A class “S” player is, in general, an “A” class player who’s got enough stars to turn him into an “S”. Top skilled A players may require a single bronze stars, whereas not so high skilled A players may require more. If your player was downgraded during the season, it means the combination of his skills + stars were not enough anymore to keep him as an S.
There are a few exceptions where an A player who improves enough during a season may become S without having stars, but it is rare.
Class S players are very interesting to me still.
I’ve now had many Class S players lose their Class S and go back to Class A:
- during a season
- whilst having a huge average rating above 8
- whilst playing nearly every possible game club and national team
Then I look at Nancy and see that team with 8 Class S players and I wonder how I can achieve that too.
Why does it feel like my bad games, with my best team, always seem to come against relegation teams?
Another 1×1 draw vs the bottom team, instead of a 6×0 domination. smh. Any advice on how to improve against inferior opponents whilst I am fighting for top position in the league?
Should be simple enough, let me add to our list.
Hello,
At the top of the Players Statistics page, is “Show other statistics”
Is it possible to add this to just above both the loan players section and the youth players section as well?
Will be handy when looking at their values without having to scroll all the way to the top, and back down again each time.
Thanks,
Hi,
as an example of my sad life on a Saturday night in virus lockdown, thought about doing something meta in game.
irl kids do an Easter Egg Hunt, thought about some things we managers could do in game:
- A week to focus on bugs or suggestions for the game
- In game searching for various things:
-> Player with shortest total name, longest total name, longest first name and longest last name
-> Player with the most highest stats over 90, the most lowest stats under 40
-> Oldest player at the start of a season
-> Player with most National team caps
-> Player with most games played at the start of a season/during a single season prior to the World Cup games
All this time in hard lockdown in Australia is clearly getting me.
Cool.
The NBA pre-season is coming up, lots of intra-team practises going on at the moment, and I thought it would be a nice and easy option to put in.
That’s an interesting suggestion…would have to come up with a nice way to let you pick two formations ensuring no player overlap between them!
Hi,
in the off-season, would it be possible for us to invite ourselves to an internal Friendly match?
I’d love to see my 1st compete against my backups :-)
Thanks. I recently bought a great player for a ridiculous amount. I tried to sell my great players, and cant even get offers at 15mil.
I don’t play in MediumTicker so I don’t know the reality there. Overall I think the price paid for top players will reduce a bit, but the price paid for younger players not yet developed should raise a bit (at least the price CPU teams are willing to pay), given their estimated value has been increased with the latest changes to the formula. The rule of thumb for CPU teams is 1.1 times the base value (which should be close to estimated value in most cases).
Hi,
Any guidelines on selling players now? Or buying from other teams?
so my 100 tackle defender is for sale since the start of the game year. Finally I got someone to bid on him.
A team from a 6th ranked country is bidding 17.5 mil for his 9.23mil value. Just feels a little low.
I want to clear up some of my roster, but feels very difficult to get any value from quality players right now. If these high skilled players are so cheap, and still not selling, then every young player can only have really low maximum values, like 2mil for an 80 overall. Is this right?
Regards,
Recently we started recording in the player history when he was loaned to another team and when he returned from loan. These records are now visible in the player history screen along with the transfers. If a player was already on loan when the recording started you may see only an entry saying he returned from loan.
When attempting a forced transfer you will now see a suggested offer. Similar to the wage suggestion, the suggested value may be above or below the actual value required to successfully force the player transfer, and the error margin is worse when your negotiations level is low.
The rules for forced transfers have changed and the player estimated values are being updated as I write this. Overall I expect the value for top players will remain largely the same or be reduced slightly, whereas the values for C players and lower will have a noticeable increase. This will better reflect the fact that some of these C players will be come great and should not be sold for 1M-2M as you see in FastTicker today.
Regarding forced transfers the rules are going to change immediately to match the new reality. Instead of the usual 2-12 multiplier you will now have a 1-5 multiplier. This multiplier will no longer be related to the player’s team and league classes, but to the stage they are in their evolution. A player that is just “born” would have a forced transfer multiplier that is close to 1, whereas a player that has finished improving would have a 5. As usual, these multipliers are doubled when trying to force players from humans.
