Hi,
I won a forced transfer a few days ago, all approved. Just wondering if the player transfer is broken? Negotiations page still doesn’t advise how many turns till he will arrive.
Ta.
Merchandise and sponsorship income formulas have been updated. This should help lower class teams having more money available to improve their squads. Next step is look into how CPU teams manage investments and review adequacy of competition prizes (which were designed to directly support paying for club investments).
https://goalfc.net/game/team_info/97
When a manager leaves a club, any pending loan termination requests are now automatically accepted (as they would have been if the team had no manager when the request was initiated).
New mechanisms are being put in place to adjust the economy balance in the game, our usual challenge. It is clear that smaller teams are barely able to pay their player wages, let alone buy players. As a result, lots of decent players are transfer listed and don’t receive a single offer, even when smaller teams could definitely use them in their first squad.
Our intent is to increase the merchandise and sponsorship values, especially for smaller teams, in order to provide a bottom-up boost in the player market. Analysis is still under way and even when the new code is in place it will take some time for the effects to be felt, but it feels like a step in the right direction.
Awesome.
I only have 1 star class player, and being not able to use him due to stamina makes him useless.
We have this in our backlog already, shouldn’t be hard to do. Maybe we could have both options…re-draw the trait or remove altogether, with the later being more expensive.
My only Star Class player gained a negative trait that has destroyed his usefulness.
Be handy to pay 10 Rubies to remove the trait.
I’d even take this feature if it meant that another random trait from the negative trait pool developed later on.
The pressure handling trait now affects neutral ground matches (e.g. cup finals). Previously the match engine treated neutral ground as home ground for both teams, but that is not accurate and has now been changed to be considered away ground for both, thus the pressure handling effect coming into picture.
New option available in the messages screen to mark selected messages as read.
When clubs go down a division and sell players, they certainly have a more realistic sell price.
I don’t think people are spending that kind of money anymore…definitely something rare these days. Now I’m managing a second division D club in Portugal, feeling how hard it is to make money so that I can make things better.
Yep.
Just noticed a guy I liked, went to make an offer and found:
suggested offer: $205,299,136
Best player in the game? Probably not, but made me think about who is making that kind of money to be able to afford to buy someone that expensive now?
You are now able to move to a team which has recently bought a player from your current team, as long as the team you’re trying to move to did not have a manager when the transaction happened.
We have added some filtering capabilities to the team players statistics screen. You can choose to view the numbers for all matches, club matches or national squad matches.
From next season in each dimension, the Strength and Class columns in the league ranking screen will have a comparison with the previous season. A positive/negative number beside the strength value will tell you how much each league’s strength has increased/decreased from last season. If the league’s class has changed, you will see an arrow beside the current class value.
Olá Enrico,
Na verdade no Brasil é por número de vitórias, depois saldo de gols e por último gols marcados.
Muito absurdo o critério de classificação não ser por saldo de gols e sim pelo time que marcou mais gols. Nunca vi isto em campeonato nenhum.
In the formations screen you are now unable to put a non-GK player as the goalkeeper. In the unlikely event where you don’t have a goalkeeper available to select (e.g. due to injury) the game will pick a non-GK player to be the goalkeeper during the match.
That probably has to do with CPU teams not spending more than 1.1x the player base value, meaning human teams get less money by overselling old players (that’s how I saw it). Anyway, clearly things can improve, but my experience managing a top team in a top league is that you make enough money from other income sources to cover your expenses and have a little surplus (few millions). Of course that is a very slow way to grow your balance, especially with the current player prices, so we’ll definitely do something about it.
Hi,
yes for forced transfers. Just trying to work out how to buy a player without losing all of my cash – because I am not sure I can ever sell enough players to make back the cash used on 1 purchase.
I assume you are talking about forced transfers. In that case the amount is higher because the team you are buying from is not interested in selling. It is as if you were paying a release fee clause.
I intend to make cpu teams sometimes transfer list good players for higher amounts, but not as high as the forced transfer price. Similarly they could potentially make higher offers for non listed players.
Hi,
I found a good player, even had a couple skills above 90. I saw the suggested offer of 75mil
I’ve got a good player, has a few skills above 90. Why can’t I sell him for 75mil? Or even half that amount?
It should be relatively simple to allow that earlier for knocked out teams…I will have a look once I am back from my holidays.
Hi,
once a National Team is out of a Cup series, I’d love to be able to have the option to look at alternate players.
As the team is out, then it does not matter if players are changed around during the Cup games you’re not a part of.
Regards,
Happy to add this one :-)
Hi,
England has many inactive teams. Would it be possible to add:
Peterborough United F.C.
Football club
Peterborough United Football Club is an English professional football club based in Peterborough, Cambridgeshire, England. The team compete in the Championship, the second tier of the English football league system. Wikipedia
TestTicker now uses the concept of manager contracts, where teams offer contracts to managers instead of managers freely applying for jobs. All managers employed in the dimension were automatically given a contract that expires at the end of next season. If you are currently employed there, you can see your current contract in the Board screen.
When the contract is nearing its end, your team will offer a renewal if they’re interested or let you know otherwise. In the Job Center screen you can search for offers from smaller teams (classes C to F), in order to receive offers from A or B teams you need to be performing well in the current team.
At the moment this feature is very simple. If it is well received it can be improved to include specific goals to be met by the manager during his contract.
Yes Dimitri, I understand.
My desperation is from my season. Until turn 92, my team lost only 3 matches.
I lost 7 of 9 games without any reduction in player skills. SMH
In season 214, I won only 3 of the first 11 matches. Suddenly I had to fight against relegation. The next 8 matches were a little better (4 wins, 3 losses, 1 tie) and then suddenly things started to get going. In the end I won the world cup! I still have no clue why the start was bad (and the finish good).