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February 21, 2013 07:59

4,316 posts(s)

Administator

 

This should be an easy addition, nobody has asked for scouting changes in a while now :-D

 

February 21, 2013 06:14

57 posts(s)

 

I’d like to be able to use my scouts, but have them search for players by nationality. The way the transfer market is set up now you have nationalities all mixed together depending on what league they were last in.

With the new economy I’d be much more inclined to spend points on scouts if I could weed out all the filthy (insert nationality here) from my search results. Or just have a drop down menu that adds “Search for ________ only” where the blank is filled by a specific nationality only.

Swiss Super Squad here I come!

 

February 21, 2013 01:51

7 posts(s)

 

In my opinion, the reason for the ridiculous prices is that many computer managed teams were buying those shitty players paying a lot for them and it has messed up the market prices completely.

 

February 21, 2013 00:48

828 posts(s)

 

^ yeh those prices are retarded for shit players

 

February 21, 2013 00:13

296 posts(s)

 

This new system definately makes you think more about the game in general. I can only see positives, i suppose we will find out after about 5-10 season ticks. Needs to start by managers lowering their ridiculous transfer fees!

 

February 20, 2013 23:45

4,316 posts(s)

Administator

 

Yes, the limit is still 30. I agree with you, maybe we can remove the hard limit and let managers hire players as long as they have wage limit available. Or maybe we should wait and introduce player morale first…those extra players should be unhappy for never being part of the first team ;-)

 

February 20, 2013 23:43

4,316 posts(s)

Administator

 

Do jeito que está vale a pena se você estiver sem budget e quiser repor pra fazer novas compras. Mas talvez as mudanças nos permitam pensar em flexibilizar as regras como vc sugere ou até mesmo introduzir o conceito de troca de jogadores. Vamos ver como as coisas vão ficar.

 

February 20, 2013 23:42

4,316 posts(s)

Administator

 

Don’t forget you can reduce some levels to increase others during the first 12 turns of the season, so in reality you do have some board points to spend :-)

 

February 20, 2013 19:01

1 posts(s)

 

Hi all.
I have a question for the developers. The limit of player is still in 30?
If the answer is yes i think that can be a good idea that the limit of player can be marked by the total wage limit.

 

February 20, 2013 17:18

7 posts(s)

 

Thanks for the reply Gabriel, I’m sure it’s for the best of the game.
We all will have to understand and learn the new strategies on it.

 

February 20, 2013 17:06

637 posts(s)

 

First of all, Gabriel and Danilo, the new economy looks great. The reset was the only way to make the new economy system work.

Sly, I’ll have an example for you when you are doing bad. In mediumticker I have been relegated this new season. I now have no single board point to spend this season and my transferbudget is 14M. So I’m happy I already had chosen the players to build my new team. :) It would be hard to build it from zero now.
Before I had 400M in the bank.

 

February 20, 2013 14:56

301 posts(s)

 

ooooooh, thats a big plus and a big change. (Not necessarily a bad thing). Previously, a team could stack up full of veterans and would essentially have no away penalty. Now, if teams decide to go to stadium 10, no matter who they play, they will get a -3… interesting. Like Gabriel said, some stuff was removed, but other variables were introduced. This should make it interesting.

 

February 20, 2013 11:15

116 posts(s)

 

Gabriel, com o novo sistema, acredito que não vale mais a pena vender os “craques” do time, pois não há mais necessidade de fazer caixa.
Eu estive pensando em algumas soluções para isso e acredito que a mais viável seria liberar totalmente as transações entre os usuários.
O limite de 1 venda/compra pra cada usuário por temporada impossibilita um novo tipo de negociação, qual seja: a venda de super jogadores.

Exemplo: os meus jogadores, Tomas Cejas e Amadeo Samuel, da forma que está hoje, eu não penso em vende-los, mas se não houvesse limites na transferências e o usuário X me oferecesse 4 jovens potenciais pelo Tomas Cejas, talvez já seria viável o negócio.

Bem, você tem muita experiência nesse tipo de jogo, com certeza já deve ter pensado em algo.

Mas como disse, da forma que está, não vale mais a pena vender os craques, mesmo para aqueles times que estão em formação, pois o retorno não vale a pena.

Abraço

 

February 20, 2013 10:37

42 posts(s)

Donator

 

Ops! Sorry! I should’ve read this in the afternoon, not while I’m still asleep. :)

Thanks Gabriel!

