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December 08, 2017 21:26

238 posts(s)

 

The negative feeling you can get is for having players that did not get a positive trait.

I just spent a billion dollars on a fantastic player, only to find that my scouts are not worth @$%! and that he has a negative trait.

Some traits are obvious, like stamina, only plays better in the second half, plays poorly in international cups. Any scout, manager, fan would be able to see this in a player before they spend all of their clubs money on him.

Come on now.

 

December 08, 2017 15:09

639 posts(s)

Donator

 

“In real life a player won’t become better because he plays for the national team.”

I actually think he could because
“A player becomes better when he plays in a better competition or in a better team.”

Becoming Man of the match might make some players train harder? I try to loan those players to weak teams (but alas you have little control over that).

 

December 08, 2017 11:20

637 posts(s)

 

I changed teams in mediumticker the past season and I am making coach reports of my players right now. I haven’t seen them in fastticker but here they are: weird next improvement steps “Play for National Squad”. I find this kind of ridiculous. In real life a player won’t become better because he plays for the national team. Most of the players won’t make it to the national team.
A player becomes better when he plays in a better competition or in a better team.

My player won’t be selected for his national squad because he simply is not good enough. So I need to become the manager of the national team and select him so he can play some friendlies. I don’t think this is the reason of being of a national team.
Another weird next improvement step is “Man of the match”. Why would a player become better when he’s man of the match. This would only make sense if it’s inproving his moral or pressure handling but not his player skills.

Don’t get me wrong, I like the improvements but some are more logical then others. Keep up the good work!

 

December 07, 2017 02:22

57 posts(s)

 

But I mean, there’s got to be a limit on the level of crazy.

 

December 06, 2017 21:40

157 posts(s)

 

I prefer crazy suggestions when I have a low Negotiations investment. At least then I know it is a crazy suggestion and should trust my own judgment / be cautious. If the suggestion is somewhat realistic but is not necessarily what the player would accept, you might fall into a trap…

 

December 06, 2017 07:36

4,312 posts(s)

Administator

 

The age in which players start losing skills will now vary between 31 and 34 depending on the age they reach their potential. Those reaching potential while still young will start losing skills at 31 and those reaching potential in the 30s will start losing skills at 34, with the other two profile types in between. It is important to notice that all existing players that are 31 and over OR that are already fully developed will still keep the current behaviour of starting to lose skills at 31, all the others will follow this new rule.

 

December 05, 2017 21:21

4,312 posts(s)

Administator

 

The auto-generated in-game newspaper is now reborn with news about player movements (transfers, starting career, leaving club). The World News tab will show relevant player movements in the last 3 turns (or last 3 turns where at least one player moved). There is also a complete separate section now for Managers at Risk instead of displaying them at the bottom of the User Articles page.

 

December 05, 2017 14:08

57 posts(s)

 

That’s probably advisable. No drop in stats should result in at least a contract of equal value.

 

December 04, 2017 21:32

4,312 posts(s)

Administator

 

Hahahaha! Fair enough, that is terrible suggestion. Maybe for younger players they should at least suggest a value no lower than the player’s current wage?

 

December 04, 2017 21:22

296 posts(s)

 

It would be excellent!

 

December 04, 2017 19:53

57 posts(s)

 

Bumping, because this needs to happen.

 

December 04, 2017 19:48

57 posts(s)

 

https://i.imgur.com/e4G30jR.jpg

While I understand the need for a good negotiation team through the investments system, no matter how BAD a negotiating team I have they’d probably never suggest a weekly wage of two hundred bucks. A bit unrealistic. Definitely needs tweaking.

Current wage: $7,351
Suggested wage: $198

I’d fire that negotiator immediately.

 

November 30, 2017 10:27

4,312 posts(s)

Administator

 

I’ve finally tracked down the bug where CPU teams where loaning players that they didn’t really need, and therefore were not using them in matches. If you have a player loaned to a CPU team and you see he is not being used you should call him back and loan list him again. Next time he gets a loan offer he will be much more likely to be used by the team who gets him, now that the problem is fixed.

