(s)

Administator

 

Northstar: https://support.google.com/chrome/answer/95464?co=GENIE.Platform%3DDesktop&hl=en

Its a window often used for software testing, because it “start things from scratch”. It also doesn’t leave anything behind (or it shouldn’t)

 

July 25, 2018 00:15

1,001 posts(s)

Administator

 

I’ve made a change to our SSL, let’s see if this improves. Please let me know how it goes, guys (try your best to break it)

 

July 23, 2018 19:45

149 posts(s)

 

Since the recent updates I’ve been experiencing some downtimes throughout the day, although they usually last only ~5 minutes. I just try refreshing the page every now and then, and after a while it works

The message I get is “Proxy error”

I have always used Chrome to access the game

 

July 22, 2018 10:56

64 posts(s)

 

Im in the UK and its midday at the time of posting this.

 

July 22, 2018 04:47

1,001 posts(s)

Administator

 

What timezone are you in, by the way ?