Some people just don’t get it lol wtf.
Yes, i think Filipe is right. The injuries are low and why bother to get physio.
It shouldn’t be frequent as to make the game un playable, just enough so people start worrying about the physio department.
You can offer more, but the price paid will be whatever the player is listed for, so it’s up to the manager to realize you’ve offered more and raise the price so you bid exclusively.
some people want to make this game un playable lol wtf “make injuries more and last longer” ….. that is the stupidest idea ive ever seen
hi,
I could trade Adolfo Piedrabuena, spanish international goalkeeper, for a good defender, midfield or striker.
send me offers.
cheers
Please no! Then we get those ridiculous prices back again. The limit shouldn’t be a problem, they just don’t realise the impact yet of the new economy.
Maybe you should have an option to offer 25% more (not list) if you want to. The biggest problem (always found it that way) in my opinion is that u can’t offer more then the player is listed for. A club would always like to negotiate to the highest bidder and not the team who can pay the biggest wage to the player. If there are 10 teams bidding on a player from 25m and i want to bid 30m i can’t (besides msging the manager of the team, but that might be to late).
Completely agree. We’ve already considered making those areas more important in the past but never got to implement anything. Now that they require the same level of investment as the coaching department I believe the time is right to make them more attractive.
It makes sense, especially now where cheating by transfering money between teams is not a big issue as it used to be.
True. In most cases, transfer budget isn’t that important as it is now…
Ok Gabriel, got it. You don’t add points by performing well, you simply have X points. This makes possible for a team going from like 300 points to 50 points in one season if they perform really bad, right?
Also, even with your explanation I think there is too much diference in some departments importance. Physio or Scouting right now are not that important and most teams can easily get other departments to 10 by not investing in this ones, if you raise their importance the challenge for managers when deciding will be bigger… You can do this very easily with Physio, just make injuries more frequent and longer. Scouting could become more interesting too, having some information about potential or player personality (when they have that), but I guess that is something for a no near future :D
Cheers
With this new changes to player prices and the new economic sistem I think the maximum price you can list (and offer) a player should be reviewed or removed. I’m trying to convince people to sell me players but they wont accept as they have a limit to list those players, a stupid limit I could double or triple…
crazy guy.. :)
/BK
Put me down for 230 :)
I’ll pay 121M ;)
/BK
Will, that would add more confusion to things.
A uniform reward system is the best way to have a general rewarding system, without doing too much tailor-made solutions that would look awkward.
How do you reward EXTRA effort, I think this is what you are getting at, and that is interesting.
I AGREE that it should be awarded, and there I have several types of reward suggestions:
- People that stay online (taking care of team) should get some kind of rewards, and by that I mean a CERTAIN type of rewards, say an super talented youth.
- People who spend much time in the transfer market, should get something like extra funds on transfer market.
- people who spend much time on playing with tactics, could get advantage on something.
- stadium gives you advantage on opponent skills, maybe even increasing club popularity, income from matches, etc..
NOW, the key here is to MEASURE, HOW the managers play the game, then SETUP profiles which you can award.
If your profile suggest you are a manager taking care of business only (ie trade players) and do not care about competition that much, then you could achieve success on certain areas in the game.
I don’t know, that is how I’d do it. That way you get best of experiences for every manager.
Just my 2 cents.
/BK
Gabriel, OK, está em busca…
Abraços…
Gabriel, algo então está errado… eu deixei meus olheiros em 10 (o máximo) !!!
E não abre o link para utilização… coisa estranha.
Cordiais Saudações…
@Filipe: it costs 55 points to go from level 0 to level 10, 385 points to get all areas to level 10 (55 * 7). The only way to get 385 is to manage a club from the top country and win all competitions (league, national cup, top continental cup and club world cup)
@Will: I won’t spoil the fun, but the number of points depends on your country’s ranking, final position in the league, league division, knockout round on national cup, knockout round on international cup (Champions League and Libertadores are worth more than Europa League and Sudamericana) and result on Club World Cup
@Sly: interesting ideas, will keep them in mind for future tweaks if needed.
@Roger: você deveria ser capaz de usar olheiros se seu departamento de olheiros tiver level maior que 0. Caso contrário tera que esperar a proxima temporada para aumentar o level.