We acknowledge there is a big impact on forced transfers, our next step is to include a “suggested offer” when you attempt a forced transfer, similar to the “suggested wage” you get today. WE’LL ALSO RESERVE THE RIGHT TO DECLINE FORCED TRANSFERS ON PLAYERS FROM HUMAN-MANAGED TEAMS UNTIL WE’RE SURE THE NEW MULTIPLIERS ARE FAIR FOR THIS SPECIFIC SCENARIO.
That resolution should definitely not trigger the mobile layout, unless you are have zoomed in the browser window itself (ctrl+)
Laptop Resolution is 1920×1080 on a 15.6" screen. Would be so handy to tweak this code.
The Player Info screen has had some look and feel adjustments. All the actions you could do from the Contract Information panel are now available in a separate Actions panel, just under it.
In addition to that, the Contract Information panel will tell you how many teams are interested in that player. This information appears only for players you own. At the moment there is no way to find out who is interested and there is no consolidated view that shows all players from your team that have someone else’s interest, that will come later.
There is no limit on how many S players a team can have. As I’ve explained they become S when they are A and have enough starts to push them to S. The extra wage cost comes from the stars, not from the class, whereas the higher estimated values comes indeed from the S class. These are inflated on purpose to represent the star status of the player, which should cost more for teams.
From a season to the next the S to A and A to S transitions may happen as the skills formula is adjusted and the stars redistributed.
Wasn’t there a change to the amount of S players a team could have, based up on:
- country ranking
- individual player average rating for the season being above 8.0
I bought a few S players over the years, seen them rate above 8.0 in England, only to see them reduce back to an A player the next season. I want 8 A players in my squad, how do I get it?
S players cost a massive amount to buy, and you’re saying they aint worth nothing compared to an A player?
Ah, that’s a separate (but related) topic :-)
So the player class is based on some crazy game formulas to calculate the player “strength” as a single number. Using that number only, players are graded between A and F. Players who get stars (our previous topic), receive an artificial “bonus” added to the calculated strength, which may cause their total to exceed the maximum calculated strength in the dimension. The way we represent that in the game is using the S class.
That is only an indication of player “quality”, the class does not influence player performance in the field. As a practical example, if two players had the exact same skills, one A and one S due to stars, and played in the same position in the field, one would not have higher chances of performing well over the other.
Oh, and country ranking plays not part in player class either.
Oh, I’ve used the wrong jargon.
I mean the Class S
not the 3 star rating, the Class as see in the traits page.
8 S class players in a single team from the 5th ranked country.
CPU teams will stop making offers for players whose transfer price is more than 10% above their base values. The exact base value for a player is not disclosed, but the estimated value should be a reasonable approximation in most cases, the only exceptions being right after a player is transferred or when the season changes and the player class changes with it.
Golden stars are the only ones I remember the exact number:
1st and 2nd get 5 golden stars
3rd and 4th get 4 golden stars
…
9th and 10th get 1 golden star
For the silver and bronze I’d have to check…all I mean to say is that one team from a country may be accumulating more stars than the others, whereas in other countries more teams get stars, in a more even distribution (not by design, but based on the players performance of course).
Yes,
the champions league winner, check the traits tab for their squad. It’s nuts, in this market, the 8 stars alone are worth at least 1.6billion. Then add in the other 32 players, must be the most expensive team in the game.
So you are saying, the 5th ranked country gets 8 stars in total, and all 8 are in 1 team?
How many stars does the 2nd ranked country get? What are the rules to get stars?
You can give me the exact team if you’re curious to know more details, but my guess would be that this particular team is accumulating more stars in that country and leaving less for the others teams over there, whereas in your country the stars are being more evenly distributed across the teams. So even if that country has less stars overall it is possible that a particular team from there has more stars than any one team in your country.
How can a 5th ranked country have a team with 8 superstar players in it???
I am in the 2nd ranked country, I can barely keep 3, despite buying more, having them dominate a season with over 8.0 rating, and still lose their star rating.
What is the bug that allows this?
The list of players in the hall of fame now includes the team logo beside the player name for the team where he spent most of his career.
Happy to do that change based on the links you’ve sent, Dimitri. We know that we may have sourced some team names from places that don’t use the most usual name for the teams, not to mention the fact that we have some teams in the game that don’t exist anymore :-)
Thanks for the tip.
Is it possible to change the team names in the Dutch leagues to the official ones?
Either check https://eredivisie.nl/competitie/stand/ and
https://www.voetbal.com/wedstrijdgegevens/ned-eerste-divisie-2021-2022-spieltag/2/
or I can make a list.