I played a friendly in the fast ticker http://rubysoccer.com/game/match_report/5484226 I won the game 9-0 and their GK got a 0.0 rating. He made some saves, I don’t see how his rating can be this low, granted he may not have had the best of games but to get a 0.0 rating surely he wouldn’t have made any saves?
In another friendly http://rubysoccer.com/game/match_report/5484227 I had an outfield player get a 0.0 rating yet he made 100% of his passes. He didn’t play very well, but a 0.0 rating seems too harsh.
Another friendly http://rubysoccer.com/game/match_report/5484230
A defender gets 0.0 rating yet sets up a goal.
Are the settings too sensitive?
GK ratings are a bit too harsh, but conceding 9 goals in RubySoccer is not something you see everyday :-)
Midfielder ratings are still being adjusted and I think the number of fouls may have dropped the rating too much in that case. For the defender the focus is on tackle efficiency and that one failed all his tackle attempts and committed a foul as well. I can already see I’ll need to diversify the factors for defenders as I’m currently doing for midfielders, but I’d say it’s not too bad, in general.