Prezados… quando será possível usar os olheiros novamente?
(…se bem que o mercado de compra e venda de jogadores, não funciona bem… não adianta nada administrar bem o time porquê raramente há bons jogadores à venda…)
Maybe there should be some sort of trade-off? That getting a high budget will cost alot of points, but if you have a high budget you can not have a high ‘money received from players sold’. Or visa versa. That perhaps if you don’t put points in your budget you still get alot from players sold. Or that simply having a high budget will cost you coaching or something? That way you get devide the market. That there are teams who will train there players and there are teams who will buy them. Instead of having everyon with a high budget, but nobody willing to sell anything, since money is not an incentive.
If you would look at it from a realistic point of view. The big clubs in the world usually buy their top players, while small clubs train them and sell them. Perhaps it’s an idea to look at it from that point of view? Filipe, right now you could say you have a ‘small’ team? Low boards points and budget, but it suxx even more you get only 20% from players sold? This gives you no room to move what so ever. Perhaps there could be some way to balance it all out? Small teams would receiver 80% from players sold, while for bigger clubs it gets harder? They for example need to make a choice between budget lvl10 or money from sales lvl10. That way you really need to decide before the season what your plans will be?
Another idea for money from players sold could be that, what if you simply don’t get the money at the start of the season, but the ‘budget’ is the maximum amount of money you can save? So for example you get 50mill, but your maximum is 250. So you don’t lose the money, but you can never have more then that amount, This way there is still a lock on the economy and prizes won’t get insane.
All in all, I’m sure it will come around. Some little tweaking here and there might do the trick for the long run.
What exactly are the criteria for determining how many points are at a specific team’s disposal? Or is that revealing a bit too much?
I think if you’ve made money for the club, depending on how much, it should translate into a bonus of some sort for the next season. The easiest way would probably just be more investment points.
You made the club an extra 20 Million? Here’s some extra resources! Not necessarily money. You get to choose to add a scouting department, maybe some physios, or just take the next level or transfer budget and away you go.
Giving the power back to the managers without crippling the economy. The game’s about free will and management, right? :P
It worked fine for some time, but now I have the same problems as I had Aug 28, 2011 8:58pm again…
Peço desculpa já não consigo inclui-lo na TL. Tudo resolvido.
Okay nâo sabia que tinha que ter um GR na equipa principal.Mas então porque é que me permite colocá-lo na transfer list?
I think the reward for not wasting all the board’s money is being developed by Gabriel and Danilo, with that in place there will be some more incentive to sell better players. Right now there is no such incentive as you dont know if you can get your team better by selling a good player for high offer.
That done I believe there should be done some adjustments to the board points thing… Probably best to wait for next season to confirm it but it seems to easy for developed teams to reach higher deparment levels. Maybe a progressive increase of the points cost would make it harder for top teams to reach the maximum and still allow smaller teams to have a decent level. This seems more important to me in the Coaching and Stadium departments, they give a great advantage with level 10 and any developed team can get them easily to level 10… If level 10 cost 15 points only the very best performance teams can reach that…
I think that the whole idea from the new system is that some money will get lost, if they implement a thing that u can keep your money the next season then the update was for nothing. However, i would like to see some amount back or in an other way like Dimitri says. If there is nothing in return it might have a negative influence on the market, the only reason to sell players then is when u have 10 points in money from players sold.
Maybe something like that the money from players back is something like this:
Money from players sold added to transfer budget lvl 0 20%
In addition, money from players sold added next year lvl 0 10%
or
Money from players sold added to transfer budget lvl 0 20%
In addition, next years board point increase lvl 0 10%
De qual keeper está falando? Vi que no fast vc so tem 2 keepers na equipe principal e um deles está em seu time por empréstimo, portanto o jogo não permite que vc empreste o outro.
As it is now, leftover money from the transfer budget is lost. Gabriel is looking at a way to have some bonusses from leftover money, probably extra points to spend.
i agree there is zero financial planning now board does all the work ( which im fine with, its about time they did thier phookn jobs like :D) however i would like to know how to plan for the future with the current implementations.