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February 01, 2018 08:11

99 posts(s)

 

Hi,

just wondering how often players increase in class? Is kinda hard to tell if any of mine have. Also, is there restrictions on how many players a team can have at each class (cant remember if that limitation is still there).

Thanks

 

February 01, 2018 08:10

99 posts(s)

 

Definitely need to take injuries into account though.

 

January 31, 2018 13:12

24 posts(s)

 

Yes Gabriel, those 2 suggestions are good. Also maybe limit the number of free transfers per season.

 

January 31, 2018 11:26

4,032 posts(s)

Administator

 

Maybe restrict to one free transfer offer at a time? Or maybe forbid free transfer offers for a number of turns after you successfully hire someone from it?

 

January 31, 2018 09:31

24 posts(s)

 

On top of that, maybe do something about restricting the number of free players possible to hire. I´ve been trying but they seem to go mostly to main clubs who can pay much more… This is what could be a great feature to strenghten medium and recent teams, but seems to be making the big ones more and more bigger…

 

January 30, 2018 11:28

4,032 posts(s)

Administator

 

It’s important to notice the number of players in this situation next season will be much smaller given only the teams becoming inactive this season will have any players to be released to the free transfer. Total money in the clubs has increased about 5% in FastTicker since last season. Still under control but at the same time it’s a high enough number to justify adding some type of fee to be paid on free players, at least the ones coming from inactive teams.

 

January 29, 2018 12:56

266 posts(s)

 

Hi, I’ve been watching a few clubs now get very good players on the new free transfers system then wait 75 turns and listing them for 20-30million and selling them. This is a far too simple way to earn money, massive money. It needs to be addressed before some clubs have billions in the bank.

 

January 22, 2018 21:52

4,032 posts(s)

Administator

 

Two minor improvements: transfer prices and wages now have proper formatting when displayed in the team and player history ($n,nnn,nnn); negotiation failed messages now include the wage accepted by the player.

Cheers

 

January 20, 2018 12:38

4,032 posts(s)

Administator

 

I like the options, we definitely need to introduce team/league class in players’ priorities!

 

January 19, 2018 21:20

99 posts(s)

 

That’s fantastic! One of my best defenders is asthmatic. Been 20 ticks and his stamina is still only 60.

I had to play him in 1 match in that time, and he played badly, so I just want him to recover. And maybe train for marathons, cause he is so out of shape.

 

January 19, 2018 14:27

621 posts(s)

Game Master

 

You need to evaluate the effects for sure.
I mean at the moment it is harsh to see a topplayer on the transferlist (for a long time) but he doesn’t want to sign.
Maybe a significant salary increase could be a possibility to persuade such a player. Significant would be +75% till + 100% of the normal salary he would ask.

An other possibility is a new profile.
I’m thinking about Paulinho of Barça. He played for Tottenham, then went to China and comes back to play for a top club like Barça.
Or the Belgian Witsel who had a bright future to become a real top class player in Europe but he chose for the money, first in Russia and later in China. Result: he only became a good player and no real top class player.

So you could create a profile like:
- doesn’t want to play for squad with too many players of his home country, except if it’s a top class team
- doesn’t want to play for squad with too many players of his home country, except if it’s a lower class team
- wants to play abroad, except for a top class team in his home country
- wants to play abroad, except for a lower class team in his home country
- wants to play in his home country, except for a top class team abroad
- wants to play in his home country, except for a lower class team abroad

 

January 19, 2018 12:28

4,032 posts(s)

Administator

 

We need to evaluate it carefully and see the effects in the game. It would mean priorities would have to make sense to the players’ age, and nowadays of course age is not taken into account. When would it make sense to prefer a smaller or larger squad? Ok, maybe never in real life, but in the game context it adds something different to the mix.

 

January 18, 2018 06:43

621 posts(s)

Game Master

 

Couldn’t it be possible that a player expectation changes during their career.

I did a bit on Franz Beckenbauer (CRB) and he refused because he thinks there are too many players from his Country (Spain) in my team. Could be possible since Malaga is in Spain. :-)
It’s good to see great players point to other countries than their home country.
But maybe they can change this expectation in the last years of their carreer. They want to come back to their home country or …

 

January 15, 2018 07:53

621 posts(s)

Game Master

 

Thanks for your explanation.
He accepted my offer so I hope he stays happy. I need him to score goals.

