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February 21, 2013 20:47

639 posts(s)

Donator

 

“The transfer budget is the amount of money you have to buy new players. When this value is renewed on turn 13 any money left in the previous season budget is disregarded. When you sell a player a % of the transfer amount is added to your transfer budget. "

So as a buyer, if you have 100M transfer budget left from the previous season, the choice is either to spent it all, or just let the money disappear. It would be logical to bid very highly then, isn’t it?

But on the other side: as a seller, if you sell a player, you risk that all the money from the transfer is disregarded. It’s only good to sell when you think you can buy a player (with the extra money from the transfer) before tick 13, right?

Doesn’t this lead to strange situations? For example that paying 200M with 20k salary can be better than a free transfer with 25k salary?

 

February 21, 2013 19:08

803 posts(s)

 

You just stole my “next” team :P

My plan B was to return to Portugal but now you’re in England I’ll have to change this plan too, Division 1 it is…

 

February 21, 2013 18:56

803 posts(s)

 

Ainda não percebi muito bem como será isso do budget mas se um treinador gastar tudo o que tem numa época não deverá começar a próxima com o mesmo que um treinador não gastou tudo. Isto é, o budget de um ano deve ter em conta o que restou do ano anterior, é assim?

De qualquer forma penso desde as mudanças no comportamento dos CPUs e o aumento das transferencias ficou mais dificil para os Game Masters controlarem os movimentos de possiveis cheaters, alterações que dificultem ainda mais isso não me parecem grande ideia…

 

February 21, 2013 18:45

803 posts(s)

 

I think we should stop trying to control prices, no matter how many changes made the price a player is sold is always the price someone is willing to pay for him. So what if there are ridiculous prices in the market? Those players simply wont be sold so just ignore them. I feel all this changes were claimed by managers with that in mind so just hope your efforts have been worthy Gabriel.

Will probably start with a new team next FT season, I’ll let you know if that is harder or easier with changes…

 

February 21, 2013 14:20

678 posts(s)

 

I’m up for a new challange, so I took over Manchester United. Check out the roster, since I listed some players pretty cheap if you ask me. I’ll admit, they aren’t that great :), but perhaps for some depth in your team or whatever, they might be usefull!

If you find them too expensive now, perhaps check the free transfer in a while, since they might end up there then :)

Regards,
Sly

 

February 21, 2013 14:06

299 posts(s)

 

i like the idea. Just do it! ;-)

 

February 21, 2013 13:09

58 posts(s)

 

Boas,

Concordo com o Felix. Com este sistema não faz sentido nenhum transferir bons jogadores…
Um sistema de trocas seria muito bem vindo e penso que trazia mais diversão ao jogo…

Atentamente,
Diogo Silva

 

February 21, 2013 07:59

4,300 posts(s)

Administator

 

This should be an easy addition, nobody has asked for scouting changes in a while now :-D

 

February 21, 2013 06:14

57 posts(s)

 

I’d like to be able to use my scouts, but have them search for players by nationality. The way the transfer market is set up now you have nationalities all mixed together depending on what league they were last in.

With the new economy I’d be much more inclined to spend points on scouts if I could weed out all the filthy (insert nationality here) from my search results. Or just have a drop down menu that adds “Search for ________ only” where the blank is filled by a specific nationality only.

Swiss Super Squad here I come!

 

February 21, 2013 01:51

7 posts(s)

 

In my opinion, the reason for the ridiculous prices is that many computer managed teams were buying those shitty players paying a lot for them and it has messed up the market prices completely.

 

February 21, 2013 00:48

828 posts(s)

 

^ yeh those prices are retarded for shit players

 

February 21, 2013 00:13

296 posts(s)

 

This new system definately makes you think more about the game in general. I can only see positives, i suppose we will find out after about 5-10 season ticks. Needs to start by managers lowering their ridiculous transfer fees!

 

February 20, 2013 23:45

4,300 posts(s)

Administator

 

Yes, the limit is still 30. I agree with you, maybe we can remove the hard limit and let managers hire players as long as they have wage limit available. Or maybe we should wait and introduce player morale first…those extra players should be unhappy for never being part of the first team ;-)

 

February 20, 2013 23:43

4,300 posts(s)

Administator

 

Do jeito que está vale a pena se você estiver sem budget e quiser repor pra fazer novas compras. Mas talvez as mudanças nos permitam pensar em flexibilizar as regras como vc sugere ou até mesmo introduzir o conceito de troca de jogadores. Vamos ver como as coisas vão ficar.

