Recent Posts by Danilo Castilho

Subscribe to Recent Posts by Danilo Castilho 992 posts(s) found

January 21, 2009 00:07

1,003 posts(s)

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But I plan to work on it, very soon :).

 

January 20, 2009 11:26

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And does that continue to happen now?

 

January 19, 2009 01:56

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You had the bad luck of trying it at the same time I was performing some tests :D. Everything should be ok know, please let us know if it is not.

cheers!

 

January 19, 2009 01:55

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Yes, this is one of the right places to say this. Thanks for reporting! The problem should be fixed now.

cheers!

 

January 19, 2009 01:23

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Nope, that is not the problem for sure… What can happen is that it may be difficult to know which is one is the one you are looking for if they have similar or the same names. But we will analyze those cases, lets see what is happening…

 

January 18, 2009 15:44

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Yep. this is my post number 600 :D ! I had no other reason to post this.

 

January 18, 2009 15:43

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I will investigate this as soon as I have a chance to. I will first finish a couple functionalities that I had in mind.

 

January 18, 2009 11:43

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One important point here: don’t worry about “sudden resets”. This will be very well discussed before anything happens. At this point I think everybody agrees a full reset is completely discarded. What we will have to come up with is a way to gradually re-balance the economy and players – and we plan to find the less dramatic choice to achieve that.

 

January 18, 2009 11:36

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Hi Vaughn,

That is not possible, currently.This is another delicate subject, because some fell that if we make this kind of thing easy it would spoil this part of the game, while others don’t agree.

 

January 18, 2009 05:05

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I’ve decided to take care of that sooner than expected… :D

 

January 18, 2009 05:00

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The friendlies accept/reject page should be quite easier to use now. Enjoy!

 

January 17, 2009 17:47

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Hey Vaughn, I know what you mean. For now I recommend you setup/accept one friendly at a time. I will see if I can change that when we code tha accept/reject all option.

cheers

 

January 15, 2009 13:09

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Hey Guys,

Please click on “digg it” on this link . This will help us increase our community!

cheers!

 

January 14, 2009 17:38

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I totally agree. The loan agreement should be improved if we choose the “unbreakable” path.

 

January 14, 2009 16:57

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That is a delicate subject. Some think contracts should be easy to break, some think that there should be a cost to break them and some think that they should be unbreakable. We were thinking about changing the system to make them unbreakable, which is a conservative choice – but it makes it easier for everybody to avoid problems.

 

January 13, 2009 22:10

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According to a couple dns health tools, everything is ok… But I will keep an eye. http://www.dnsqueries.com/en/domain_check.php

 

January 13, 2009 21:38

1,003 posts(s)

Administator

 

Strange. It is working for me. What about www.rubysoccer.com ?

 

January 13, 2009 13:21

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- Job Search Centers: This game area will help you in finding a job. It is also very useful for new players, as it is the first screen they will see.
- Reorganized Menus: The menu was reorganized in a more logical way. Icons are grouped in areas related to the manager, team and miscellaneous.

 

January 04, 2009 16:10

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We now have game masters (take a look at Gabriel’s last post to see the name list). Our first objective is to dramatically improve our anti-cheat activities.
cheers!

 

December 31, 2008 20:51

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Guys, happy new year and I hope you all had a nice christmas!
cheers!

 

December 31, 2008 20:43

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Hmm, I ask this question back to our community. Let’s hear more opinions on that! cheers

 

December 31, 2008 20:40

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Very nice. A newspaper is definitely in our plans, and this post is a very good example of something we would really appreciate to show there!

 

December 20, 2008 19:52

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Very good point. I think a balance between morale and slower improvements on friendly matches may get us there.

 

December 17, 2008 22:28

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E-Mail messages should now be in the user choosen language (or english if N/A).

 

December 17, 2008 15:52

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Anybody?

 

December 14, 2008 15:24

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Sly, the player improves only playing matches. In the beginning the improvements are faster (they happen in less matches) but, after a few matches, your player starts requiring more matches to continue improving.
Also, at age 30 your player may start to “get old”. In other words, decrease some stats. But even at age 30 he still can “learn things” and continue to improve.
There is an improvement limit, and that is only reached by playing games.
Gabriel, please add here if I forgot something (Gabriel changed some of that code recently).
cheers!

 

December 13, 2008 00:42

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Administator

 

Deleted some posts from Dr.Gullit. He says he is not satisfied with the latest changes in the match engine. Dr.Guillit, feedback is always welcome, but 2 things:

1) do not post things on the [admins_only] forums. We could code something to simply block non-admins to post there, but we thought that asking would be enough in this “beginning”.
2) We will not tolerate disrespectful behavior in our game. Feedback is always welcome and greatly appreciatted, if done in a civilized manner.

Match engine changes are deeply necessary and we will continue to implement them. When something goes wrong, we will investigate and fix – and we count on you guys to help us finding the problems and potential improvements.

cheers

 

December 12, 2008 20:06

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We need about 4 people to be game masters. Those would help us to find potential cheaters, using tools that we are developing and will gradually improve. Those interested in the task please post an answer.
cheers!

 

November 28, 2008 19:53

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While implementing GM tools I am slowly improving some screens. You may notice some differences.
cheers!

 

November 27, 2008 20:22

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If you guys suspect someone is cheating, your concern will always be welcome. But if you are not certain, the best option is to send us an email.
cheers