 

January 14, 2018 21:17

4,032 posts(s)

Administator

 

The exact number of players that triggers this behaviour is determined in a funny way. When the player is generated with this priority (prefers less teammates from the same country as him) the game looks at all managed clubs in the dimension and checks how many players of that country are part of each of them. The player should then be marked to reject or demand a higher salary from at most 10% (I may be wrong on the exact percentage) of the human managed teams, if he was part of them by that time.

Practical example. In your example you have only 2 greeks, so we can assume that by the time the player was generated 90% of managed clubs had 1 or 0 greeks in the squad, and 10% had 2 or more. That means having 2 or more is within the player’s rejection / high salary threshold.

Hopefully I’m not being too technical and it makes sense! This particular priority will always have weird number for smaller countries, especially when we don’t have managers in those countries.

 

January 14, 2018 20:54

4,032 posts(s)

Administator

 

That’s the first time this is suggested…I like it! It would be really helpful as well in periods when you don’t have much time to manage your team, you could simply go into the players list to check who is low on stamina and mark those as unavailable. I’ll add to our todo list.

 

January 12, 2018 22:06

266 posts(s)

 

Set it all up and then a player got injured before I got online and he played the full game again! Haha.

 

January 12, 2018 13:25

148 posts(s)

 

I think Kostas is a racist…

 

January 12, 2018 13:04

621 posts(s)

Game Master

 

Gabriel I got this expectation with a contract negotiations of my attacker.

“Kostas Gazis is expecting a higher than usual wage. He thinks your team has too many players from his country.”

There are only 2 Greeks in my team, he and a midfielder. I don’t think these are too many on a total of 30 players.
Is this a bug? Or is the expectation made in percentages? In this case more than 5% = too many

 

January 12, 2018 12:52

266 posts(s)

 

Ive never noticed this before! Ive set it up now and ill see if it works. A Button on the player profile would be easier still but thanks Dirk!

 

January 12, 2018 12:40

621 posts(s)

Game Master

 

I haven’t tried it myself but I guess you could make an event substitution.
Something like:
“In any match, when the event is Injured Defender, replace the player on the position where the event happened by Dennis Troost”

 

January 11, 2018 19:57

266 posts(s)

 

Hi, I was wondering if it’s possible to add an option on the players profile to sit out matches until being told to play again.

My reason being my best defender has the brilliant ‘used more stamina per match’ ability. I subbed him out to get a break but another one of my defenders happened to get injured in the 9th minute. What happens? Yes you guessed it, my knackered best defender comes on and uses more stamina in a game.

Any ideas would be welcome

 

January 10, 2018 07:27

4,032 posts(s)

Administator

 

Thanks for the memory refresh, Tukmans! Both ideas are still on the table (satellite club and youth investment area), I had forgotten how you proposed to tie the two together. I still have one more thing to do with regards to the player market before I move to new major changes, let’s see if this one can be accommodated.

 

January 09, 2018 23:17

13 posts(s)

 

I’m still thinking about having the option to close a contract with a satellite club on an annual basis.

Check my post in: http://rubysoccer.com/forums/3/topics/3044#posts-18953

 

January 09, 2018 21:15

4,032 posts(s)

Administator

 

You may want to keep an eye on free transfer list in countries that have inactive teams. From now on, inactive players will be gradually released to the free transfer of their team’s country throughout the season. That means inactive teams will always get a fresh batch of players when re-joining the game as well as having their money balance reset.

 

January 09, 2018 01:06

99 posts(s)

 

Thank you. I dont know, but i assume training improves players irl, but that practise matches would improve too.
Though i dont want to go back to organising friendlies for every spare tick – was so annoying.
Am not sure on the answer.
Spevialist coaches can be employed for players under age 24? The coaches wages based on % of club income so its fsir to little clubs?

 

January 09, 2018 01:01

99 posts(s)

 

Ahh yes, i had forgotten about the old days where it was a struggle to find friendlies gor every tick, and then deal with player injuries.
Ta :-)

 

January 08, 2018 21:02

4,032 posts(s)

Administator

 

That’s true, what I meant is that the impact shouldn’t be too big if you are ahead by 2 (as in the given example), but of course we know that anything can happen in 35 minutes…I’ll add this to our list of improvements then, see what we can come up with.

 

January 08, 2018 12:05

583 posts(s)

Donator

 

Oops. Anyway, there is an issue: normally the developing players are weaker than the players in the main squad. So if they play less than 35 minutes, the team is weakened without the advantage of player development.

 

January 08, 2018 09:57

266 posts(s)

 

Yeah friendlier are pointless now, I only accept before the start and end of the season.