He could’ve been suspended or injured, in which case it wouldn’t count as a missed match.
Hi, I was checking how some of my loan players were getting on and i clicked on Fernando Hierro. When i went into the match report it said he had not played in the last match but when i checked his profile he had no missed matches. Is this a bug or am i getting confused? lol Its making me doubt myself.
We have an item in our backlog to improve scout searching, I’ve just added this option to it.
Nice catch! I’ve never noticed that “Team has the ball” and “Opponent has the ball” tactics were lost, I’ll raise a bug for us to fix this.
Thanks!
Is it possible to scout for players who play multiple positions?
Yes Dimitri, of course.
However, if you just paid 30 million for a player and he develops awful traits, then you are going to feel ripped off.
Hello,
in the formation screen, when I change players, all of the settings are not retained. For example, the “Team has the ball” in Player Positioning screen resets itself back to Play Position.
Should it retain the setting that I had given the player in that position previously? The other settings on that screen, and in Player Tactics, seem to be retained.
Ta.
The logic associated to penalty kick taking and saving has been simplified in order to better align with reality. We’ve noticed there were too many misses and saves during penalty kick, with the new logic in place should increase the number of goals scored in these situations. In addition to that the goalkeeper trait for “good at penalty kicks” and “bad at penalty kicks” will have a slightly higher impact.
Nice suggestion Bronson, I’ve added this to our list.
Thanks!
Hello all!
I would like to propose new searching filters at the transfer list. It should be option to activate filter for example for player class (A, B, C etc.), for traits (positive, negative), and for pressure handling (good, poor, reasonable). With this new filtrs searching on the transfer list would be more quicker and easyer.
Thanks!
I agree we need some improvements for the scouting functionality without going back to the easy way we had before (where a specific player report was provided immediately). I like both suggestions above and believe they will add value to the scouting investment. Once we do this we need to come up with a smart way to balance that with the existing scouting logic, so that it would slow down in case you’re scouting specific players or only allow one or the other to be active, not sure.
Being able to scout for a specific nationality would be good too!
While I love sending scouts out to find players with specific numerical attributes, I should be able to send a scout to scout out a specific player by name. This obviously happens regularly in the real world. You could make it that scouting specific players is more dependent on when that player actually plays in a match. So, the higher the scouting investment then the fewer matches it would take for a scout to return with a report.
Would significantly reduce managers just guessing on players they found by looking into the transfer market and ending up with a complete dud. Would also encourage/reward managers to find players and spend time in the transfer lists rather than just sending out scouts and letting the game basically play itself.
haha he didnt even get into the Premier league team of the season! That honor went to Carlo Oreo!
Hahahahahaha
Amazing GK indeed!
I just want to hug my goalkeeper.
The fact that he let through 51 goals shows just how much work he had to do, how bad our defence was, and how skilled he is in order to be the keeper for the Squad of the Season.
Thankyou from the entire Liverpool family.
Yes.
Do you mean allowing only teams of a given class range to loan your players?
Is is possible to add a class range as loan options? For example class D and lower?
I don’t have a problem with that trait. If he is good, I use him in my CL squad. If he isn’t that good, then I don’t need him that often :)
Happy to hear other opinions about this. For now the frequency of each of the different traits is exactly the same. Probably that trait is one of the most annoying ones, but I have had (and still have) quite a few players in the squad with that trait and it is still manageable (if you have reasonable subs). Other traits could have a bigger impact without people realising. For example, if you’re an A team in a league full of lower class teams a trait saying “Player worse against teams with a class lower than his team class” will give him between 1 and 3 points penalty in every skills against most of your league opponents.
Hi guys
The addition of player trait does add a bit of extra flavour to the game. None the less it’s very sad to see talented players develop: “Uses more stamina per match” late in their careers. It more or less spoils them. I’m sure I’m not the only one experiencing this. Perhaps the frequency with which the different traits appear could be discussed and perhaps adjusted?
/Alexander
You may not even have noticed, but since the introduction of the player shirts in the match report screen we were not displaying the * beside the man of the match player’s name. This is now fixed.
How are things in the new FastTicker season? It seems to me the free transfer frenzy has diminished (as expected). Is it still worth to worry about restrictions?
Thank you kind Sir
The player class is re-evaluated every time the player skills change (increase or decrease). I think it is also re-evaluated every time the value is updated…if not every season tick, for sure.
We didn’t go ahead with the class-based restrictions. We displayed the proposed limits for some time in “The Board” screen but ended up never using it.
Hi,
just wondering how often players increase in class? Is kinda hard to tell if any of mine have. Also, is there restrictions on how many players a team can have at each class (cant remember if that limitation is still there).
Thanks
Definitely need to take injuries into account though.
Yes Gabriel, those 2 suggestions are good. Also maybe limit the number of free transfers per season.
Maybe restrict to one free transfer offer at a time? Or maybe forbid free transfer offers for a number of turns after you successfully hire someone from it?