That’s probably more useful than home and away options :-)
I’ll add it to our list.
Thanks
Hi guys,
Under the tab “Formation strategy” the is an option to choose “Match type”: “any”, “away” or “home”. Would it be possible to add an extra field with options like: “League only”, “Not in international cup” or similar.
For example:
SUB X for Y, “home”, “league only”
Kind regards
Alexander
It does make sense! The option to request the report from the new tab has already been mentioned by another manager in our WhatsApp group, I’ll keep this and your other suggestions in our improvements list.
Hi guys,
The addition work great imo. A couple of tiny tweaks would perhaps make the tab even more useful:
1: a parenthesis with the number of turns since the report was generated. (Probably only needed for “Evolution Stage-” and “Next Step”-columns)
2: a shortcut to make a report if not already done and redo a report without having to enter the individual players coaching screen – perhaps a tiny icon.
3: Perhaps an option to choose which of the two tabs that serves as primary tab under coaching.
Two example:
Alceu Freitas G 19 Faster when older Young Early stages: XX-XX (16) (icon_redo) No further this season (32) (icon_redo)
Lucas Concha D 16 N/A (icon_redo) N/A (icon_redo) N/A (icon_redo) N/A (icon_redo)
Hope it makes sense :-)
Kind regards
Alexander
The competition prizes have been adjusted taking into account the latest poll. Here are the old and new amounts for the champions (league and national cup are adjusted based on country ranking):
League: 12.2M (used to be 15M)
National Cup: 6.2M (used to be 6M)
Champions League and Libertadores: 8.35M (used to be 6M)
Europa League and Copa Sudameriacana: 4.175M (used to be 3M)
Club World Cup: 3.25M (used to be 3M)
This is just to add some fun into the mix…some players do play worse when playing clubs from other countries as they could be facing a different play style from what they’re used to. The example you gave is also covered by the “plays worse against stronger teams” trait.
Plays worse on international cups
Found this negative trait on one of my youth players. That exists if he forgets to put his underwear before playing a big club. But
that is unreal for playing a swiss team in the Euro-League …
We have a new Competition Statistics page that can be accessed from the link below the Top Scorers table in any competition screen. For now we show the top 10 players with more goals, assists and higher average rating but in the future we’ll add more information to this screen.
New Spanish teams are now available in the Inactive Teams page in FastTicker. They will be available in MediumTicker next season as the Segunda Division size needs to be reduced from 22 to 20 first before new teams can join Spain there. Don’t forget you can vote on which inactive teams you’d like to see promoted into the game in each country where they are available.
You can now vote on which inactive team you would like to see promoted into the game. Just go into the Inactive Teams page of any country and make your choice! You can have one vote per country every season and if your chosen teams do not make the cut any votes they have received are accumulated for the following season until they are promoted.
Your suggestions with Fabio’s changes look interesting. Not too sure about FK and PK as these are still linked to stats. Corner kick specialist could be interesting. We do have things that boost stats, but in specific situations like “plays better against weaker teams” or “plays worse in international cups”.
At the moment it’s just random when each player will get their traits and every one will get one good and one bad if they improve all their steps in their lifetime. I’ll keep it simple for now and try to add the ones that are not directly linked to a single skill. If we add more complexity to the match engine in the future we can definitely add more complex traits to go with it.
Yeah I see what you mean.
Maybe powershot could be a better chance conversion rate when shooting?
As with all these traits I believe they should be rare, the player should have to play at least 100 games before revealing if they have a good trait.
Keep loads of random traits but the free kick ones etc should be hidden in the players growth?
I’m not sure to be honest how you can do it without making some players too good!
Maybe keep the ones that don’t boost stats, keep things more simple.
Agree with you Gabriel, skills should not be directly affected by traits
Selecting here a list of the ones Joseppi proposed and I liked:
Good:
Free kick specialist
Penalty specialist
Power shot -> could be something like “long distance shots”?> boosts own morale
Loyal (happy to stay at club) -
Leader (extra captain points) —> boosts other’s morale
Bad:
Aggressive -> already exists as more likely to get cards> opposite of leader
Controversial (may upset other players) -
Low self belief (not great in important games) —> kind of exists, already
Others:
Corner Kick specialists
Plays better/worse in his home country/in his own continent
I have been reviewing the traits you’ve proposed Joseppi and most of them involve boosting a particular skill (tackle, shooting, header)…I’m just unsure about doing this instead of simply increasing the skill itself, it’s kinda misleading or maybe confusing to make the manager look in two places (trai + skill) to determine how good the player is at tackling/heading/shooting for example.
For example, if my player has Power Shooter and 91 in Shooting, does it mean that in practice he has more than 91? Or that his 91 includes his Power Shooter trait.