 

November 30, 2017 09:59

639 posts(s)

Donator

 

I agree with Fabio :)

 

November 28, 2017 16:43

157 posts(s)

 

I disagree. Together with the positive traits, the negative ones bring some spice to the game. A great player might not be so great depending on the negative trait. Also, the trait may affect different teams differently (e.g. “plays worse on the second half” depends on whether the plan is to use the player in the first team or as a reserve) which is another interesting factor

 

November 28, 2017 08:56

296 posts(s)

 

I agree, there is no need for negative traits just keep players as they are or positive traits

 

November 26, 2017 10:17

238 posts(s)

 

Its such a horrible feeling to see my great players develop a negative trait.

Why do we have to have negative traits at all? Why cant we just have players and some develop positive traits.

Regards,

 

November 24, 2017 06:28

296 posts(s)

 

Not sure about that option, it would feel friendly managers could easily just swap with each other and work together to build great teams.

 

November 24, 2017 00:43

4,312 posts(s)

Administator

 

What if we introduce player trades? Subject to admin approval as the forced transfers are. Maybe we let the system automatically calculate any payment due when a trade is proposed and/or only allow trade of players of the same class?

 

November 23, 2017 06:17

296 posts(s)

 

I can see the logic behind the 6 turns. I was thinking that the more players that got bought/moved clubs then more better players human clubs would be willing to sell. The most fun part about the game is buying/selling. There isnt enough of that going on for me, clubs only sell the old players for inflated prices.

 

November 22, 2017 22:11

157 posts(s)

 

I personally like the 6-ticks waiting period. As the player renews the contract if the offer is rejected, it is important to somehow limit the number of offers – it gives at least more chances for everyone to bid for players

 

November 22, 2017 21:02

4,312 posts(s)

Administator

 

Maybe you’re aiming too high (too good players) or aiming at players in high classe clubs and/or leagues. These two factors definitely increase the amount required to successfully force a transfer. I have concerns in reducing the 6 turns waiting period because I don’t want the market to be primarily based on forced transfers, but I’m happy to hear other opinions about that.

If you have specific examples you’d like to discuss feel free to message me in-game.

 

November 21, 2017 09:47

296 posts(s)

 

Hi, I seem to be the master at not getting any players to move to my club! I was thinking maybe reduce the waiting time from 6 turns to 3/4 turns before i can bid on another player?
Ive bid 80million recently for players with potential and still getting rebuffed.

 

November 19, 2017 13:00

4,312 posts(s)

Administator

 

And the world is right again, hopefully no more hiccups!

 

November 19, 2017 11:15

4,312 posts(s)

Administator

 

I knew the transfer code for cpu teams was not perfect! Not to worry, I will have a look in about an hour or so.

 

November 17, 2017 10:45

4,312 posts(s)

Administator

 

International cup matches now give additional ranking points in comparison to national league or cup matches. These bonus points are higher depending on the importance of the competition, i.e. Europa League and Copa Sudamericana give you a smaller bonus than Champions League and Libertadores, which give you a smaller bonus than the Club World Cup. We probably need to have a complete manual page to demystify how the ranking points are calculated!

 

November 16, 2017 01:02

4,312 posts(s)

Administator

 

CPU teams have a completely revamped logic to decide which players to sell and which players to buy. They now view players in one of 3 categories: main squad, reserves and future. For selling they will get rid of reserves that they believe will not become main players, mainly due to age, as well as extra future players they may have. For buying each team will have a different priority based on their class, deciding whether to hire main players, future players or loan players.

A key change is that a CPU team will not bid for a player if another CPU team is already bidding. This should increase the number of different player negotiations happening simultaneously. Nothing changed with regards to the values they pay for players.

 

November 13, 2017 14:02

116 posts(s)

 

Bem vindo.

 

October 30, 2017 18:24

157 posts(s)

 

Bem vindo de volta!

 

October 29, 2017 21:42

4,312 posts(s)

Administator

 

Bem-vindo de volta Lince, espero que goste das mudanças! Não acredito que as opções pagas afastem jogadores pois elas não estão aí pra dar vantagens desleais a quem as usa, não queremos jamais que o jogo se torne “pay-to-win” pois não gostamos desse modelo de negócio. A idéia é que elas adicionem diversão (renomear jogadores, estádio) ou permitam acelerar alguns processos como relatórios de treinador e scouts, coisas que não vão ser determinantes pra te fazer campeão. Em troca disso recebemos um suporte aos custos e ao tempo que nos dedicamos ao jogo.

Qualquer dúvida sobre as novidades, críticas ou sugestões às novidades é só falar.