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August 28, 2018 22:02

57 posts(s)

 

So turn 1 of the new season the transfer market will essentially be loaded with players, rather than the free transfer market?

 

August 28, 2018 11:33

4,307 posts(s)

Administator

 

After three polls where the results were inconclusive we finally had one with a clear preference. When asked if the exact bonus/penalty of player traits should be revealed 78% of the managers voted for “Yes” and 18% voted for “No”. The remaining 4% have not provided an answer.

Thanks for voting

 

August 28, 2018 06:40

4,307 posts(s)

Administator

 

Well it’s brand new, first time it happens on MediumTicker and it only happened last season in FastTicker. Prior to that all inactive players were released for free in the following season, now only the ones that are not sold this way will be released for free next season.

 

August 28, 2018 04:44

637 posts(s)

 

Thanks. I forgot the existance of this rule. :-)

 

August 27, 2018 22:56

4,307 posts(s)

Administator

 

When teams are relegated from the bottom division they transfer list all their players. In that particular case there is an additional 3-turns wait for the transaction to conclude. This is to give everyone the chance to look at those players before deciding which ones to bid for.

 

August 27, 2018 14:14

637 posts(s)

 

Did I miss something? I did a couple of bids in mediumticker and the negotiation screen tells me there are 4 turns left. I thought 3 was the maximum?

 

August 24, 2018 07:20

236 posts(s)

 

12X ??!?

 

August 23, 2018 22:37

4,307 posts(s)

Administator

 

We have added a new player trait to give bonus/penalty when playing against same class teams. Any player yet to develop a trait can acquire this new one, not only the ones generated after the change.

 

August 23, 2018 12:08

4,307 posts(s)

Administator

 

Yep, class S…I was confused with having actual bronze/silver/gold stars :-)

 

August 23, 2018 07:24

236 posts(s)

 

Yea, He was a Star, but went to an A. Then back to a Star again.

 

August 23, 2018 00:19

4,307 posts(s)

Administator

 

Hold on, players don’t earn/lose stars during the season, they can only change classes. Is that what you meant?

 

August 23, 2018 00:18

4,307 posts(s)

Administator

 

It is anywhere between 2x and 12x the player (hidden) base value, to which the estimated value should be a somewhat close approximation. The exact multiplier varies based on the player’s team class and league class.

Forced transfers are supposed to be expensive and were introduced as an additional tool for rich clubs to spend their money. The strategy Joseppi mentioned is a good way for medium clubs to make use of them, but it is risky as the player is in his early stages of development.

 

August 22, 2018 21:01

296 posts(s)

 

Depends on the country ranking. Top countries is x12 player value and then it drops the lower the rank.

Your best bet is finding players aged 18/19 who are very good but have a small value of 1.5/2 million.

Cost you about 20million on average but most will hopefully, turn out to be good players.

 

August 22, 2018 17:59

38 posts(s)

 

For my experience x6 his value. Sad but true :(

Forced transfers in Goal FC are waste of money for the most managers because only rich clubs can used them.

 

August 22, 2018 11:41

236 posts(s)

 

I know my keeper is a star. He is old and lost 1 skill point in a small skill. He lost his star!

Amazingly, after his next Champions League game, he gained 2 skill points. He got his star back!

 

August 22, 2018 11:39

236 posts(s)

 

Hi,
I just offered 30mil for a 9.3 mil player and failed, the other club said “was not interested in your offer”

How much should I have offered?

Thanks,

 

August 21, 2018 23:51

4,307 posts(s)

Administator

 

No recent changes on that front, do you have many players with the negative trait for injury?

 

August 21, 2018 12:51

301 posts(s)

 

I’ve seen an uptick in injuries this season… is it just me?
I feel like i’m getting an injured player almost every 2-3 ticks if not more often…

 

August 21, 2018 05:58

4,307 posts(s)

Administator

 

Newly generated goalkeepers will not have evolution steps that require being man of the match or playing for the national squad. Both of these step types are too hard to be accomplished by most GKs, hence the decision to keep them only for field players.

