Hi Gary! First of all, welcome to RubySoccer. In order to replace players in the national squad you need to first make sure you switch to the national squad view using the option in the black menu bar where you see the current turn and season. Once you do that, just go to your players page and you’ll see the an icon with some arrows beside each player name on the left hand side. If you click on that you will be then taken to a page where you can select a replacement for that particular player.
If you’re still unsure please feel free to contact me in-game or here again, whatever you prefer.
Cheers
Hi All,
New to the game and was wondering how do you add and remove players from your international squad as I’ve got a message saying I can now do this but can’t seem to find how you do this?
Thanks
Gary
If someone sends you a link to a player or team (and you’re not logged in), you will now go straight to it – instead of having to enter the right dimension first.
The rules for re-hiring players to your club will change. Previously the rule simply stated that you could not hire a player whose immediate previous club was yours, but now the rule is that you have to wait for one and a half seasons (216 turns) before hiring a player that used to be owned by your club. In general this should be a more sensible and relaxed rule than the previous one.
Too bad, I had just found out about this “breach” in the system :-)
As I have said before, I really like the match simulation in Ruby. The best team usually wins (see Olimpia recently…) but there is a decent amount of unpredictability
Niels, unfortunately 70m reserve is not that much anymore. I know of teams with hundreds of mils – and the natural consequence are higher salaries. I do agree, however, that what make a player choose team A or B could be reviewed. I personally get mad when I lose a bid for a promise (players with 18, 19 yo) to CPU, even bidding 2-3 times the salary paid by the winning bid…of course the player is more likely to play for the CPU in the short term, but those are youths for the future, they should not be so shortsighted.
Last, my comments on transfers is that some people abuse the “critical” rule and bid as a group for a player to make him critical and transfer listed. It is always the same people…and it’s not cool to those who do not play together with friends, family members, etc…
Fixed the point above, the 72 turns rule applies even for Critical players now.
Malaga is selling some key players. I’m open for negotiations if it’s a fair bid.
Take a look..
Gk : Leiro – kee 94 spe 90 hea 93
D : Lorca – tac 93 pas 81 sho 91 spe 91 dri 97
A : Murdoch – pas 81 sh 95 spe 94 hea 93
And some other youngsters…
A new tab has been added to the Coaching screen to provide a “player” view of your team’s coach reports. This screen lists all your players in different rows and each report type as a column, with a shorter version of the result text displayed, where available. This is another suggestion from the forums that made it into the game (thanks Alexander)!
Updated Portuguese league names and included 5 new inactive clubs: Cova da Piedade, Fafe, Famalicão, Tondela and Viseu. These are now available to be promoted to the bottom division by replacing one of the 3 relegated clubs by the end of the current season. We probably need to add a screen where such inactive clubs are displayed…
Club rotation is live! That means no more club renaming to keep up with real life top division clubs, we’ll let them join RubySoccer as bottom division clubs are relegated out of the game. Don’t worry, they can always come back by being “promoted” back to the bottom division in future seasons.
At the same time I’ve done additional changes to ensure all leagues have exactly 20 clubs. That means relegated clubs from the bottom division in Paraguay, England, Italy and Spain will NOT be replaced by new clubs next season, effectively reducing the total number of clubs in them to the standard 20. When the next season then ends, clubs relegated from those divisions will be replaced by “promoted” clubs as usual.
In addition to the countries mentioned above, only Brazil will initially have “inactive” teams that will take part in the rotation system, but in time we’ll make sure all countries have their own inactive clubs pool. Please notice that managers that are relegated from the bottom division in their country leagues will be fired for bad performance. Check out our game manual entries for Inactive Teams and Inactive Players for additional info.
Cheers
Ah I meant to add in Super Sub! Lol coming off the bench to boosted stats :)
Maybe you just need to word the traits differently lol
Now that we’ll have the new club rotation system, should we rename clubs back to their original names?
35% – Yes for CPU managed clubs, for human managed clubs you should ask the manager
31% – Yes, it will be good to have old names linked to the history
27% – No, what is done is done, let old clubs come back via the new system
07% – No answer
Thanks for answering the poll. I’ll start renaming clubs back either today or early next week. You can expect to see relegation spots in the second divisions of Brazil, England, Spain and Italy still in the current season.
Thanks a lot Joseppi! I’ve added this list to an enhancement task in our list of features. Not sure we should remove the one you dislike, I’ve seen some players that seemed to play better as subs in real life :-D
In any case, these are nice suggestions!
After watching players get different traits I’ve decided they need to be changed. For example:
Plays better/worse in second half only, it’s useless and unrealistic.