 

February 20, 2013 10:25

4,316 posts(s)

Administator

 

Read again, level 10 says “including old players” ;-)
That means all players in the visitor team (including those aged 29, 30 and above) will receive a -3 penalty in all skills. The other levels’ penalties do not apply for players above 30 and partially affects those aged 29 and 30.

 

February 20, 2013 10:22

4,316 posts(s)

Administator

 

It is based on the team’s performance so you’re right, if you’ve had a great season and change to a team that had a terrible season the amount of points available to spend will be low due to the new team’s bad performance. We’ll have to monitor the amount of money available in the transfer budgets and adjust accordingly. I’ll get the average budget when we get to turn 13 on each dimension.

 

February 20, 2013 10:20

42 posts(s)

Donator

 

What’s the difference between Stadium levels 9 and 10?
Both levels say: “Penalty on visitor players’ skills (excluding old players): 3 Transfer budget bonus: 30%”

 

February 20, 2013 10:12

24 posts(s)

 

Obrigado Gabriel pela resposta. É uma pena porque está uma venda que queria muito a decorrer e não consigo oferecer o suficiente…

 

February 20, 2013 10:08

4,316 posts(s)

Administator

 

The new transfer budget is only applied on turn 13, when the new investment levels are locked for the season.

 

February 20, 2013 09:56

24 posts(s)

 

I have a problem with transfer budget in medium ticker. A new season just started, I have more than 400k cash, but can´t seem to change transfer limit!!!! It stays at 35000? How can I change this?
Many thanks

 

February 20, 2013 08:49

640 posts(s)

Donator

 

I’m sure it was for the best of the game, however, for me it makes the game less interesting, so I’m not sure how long I will continue to play. If only there was another game like the old Soccersim…

 

February 20, 2013 08:20

678 posts(s)

 

hehe, common…. you should know better. The transfer list doesn’t show how much money there is around, it shows that people don’t have a good understanding of what players are actually worth :). Then again, a player is worth as much as anyone is willing to pay for it :).

 

February 20, 2013 08:03

340 posts(s)

 

well, obviously there is still too much money around, just take a look at the transfer lists…. :)

/BK

 

February 20, 2013 06:44

678 posts(s)

 

Gabriel, I think this was the best thing to do, just to have like this ‘reset’. Some people will be hurt they lost all their money, but it had to happen

I asked around what budgets are from other teams, and I feel people in general do have a large budget though and there are not such big differences. I wonder when performing bad, will really start to effect your budget.

You said it’s based on the performance of last season, but what if you switch teams? I assume it’s based on the teams last season performance and not you as a manager right? So if you had a great season and then go somewhere else. Your previous performance as a manager was good, but you simply joined a bad team, thus get a crappy budget? Is that how that works?

 

February 20, 2013 04:08

4,316 posts(s)

Administator

 

The wages may be huge but the wage limit should be enough to cater for that. With the changes managers will have to worry about balancing all the areas and the strategies will definitely be different than before. But I understand the pain with player development, I envisaged it would be harder to keep high coaching levels with the new concept so what I’ll have to do is tweak the player development speed a little bit to compensate for that. But first let’s see where teams will stand after having established their new investment levels.

Cheers

 

February 20, 2013 02:44

7 posts(s)

 

Even if I set all my board points to the coaches I can’t reach level 10.

I manage a team that was the last in Brazilian 2nd division and I sold every old player, made a lot of cash, and started using only young players with low wages, investing on their development. Now those players have huge wages for their level, I’m broke and can’t hardly invest on their development. That is not good at all.

 

February 19, 2013 23:40

828 posts(s)

 

dude dont be mad that i wont buy shitty players that you try to sugar coat they arnt good enough for the price your putting for them 1) and 2) they are shit jeez dont cry

 

February 19, 2013 23:28

4,316 posts(s)

Administator

 

The current sum of wages is displayed in the team information screen, right below the wage limit. It is also displayed when you are making contract or loan proposals (if I’m not mistaken).

Yes, it abolishes those aspects of the game but introduces the challenge of managing the investment levels each season :-)

 

February 19, 2013 23:22

640 posts(s)

Donator

 

Where can I find the current sum of wages?

And the new system abolishes at least part of the idea of building up a club, right? No saving up money, no patiently improving the stadium.

 

February 19, 2013 23:06

13 posts(s)

Donator

 

Thx Gabriel.