We were taking almost an hour, half an hour is a decent improvement for now :-D
It’s better, but not yet quite fixed I think. The update just took half an hour. It might be that it’s mainly this update (19.00 CET) that is slow though.
Hopefully things are back to normal now. We have been working with our provider and today we’ve migrated our db to a new server which seems to have resolved the issue.
The tick update is often slow lately. For example FT just took 55 minutes to get to 100%.
I think in general features like this (which are convenient but not neccessary) are good paid features.
This one is interesting and shouldn’t be too hard…maybe we can limit the number of active reminders or allow a limited amount of reminders to be created per x turns.
Sometimes I want to do something at a certain turn (loan-list a ‘need international cups’ player for example). It would be nice if you can send yourself a message at a certain turn. And if this is possible, it is a good feature to be rubies-only (though 1 ruby for 1 message would be a bit expensive).
I don’t think you should be able to change traits, unless of course you wish to make more money then do it and I’ll use it! Lol
Some keepers in real life have been known to be useless at saving penalties!
I’ve seen people lose cups due to this trait :-)
This has been suggested to me but with some restrictions. For example, you should be able to do it only once per player and you would not get to pick the new trait, it would be randomly selected excluding the one the player currently has. What do you think?
Bad at saving penalty kicks. Really? Is this necessary?
FFS
Sure would be great if I could use Ruby Points to change traits.
I’ll try some different options and see what works best.
That, or a screen with a list of links to the notes you made.
Or (if it is possible) to give ‘Notes’ a different color when it’s not empty?
Not at the moment, I was giving it some time to see if people would like the feature before spending too much effort on it. Any suggestions on how you would like this indicated? An icon alongside the player name in the list?
Thanks for implenting this suggestion. But I wonder: is there a way to see which players have notes, apart from checking them one for one?
I see. He still has to play out of his home country. I’ll wait for a good positive trait. :-)
Traits are randomly associated with a player evolution step, so it can happen on the first or last improvement as well. What is his next step? With 27 y.o. and that profile he could’ve reached potential, but if he hasn’t it just means the steps weren’t completed quick enough or there are some tough steps yet to be completed (e.g. national squad or man of the match).
I was wondering why my player Isco (Juan Garcia) hasn’t developed a positive trait?
He’s almost 27yo. He should reach his potential reasonably young and is still improving.
https://goalfc.net/game/player_info/921510
It is! Thanks again
Alright, now it should be there on mobile as well.
It works for me…it shows a match where the result was 1 × 2 but the shots on target were 24 × 3.
It does! I need to add it separately to the mobile screen, my mistake.
Link doesn’t work?
Excellent thank you!
Edit: I can’t see it! Lol I play on mobile, does that make a difference?
https://imgur.com/a/ro0mQ9M
I can’t even…
In the formation screen you can now see the next match information at the top, including which formation is currently assigned to it. Hopefully this can act as a reminder of what is your next match and whether the formation you are editing is the one assigned to that match.
There is also a brand new League Ranking screen where you can see the game’s calculated strength for each league, corresponding class and number of managers in it. Using the filter at the top you are able to see this info for top divisions only if you’d like.
This is now done.
The only thing I can think of is that their weakest keeper needs to play matches to improve. CPU teams will field up to 3 “weaker” players with that purpose. Usually they will select the weaker ones among non-GKs, but occasionally GKs will be selected.