 

August 20, 2018 10:51

4,307 posts(s)

Administator

 

GKs are a special case, I agree. I’ve already removed “man of the match” steps for newly generated GKs as this is also very rare, maybe it’s the case of removing “national squad” steps as well. For other positions I think we can still leave it as is, the minority of the players will have such requirements and, when they do, it is usually a single step that will require playing a single national squad match (unless the team’s coaching level is lower than required).

 

August 20, 2018 08:06

637 posts(s)

 

So it’s possible a player needs more than one season to unlock those skillpoints. Some national teams will only play 1 or 2 matches each tournement.
A manager is very dependant of the tactics of the national team manager.
My keeper De Gea is one of the best keepers in fastticker but Spain has 3 wonderful Gk’s. So it’s not unrealistic he won’t play. Spain can also be unlucky and eliminated after 1 match.

Wouldn’t it be better if the players who have ‘to play for his national team’ just unlock their skill by being selected or playing international friendlies? Their time with the best players of their country would already be instructive.

 

August 19, 2018 09:35

296 posts(s)

 

Yeah that’s true, some B players are better but I don’t think all managers get that. I would prefer the claaa to be hidden, makes my team look worse with B players! Haha

I’m not completely set against the class showing, it’s fine, it’s just personally I’d like to see it gone or hidden.

 

August 19, 2018 08:26

4,307 posts(s)

Administator

 

I knew you didn’t like to see classes on the screens but I didn’t know you disliked the feature altogether! There are lots of cool stuff we can do with player classes, you could argue we could still do those cool things if they classes were hidden…that’s true, but I think it would be weird to hide such information.

I’m not sure how easier it has become to spot top players, I feel most managers would be able to separate them just by looking at skills, regardless of classes. Also, if you take two players close to the border between classes you may still find some B players for example that in practice are better than A players. The games DOES not guarantee all A players play better than B players, the way the game evaluate players does not necessarily translate to real performance, our logic nowadays try to base that evaluation on the player skills real managers value, but it will never be perfect.

 

August 19, 2018 07:44

296 posts(s)

 

Hi, can we remove player class? It makes the game too easy and now no top team will have a “B” player because they aren’t good enough and it’s easy to spot they aren’t good players.

Just my preference but I think the game was better before classes

 

August 17, 2018 14:25

4,307 posts(s)

Administator

 

No friendlies, official matches only.

 

August 17, 2018 07:09

637 posts(s)

 

“Players needs to play for his national team”. Does it include international friendlies or only the cup matches? My goalkeeper hasn’t increased skills yet.

 

August 17, 2018 07:08

4,307 posts(s)

Administator

 

Yep, that would be great!

 

August 17, 2018 07:08

4,307 posts(s)

Administator

 

I know, I was joking about exaggerating because of calling it loan simulator 2018 :-D

In any case I agree with you on using classes (both team and league) rather than country ranking, we just need to be careful when designing it. I’ll try to come up with something decent and share the thinking in this topic when it’s ready, I really enjoy this type of conversation.

 

August 17, 2018 05:04

57 posts(s)

 

There’s a handful of English spelling errors. Is that something you’d like reported? I can start a list if need be.

 

August 17, 2018 04:18

57 posts(s)

 

I think the solution is make it “Play matches for a an A or B class team.” Other wise you just lump every team in a particular country into being not good enough to develop players.

Playing for a first placed team is not the same as playing for a last placed team. Painting an entire country with a wide brush I think is a bad idea.

If it was “they must play for a higher class of team” then it would make sense to loan them out for a bit, and then when your team improves to a or b or c then you get rewarded with players that improve more often.

Likee a simple reward system. And an easy way to get players loaned out to many more teams and leagues. And might actually encourage managers to play in other countries.

Not trying to exaggerate, just trying to stimulate the conversation, and maybe the competition.