 

February 20, 2013 23:42

4,300 posts(s)

Administator

 

Don’t forget you can reduce some levels to increase others during the first 12 turns of the season, so in reality you do have some board points to spend :-)

 

February 20, 2013 19:01

1 posts(s)

 

Hi all.
I have a question for the developers. The limit of player is still in 30?
If the answer is yes i think that can be a good idea that the limit of player can be marked by the total wage limit.

 

February 20, 2013 17:18

7 posts(s)

 

Thanks for the reply Gabriel, I’m sure it’s for the best of the game.
We all will have to understand and learn the new strategies on it.

 

February 20, 2013 17:06

637 posts(s)

 

First of all, Gabriel and Danilo, the new economy looks great. The reset was the only way to make the new economy system work.

Sly, I’ll have an example for you when you are doing bad. In mediumticker I have been relegated this new season. I now have no single board point to spend this season and my transferbudget is 14M. So I’m happy I already had chosen the players to build my new team. :) It would be hard to build it from zero now.
Before I had 400M in the bank.

 

February 20, 2013 14:56

301 posts(s)

 

ooooooh, thats a big plus and a big change. (Not necessarily a bad thing). Previously, a team could stack up full of veterans and would essentially have no away penalty. Now, if teams decide to go to stadium 10, no matter who they play, they will get a -3… interesting. Like Gabriel said, some stuff was removed, but other variables were introduced. This should make it interesting.

 

February 20, 2013 11:15

116 posts(s)

 

Gabriel, com o novo sistema, acredito que não vale mais a pena vender os “craques” do time, pois não há mais necessidade de fazer caixa.
Eu estive pensando em algumas soluções para isso e acredito que a mais viável seria liberar totalmente as transações entre os usuários.
O limite de 1 venda/compra pra cada usuário por temporada impossibilita um novo tipo de negociação, qual seja: a venda de super jogadores.

Exemplo: os meus jogadores, Tomas Cejas e Amadeo Samuel, da forma que está hoje, eu não penso em vende-los, mas se não houvesse limites na transferências e o usuário X me oferecesse 4 jovens potenciais pelo Tomas Cejas, talvez já seria viável o negócio.

Bem, você tem muita experiência nesse tipo de jogo, com certeza já deve ter pensado em algo.

Mas como disse, da forma que está, não vale mais a pena vender os craques, mesmo para aqueles times que estão em formação, pois o retorno não vale a pena.

Abraço

 

February 20, 2013 10:37

42 posts(s)

Donator

 

Ops! Sorry! I should’ve read this in the afternoon, not while I’m still asleep. :)

Thanks Gabriel!

 

February 20, 2013 10:25

4,300 posts(s)

Administator

 

Read again, level 10 says “including old players” ;-)
That means all players in the visitor team (including those aged 29, 30 and above) will receive a -3 penalty in all skills. The other levels’ penalties do not apply for players above 30 and partially affects those aged 29 and 30.

 

February 20, 2013 10:22

4,300 posts(s)

Administator

 

It is based on the team’s performance so you’re right, if you’ve had a great season and change to a team that had a terrible season the amount of points available to spend will be low due to the new team’s bad performance. We’ll have to monitor the amount of money available in the transfer budgets and adjust accordingly. I’ll get the average budget when we get to turn 13 on each dimension.

 

February 20, 2013 10:20

42 posts(s)

Donator

 

What’s the difference between Stadium levels 9 and 10?
Both levels say: “Penalty on visitor players’ skills (excluding old players): 3 Transfer budget bonus: 30%”

 

February 20, 2013 10:12

24 posts(s)

 

Obrigado Gabriel pela resposta. É uma pena porque está uma venda que queria muito a decorrer e não consigo oferecer o suficiente…

 

February 20, 2013 10:08

4,300 posts(s)

Administator

 

The new transfer budget is only applied on turn 13, when the new investment levels are locked for the season.

 

February 20, 2013 09:56

24 posts(s)

 

I have a problem with transfer budget in medium ticker. A new season just started, I have more than 400k cash, but can´t seem to change transfer limit!!!! It stays at 35000? How can I change this?
Many thanks

 

February 20, 2013 08:49

639 posts(s)

Donator

 

I’m sure it was for the best of the game, however, for me it makes the game less interesting, so I’m not sure how long I will continue to play. If only there was another game like the old Soccersim…

 

February 20, 2013 08:20

678 posts(s)

 

hehe, common…. you should know better. The transfer list doesn’t show how much money there is around, it shows that people don’t have a good understanding of what players are actually worth :). Then again, a player is worth as much as anyone is willing to pay for it :).

 

February 20, 2013 08:03

340 posts(s)

 

well, obviously there is still too much money around, just take a look at the transfer lists…. :)

/BK