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May 15, 2016 05:17

637 posts(s)

 

Hi Gabriel

I had a wage negotiation with my Gk Angosto. He cancelled my offer after my first bid without doing a first bid of his own. I thought you had changed the negotiations that a player would always do at least 1 counter bid.

I also find it strange even a player with 100% hapiness of his wage wants more and if he’s a key player you can’t risk not giving him this better wage.

Regards

 

May 13, 2016 21:07

157 posts(s)

 

This time selling some youngsters

Germano Soares: tac 89, 23y
Ernesto Santana: Pas 90, 23y

Take a look!

http://rubysoccer.com/game/player_info/676379
http://rubysoccer.com/game/player_info/679603

 

May 12, 2016 08:20

4,296 posts(s)

Administator

 

New match rating calculation for defenders are in! I have a feeling they are a bit in the low side, but at least they are relatively easy to adjust if needed. The most important factors in the new calculation are tackle efficiency and minimum tackle attempts based on what happened during the match. We also adjust the rating accordingly if the player wasn’t in the field for the whole 90 minutes and give the usual bonus and penalties for fouls, cards, assists and goals.

 

May 12, 2016 07:44

4,296 posts(s)

Administator

 

It could be related to the new way we calculate the match rating, which is based solely on number of defenses and goals conceded. It’s easy to adjust the calculation now if it proves to be too harsh with the goalkeepers. There is no such concept of player form at the moment, but it’s a nice future improvement to have along with training.

 

May 11, 2016 12:35

4,296 posts(s)

Administator

 

Hahaha, I suppose that would be an interesting option. I’ll add to our list and see what we can come up with.

 

May 11, 2016 03:04

96 posts(s)

 

My GK has lost the plot and is quite often getting performances below 3 in games.

Is there any way to improve a players form? If not, is this something that could be added to the game in some way, even if it means introducing manual training into the game?

 

May 10, 2016 22:16

639 posts(s)

Donator

 

So can there be a team requirement ‘totally sucks’ for loaning players?

 

May 10, 2016 11:59

4,296 posts(s)

Administator

 

Dr. Gullit is right, it needs to be in an official match. You’ve got a tough one, I have a player in MediumTicker with the same and I don’t think he’ll ever get MotM :-P

 

May 10, 2016 00:17

37 posts(s)

 

Just a guess: Friendlies do not count anymore …

 

May 09, 2016 22:46

639 posts(s)

Donator

 

“This player needs to get a man of the match award. "

Does MotM in a friendly count for this, or only official matches?

 

May 06, 2016 07:17

296 posts(s)

 

The game is improving all the time, it won’t be long till its back on top! Managersim is good but every team has 90+ skill players that are 18 or 19 years old!

Nice to see you regardless Davison ;)

 

May 05, 2016 11:09

4,296 posts(s)

Administator

 

Welcome back mate, enjoy

 

May 05, 2016 08:03

828 posts(s)

 

yeh your working on … its may… as i see it ..i came back to check on this mess of a once good game

looks like its completely utterly amess and not fun. same ol shit

thankfully berhan started managersim up and we are having a blast

 

May 05, 2016 07:51

828 posts(s)

 

wow this game is dead as fook

 

May 04, 2016 12:12

4,296 posts(s)

Administator

 

New match rating calculation is in place for goalkeepers only, all other positions remain unchanged for now. I’ll update and release new rating calculations position by position (G, D, M and A) so we can start evaluating the changes early on.

 

May 04, 2016 06:55

296 posts(s)

 

If it’s at 6% then he believes his wage isn’t good enough, if you want to keep him happy negotiate a new one :)

 

May 04, 2016 01:41

236 posts(s)

 

Hello,
I have a player with a wages status at 6%, and another with a wages status at 100%.

Does this mean that the 6% player does not care much about his wages?

Or

Does this mean that that 6% player is about to quit my team?

Regards,

 

April 27, 2016 22:14

4,296 posts(s)

Administator

 

The Evolution Stage coach report has been improved to give an estimate of the player’s main skill when he’s fully developed. This estimate will be in the form of a range and will become more accurate as the player gets closer to his full potential. After generating a successful Evolution Stage report you need to wait 36 turns before requesting a new one for the same player. All existing reports of this type have been marked as a failure so managers can immediately request them to get the new version of the result, if desired.

 

April 27, 2016 05:49

4,296 posts(s)

Administator

 

When you add a loan clause of a higher ranked country it will cater exactly for that requirement of top 3 countries or at least 3 positions above the player home country. Regarding the coaching level it will user your team’s coach level, not the level of the loaning team. I know, it doesn’t make sense but I wanted to simplify things for now.

 

April 26, 2016 21:08

157 posts(s)

 

Thanks!

If I were not in a country 3 ranks above Argentina, however, there was nothing I could do to guarantee he would be loaned to such a country, right? The only think I can ask for is a country ranked above (at least 1 position) the player’s home country (plus I cannot ask for a minimum coaching level)

This is not a suggestion or complaint, I am really just checking

 

April 26, 2016 12:59

4,296 posts(s)

Administator

 

Evolution Stage report changes: what to show in the report results

39% – An estimated range for the final value of the player’s main skill (e.g 90-92 tackle)
25% – An estimated range for the final value of the player’s currently worse skill (e.g. 79-83 control)
21% – An estimated range of points the player will increase in each skill (e.g. 9-10 from the example above)
15% – An estimated range of total points the player will increase among all his skills (e.g. 63-70 points for a non-GK means 9-10 points in each skill assuming points are distributed uniformly)

I’m happy with this result, it means the report will be more useful but without revealing too much :-)

 

April 26, 2016 12:53

4,296 posts(s)

Administator

 

That’s correct Fabio. It was hard to come up with the appropriate wording for this coach report, I’m glad you got it right…hehe.

