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June 23, 2017 02:06

37 posts(s)

 

Try it. It’s great …

 

June 16, 2017 05:01

4,300 posts(s)

Administator

 

That’s probably been left there as a mistake, it is not in our plans to allow them to play friendlies :-)

 

June 16, 2017 05:01

4,300 posts(s)

Administator

 

That’s strange, the columns are still clickable for me! Maybe contact me in-game so we can discuss further via email or something.

 

June 16, 2017 03:00

236 posts(s)

 

Hi,
I see that NPC teams can now be invited to play friendlies.

I’ve clicked on the link, but nothing happens. Will this feature be available soon?

Regards,

 

June 16, 2017 02:52

236 posts(s)

 

Hi,
Coaching -> Report View has changed. The columns are not clickable, so it is very painful to see the recent reports.

It should be set to show the reports via AGE, newest on top, by default. But it should also be clickable for each column, like it originally was, so that we can organise the data more easily via Age, Player, Report Type, Description.

Regards,

 

June 14, 2017 22:11

10 posts(s)

 

I think it is a great idea, maybe 3 rubies to change but agree can only be done once per season.

 

June 14, 2017 21:38

639 posts(s)

Donator

 

The advice that I got from Joseppi helped :)

Nice to see managers coming to the Benelux!

 

June 14, 2017 12:05

296 posts(s)

 

Since it’s a favourable change I reckon it should cost at least 5 rubies per player. Then you shouldn’t be allowed to change it again for at least a season.

I’d like other managers opinions on the matter too.

 

June 14, 2017 11:39

4,300 posts(s)

Administator

 

I have no issues with that…how much do you reckon it should cost?

 

June 13, 2017 21:36

296 posts(s)

 

Hi, I was wondering what your thoughts would be on spending gems on changing a players position. For example:

AMR could be turned into either AMC or AML

DR could be DC or DL.

Might be a good way to get people to buy more :) plus I would like to swap some of my team around haha

 

June 13, 2017 12:12

4,300 posts(s)

Administator

 

Man, I’ve seen many others far worse than you :-)
Plus I was with you in Croatia for a couple seasons when you were starting to have consistent performances in CL, but we never really stood a chance against the big clubs. Anyway, I’m sure other managers would have plenty of tips to offers!

 

June 13, 2017 07:38

236 posts(s)

 

That would be me.

L L L L L L

Liverpool

 

June 12, 2017 23:30

4,300 posts(s)

Administator

 

Don’t rush it! It needs to be properly done…plus I have done nothing during the long weekend (public holiday here in Aussie on Monday) :-)

I have pretty much done the logic that determines when the player and club will accept a forced transfer, now I need to put all the boring restrictions around it.

 

June 12, 2017 17:59

157 posts(s)

 

Gabriel, any updates status?

Sorry to keep bothering about this, but wanted to following up now that family members are also being used for “joint bidding” :-(

 

June 06, 2017 14:04

296 posts(s)

 

I also sent PSV manager a congratulations, a great performance!

Belgium are definitely coming, in a few seasons they will be a force to be reckoned with !

 

June 06, 2017 06:56

4,300 posts(s)

Administator

 

With the flock of managers moving from Paraguay to Belgium it was only a matter of time…well done! I’ve personally sent Dimitri a congratulatory message for the perfect season PSV had, outstanding achievement that brought him to the first place in the manager ranking.

Should I add Luxembourg to complete the Benelux gang? :-p

 

June 05, 2017 18:41

157 posts(s)

 

Netherlands and Belgium are the latest champions in Europe (Fast Ticker)

2nd CL title for Netherlands, 1st ever international title for Belgium :-)

 

May 31, 2017 07:25

296 posts(s)

 

Haha Fabio you are correct! The genuine managers would put it to good use.

 

May 30, 2017 21:52

4,300 posts(s)

Administator

 

I like the idea Joseppi! This is now in our TO-DO list ;-)

 

May 30, 2017 19:39

157 posts(s)

 

All players sold by Brazilian managers would be described as the next Neymar :-)

 

May 30, 2017 07:40

4,300 posts(s)

Administator

 

During the season tick the RubySoccer Football Federation will elect the World Team of the Season, picking the 11 best players from all over the world. The best player among those 11 will also be given a special Player of the Season award. The election criteria is a mix of player match performance and the one used to give stars to players, mostly relying on consistent good match performances.

The World Team of the Season will be displayed in the Hall of Fame screen (accessible from the Dimension menu) in a new tab called Players.

 

May 30, 2017 07:22

296 posts(s)

 

Hi, I think it would be a good feature to be able to write a few lines on a transfer listed player.

Like if I had a young player for transfer I could put in that my scouts reckon he will get to 100 shooting etc, obviously this isn’t set in stone and managers must might not always tell the truth.

Even if I listed a player for 50million I would be able to write wether I’m happy to negotiate or looking for a quick sell.

What’s people’s opinions on this?

