I haven’t tried it myself but I guess you could make an event substitution.
Something like:
“In any match, when the event is Injured Defender, replace the player on the position where the event happened by Dennis Troost”
Hi, I was wondering if it’s possible to add an option on the players profile to sit out matches until being told to play again.
My reason being my best defender has the brilliant ‘used more stamina per match’ ability. I subbed him out to get a break but another one of my defenders happened to get injured in the 9th minute. What happens? Yes you guessed it, my knackered best defender comes on and uses more stamina in a game.
Any ideas would be welcome
Thanks for the memory refresh, Tukmans! Both ideas are still on the table (satellite club and youth investment area), I had forgotten how you proposed to tie the two together. I still have one more thing to do with regards to the player market before I move to new major changes, let’s see if this one can be accommodated.
I’m still thinking about having the option to close a contract with a satellite club on an annual basis.
Check my post in: http://rubysoccer.com/forums/3/topics/3044#posts-18953
You may want to keep an eye on free transfer list in countries that have inactive teams. From now on, inactive players will be gradually released to the free transfer of their team’s country throughout the season. That means inactive teams will always get a fresh batch of players when re-joining the game as well as having their money balance reset.
Thank you. I dont know, but i assume training improves players irl, but that practise matches would improve too.
Though i dont want to go back to organising friendlies for every spare tick – was so annoying.
Am not sure on the answer.
Spevialist coaches can be employed for players under age 24? The coaches wages based on % of club income so its fsir to little clubs?
Ahh yes, i had forgotten about the old days where it was a struggle to find friendlies gor every tick, and then deal with player injuries.
Ta :-)
That’s true, what I meant is that the impact shouldn’t be too big if you are ahead by 2 (as in the given example), but of course we know that anything can happen in 35 minutes…I’ll add this to our list of improvements then, see what we can come up with.
Oops. Anyway, there is an issue: normally the developing players are weaker than the players in the main squad. So if they play less than 35 minutes, the team is weakened without the advantage of player development.
Yeah friendlier are pointless now, I only accept before the start and end of the season.
Friendlies are not a big deal anymore, that’s why we haven’t done any changes to them in ages. Just a small correction to your benefits list, the income is split between the two teams regardless of the playing field, so no need to worry about playing only away matches. Unless of course you want to compare your team’s performance playing home and playing away.
What happened to my Math? You’re absolutely right, subbing at 65 is not enough, it should be 55.
Now the M$%^#$&@(!g C^*t has rejected my request for a friendly to him.
In the real world I am sure there are lawyers involved, contracts signed up, friendlies agreed to beforehand. Seems like the game mechanic could be tweaked.
so, the benefit we get from friendlies is?
- some money if it is a home match
- practise some formations and tactics
Can you change the friendly request system so that when an invitation is sent, it generates a home and away match please.
I’m sick of these managers that time their cancellation of my home friendly.
#&*(^$^%
Hi,
For players to improve, in the previous post linked below, you clarified that a player must play 35 minutes.
http://rubysoccer.com/forums/1/topics/3019#posts-18791
However, in this post, you said a player will improve if he is subbed in at 65 minutes or before. That is only 25 minutes in a 90 minute game.
Thanks,
Hmmm, that was never in the todo list. Maybe it’s worth adding something like that for such cases, but then there is no issue in subbing these players after 65, it’s just they won’t improve :-P
65 minute mark I think?
Problem is that (afaik) it is not possible to have a rule ‘Substitute when ahead 2 goals at minute 65, but not after that’.
Is that still at the to do list, Gabriel?
That is cool mate!
My guy’s skills have started decreasing. Don’t think he can increase skills??
I played him in over 10 games, so it seems like a lost cause. I should have played other younger players instead.
I like that idea, very good.
I remember though, that a player must play 35 minutes to receive all the benefits from playing the game. Not sure I’ve been up 2 goals at the 75 minute mark in many games.
thanx gabriel
have a good day
At the moment you can only attempt one forced transfer every 6 turns, regardless of the players’ club or league.
Is it possible for me to make more than one forced contract to separate players in the same turn
– assumption: lets say those players are from different teams playing in different leagues
Example of a good player that simply never got enough playing time to reach his potential
Those players are perfect for smaller teams who want to build a good squad cheaply – although it does take some effort to give those players some field time in the beginning
Happened to me with my GK in fast. Had never played a match before his 30s, got him on free transfer. Now he plays for England national squad…
http://rubysoccer.com/game/player_info/774420
My strategy is to give youngsters some playing time when the match is already won (e.g. ahead by 2 goals) and get them to slowly improve until they are good enough to attract interest from a CPU team to loan them
He’s 89 passing, but rated D
So I cant sell him because hes a D.
I cant play him, cause he wont get better. Will just release him I guess.
This was an issue which was mentionned before. The skill decrease after 30 was there from the very beginning of the game. The different improve profiles came later. So players with a profile of full improvement on 30 were already loosing their skills again.
It has been fixed by the devs a couple of seasons ago but only for new players.
Since you’re playing in mediumticker there will be older players that still have this crazy improve profile.
Be happy you have such a player. They will be extinct in short notice. ;-)
There is nothing you are doing wrong, the player is probably not good enough for most cpu teams who are looking for this position. That is another thing to notice, each cpu team will be looking for the position they believe they need the most at the moment.
Hi, so I’ve got this player who my Coaches report says
This player is unlikely to reach his full potential before his 30s
I got him at 30. Unfortunately, his main skill is now 11 points below his Evolution stage report.
Even more unfortunately, his skills are decreasing, he lost a point on his main skill.
http://rubysoccer.com/game/player_info/695905
So will you fix the coaches reports to say “this player cant reach his full potential ever, so your scout report was wrong, and your other coach report was wrong, waste of time to deal with this horrible player”
Hi, so
http://rubysoccer.com/game/player_info/842722
C player, Estimated value 4.2mil, wage is 8k
Am selling him for 2.5mil, what am I doing wrong?
I like the idea of having deals with lower class clubs so you can send some players to play there. In the meantime I try to loan them out and I am usually successful, but for the ones that are too weak I give them some match time against weaker opponents.