 

April 26, 2016 12:47

157 posts(s)

 

I have an Argentine player for which I got the following report:

“This player needs to play for a team in the top 3 countries or in a country that is at least 3 positions above his home country. Recommended coach level: 9”

I am in Paraguay (ranked 4th best country) and Argentina is ranked 10. For what I understand this player should improve by playing for my team (coaching 10) because Paraguay is more than 3 positions above Argentina, correct?

 

April 22, 2016 11:38

4,296 posts(s)

Administator

 

Team name change poll results

34% – Yes, go for it.
30% – No, new teams should be introduced only when we have new dimensions, countries or divisions.
28% – Yes, but if the team is managed the manager has to agree.
08% – Yes, but all managers in the team’s country have to agree.

Grouping all the “Yes” options we have 70% against 30% of “No” answers. Grouping the ones who want some kind of control on the renaming it’s 36% against 34% who just want it done regardless. As a result the name change will happen but we will always consult the team’s manager (if it’s a managed team) or all the managers in the team’s country, when deemed relevant.

Thanks for your participation! A new poll will come soon about how detailed should the Evolution Stage coach report be.

 

April 19, 2016 22:58

4,296 posts(s)

Administator

 

Next feature poll

31% – Better player match rating calculation
31% – Coaching: Evolution Stage report should provide a ball park figure on points left to improve instead of a vague text
19% – Star system change: players become stars gradually and remain as such for longer
11% – Something else
8% – Foreign players adaptation period: performance penalty until they’re fully adapted

We had the exact same number of votes for the top two options above, so we’re doing them both next. I’ll probably work on the coach report change first as it should be quicker.

 

April 19, 2016 12:29

4,296 posts(s)

Administator

 

I have noticed that too and I think that comes from the fact we don’t spend too much time improving CPU teams logic. Just to give a few examples:
-CPU teams in general don’t use very effective formations and they have no memory of which ones they’ve used and if it had a good result
-they “change their mind” quite often about which players to keep and sell
-the balance of good players vs promising players is not very good, too many reasonably good players are sold / let go

I usually ask myself what is the priority of enhancing CPU team behaviour vs improving something that matters to human managers and I end up working on something else, but we may be neglecting them too much. I was working on a change to make CPU teams use formations that were currently in use by human managers, but I put that on hold, afraid they would be much stronger. Anyway, what is your view on CPU behaviour improvements?

 

April 19, 2016 08:31

639 posts(s)

Donator

 

I noticed that CPU-teams often have big variance in their performance over seasons. For example at fastticker:

Zwolle
This season probably champion.
Last season: Ends Eredivisie on position 14.

Helmond Sport
This season, fighting against relegation
Last season: Ends in second on Europa League.

Groningen
This season, bottom place
Last season, third place

There hardly seems be be any correlation between last seasons standing and this seasons (for the cpu teams). How comes?

 

April 18, 2016 12:58

4,296 posts(s)

Administator

 

@Hounddog there is no specific advantage for big country teams when playing against small country ones, the only thing that counts is player quality and tactics. Playing against CPU teams is very different from playing against good managers. When playing in Croatia in FastTicker a few seasons ago I consistently won the league and national cup but could never progress much on CL. I’m not saying your tactics and strategy are terrible, I’m sure they’re not otherwise even CPU teams would beat you :-)

The new scouting system generated some mixed feelings but it will probably remain for now, we don’t want to continuously change the same thing (unless it’s clearly broken) as we have other important things to improve. I can’t say much about selling players in MediumTicker as I’ve just recently come back to it. I’ve sold a few players but had to fire a couple as no teams seemed interested. Selling towards the end of the season can be harder as lots of teams may have exhausted their transfer budget.

Anyway, we’re in the same country now and I’m curious to see how next season will go and how much of a challenge CL will be. Just be nice to the “newcomer” ;-)

Cheers

 

April 18, 2016 08:35

639 posts(s)

Donator

 

I just sold 15 players in two ticks (Veendam, MT). But maybe that’s a bonus when you start to manage a club?

 

April 18, 2016 07:42

236 posts(s)

 

Hi,
I have run a team in a small country for many seasons now. I have built up a powerhouse. However, I continually get beaten by inferior teams from big countries. I’ve been shocked at some of the results over many seasons.

Each group of players in my team matches up favourably with the significant majority of clubs in the game.

Is it just that my tactics and strategy is terrible? I dont think that I suck, I do great in the National League and National Cups and my Manager Ranking is consistently high.

Going to a big country and building up a new team from scratch is going to take too long. Especially with the way scouting works now. tbh, there’s only 1 team I would be interested in, but its always got a manager and looks to be a bit of a mess. Even if it becomes available, I dont know how to sell players. Nor scout for new talent as efficiently as I used to be able to do.

Regards,
Hounddog