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August 03, 2018 14:53

38 posts(s)

 

Negative traits are ok. Even in real life perfect players doesn’t exist.
So Goal FC is a very realistic game! :)

 

August 03, 2018 12:55

4,312 posts(s)

Administator

 

Countries which have inactive teams end up having extra players in comparison to the other countries, as a new batch of players joins the game every time teams become active again. In order to balance that roughly 50% of the players generated for re-activated teams will be from countries other than the team’s country.

 

August 03, 2018 10:52

238 posts(s)

 

Negative traits take a negative hit on my happiness. I’ve posted about this before, but paying heaps of money for a great player, only to see them develop a terrible negative trait is devastating.

I do not understand why everyone needs an extra negative thing taken out of them. It is not necessary.

Develop positive traits only is great, such a boost.

 

August 02, 2018 10:31

4,312 posts(s)

Administator

 

I like the board % idea, not hard to put in practice.

 

August 02, 2018 10:30

4,312 posts(s)

Administator

 

I’ve been burned with “more likely to get injured” before…had a great player that was always getting injured, either during training or matches.

 

August 02, 2018 08:31

38 posts(s)

 

Traits "More likely to get injured or “More likely to receive cards” sounds much worse for me.

 

August 02, 2018 06:41

296 posts(s)

 

I actually refuse to buy players with the use more stamina per match trait, unless it’s on a free.

 

August 02, 2018 06:40

296 posts(s)

 

I think the offer should go straight to the manager to accept or decline, then if he declines but the offer is so high the board steps in and accepts/it agrees with manager (maybe could do with the % the board think is doing a good job, the higher the percent the more likely board will agree with manager)

 

August 02, 2018 05:58

38 posts(s)

 

Hard to say which passing style is the best. Good option for you should be test all of them in the match and then pick the optimal style of passing for your tactic.

Good luck!

 

August 02, 2018 05:22

4,312 posts(s)

Administator

 

That trait is really annoying :-)
I’ve been thinking if some players should randomly not have a negative trait and some others no trait at all.

 

August 01, 2018 17:55

38 posts(s)

 

I’ll try to test it. Manager builds team by buying and selling players so I think that human manager should have chance to decide about accept or reject received offers especially from other human managers.

What others thinking about that?

 

August 01, 2018 17:30

637 posts(s)

 

I am rebuilding my team and 5 players developed the treat ‘uses more stamina’. Quite frustrating if 2 are keyplayers and a 3th one could become one.
Can I get one more substitution? :-)

 

August 01, 2018 01:30

4,312 posts(s)

Administator

 

It works the same way as non-human managed teams, except that the amount required to successfully force the transfer is doubled. The manager has no say in it, which may indeed make some people angry. We only had two instances (I think) of forced transfers involving a human managed team as the target.

What is the general opinion, should we block this option altogether so that you can’t target a player from a human managed team? Should we allow it but change the rules for it? Or leave it as is?

 

July 31, 2018 19:09

38 posts(s)

 

Hello all!
How works “forced transfer” when I try to buy player from the team with human manager? Who decide about accept or refuse my offer? The board, human manager or maybe only player?

BTW I thinking that human manager should have right to decide first.

Regards,
Luke “Bronson”

 

July 31, 2018 13:09

238 posts(s)

 

Passing Style in Player Tactics – what is more effective?
I mean, defenders are great tacklers, but not as good passers. So, should they be given a SHORT Passing Style, to ensure great accuracy?
However, being so close to goal means that any failed passes could easily result in an opposition shot on goal. Therefore, should the be given a LONG Passing style to ensure the ball is moved far away?

I found it difficult to determine how successful changes in player tactics actually are. Looking at match reports and player statistics in-game is difficult to see any patterns for success when varying my approach. I consistently lose regardless of my approach.

I am sure I could be doing this better, but I am curious as to your thoughts on this.

Thanks,

 

July 28, 2018 13:50

1,003 posts(s)

Administator

 

- Our new logo is on the frontpage;
- Heatmaps are now more useful. I still plan to do a bit more to them;
- Managers online are ordered by last activity (not sure why we didn’t do this before).

 

July 27, 2018 13:18

4,312 posts(s)

Administator

 

Please like our new Facebook page: https://www.facebook.com/goalfcteam

 

July 27, 2018 13:16

4,312 posts(s)

Administator

 

Your coach reports for potential and next step will now be more specific when your player has already reached his potential. There is no pointing in hiding this information or making it subjective.

 

July 26, 2018 12:56

68 posts(s)

 

My version is 61.0.1 (64 bit)

 

July 26, 2018 06:09

1,003 posts(s)

Administator

 

What version of firefox are you using exactly, by the way?

 

July 26, 2018 06:09

1,003 posts(s)

Administator

 

Hmm, ok, I will look into it again. I wish I could reproduce this myself…

 

July 25, 2018 22:11

68 posts(s)

 

Sorry Danilo ive broken the site lol. Its been down all nite again since at least 7.45pm on Firefox.

 

July 25, 2018 10:56

68 posts(s)

 

Ahh right. I dont have problems on Crome tho, just Firefox tho hopefully with the change uve made now everything will be ok :)

 

July 25, 2018 01:51

1,003 posts(s)

Administator

 

Northstar: https://support.google.com/chrome/answer/95464?co=GENIE.Platform%3DDesktop&hl=en

Its a window often used for software testing, because it “start things from scratch”. It also doesn’t leave anything behind (or it shouldn’t)

 

July 25, 2018 00:15

1,003 posts(s)

Administator

 

I’ve made a change to our SSL, let’s see if this improves. Please let me know how it goes, guys (try your best to break it)

 

July 23, 2018 19:45

157 posts(s)

 

Since the recent updates I’ve been experiencing some downtimes throughout the day, although they usually last only ~5 minutes. I just try refreshing the page every now and then, and after a while it works

The message I get is “Proxy error”

I have always used Chrome to access the game

 

July 22, 2018 10:56

68 posts(s)

 

Im in the UK and its midday at the time of posting this.

 

July 22, 2018 04:47

1,003 posts(s)

Administator

 

What timezone are you in, by the way ?

 

July 21, 2018 22:09

68 posts(s)

 

Hey Danilo. Ok i’ll use Crome for now till u can fix the problem which im doing right now as the site is down again for me on Firefox lol.

 

July 21, 2018 01:42

1,003 posts(s)

Administator

 

Ok, this is definitely related to ssl then. Looks like a that time, your firefox can’t verify the authenticity of our certificate for some reason. Normally verifying the authenticity involves being able to connect to the validating authority. I will do a bit of investigating, but for now just use chrome as a workaround please.