Are you buying 3 players at once? Goto your players status screen and it will say how current offers on players are affecting certain players .
What happen? So many players bad moral, including youth players.
Started before playing the official games.
Don,t understand.
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Thanks to Nelson, who provided us the modified logo.
Agree
Overall it’s been too easy making money
Hi, I’ve noticed a lot of 17-19 year old players who are really average selling for 5-6million! I think this needs addressed, teams are making money too easily on these useless players.
They should be selling for 1-2million.
Hi,
Am on a mobile atm. It would be much easier if the scout reports were populated with the newest results at the top. Ta.
Yeah the total should be on the far right, I’m not a fan of the percent. Seems pointless to me.
Like the %, but liked the pts column better on the far right
I’m starting to think this is a Brazilian thing…lol! I can see that in Brazilian football tables but couldn’t see it in a couple other websites with English and German tables. Well, I’m not a big fan but I’ve got used to it the way it is.
Anyway, I’ll leave it for now and wait for any further feedback. I like the idea of making points bold, may give it a try before giving up.
In my opinion pts in table should be bold becouse they are difficult to read now. :)
Hi, I hate it haha
The points should be at the right (as before) and it should be left at that. I don’t believe we need a %
Real life tables don’t have them :/
The Evolution Stage coach report has been tuned so that the estimates for the main skill potential are within a more reasonable range. Even though there will always be an error margin in the numbers they should vary less between two runs of the report for the same player now.
Cheers
The league table now includes a new column showing the percentage of points won. In order to better accomodate this new column, the number of points has been moved to be the first statistic, right after the team name. The percentage column is not displayed in international competitions groups, but the points columns has been moved there as well.
It’s very simple to move things around or revert it back in case people dislike it, so make yourself heard if that’s the case ;-)
Cheers
Those rankings consider the last 100 matches played by the team/manager (if I’m not mistaken), so definitely more than one season, sometimes more than two. For every match you get a score depending on result (victory, draw or defeat) weighed by the opponent quality. That score then replaces the oldest score from 101 matches ago in your total. For new managers the scores are added up until there are 100 of them, then the next one will follow the replacement rule just described.
Hi there,
Just wanted to clarify how team (and managers) ranking work?
For example in Portugal this season Sporting won the league with only 4 draws and also won the CL, and it´s behind Aves in the ranking?!
I’ve also noticed it is maybe too hard to make players get transfer listed by CPU teams. We need to find the right balance so it doesn’t become too easy! Something like big club clause in the player contract that would make him accept a lower wage in exchange of being automatically listed if a “big” club is after him could help with this.
Regarding randomness in the reports I think the scout ones have improved a bit, but I still need to address the issues in the coach report.
I don’t think we want players to become too easy to buy but it can be difficult to get a morale to bad.
Not working well enough imo. It’s too difficult to make the players morale “critical” and get the player transfer listed this way. Lots of great players in lower ranked nations or playing in secondary divisions but it seems impossible to get them transfer listed.
The transfer market seems very slow, and I can easily understand why – why sell if there’s nothing of quality to buy? Almost no point in using the scouts since the reports seems to be more or less random, same story with the coaching reports. No point in manually searching the league system since there is zero chance of being able to buy the players anyway.
Now selling a world-class GK
Paulo Monteiro – Kpg 95, Spe 89, Hea 86, 26y
http://rubysoccer.com/game/player_info/705723
There is something similar already – the “critical” morale.
Any bid for a player negatively impacts the player morale. Depending on the player’s current morale status and the strength of your bid (the country you play in, how strong your team is, etc…like a big club clause) the player’s morale might become critical and he’ll be transfer listed (for 2-3x his estimated value)
Hi guys,
I’m quite sure this topic has been brought up earlier, but i feel that perhaps it deserves a new go. It’s too difficult to buy players from AI controlled clubs, and since most clubs are without a manager it cripples the transfermarket imo. Perhaps a feature like “big club cause” or something similar could be re-introduced? What do you think?
Kind regards
Alexander
I think it makes sense. The thing is when I changed the evolution system I only changed the improvement logic, not the logic that makes the players start to lose skills. I’ll add a task to review this and make it variable depending on how old the player reaches his peak.
I know players could decrease skills after 31 yo but I find it strange to see a striker (Aitor Savaldor) decrease since he only reached his potential on 30 yo.
Wouldn’t it be more realistic these players only loose skills after 34 yo for instance but maybe faster then normal.
I’ve been away from the forums in the last few days, too busy with real life! I hear your concerns about coach and scout reports, I have a task to address this and make them more consistent and a bit more reliable. I have no idea why they behave any different in MediumTicker than in FastTicker, that shouldn’t be the case at all.
With regards to player evolution model and the fact that national squads have only old players I agree this is not realistic. I’ll try to bring forwards the ideas I had with the youth academy to add more variety to player profiles, including allowing younger superstars.
Yep. My new recruit, potential superstar had his first coaches rating at 91-95.
I played him in 10 English Premier League games. New coaches rating is 81 – 86.
This is where i start swearing.
I do not have any scouts, because I do not rely on the randomness involved in these kind of stuff. You are combining the randomness of scout reports with the randomness in the coach reports.
==> no correlation
==> forget all this stuff
==> we need a new model
I have reviewed several national team squads: Looks like football master to me. 70% of the players are 30+ … We are copying real football?
DrG
Again, that has been happening to me most of the time in Medium. In Fast, however, the scouts/coaches seem much more trustworthy. As Leigh only plays in Medium, I do believe him!
If that happens to you all the time, then you’re either extremely unlucky, or doing something wrong.
I am trying to solve a problem. I wish to build up a team with veterans and youth.
The method we have to determine what are good youth players are scouting, and then once they are in our team, coaching.
Scouting identifies players. We buy them. Coaching identifies that they are useless.
Alternatively, my youth squad get a great coach report. Then I promote them into my main team, the next coach report identifies that they are useless.
Not much point.
My experience with scouts/coaches has been very different in Medium and in Fast tickers. In Fast they work great, in Medium they are completely unreliable. Not sure why that is happening…