Players should have traits like
Good:
Free kick specialist
Penalty specialist
Power header
Power shot
Loyal (happy to stay at club)
Resilient defender (good tackler)
Leader (extra captain points)
I had loads more but I’ve forgotten now I’m trying to write them down lol
Bad:
Aggressive (fouls etc)
Controversial (may upset other players)
Ambitious (hard to tie down to long deals, may wish to move)
Low self belief (not great in important games)
Again more could be added but it would make traits more important
ok. Relax it … Maybe for loan on the first contract with the other team. But exclude this rule for players that already have renewed a contract or switched clubs …
I’ve already contacted Fabio from Luqueño and, as I suspected, the player could only be sold because he went into critical. I think we need to change this so that, even if the player is critical, the 72 turns period still applies.
It is and we’ll relax this limitation to consider just the last x seasons (maybe 2?).
@resirui: thanks for the example, I’ll definitely look into it and speak to Luqueño’s manager about the matter.
@Malaga: don’t give up on us just yet! You’ve raised some good points here, some of which we already plan to address.
1. The salary limitations: unfortunately this is a necessary evil to prevent wannabe cheaters from trying to destroy clubs by offering too high salaries on purpose. That said, the player’s decision on which club to join will definitely be reviewed. I admit the game logic is not smart enough to evaluate how good a player is when compared to others in the bidding clubs, and that may be affecting the result here.
2. Inconsistant match play: interesting to hear that. The match simulation is far from ideal, we all know that, but I think it’s something that people get used to and work their strategies into it in time. It has a randomness factor in it, but clearly there are some consistencies there, otherwise we wouldn’t have some managers that are consistent in winning titles as we have now. Hopefully I can point some that are not bending the rules as you mentioned and are still doing great.
3. Transfer rules: as I said above I’ll look into it and also try to improve CPU teams buying behavior. While it’s great to have them active in the market we don’t want managers to try and abuse their stupidity for huge gains.
What the the heck is this? There is a player on the market who did already play for me. Now, 10 years later, he appears to be interesting to me. Trying to enter the negotiation:
Cannot hire player whose previous club is yours.
Damn it. Practical examples:
Götze, Sahin, Kagawa at BvB, Nilmar (Alex, Ceara, …) at Inter. and so on …
This is crazy.
DrG
Example:
http://rubysoccer.com/game/player_history?info_record=747303
Thats horse-hockey. I just bought Danny Millet from Sportevo Luqueno as an example. I only bought him to show what is going on.
As you may know, Sportivo has been a top club for some time, and as the game rules operate differently for them its no wonder.
I was a long time SoccerSim player and was overjoyed when I found this game, but now I will be leaving.
Despite great performance in Spain and Intl cups, my team has suffered steady atrophy and it is impossible to grow given certain teams being able to spend so differently from what my team is allowed.
My reasons:
1. The salary limitations. Some small clubs and the perrenial giants have been consistantly outbidding me on salary when I offer max. Often others can triple the max salary I can offer and I carry 70 mil reserve. With an old keeper, I have tried to buy a replacement for four years. I have watched as teams with three and four better goalies than the target player sign him and I cant up my offer. BS. Many other positions I have had similar problems. Great players that would start on my club – which has been a hairs breath from winning in CL a couple times – go and sit on the bench at Malaga or Liqueno or a small number of others. Thats utter nonesense.
2. Inconsistant match play. Variability is good, but in the last two or three seasons its like rolling dice. Im losing to chump squads and my lineups become nearly useless after Ive used the same one three or four times.
3. Transfer rules. Onviously, like the example above, some of the top clubs are hacking or working around the rules that prevent player moning and it has resulted in high prices for decent players and no realism in transfer and squad growth.
I can handle variability, I dont like games that are too easy, but this game has devolved to a strategy-less mess where a few players who can bypass the rules somehow are greatly advantaged.
I applaud the work and concept behind the game, its very hard to develope a game like this with long timelines that remains balanced, unfortuneatly this one isnt working even as well as it did four game seasons ago….
Do you have some practical example? I suppose the only way a human-managed team would be able to sell a player before 72 turns from the hire date is if the player goes to critical status…
Yup
Actually most teams (those without a human manager) can (and so) sell within a few turns, I believe. But I suppose you mean human managed teams?
How come some teams can sell a player before 72 turns?
Hum…makes sense!
The team players statistics page now shows data for players that haven’t played any matches in the season. Of course their numbers will all be 0, but this will give you the whole picture of your squad and make it easier to identify those players you’re not using yet.
The goal takes into account the team quality AND competition performance in the past season. So I’m guessing you fared better in Libertadores than in the National Cup when compared to the other Paraguayan clubs.
Competition Expectation
Division Profesional Qualify for Libertadores
Copa del Paraguay Reach the semi-finals
International Reach the final
I don’t get how the goal in Libertadores can be higher than in the national cup (considering there are >4 Paraguayan teams in Libertadores)…
Thanks :D