What do you (and others as well) think?
When looking at the league screen for the current season, before the first match has been played, teams will appear in the same position they’ve finished in the previous season.
Fixed the player statistics page to again show the season aggregate. Thanks Roy for reporting the issue.
The league screen navigation has changed as announced on Facebook. Instead of navigating through leagues using the links in the top right you will now see a selection box on the right hand side to switch between the country’s leagues.
We have also added an Inactive Teams link to the country pages so that you can view all the teams that are available to be promoted to the bottom division of the country at the end of the season. In the future we may add an option there for managers to vote on which team they’d like to see promoted from the inactive teams pool.
Hi Julián, welcome to RubySoccer! I think you can logout and use the “Help!” option beside the login fields as if you had forgotten your password. You should then get a temporary password in your email and you can use it to update your settings in the game (even if you continue using your Google account to login).
I’ll contact you in-game to follow-up in case this doesn’t work.
When I try to change the user settings I get a message that I have to enter my current password, but as I login using my google profile, I cannot add a password, is there any way for changing the user settings when you login with google?
Thank you!!!
CPU teams will not loan players paying astronomical wages anymore. We have just introduced a factor to cap (that depends on player skills and stars) how much is an acceptable wage for them to pay. Just to be clear, they will still loan those high earners, but only if the wage percentage allowed by the loan clauses is within this new factor calculation.
This is the first step in improving how players and CPU teams handle negotiations. The main goal with this is provide some awareness to CPU teams so they don’t spend all their money in stupid loans. Managers offering high wages from now on should make sure they have the means to pay for them, as CPU teams are not going to help them with this anymore.
Many (if not all) of the bugs introduced by our latest technology upgrade from Friday have now been fixed. The latest one was the help dialogs, which are now working again. Please let us know if something is still not behaving correctly.
In a more interesting note, 16 new Italian clubs have been added to the game as inactive clubs. They will be joined by the two relegated ones in the current season and three of them will be promoted into Serie B two seasons from now. At the moment they are picked randomly, but I plan to add a mechanism for managers to have a say in which clubs should be promoted.
Many thanks for you help.
I have got it sorted now :)
Hi Gary! First of all, welcome to RubySoccer. In order to replace players in the national squad you need to first make sure you switch to the national squad view using the option in the black menu bar where you see the current turn and season. Once you do that, just go to your players page and you’ll see the an icon with some arrows beside each player name on the left hand side. If you click on that you will be then taken to a page where you can select a replacement for that particular player.
If you’re still unsure please feel free to contact me in-game or here again, whatever you prefer.
Cheers
Hi All,
New to the game and was wondering how do you add and remove players from your international squad as I’ve got a message saying I can now do this but can’t seem to find how you do this?
Thanks
Gary
If someone sends you a link to a player or team (and you’re not logged in), you will now go straight to it – instead of having to enter the right dimension first.
The rules for re-hiring players to your club will change. Previously the rule simply stated that you could not hire a player whose immediate previous club was yours, but now the rule is that you have to wait for one and a half seasons (216 turns) before hiring a player that used to be owned by your club. In general this should be a more sensible and relaxed rule than the previous one.
Too bad, I had just found out about this “breach” in the system :-)
As I have said before, I really like the match simulation in Ruby. The best team usually wins (see Olimpia recently…) but there is a decent amount of unpredictability
Niels, unfortunately 70m reserve is not that much anymore. I know of teams with hundreds of mils – and the natural consequence are higher salaries. I do agree, however, that what make a player choose team A or B could be reviewed. I personally get mad when I lose a bid for a promise (players with 18, 19 yo) to CPU, even bidding 2-3 times the salary paid by the winning bid…of course the player is more likely to play for the CPU in the short term, but those are youths for the future, they should not be so shortsighted.
Last, my comments on transfers is that some people abuse the “critical” rule and bid as a group for a player to make him critical and transfer listed. It is always the same people…and it’s not cool to those who do not play together with friends, family members, etc…
Fixed the point above, the 72 turns rule applies even for Critical players now.
Malaga is selling some key players. I’m open for negotiations if it’s a fair bid.
Take a look..
Gk : Leiro – kee 94 spe 90 hea 93
D : Lorca – tac 93 pas 81 sho 91 spe 91 dri 97
A : Murdoch – pas 81 sh 95 spe 94 hea 93
And some other youngsters…
A new tab has been added to the Coaching screen to provide a “player” view of your team’s coach reports. This screen lists all your players in different rows and each report type as a column, with a shorter version of the result text displayed, where available. This is another suggestion from the forums that made it into the game (thanks Alexander)!