 

May 29, 2017 16:26

296 posts(s)

 

There’s plenty of money in the game, I don’t think a cap should be put on. Although I don’t usually give out massive wages.

 

May 29, 2017 07:50

639 posts(s)

Donator

 

Some players are asking for high wages currently. Some of them are even asking for absurd wages imo. Should there be a limit to it, and if so, what? 200k, 250k, 300k?

 

May 22, 2017 23:00

4,300 posts(s)

Administator

 

I agree Fabio, it would have to be a situation where the money offered would make a lot of difference to the club, so having a lot of money would also work as a “defense” against this kind of offer. I’m also thinking that of changing scenario “a” above (where the player and the board are satisfied with the offer), instead of automatically transfer listing the player the offer becomes a pre-contract with the player and he’ll be transfer listed when the contract is almost ending (maybe 12 turns before), so that the manager losing the player has some time to plan for a replacement if needed (especially important for goalkeepers). During this pre-contract period the offer cannot be withdrawn, the player contract cannot be renewed, other teams cannot bid for the player and the owner can decide to transfer list him earlier (for the price of the pre-contract offer, of course).

It would then be very similar to the way it is today, where you can still make a player from a managed team critical but he is not immediately transfer listed, just won’t renew contract. We need to be very clear about the rules, maybe a message on the offer screen when you’re trying to buy a non-listed player.

 

May 22, 2017 18:42

157 posts(s)

 

I think this would be a great improvement!

One thing to think hard about is that chance of acquiring a player that belongs to another human manager. This part is very debatable and would need to be done very carefully, with a lot of buy in from the community of managers….

 

May 18, 2017 12:24

4,300 posts(s)

Administator

 

Values entered into transfer price and wage fields are now properly formatted as you type. For example, if you type 12000000 you will actually see 12,000,000 on the screen. This should help avoid mistakes of entering one less or one extra 0.

 

May 17, 2017 23:49

4,300 posts(s)

Administator

 

I agree with you Fabio and my idea of how to change this is more aligned with option 1. I believe the status system is not adding much value at the moment and I’m considering replacing it completely with the player priority system just introduced. It is still one-dimensional but easily extensible in the future to allow players with multiple priorities if need be. In summary my draft proposal is:

1) Purge the player status system as it is
2) Limit the number of non-listed offers you can make in a given period
3) When you make an offer to a non-listed player, your offer is weighed individually against the player current situation in terms of wage and priority
4) The transfer amount of your offer is evaluated by the team’s board taking into account the club’s financial situation

There can be four outcomes:
a) Your offer satisfies the player (much better compared to his current wage and priority) and the board (the amount of transfer money will make the board happy): in this case the player the player goes to “critical” and is automatically transfer listed by the amount you offered, even for human managed teams. You cannot change your offer and other teams cannot make an offer.
b) Your offer satisfies the player, but not the board: CPU teams will renew the player’s contract, human managed teams will be alerted the player wants to renew or be transfer listed and will have x number of turns to action it, if they don’t the player won’t renew anymore and will either have to be sold or let go by the end of his contract
c) Your offer satisfies the board, but not the player: for CPU teams nothing will happen, for human managed teams the manager will be advised to transfer the player by the board, if he doesn’t action it in x turns his manager performance will be reduced by a given % amount, but nothing else will happen
d) Your offer does not satisfy the board nor the player: for CPU teams your offer will be rejected and for human managed teams it will just stay there for the manager’s knowledge, but will have no other effect

This is just a draft idea and needs deeper analysis and explanation. In addition to addressing the “friends bidding together” issue we want to make it possible for more managers to “steal” players by themselves, but without making it too easy. Happy to receive feedback, as always!

 

May 17, 2017 19:23

296 posts(s)

 

Don’t be afraid to inbox some managers for tips too! Im always happy to help.

I agree with Fabio, the game is very good now and if I offer big money for a player it usually gets accepted.

Keep up the good work.

 

May 17, 2017 19:21

157 posts(s)

 

It is starting to get annoying the number of transactions in which friends team up to bid for a player, making the player’s morale critical and sending him to the TL. I do not see much difference between this and creating 2 accounts to sell players from one to the other…

The higher price asked by CPU is a mitigating factor but is far from enough.

1) How about changing the rule so that the number of bids would not add up? What would matter for the player to decide to be transfer listed would be only the “highest” bid (not in amount, but in importance).

2) Or perhaps a tougher punishment on players from human managers with critical morale: if a human-managed player has a critical morale due to bids for other players, he goes straight to the TL, and morale would not change for 4 ticks unless the bid(s) is (are) withdrawn. Then the manager helping out a friend would have a lot at stake…

3) Last suggestion – which I do not like, but would be a mitigating factor – is unifying the transfer lists. At least then newly listed players would be out in the open for everyone to see. I do not like this because (i) it is the least effective, and (ii) it would make the game easier (managers that want to excel should be able to differentiate themselves by putting extra effort, such as by going from TL to TL)…